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Tatal Zmeu
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Posted - 2010.06.29 14:37:00 -
[1]
I know there have been gazillion threads on the topic, but it's been a while since the last one and there have been some recent changes affecting them, i.e. L5 mission nerf, regular node crashes in 0 sec since Dominion, etc.
Everybody has a different opinion it seems, some are based on personal experience, others on what they heard 2nd hand, and then again there are the lovely trolls who go against the majority just to be special. Either way, let's revise.
My personal experiences are as follows:
0.0
- Good for making ISK if you run top of the line plexes or do sanctums in a carrier (and are good enough not to lose it to hostiles)
- Access to pirate L4 missions
- Good for mining rare (ABC) ores
- Additional PvP abilities (bombs, bubbles, doomsday)
- Additional logistics and indy capabilities (jump portal arrays, cyno jammers, supercap production)
- For the most part tends to be very blobby (i.e. 500+) node-crashing fights, and can lead to hours of mindnumbing POS bashes/defenses.
- Very heavy usage of caps, supercarriers and titans
- Less gate camping than low sec (perhaps because bombers can ruin a nice gate camp)
- Split into power blocks, currently the South vs the North with a majority of 0 sec alliances being aligned with either one.
- Where moon goo and renter income flow into the pockets of the alliance, its leaders tend to profit most as they are usually not very scrutinized.
- Where moon goo and taxes flow into a corporation level, it seems there is more oversight and better allocation of resources (perhaps because more people have accountancy roles to monitor what happens to the income)
- Clone loss very likely; most fly with +3Æs = slower skill training
- Risk of assets being stuck when leaving an alliance/getting kicked
- Generally speaking more players online in corp/alliance to talk to, but that also means alliance chat is restricted (i.e. 400+ people on alliance chat is reserved for important notices/topics)
- Heavy usage of teamspeak/ventrilo
Low sec
- Moons generally owned by a large 0 sec alliance or a cap-heavy pirate alliance
- Less POS bashing, no sov warfare
- Most income derived from low sec L4 and L5 missions (including faction war missions) and the occasional exploration
- Easier for casual gameplay due to proximity of empire and thus less reliance on the corp/alliance
- Easier entry for corporations due to NPC stations and ability to retreat to high sec when attacked
- Often more challenging PvP. Many say the real PvPers play in low sec due to lower numbers in fleet fights. Especially so for pirates as anybody can shoot them whereas they have to tank gate and sentry guns
- No access to special abilities (bombs, bubbles)
- Clone loss highly unlikely if you know what youÆre doing
- War decs actually have an effect on the gameplay
- Easier logistics for corporations/pilots to reship
- Easier for players to switch allegiances because all takes place in NPC stations (as opposed to outposts with standings restrictions)
In essence, to me personally it seems that 0 sec offers more riches, but less challenging PvP (with a few corps/alliances being the exception) and has a far higher demand on non-PvP aspects such as industrialists and logistics.
Low sec on the other hand offers less riches but more challenging PvP which satisfies the pro PvPers, and logistics make this a very viable option for casual players as well.
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Amarr Supremacist
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Posted - 2010.06.29 14:44:00 -
[2]
Originally by: Tatal Zmeu In essence, to me personally it seems that 0 sec offers more riches, but less challenging PvP (with a few corps/alliances being the exception) and has a far higher demand on non-PvP aspects such as industrialists and logistics.
Low sec on the other hand offers less riches but more challenging PvP which satisfies the pro PvPers, and logistics make this a very viable option for casual players as well.
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HYDRA Reloaded - 2nd place at Alliance Tournament 8 EVE-Arena is awesome!
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Xikorita
Agony Unleashed Agony Empire
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Posted - 2010.06.29 14:48:00 -
[3]
Lowsec sucks compared because you can't fly a frig/cruiser and engage people. Unless you are an outlaw and they shoot first. The first time I engaged a taranis on a gate in 0.0 I never went back to lowsec.
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Frank d'Fairy
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Posted - 2010.06.29 18:24:00 -
[4]
We still pvp in nullsec?
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Tatal Zmeu
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Posted - 2010.06.29 19:12:00 -
[5]
Extra point for low sec: with the new AP taking people through low sec, low sec wins without a doubt :P
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The Djego
Minmatar Hellequin Inc. Mean Coalition
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Posted - 2010.06.29 19:21:00 -
[6]
Originally by: Xikorita Lowsec sucks compared because you can't fly a frig/cruiser and engage people. Unless you are an outlaw and they shoot first. The first time I engaged a taranis on a gate in 0.0 I never went back to lowsec.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Ka choop
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Posted - 2010.06.29 19:59:00 -
[7]
Living in 0.0 and roaming regularly through both 0.0 claimed space and 0.0 npc space I can say there's a big difference between the two and you really can't say there is 1 0.0, there's at least 2.
