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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zelea Codreanu
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Posted - 2010.06.12 08:57:00 -
[331]
How about more lvl 5 agents in 0.0 npc space?
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APHRATTOS
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Posted - 2010.06.12 08:58:00 -
[332]
This "fix" is only a gain for griefers who want to kill an expensively fitted ship.
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Kerfira
The Scope
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Posted - 2010.06.12 09:05:00 -
[333]
Originally by: Rip Minner If its about the isk only High sec Trading is the highest Inc in the hole game and you never have to leave a station. So realy level 5's dont compare to that any ways.
CCP don't care one tiny bit about high-sec trading, as it has absolutely NO effect on the ISK or material state of the game.
Missions are ISK- and material-faucets. They add money and/or materials to the EVE world, thus affecting the economy. Trading doesn't! It is a pure exchange between players, and doesn't affect the economy in any way. In fact trading is an ISK-sink, as a small amount of money leave the game through trading taxes.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Cathan Ironsyde
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Posted - 2010.06.12 09:08:00 -
[334]
Ok as I read the reply's to this forum I see people crying about how they are going to cancle their 4 accounts because of the lv 5 mission fix.
I say go right ahead cancle your 4 accounts go outside and get some sun or maybe find a girl and get some strange and quit *****ing.
If you want to do lv 5 missions I say grow a pair and head out to low or 0.0 now I know getting ganked during missions sucks but its all about risk and reward... You take the risk for the reward and if you cant understand that, go grab a baseball bat and break your comp you ******s.
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Martini20
RiotDay
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Posted - 2010.06.12 09:15:00 -
[335]
Wow, what a nonsense "fix".
I cannot express how much I'm against this.
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Jonas Trelonian
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Posted - 2010.06.12 09:17:00 -
[336]
Originally by: Hank de'Hammer EVE is a sand box game where a player can choose their play style. Why do PvP players desire to make Carebears / Mission Runners play their way? I do not see Carebears / Mission Runners criticizing the play styles of PvP players, with the possible exception of griefers (but that is another story). CCP should be seeking ways to increase the number of play styles (like Exploration and PI), not decrease it.
QFT
I love how it's always the PvP'ers talking about carebear tears, when most of the time they're the ones crying about how 0.0 is broken and that hisec PvE is so disproportionately rewarding. Guess what, you chose to PvP not PvE, so why not STFU and PvP?
Here's a hint, PvP guys: us carebears are happy doing what we're doing, we don't want to get killed by roaming asshats like yourselves. I play the game my way, you play the game your way, and stop *****ing about how everything isn't PvP. |
Tolmek
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Posted - 2010.06.12 09:24:00 -
[337]
So, LVL 5's will now be low or nul sec only............hmmmm I think by now everyone knows that those who inhabit low sec and nul and like to get their pew pew fly ships that are PVP oriented while those who fly missions configure their ships for PVE. Can you say suicide? My only question is why fix something that isn't broken? Watch the LVL 5 mission running drop to near zero very soon.
Idiots...........
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Lt Angus
Caldari the united Negative Ten.
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Posted - 2010.06.12 09:33:00 -
[338]
Originally by: Tolmek So, LVL 5's will now be low or nul sec only............hmmmm I think by now everyone knows that those who inhabit low sec and nul and like to get their pew pew fly ships that are PVP oriented while those who fly missions configure their ships for PVE. Can you say suicide? My only question is why fix something that isn't broken? Watch the LVL 5 mission running drop to near zero very soon.
Idiots...........
You think high amounts of lvl 5s being run is a good thing? People that ran them in low sec will still run them in low sec and earn more from it. please resize your signature to the maximum allowed file size of 24000 bytes. Navigator Shhhh, Im hunting Badgers |
Eleionomae
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Posted - 2010.06.12 09:35:00 -
[339]
So unless I join a 0.0 corp and run missions in 0.0 there is no need to have a faction fitted rattlesnake? Well thats a few months of game time on plex saved. Is low sec level 5 mission running meant to be fleet warfare with a lot of NPC thrown in? (This might be quite fun for those able to do it.) Maybe people will be dumb enough to try and solo level 5 in low sec and loose there expensive ships. Who knows maybe this might even result in the price of pithum shield resistance amplifiers dropping in low sec due to loot dropped by people with more money then sense.
