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Thread Statistics | Show CCP posts - 2 post(s) |
Celia Therone
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Posted - 2010.06.12 17:00:00 -
[1]
Originally by: Kerfira
Running L4's in T1 Cruisers would require a fleet... Running L3's in frigates would require a fleet... Running L2's in noob ships would require a fleet...
The point is that you're not REALLY interested in challenge and team-play. Behind your argument is only one thing: ISK!! You just try to cover it up by your talk of team-play and challenge...
Enough of this dribble. I've run some level 4's solo in a t1 cruiser with t2 fittings (a Vexor). Range tank with drones, it just takes forever and a mission that lets you get the initial range. It really isn't uncommon for people to seek out challenges for reasons other than isk even though isk is a common motivator.
It's fine that rewards should increase when you move into areas with more PvP risk. Game design that achieves this by stagnating PvE content in low PvP risk areas damages the game by boring customers. This is especially true when the vast majority of player time is spent in low PvP risk areas.
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Celia Therone
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Posted - 2010.06.13 22:19:00 -
[2]
Originally by: SupaKudoRio
Missions themselves cannot be scanned for; only the people in them, and even then deadspaces have a dampening effect on probing anything inside them.
Deadspace stopped having a dampening effect on probing in Apocrypha.
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Celia Therone
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Posted - 2010.07.01 00:13:00 -
[3]
I frequent a border system with a level 5 agent in it. Since the patch I'd guestimate that the average population of this low sec system has halved.
Are other people seeing the same sort of thing or is this just a quirk of fate?
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Celia Therone
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Posted - 2010.08.12 23:28:00 -
[4]
Originally by: Tammarr
I love how lvl5 agent hubs are attracting corps and players that actually decide its worth fighting for and living there.
Since the change the low sec level 5 agent system that I have a POS in has become a virtual ghost town, probably reducing it's average population by 60-70%.
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Celia Therone
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Posted - 2011.01.05 09:47:00 -
[5]
Edited by: Celia Therone on 05/01/2011 09:49:36
Originally by: LordElfa
Well, the problem was he was unaware that the deadspace accel gates could be scanned down and entered by non mission runners since he had never done them before. In high sec I've never had that happen before. It just kind of defeats the purpose of having deadspace if it's not secure from outside interference. Just change things so that the accel gates require a key, given by the agent that allows entrance into the gate for the runner and his fleet only. Force the pirates to have to get you at the gate if they want you.
Acceleration Gates cannot be scanned down but player flown ships inside them can be. This is an important distinction because it means that if you can make your ship(s) unprobeable (awful game mechanic) the pirates cannot scan down the mission. Making ships unprobeable isn't really practical for level 5 missions, I think, although it can be for level 4.
The thing about probing is that battleships are really easy to find. If you give your combat probes a 4au diameter then you can get a one scan warpable hit on a battleship if you probe in the right place. Clever use of the directional scanner can allow you to drop your probes close enough to the missioner if the mission is reasonably close to a celestial.
In most systems a covert ops can drop its probes outside of your directional scan range, position them, scan and recall. Probes are probably visible for 8-10 seconds or so, maybe less with max skills and prospector implants. So you have to hit the dir-scanner every 8 seconds or less without fail. Sounds like fun? Heinous game mechanic. And if you see combat probes then you have to assume that your level 5 mission is busted and that the pirates can warp to you at any time if you try to resume it.
Note, however, that CCP recently added probes as a selectable overview setting so you can now scan with overview settings checked which helps a lot with systems that contain a lot of deathstar pos.
Originally by: Iraherag
Originally by: Ruthless Erection So, to get a simple answer that everyone wants:
Are L5 missions in high-sec impossible to get now?
You can still get them, just not as often as you used to.
Yes you can.
CCP have stated that they consider it a bug that level 5's still occasionally spawn in high sec and that they intend to 'fix it'.
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