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Mara Tessidar
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Posted - 2010.06.14 13:54:00 -
[1]
So last night I came back from a business trip that I'd been away on for a few days. While I was gone I'd set my planets' extractors to a 4 day cycle. I came back just in time to set them all for a 5 hour cycle to be completed before I woke up this morning.
I got up, checked them, and now they're all set to 4 day cycles. 1 planet, maybe I misclicked all 10 or so extractors. 2, that's one hell of a coincidence. All of them? That's gotta be a bug. Anyone else have this problem? Signature locked and removed. Zymurgist |
Sarah Jugger
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Posted - 2010.06.14 14:33:00 -
[2]
Yeap, i also have 10 different Extractor runing on an endless Lup of 96 hour cycles. Only way to stop them would be destroying them. Picture:
Cycle starts between Day 3 and day 2 left reset and cycle starts again. Not sure about it, but i think downtime is the key factor for the refresh
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Sam Brockson
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Posted - 2010.06.14 14:33:00 -
[3]
I can confirm the bug as well. I sent my extractors to a 23 hour cycle before work yesterday (one planet on a 4 day cycle which said 2 days 11 hours left when I logged off that night). I woke up today to find them still with 11 hours left, with the 4 day planet now having 3 days left to extract. |
Abrazzar
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Posted - 2010.06.14 15:21:00 -
[4]
Currently recreating a duping bug. If it works the way I think it works by tomorrow downtime I'll have it done and CCP is getting a thorough bug report about it. Geez, I hope it doesn't, It'd probably cause a much greater damage to the market than the sell orders. -------- All I want is a better mankind.
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Pytria Le'Danness
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Posted - 2010.06.14 16:01:00 -
[5]
I've run into this as well and have already BRed it. Ever since I had my network set onto a 96h cycle to cover for a two day absence I am unable to switch the cycle to a more efficient one, effectively nerfing my production into oblivion.
I hope tis gets fixed soon.
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Durin Sarga
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Posted - 2010.06.14 16:13:00 -
[6]
Edited by: Durin Sarga on 14/06/2010 16:15:11 This isn't a bug. Planets regenerate material at each downtime. Thus because you don't extract ALL of the material before downtime, your time to depletion (TTD) gets recalculated for the added material.
Think about things logically before calling it a bug. The devs said that planets would regenerate. Thus this phenomena makes sense. It's not changing anytime soon.
For the record I have calculated my '4-day' TTD will actually finish in 1-month or so. Good thing I am on a planet where I am generating several thousand P1 product a day from those extractors.
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Steve Thomas
Minmatar
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Posted - 2010.06.14 17:01:00 -
[7]
Edited by: Steve Thomas on 14/06/2010 17:02:25 um reread the posts here.
not a one of them mentioned resource depletion
some of them are running into bugs where the system is infinitly looping there production runs without them ever toutching the system again
the lucky ones are the ones who have the 30 min and 5 hour cycels infinitly looping on them with the exact same settings and output (IE ignoring resource delpetion)
others are finding that once they set up the extractors YOU CANT CHANGE THE EXTRACTION RATES/TIMES EVER
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Mara Tessidar
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Posted - 2010.06.14 17:02:00 -
[8]
If in fact your theory is true, I'd appreciate it if CCP would at least tell me before I click submit then that a "4-day-extraction-time" that is supposed to finish in 96 hours will actually finish ... never, because I'm using a planet in 0.0 that doesn't even come close to depletion. Thus I would always be stuck with crappy 1-hour cycle times with pitiful yields.
No, really, I'm sure it's a bug. If it wasn't then why doesn't it work that way for all of my extraction times that run past DT? Signature locked and removed. Zymurgist |
Vincent Athena
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Posted - 2010.06.14 18:04:00 -
[9]
If this is resource growth extending the depletion time, then CCP needs to add an"off" button to extractors. IMHO, either its a bug, and fix it, or add an off button so we can manage our extractors, or best of all: do both.
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William Mill3r
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Posted - 2010.06.14 20:41:00 -
[10]
Originally by: Mara Tessidar If in fact your theory is true, I'd appreciate it if CCP would at least tell me before I click submit then that a "4-day-extraction-time" that is supposed to finish in 96 hours will actually finish ... never, because I'm using a planet in 0.0 that doesn't even come close to depletion. Thus I would always be stuck with crappy 1-hour cycle times with pitiful yields.
Don't listen to Durin Sarga, he is being delusionnal, he says it is never gonna be changed, i'm gonna laugh that day. When you set up your extractor to extract 96k units, thats to extract 96k units, nothing more, nothing less... we are all very well aware there is going to be a replenishment, I still pay my employees to work 23h to extract 96k, and I doubt they would say it's ok to extract any bit more... That's what I call plain logic... Nothing against CCP, PI is still really good, it require a bit of tuning to fixes all thoses little bugs, hopefully soon.