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velusip
Devious Decorum
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Posted - 2010.06.12 09:36:00 -
[340]
Nice. About time. Still got a rounding error somewhere, though.
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Zaqar
Pator Tech School
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Posted - 2010.06.12 09:40:00 -
[341]
CCP - shutting the stable door after the horse has bolted. Grats for taking 3 years to fix something so obvious.
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ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.06.12 09:40:00 -
[342]
Originally by: Kerfira
Trading doesn't! It is a pure exchange between players, and doesn't affect the economy in any way. In fact trading is an ISK-sink, as a small amount of money leave the game through trading taxes.
Trading is quintessential to eveÆs economy. There is absolutely nothing else in eve that affects the economy as much as player trading.
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Kadesh Priestess
Scalding Chill
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Posted - 2010.06.12 09:49:00 -
[343]
Love CCP guys, now isk:lp ratio will rise (i hope). Eagerly waiting for l4 agents to get nerfed or moved to lowsec too.
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Kerfira
The Scope
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Posted - 2010.06.12 09:50:00 -
[344]
Edited by: Kerfira on 12/06/2010 09:51:38
Originally by: ViolenTUK
Originally by: Kerfira Trading doesn't! It is a pure exchange between players, and doesn't affect the economy in any way. In fact trading is an ISK-sink, as a small amount of money leave the game through trading taxes.
Trading is quintessential to eveÆs economy. There is absolutely nothing else in eve that affects the economy as much as player trading.
Trading doesn't affect the RESOURCE economy at all (apart from the small amount of taxes)! It only affects the INTER-PLAYER economy, which is an entirely different matter (and not of much importance, if any).
The resource economy is the only one that a company running an MMO has any real interest in controlling, especially in a game like EVE where the free player economy is a selling point.
Controlling the resource economy is about making sure that different resources (money and materials) enter and leave the game in the correct amounts. Too many leaving and you get resource starvation, too many entering and you get a resource glut, both of which are VERY bad for an MMO.
Whether those resources are with one player or another doesn't matter the slightest as long as they're not ALL with one player...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Cura 666
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Posted - 2010.06.12 10:00:00 -
[345]
People, stop crying for gods sake LVL 4 missions rewards are very high allready, so just do them if you dont want any PVP. There are people who want missions to be entertaining for a change. Not this stupid and boring pos we have now. Surely CCP should completely overhaul the rats so people would use same tactics and fittings as in pvp, but they wont do that if there is absolutely no connection between PVP and PVE.
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Tactalan
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Posted - 2010.06.12 10:03:00 -
[346]
I really don't see the point in this nerf. As has been pointed out before CCP should be expanding the play facilities, not removing them.
It just seems to say that CCP care more about null sec and pirates than they do about carebears. Just to remind you, we all pay the same subscription fees!
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Imagonem
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Posted - 2010.06.12 10:06:00 -
[347]
Excellent work CCP!
While missions were given out in highsec during the past, it became to much with the bug patch that made nearly all of them spawn in nearby highsec. Thank god its fixed.
I see lvl5 agent systems as something for groups of players to fight for, its a resource node, like a good moon etc. Lvl5 agent system attract bad people like flies, thats the risk you have to take and yeah:
Man up lvl5 missioners. I've been in a group thats been running 5s for 2 years now. Fending off people that come to try take us bears by force, settle into system, afk cloak in space with recons and try probing us out. By sticking togheter in a loose alliance adding on good corps we later became a real one. We learned to fight. I for one, felt that the bug patch made our efforts in vain, here we were fighting for a great missions and isk. Having learny to work togheter and protect ourselves and suddenly people could access 5s with no effort, no risk and no teamwork beyond 2-3 guys because you were able to run them constantly in highsec.
Hurray ccp, now our efforts mean something again.
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Fhyle
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Posted - 2010.06.12 10:19:00 -
[348]
Great you picked up the problem with the adjacent low-sec systems now being picked unproportionally often for high-sec L4 missions. With a huge 24/7 gatecamp next-door, my missioning right now is a decline-fest.