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Anathemis Vixen
Hades Renegades Shadows of Light
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Posted - 2010.06.29 21:11:00 -
[8]
Originally by: Frank d'Fairy We still pvp in nullsec?
Yes they do. That's all I do is my allaince does roaming gangs with black legion. And as for that "Everyone is aligned to north or south" garbage that's not even close to true. Us and black legion shoot anyone. Same with PL and quite a few pirate allainces moving out to 0.0. Most ppl now are out to blow **** up and the best way to do that is to HAVE no blues. It means your going to have a tough time in the beginging with no blues but it gives you more pvp anyways. I am personaly responable for shooting not only NC (Mostly W.I and Rage/ME.) but also most of Southern coalition and the russians as well. so if you play your cards right you can get a ton of pvp in 0.0 wile still making a ton of coin.
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Sutskop
Minmatar PILSGESCHWADER
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Posted - 2010.06.29 21:49:00 -
[9]
Originally by: Frank d'Fairy We still pvp in nullsec?
I'd imagine there are less cyno bs than in lowsec. the rest, I don't care. let's go nul.
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Danny Lonnegan
Caldari Nex Somes Ubertas Venator Fidelas Constans
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Posted - 2010.06.30 03:03:00 -
[10]
Quote: Less gate camping than low sec (perhaps because bombers can ruin a nice gate camp)
There's still a lot of gate camping in null. It tends to happen along pipelines from Empire or at entrances to red carebear systems. During big wars, gate camps are important for keeping red reinforcements away from the front. The difference is, if you're somewhere deep in blue territory, gate camping doesn't make sense unless you're trying to catch a red roaming gang in the area. You have to roam more to find your fights. That and lowsec provides a pretty good buffer for keeping random neuts from roaming into null; I've camped null-low gates and I've camped null-highsec gates, and you see tons more random guys wander in at the null-high gates.
I don't think bombers make that much of a difference, tbh. As long as the campers aren't being stupid, one or two bombers can't hurt them very much. A serious bomber force is another story, but gatecamps, being static, are vulnerable to any well-organized counter-attack.
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FeralShadow
Black Storm Cartel The Orca Syndicate
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Posted - 2010.06.30 08:00:00 -
[11]
I personally prefer low sec over null sec. There's far more traffic, far more fights, and far more opportunities. You can't make isk, sure, but if you're primarily concerned with PVP then hopefully you have enough to tie you over for a while or an alt to make isk. In null sec everybody has intel channels and you go through one ratting system and everybody docks up for 20 jumps around. Sure, in low sec you can't use smaller ships as easily, but I think the action is far more frequent. You just need to get into a corp/alliance that is in a fairly heavily trafficked area. _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura
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Pascal Almaric
Perkone
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Posted - 2010.06.30 12:18:00 -
[12]
My first experience outside highsec: I go ratting in lowsec Placid in a HML Caracal with afterburner. After a while some guy in a Rupture appears about 90km off and starts MWDing at me. He's closing at about 600m/s, I can have a minute and a half lobbing missiles at him before he gets into tackle range. I wouldn't mind a go at that, just out of curiosity. But even though he's -4.8 and his got "Death" in his character name and he's in a corp called "The Something Pirates", I'd be the one who lost sec status for firing first. So I warp off, leave system.
There's none of that rules nonsense in 0.0, you fight if you want to fight and don't if you don't. That pretty much sealed it for me.
From time to time I hanker after going blinky, playing in lowsec with +4 implants and more stations and so on. But I've got so much time invested in highsec L4 agent standings now, it pains me to think of leaving it behind.
As somebody else said earlier, I think NPC 0.0 and player 0.0 are two different kinds of space for the purposes of this thread. For me, NPC 0.0 like Syndicate is what lowsec should have been. Except I guess lowsec could be the version without bubbles, where it's harder to catch people but easier to play with implants and no MWD/scout.
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General Paul
Atomic Heroes The G0dfathers
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Posted - 2010.06.30 13:07:00 -
[13]
Edited by: General Paul on 30/06/2010 13:08:02 I would say wardecs affect 0.0 entities more.
I was in a wardec against a 0.0 corporation and its logistics corporations once or twice and they tend to lose freighters and deadspace fit lvl 4 missioners.
When we were wardecced as a lowsec pirate alliance we actually got so bored of waiting for the mercs to come to us we gathered the few people who weren't barred from empire and went hunting.
Could just be my experiences though
*edit, actually the big big negative for lowsec is going below -5 sec means a hauling alt with good security status is mandatory, unless like me you want to spend hours grinding npc battleships to try to keep security up
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