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Juggernaut6983
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Posted - 2010.06.10 00:11:00 -
[1]
Flying through planets makes them look like big cheap 2d sprites and just doesnt do it for me. I understand the super science behind the idea that in warp you enter a different space-time or whatever. Why not demonstrate that with some kinda visual change so I dont see a bunch of ships whole shot right into the adjacent planet.
My suggestion is to show the ship quickly accelerate over 100 plus or minus km then dissapear into a bright flash showing it has entered warp. This is all from the perspective of the bystander. Similar to the warp scenes from star trek or even better.. battlestart galactica. So you would see ships accel torward a planet and the dissapear into a bright flash before impact... much better.
Now from the warpers perspective more importantly... have the screen stretch and skew like it really would when you approach light speed during the 100 plus or minus km acceleration. Then once you "flash" into warp I would aim for a some strange looking skewed travel state instead of the current static tunnel with the planet and suns clear as day moving past (or through. then "flash" again when comming out of this skewed travel state.
Does anybody agree the warping and system travel could be bettter? For the amount of time players see themselves in warp I think more effort should be made in the visual department.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.06.10 00:13:00 -
[2]
They should make the screen blank out when inside objects. That would cover it. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |
Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2010.06.10 00:13:00 -
[3]
you know it'd actually add a whole new tactical element to the game if you couldn't warp directly through planets
but it'l never happen
- Malyutka (The Virus) - |
Jeremiah Tameri
Azon Consortium
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Posted - 2010.06.10 00:34:00 -
[4]
Originally by: Rawr Cristina you know it'd actually add a whole new tactical element to the game if you couldn't warp directly through planets
I know right, it'd make travelling even more tedious and boring!
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The Pricer
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Posted - 2010.06.10 00:39:00 -
[5]
Originally by: Rawr Cristina you know it'd actually add a whole new tactical element to the game if you couldn't warp directly through planets
but it'l never happen
then have planet orbits so not a simple "camp planet 1" 24/7
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Yuki Kulotsuki
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Posted - 2010.06.10 01:47:00 -
[6]
See you in F&I.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Messoroz
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Posted - 2010.06.10 02:12:00 -
[7]
Edited by: Messoroz on 10/06/2010 02:15:54 Read the eve backstory. http://www.eveonline.com/background/jump/jump_05.asp
Quote:
So what is the elusive answer to FTL travel? It was found through advanced research in the field of quantum electrodynamics. By creating depleted vacuum, that is, vacuum as found in space but completely stripped of all energy, and then expanding this depleted vacuum to envelop a ship, the ship is capable of moving faster than light through this bubble of depleted vacuum. A depleted vacuum bubble is more than frictionless û it is so anti-friction that things (including light) actually move faster in it than they would in complete vacuum.
Why there should be a bright flash puzzles me.
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dexington
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Posted - 2010.06.10 06:29:00 -
[8]
Originally by: Messoroz Read the eve backstory. There is no space time bs :P
No way of knowing for sure, but it seems that the idea of quantum vacuum using for faster then light propulsion, has to do with the Casimir effect.
You seem to forget that a quantum vacuum would cause spacetime fluctuations.
... u r wee todd id, u r sofa king wee todd id ... |
Terminal Insanity
Minmatar Gith Industries
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Posted - 2010.06.10 08:22:00 -
[9]
ITT: kids who think they're quantum physicists.
~ ° ° ° ~ Non-Gameplay Enhancements! |
Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.06.10 08:40:00 -
[10]
Originally by: Juggernaut6983 Flying through planets makes them look like big cheap 2d sprites and just doesnt do it for me. I understand the super science behind the idea that in warp you enter a different space-time or whatever. Why not demonstrate that with some kinda visual change so I dont see a bunch of ships whole shot right into the adjacent planet.
My suggestion is to show the ship quickly accelerate over 100 plus or minus km then dissapear into a bright flash showing it has entered warp. This is all from the perspective of the bystander. Similar to the warp scenes from star trek or even better.. battlestart galactica. So you would see ships accel torward a planet and the dissapear into a bright flash before impact... much better.
Now from the warpers perspective more importantly... have the screen stretch and skew like it really would when you approach light speed during the 100 plus or minus km acceleration. Then once you "flash" into warp I would aim for a some strange looking skewed travel state instead of the current static tunnel with the planet and suns clear as day moving past (or through. then "flash" again when comming out of this skewed travel state.
Does anybody agree the warping and system travel could be bettter? For the amount of time players see themselves in warp I think more effort should be made in the visual department.
