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Ikserak tai
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Posted - 2010.06.19 17:48:00 -
[1]
Started with 4 planets, put a fifth online two days ago. Total investment including import fees to date: around 32m.
Items sold on market: 40m. So, recouped entire investment and made a little profit since inception of PI.
Lot of time, but that will diminish as I smooth things out. Blockade runner FTW, but a lot of trips to empty Launchpads and Customs hangars. Have to switch some P1 items around a bit to facilitate P2 mfr, but to be expected.
Some P1 items selling for a lot higher than can be made off whatever P2 items they are a part of, so at least for a time P2 mfr isn't always the best use of your P1 materials.
A certain amount of "fun" and an interesting challenge. Lo-sec for the more bountiful planets and of course, the thrill of taking a blockade runner thru a few gatecamps.
YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |
Suicida1Tendencies
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Posted - 2010.06.20 11:24:00 -
[2]
1. Calculate how many hours you spent in total managing PI (hauling, setting up and managing colonies, updating sale orders etc). 2. Multiple that by your average income per hour doing missions. 3. Realize the concept of opportunity costs and that you have been loosing money by doing PI. 4. ....? 5. Profit!
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John DaiSho
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Posted - 2010.06.20 11:39:00 -
[3]
Originally by: Suicida1Tendencies 1. Calculate how many hours you spent in total managing PI (hauling, setting up and managing colonies, updating sale orders etc). 2. Multiple that by your average income per hour doing missions. 3. Realize the concept of opportunity costs and that you have been loosing money by doing PI. 4. ....? 5. Profit!
1. Calculate how many hours you spent in total managing PI (Setting it up (once), hauling (1-3 times a week), managing coloniez (15 min per day), updating sale orders (not needed)) 2. Realize that you can mission all the time while PI is making money for you (if you want to grind...missioning is boring as hell...) 3. Laugh at the guys that actually have to grind to get ISK 4. ....? 5. Profit!
You are doing it wrong
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Abrazzar
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Posted - 2010.06.20 12:48:00 -
[4]
1.) Calculate the hours you're having a good time doing the things that interest you in EVE 2.) Compare that to the average hours you spend in a mind numbing ISK grind. 3.) Realize that treating EVE like work is a pretty stupid thing to do and spend more time having fun. 4.) ??? 5.) Profit. -------- All I want is a better mankind.
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Wyke Mossari
Gallente Staner Industries
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Posted - 2010.06.20 13:25:00 -
[5]
Originally by: Suicida1Tendencies 1. Calculate how many hours you spent in total managing PI (hauling, setting up and managing colonies, updating sale orders etc). 2. Multiple that by your average income per hour doing missions. 3. Realize the concept of opportunity costs and that you have been loosing money by doing PI. 4. ....? 5. Profit!
1. Missions are boring when you've done them all 100 times. 2. PI is still interesting. 3. Satisfaction from mastering another aspect of Eve. 4. 5. Profit.
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Suicida1Tendencies
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Posted - 2010.06.20 14:03:00 -
[6]
Originally by: John DaiSho
You are doing it wrong
Trust me, i am doing it right. :) I havent missioned since 2006, my income comes from different sources and takes almost no time.
And "lol" to all who are saying that PI is fun or takes "15 minutes" a day.
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John DaiSho
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Posted - 2010.06.20 14:25:00 -
[7]
If it takes longer than 15 Minutes per day to keep your PI runnung, you are definetly doing wrong
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Khun SP
Paramite Factories
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Posted - 2010.06.20 14:31:00 -
[8]
Originally by: John DaiSho If it takes longer than 15 Minutes per day to keep your PI runnung, you are definetly doing wrong
if only CCP allowed us to group extractors, that would save 80% of time
and im not saying automatic new cycles, nor automatic transportation from planet to safe station on highsec LOL. Just an user interface revamp
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Suicida1Tendencies
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Posted - 2010.06.20 16:47:00 -
[9]
Originally by: John DaiSho If it takes longer than 15 Minutes per day to keep your PI runnung, you are definetly doing wrong
No, no you dont undertand it. If you are spending 15 minutes only, that means you are doing 23h cycles. And if thats true then your profits are nothing to be proud of, they are far below "worth the bother" for me.
15 minutes each week is 1,5 h per week and thats not including hauling. I do understand that you doing it becuase its novel and "fun" but when novelty is gone then it will become just as boring as missions.
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Lirinas
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Posted - 2010.06.20 17:56:00 -
[10]
Originally by: Suicida1Tendencies
Originally by: John DaiSho If it takes longer than 15 Minutes per day to keep your PI runnung, you are definetly doing wrong
No, no you dont undertand it. If you are spending 15 minutes only, that means you are doing 23h cycles. And if thats true then your profits are nothing to be proud of, they are far below "worth the bother" for me.
15 minutes each week is 1,5 h per week and thats not including hauling. I do understand that you doing it becuase its novel and "fun" but when novelty is gone then it will become just as boring as missions.
I agree fullheartedly with Suicida1. PI is kindof interesting for the first week or two, but I've done PI for a few months now, since it was available on SiSi. I absolutely dread and despise PI now because it's very low-profit for the time I have to put into it, but most importantly it's just not "fun", and I'm saying that from the type of person that likes to both Mine (I find relaxing) and shooting-thing (when I need something more exciting).
PI could have been so much better, but the interface and design choices feel very much like a rushed job. I've seen a lot of ideas floating around, some simple to implement, some more complicated, that would go a long way to improving the PI experience.
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Casmy Blue
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Posted - 2010.06.20 22:37:00 -
[11]
The setup for PI is definitely going to lose you money off the bat, and the hauling probably is too, but I think it's a system that will be worthwhile once a number of suggestions for improvement are implemented.
Obviously if you spent all the time setting up PI instead running L4 missions, you'd be doing a lot better cash-wise at this very moment. But I think once PI becomes more passive income and you become more adept at it, it might be a profitable supplement.
Still, whenever I run the numbers, of the time I spend daily doing PI, I'd have come out way ahead doing anything else, even mining.
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onyu
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Posted - 2010.06.21 13:39:00 -
[12]
Originally by: John DaiSho I do understand that you doing it because its novel and "fun" but when novelty is gone then it will become just as boring as missions.
the more people get bored with it, stop cycling their extractors, the higher prices go, making it more profitable for the rest of the players.
Everything you can do in any game eventually gets boring anyway... Some companies keep up with expansions and other games just slowly die.
Since the dark days of 2003, when every patch was a nightmare to be feared, CCP has become increasingly good at giving us new toys, while improving and maintaining the old ones...
and if you predict PI's oncoming boringness, keep in mind that this isn't a new version of mining, but a bootstrap into merging EVE with CCP's new FPS game, I don't see any boredom in that direction at all. I do wonder if we will only get to see the new 'ambulation feature' if we sign up for dust. Here's hoping current EVE player names will be reserved in Dust for 3 months or something..
Coolant and nano paste might get really pricey once people have to fight for their planetary production lines...
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