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Death Stab
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Posted - 2010.06.12 10:20:00 -
[349]
To all 'pirates' whining about people complaining about PvE missions 'fixes'.
First of all keep your word and do not ransom-scam.
Now to the point: Don't you understand that ships and modules cost money? To pay ransom one also needs money. You need money for PvP. Unless you are cheap drake pirate hiding in station when local gets crowded. Missions were the best source of cash to fund low-sec and null-sec PvP for most hi-sec players. And 90% of players live mainly in hi-sec. How do you want to demand a ransom from poor players? Do you like a worthless loot?
No?
Stop whining.
To CCP - your 'fix' is late (now it doesn't make sense) and against all 'eve' logic. If you are smart enough to run this game you probably know now why.
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Razor Hughes
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Posted - 2010.06.12 10:44:00 -
[350]
Thanks CCP, so now I'll never do a level 5 mission. Youve just made the game not worthwhile to progress past level 4 missions. Well done.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.06.12 10:46:00 -
[351]
The more complicated a system is, the more room it leaves to be used and abused. They should have just left it to chance and not messed with it.
Dominion mission bug made it so that missions are more likely to be given in more crowded systems. Lowsec are empty, so it give highsec missions.
Tyrannis mission bug made it so that missions are more likely to be given in emptier systems. If you park useless alts in lowsec, it'll give highsec missions.
People are movable. Instead of replace one bug with another, CCP should have just got rid of the manually introduced bugs. Sticking to simple probability means no one can manipulate it and no one can ***** about it.
It also wouldn't cause additional problems like the mass-migration to deep highsec mission hubs we've been seeing. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Oddshrub
Minmatar Rummets koldeste kys
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Posted - 2010.06.12 10:47:00 -
[352]
It's a nice change that is way overdue.
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Schubynchen
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Posted - 2010.06.12 10:55:00 -
[353]
In my Opinion, it is ab very bad Idea zu concentrate lv5 Mission to LowSec.
Okay, eve is PvP - focussed. Bud it leaks on PvE-Contet. Until PvE Ships are not able to Strand a PvP Confrontation, i will never start an Lv5 Mission in Low...
So, CCP ... its time to re establish this "bug"...
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Dr Karsun
Gallente
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Posted - 2010.06.12 11:07:00 -
[354]
I only wonder... What was the purpose of this change? Seems utterly useless since almost nobody was doing level 5 missions any way...
And I really don't appreciate beeing sent 7-8j out to do a level 4 mission... What happens now every 2nd time. I know you want to send as many people to 0.0... But hell, beeing sent 7j to do a level 1 mission is completely absurd, with level 4 the reward is at least worth it, but level 1? Give me a break.
Also, not sure if you are aware, but that script you made actually made a funny thing too, storage class missions now (from mine and my friends experiance) now usually send to the same system or max one jump out because the systems you take the storage missions in are usually completely empty.
Generally - bad move.
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ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.06.12 11:08:00 -
[355]
Edited by: ViolenTUK on 12/06/2010 11:12:05
Originally by: Kerfira
Trading doesn't affect the RESOURCE economy at all (apart from the small amount of taxes)! It only affects the INTER-PLAYER economy, which is an entirely different matter (and not of much importance, if any).
I understand you are referring to the resources. The ôinter-playerö economy as you call it, is eves economy since any decision based upon resources are based on relative trade worth whether expected or not.
As far as mission runners are concerned all I can say here is that care bears despite what pvp/pirates may say are not exactly vocal on these forums. There must be literally thousands of players extremely annoyed at CCPÆs treatment of missions and mission runners.
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Dograzor
The Black Rabbits Academy The Gurlstas Associates
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Posted - 2010.06.12 11:09:00 -
[356]
You can always start paying "protection money" to pirates. -
"We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value" |
Noran Ferah
Red Sky Morning
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Posted - 2010.06.12 11:18:00 -
[357]
Will the lowsec level 5 agent base be expanded, or would that just be too stupid too?
If you are going to hit us with the nerfbat, at least give us some options.