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Durin Sarga
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Posted - 2010.06.14 21:43:00 -
[11]
@ Mara, I am currently using planets in W-space (effectively 0.0). I set the extractors last Tuesday when PI first came out on 96-hr TTD. It is now almost a week later and they still show in excess of 2 days. However each day the timer does go incrementally down from the previous day. So if this is a bug then a lot of 96-hr people and some 24-hr people are getting some great extraction, click-free. Either way, I'm fine.
@ William. I'm sorry my post above came off a little strong. I'm not trying to sound delusional at all. I'm trying to see if a logical in-game explanation can satisfy this stuff happening. I saw your post in another thread about the 23-hr extractor finishing before DT and then magically restarting after DT. I also agree with you that this would definitely fit into the 'bug' category.
However, I am trying to describe a phenomena that a lot of people are seeing with the 96-hr TTD and some are seeing with the 23-hr TTD. Your analogy about paying employees to extract X amount is an interesting analogy. And in a static system I agree you would be correct. However, the analogy I would use to describe what is happening with PI would be more like the use of a water well. It has a maximum amount of water that it will hold. It has a rate at which water will naturally recharge into the well. However, if the user exceeds the recharge rate the well will 'deplete' and have to recharge before it can be used again. This is not a perfect analogy, but hopefully it conveys my point.
Again, sorry for the previous abrasive post.
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KAELA MENSHA
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Posted - 2010.06.15 12:16:00 -
[12]
Think theres a problem with factories finishing during DT. The items produced have disapeared! PI black hole
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Glarion Garnier
Thermal reaction
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Posted - 2010.06.15 12:24:00 -
[13]
Edited by: Glarion Garnier on 15/06/2010 12:24:35 What I have noticed that the basic and advanced facilities take twice the input materials. I have bug reported it as well.
Seems like planetary interaction was 90% done if even that. _________________________________ -be vary of the men behind the curtain-
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RaTTuS
BIG Majesta Empire
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Posted - 2010.06.15 12:34:00 -
[14]
Originally by: Glarion Garnier Edited by: Glarion Garnier on 15/06/2010 12:24:35 What I have noticed that the basic and advanced facilities take twice the input materials. I have bug reported it as well.
Seems like planetary interaction was 90% done if even that.
WAI the factory will queue up 1 load and put it into production and then queue up another load for the next cycle so each factory can have 2 cycles of stuff in them one being used and one for the next cycle
--
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Abrazzar
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Posted - 2010.06.15 13:28:00 -
[15]
Well, recreated the duping bug and reported it. If this one is exploited in a industrial manner, it can utterly destroy any profitability for PI that may be left. Guess the GMs will have to do some overtime to find the people that are using it intentionally to generate mass amounts of P4s. 4bil for a outpost? Try free. -------- All I want is a better mankind.
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Mara Tessidar
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Posted - 2010.06.16 15:16:00 -
[16]
I found another bug. When I start my extractors on another cycle, about 75% of the time the materials that were already in the processor they're linked to disappear. Not always, just some of the time.
And my extractors that I set to that 96H cycle a week ago still have 3 days and 12 hours left. Signature locked and removed. Zymurgist |
Luke S
Zeta Corp.
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Posted - 2010.06.16 16:05:00 -
[17]
Edited by: Luke S on 16/06/2010 16:05:05 Please tell me you reported it and not just ***** about it on the forums.... ---
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Mara Tessidar
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Posted - 2010.06.16 16:11:00 -
[18]
Edited by: Mara Tessidar on 16/06/2010 16:13:55 Edit: looks like it'll be staying at lame-ass forum whining for a little while until I can get this log shenanigans to work. Signature locked and removed. Zymurgist |
Nali Kceb
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Posted - 2010.06.25 18:27:00 -
[19]
I also have some extractors in an endless loop of a 4 day cycle like someone said. What do CCP wants me too do. I don't want to be an exploiter or however they call it:(
CCP please tell us what you want us too do and what you are going to do. Bugs happen its just chaos theory and stuff but please try to fix it asap. Good luck!
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Timothy Jiskar
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Posted - 2010.06.25 19:47:00 -
[20]
It's a bug. I filled in a bug report and some days later a bughunter confirmed. Since then i destroyed all my extractors what were in 'infinite 48 hours' cycle, and restarted with 23 or 5 hours cycles.
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Toramt
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Posted - 2010.06.29 18:47:00 -
[21]
Originally by: Nali Kceb I also have some extractors in an endless loop of a 4 day cycle like someone said. What do CCP wants me too do. I don't want to be an exploiter or however they call it:(
CCP please tell us what you want us too do and what you are going to do. Bugs happen its just chaos theory and stuff but please try to fix it asap. Good luck!
Considering that 4 day draws are the least efficient in overall volume, its not much of an exploit. Infinite 30min cycles would be quite something.
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Abrazzar
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Posted - 2010.06.29 19:33:00 -
[22]
Well, they removed what made the duping bug function, so that's something. -------- All I want is a better mankind.
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