It's called Depleted Vacuum. It's so frictionless that it allows you to go through solid objects. Reading backstories FTW!
Apply | Sigs
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Klandi
Science and Trade Institute
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Posted - 2010.06.10 09:05:00 -
[11]
Not being a dev that can give the OP a definitive answer about why graphics are displayed as they are (which is usually down to an effect that is close enough to satisfy management) - I get amused by those that then post about the possible theory behind the mechanics as if it has been proved or is real
This game is much like religion ... ANY religion - combine just enough fact to seem plausable (doesn't matter if you're out a couple of hundred years, it can't be confirmed) then build on links that are based around fiction
And what do you get - a religious alamanac or the Eve backstory
you ppl need to re-evaluate your priorities
flame off
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Abrazzar
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Posted - 2010.06.10 09:17:00 -
[12]
They should wrap object meshes around the warp tunnel, depending in extend on the proximity. So you don't warp through a planet anymore, you tunnel through it with the planet wrapping around you but on the outside no one can see what's happening because they get wrapped, too and it's just looking the same for them. You know, wibbly wobbly spacey lazy. -------- All I want is a better mankind.
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dexington
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Posted - 2010.06.10 09:56:00 -
[13]
Originally by: Klandi I get amused by those that then post about the possible theory behind the mechanics as if it has been proved or is real
"Its existence was first predicted by the Dutch physicist Hendrick Casimir in 1948 and confirmed experimentally by Steven Lamoreaux, now of Los Alamos National Laboratory, in 1996
S. K. Lamoreaux, "Demonstration of the Casimir Force in the 0.6 to 6 ¦m Range", Phys. Rev. Lett. 78, 5û8 (1997) "
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The Casimir effect has been linked to the possibility of faster-than-light travel because of the fact that the region inside a Casimir cavity has negative energy density. Zero energy density, by definition, is the energy density of normal "empty space." Since the energy density between the conductors of a Casimir cavity is less than normal, it must be negative. Regions of negative energy density are thought to be essential to a number of hypothetical faster-than-light propulsion schemes, including stable wormholes and the Alcubierre warp drive.
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An idea for achieving faster-than-light travel suggested by the Mexican theoretical physicist Miguel Alcubierre in 1994.1 It starts from the notion, implicit in Einstein's general theory of relativity, that matter causes the surface of spacetime around it to curve. Alcubierre was interested in the possibility of whether Star Trek's fictional "warp drive" could ever be realized.
Alcubierre, M. "The Warp Drive: Hyper-fast Travel within General Relativity," Classical and Quantum Gravity, 11(5), L73-77 (1994).
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Berlin published calculations showing that, under the right conditions, light can be induced to break the usual light-speed barrier. Under normal laboratory conditions this increase in speed is incredibly small, but future technology may afford ways of producing a much greater Casimir effect in which light can travel much faster. If so, it might be possible to surround a space vehicle with a "bubble" of highly energy-depleted vacuum, in which the spacecraft could travel at FTL velocities, carrying the bubble along with it.
Scharnhorst, K. Physics Letters B236: 354 (1990)
You may not believe it, but some of it is real and have been proven.
... u r wee todd id, u r sofa king wee todd id ... |
Zartrader
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Posted - 2010.06.10 10:27:00 -
[14]
Edited by: Zartrader on 10/06/2010 10:32:09
The way CCP show it is as good as any.
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Johnny Dexter
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Posted - 2010.06.10 10:35:00 -
[15]
In short, warping is like covering yourself with space lube. Jumping is like generating a small wormhole.
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Julius Rigel
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Posted - 2010.06.10 11:07:00 -
[16]
Warping through planets.
Warping.
Bending space.
Problem?
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Derus Grobb
Minmatar Selectus Pravus Lupus
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Posted - 2010.06.10 11:15:00 -
[17]
What with PI and warp in points being closer to planets, we are warping through them a lot more often now.
I think it would be cool to have some kind of visual effect when passing through a planet ---
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.06.10 11:29:00 -
[18]
Edited by: Cadde on 10/06/2010 11:30:33
Originally by: Derus Grobb What with PI and warp in points being closer to planets, we are warping through them a lot more often now.
I think it would be cool to have some kind of visual effect when passing through a planet
Yeah like what? A quick flash of chewbacca? Any visual you would get from warping through a planet would flash by so quickly people would start checking if they have an issue with corrupt memory on their GFX's.
EDIT: Fixing myself... A quick flash of "Piccard facepalm".
My opinions belong to me, you can't have them!
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Burbonizer
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Posted - 2010.06.10 15:50:00 -
[19]
Or even the warp jump that is like the one in Stargate Universe.