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Kerfira
The Scope
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Posted - 2010.06.12 11:18:00 -
[358]
Originally by: ViolenTUK
Originally by: Kerfira Trading doesn't affect the RESOURCE economy at all (apart from the small amount of taxes)! It only affects the INTER-PLAYER economy, which is an entirely different matter (and not of much importance, if any).
I understand you are referring to the resources. The ôinter-playerö economy as you call it, is eves economy since any decision based upon resources are based on relative trade worth whether expected or not.
The inter-player economy is affected by the resource economy, but the resource economy is NOT affected by the player economy (except for the small amount of taxes).
This means that CCP doesn't have to care about the inter-player economy, and purely need to control the inflow and outflow of money and materials. The inter-player economy thus doesn't matter for game balancing purposes.
Originally by: ViolenTUK As far as mission runners are concerned all I can say here is that care bears despite what pvp/pirates may say are not exactly vocal on these forums. There must be literally thousands of players extremely annoyed at CCPÆs treatment of missions and mission runners.
I'm a mission runner, and I'm not annoyed in the slightest! Why? Because I realise that for the game to flourish, it has to have a proper balance with regard to risk/reward. Currently high-sec is far too rewarding with little or no risk, starving low-/null-sec of players because it simply isn't profitable enough to go there. Adding stuff to low-/null-sec would make the resource economy worse, so the logical solution is to reduce earnings in high-sec. Most mission runners who can see further than their own wallet understand that.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kimbeau Surveryor
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Posted - 2010.06.12 11:19:00 -
[359]
Originally by: Cpt Branko
Originally by: Kimbeau Surveryor I am a serious carebear. To me, the challenge in Eve is to make ISK as fast as possible, PvP simply does not attract me.
Cool.
So you stay in highsec and have the content which is available there.
Actually, Cpt Branko, I totally agree with you. I would be quite happy if the rewards for hi-sec Level 5 missions were nerfed down close to level 4s. The problem with the current "fix" is that it has created the worst risk/reward ratio in the game, to the point where no sane person will ever tackle level 5 missions. It's too expensive to do them for fun, and the rewards are too low to do them for income. Effectively, it's deleted the most fun and challenging PvE element of Eve.
Originally by: Integra Arkanheld ... I think that the main problem is that mission runners that have been playing for a long time, need more challenges than L4 missions. ... If you upgrade your ship, buying special modules and learning skills, but you do not find more challenges, the game becomes dull.
Exactly!
Originally by: Lakai Balthasar What i would like to know is that how many players this effects really, most people i know make their isk with mining, wormholes, anomalies or pvp. Are there even that many higsec lvl 5 runners.
Strangely, it's not whether one does L5 missions that matters. What is important is that one could do them, or perhaps that one is working towards being able to do them. This patch has destroyed the ultimate ambition of mission runners, and thus removed one big reason to keep playing.
Originally by: Listra Letoille Well here are my 2 cents as a lvl 5 mission runner. Understand the logic but this doesn't work. You want us to mission in low sec? Give rats sleeper A.I. and make them omni dmg so the mission runner have A chance
This.
Originally by: Arilldar If you want to move more folks into lowsec or 0.0 remove the choke points.
This.
Originally by: Quagnar i am considering finding another space based game to play. i am also loosing interest very quickly since the last update, its not a fix.
Me too. (Anyone got any suggestions?) I find I am already not bothering to service my 4 x Advanced PI installations because it takes most of my gameplay time and is totally boring. And having trained my other char to the same level, I've not even bothered to set her up any planets.
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BATMorpheous
Caldari Paradigm Empire
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Posted - 2010.06.12 11:28:00 -
[360]
mission runners play in high sec for one very solid reason, because they have invested so much isk into ships that can run missions. lvl 5 missions only being run in low or null sec is the reason why mission runners don't do them!
if you really want to fix lvl 5's so they can be used by the player base who would actually welcome and use them they need to be kept to safe systems.
congrats ccp on "fixing" lvl 5 missions so they only spawn in low/null sec now they will never get used by anyone leaving 25% of your player base on lvl 4 missions where they will run them till they get bored and eventually get bored enough and leave the game, i applaud you!
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