Ship stays still then the portal opens infront of them then the ships accelerates really fast into it then its gone.
Would be a brilliant effect.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.06.10 15:53:00 -
[20]
or trying to -> insta death and you lose all SP and exotic dancers? Good/Bad?
you died in Elite...
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Ghaylenty
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Posted - 2010.06.10 17:25:00 -
[21]
i always thought this problem could be easily solved by simply making a ship that enters warp disappear visually. you can then chalk it up to subatomic particles travelling through planets, and that actually makes sense.
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Guilliman R
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2010.06.10 17:52:00 -
[22]
Originally by: Ghaylenty i always thought this problem could be easily solved by simply making a ship that enters warp disappear visually. you can then chalk it up to subatomic particles travelling through planets, and that actually makes sense.
That could potentially look really cool, seeing your ship 'disintegrate' into nothing and return particle by particle on arrival. |
Cipher Jones
Minmatar
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Posted - 2010.06.10 18:05:00 -
[23]
Originally by: Terminal Insanity ITT: kids who think they're quantum physicists.
I went to ITT and got a job working on particle accelerators.
Just sayin. This is clearly a signature. |
Tribunia
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Posted - 2010.06.10 18:08:00 -
[24]
Why coudnt the atual warp path be made to curve around solid objects instad of having to be a straight line? Preeeeetty obvious to me but maybe thats because I m no future spaceship pilot.
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Silinate
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Posted - 2010.06.10 19:36:00 -
[25]
Originally by: Tribunia Why coudnt the atual warp path be made to curve around solid objects instad of having to be a straight line? Preeeeetty obvious to me but maybe thats because I m no future spaceship pilot.
If you can bend space the way these ships are doing, it's not technically impossible to do something like this.
Also, if you're traveling at the speeds that these ships are traveling at in eve, you would easily go right through a planet not because of some different dimension, but rather just b/c the de broglie wavelength would be so small that it would be well under the inter-atomic distance.
Just sayin.
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Syn Callibri
Minmatar Blacklight Incorporated
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Posted - 2010.06.10 19:48:00 -
[26]
You must assume that the navigational computer in your ship/pod takes into account solid spacial bodies that lay in the projected warp path...and that what you see on the "games screen" is just a representaion of the ships sensors perceive, translated into algorythms that a human brain can comprehend.
-translation-
Technical mumbo-jumbo...technical mumbo-jumbo.
(The views expressed may not be those of Blacklight Inc.) |
Umega
Solis Mensa
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Posted - 2010.06.10 20:01:00 -
[27]
I'm not going to bother with the physics of this thread. There is enough broken physics in EVE that trying to make one aspect of it more to real life is kinda pointless.
As for adding graphicly bonuses to warp, w/e. It'll be fluffy the first couple of days before its a norm sensation. The problem is that they need to fix lag before they bother adding things that are going to just add to the that problem. A whole bunch of flashing pretty lights when a couple hundred hit a grid at once where a couple hundred are waiting isn't going to help current, more relevent matters.
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |
Professor Tarantula
Hedion University
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Posted - 2010.06.10 20:10:00 -
[28]
Edited by: Professor Tarantula on 10/06/2010 20:17:58 Upon entering warp, the known universe should dissolve around the pilot, and reveal another dimension which is so bizarre and unnatural to us it tests the limits of human sanity. When you reach your destination the 'normal' world returns, and you are left there, trembling and deeply traumatized. Profoundly changed by the experience.
My deepest sympathies. Prof. Tarantula, Esq. |
Fennisair
Matari Funds Development
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Posted - 2010.06.10 21:20:00 -
[29]
Personally I'm ok with the "warping through planets" thing (I can get with a warp tunnel being outside of normal space). What I would like to see changed is the inclusion of a different engine flame effect for warping. Could be something like.. a big white-blue bubble behind the engine with a flame out the back of it or something.. I dunno. Just something different to suggest a "warp drive" has been activated. Also a visual clue that someone is trying to warp (if you're not close enough to see them aligning). Would add to the immersion imho. Also you could use the same effect for all ships with just the size being different. ------------------------------------------------------------------------------------------------ "If men make war in slavish obedience to rules, they will fail." ~ Ulysses S. Grant |
Captain Megadeath
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Posted - 2010.06.10 22:00:00 -
[30]
Originally by: Juggernaut6983 Similar to the warp scenes from star trek or even better.. battlestar galactica.
I stopped reading here tbh.
Jump drives =/= Warp engines. pfftt.
Originally by: Cat o'Ninetails my name actually is short for catherine
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