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Paulus Reveer
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Posted - 2010.06.30 13:01:00 -
[1]
Why don't we have one? SPs accrue in a bank when TQ ends, at some minimal rate for any valid account. Can be allocated, similar to current bonus points, when online. Rate of gain could change after status updates. In fact, the SP Bank could replace the TQ entirely -- points would accrue when the current skill training is complete. This would certainly help folks (like me) who can't be online constantly -- sometimes for weeks or months at a time -- yet maintain the integrity of the SP learning system.
Any votes??
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Estel Arador
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Posted - 2010.06.30 13:18:00 -
[2]
Originally by: Paulus Reveer This would certainly help folks (like me) who can't be online constantly -- sometimes for weeks or months at a time -- yet maintain the integrity of the SP learning system.
<racial> Battleship V is a solution to the same problem (or Outpost Construction V if you must). Nothing new needed.
Free jumpclone service|1092 stations! |
Cryptkiller
Minmatar Ebola Allstars
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Posted - 2010.06.30 13:24:00 -
[3]
With the most recent patch showing it to be possible, I think its a great idea. This would be beneficial to EVE's large playerbase of enlisted men and women, many of whom are frequently on standby and may deploy on short notice. It would give them an opportunity to continue development of their characters and lets CCP keep subscriptions active.
Might need special considerations when selling characters, other than that, I don't see much problem with it.
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Paulus Reveer
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Posted - 2010.06.30 13:26:00 -
[4]
"Battleship V is a solution to the same problem (or Outpost Construction V if you must). Nothing new needed."
... except that works once or twice, for those who've trained up that high already ... How about a system that benefits all players ... ???
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JTDaBeast
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Posted - 2010.06.30 13:29:00 -
[5]
Personally, I think it's a great idea, but they would have to figure out how to calculate that as an average. It would have to take attributes into account also, as you would have trained faster on certain skills (assuming those were the ones the character would have queued up next). I don't know how they would do it, but I like the concept.
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Haliit
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Posted - 2010.06.30 16:33:00 -
[6]
Maybe gain SP at a rate equal to your lowest attribute combo. Otherwise people would just train with no queue to raise skills they don't have the attributes for. |
Exploding Tukey
Gallente Capital Construction Research Pioneer Alliance
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Posted - 2010.06.30 19:37:00 -
[7]
Edited by: Exploding Tukey on 30/06/2010 19:37:23 any skill with a x6 and higher multiplier is great for this, battleship, capital ship, capital equipment, Gun/Tech2 fun skills, carrier, even set skills like battle cruiser and recon to 5 in case you decide to go that route.
Even get leadership skills and specialty ship skills out of the way would be beneficial.
It's not like eve is going to run out of level 5 skills to train any time soon.
What I'm hoping for is the ability to queue skills in evegate, but ccp stated this will not be implemented, if i am not mistaken
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Tau Cabalander
Caldari
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Posted - 2010.06.30 22:06:00 -
[8]
Originally by: Exploding Tukey Even get leadership skills and specialty ship skills out of the way would be beneficial.
Because they are charisma based, they actually train slower than other skills of the same rank.
A few of my favorite queue padding skills (reasonably long and useful): * Racial Industrial 5 * Accounting 5 * Broker Relations 5 * Advanced Spaceship Command 5 * Advanced Weapon Upgrades 5 * Anchoring 5 / Starbase Defense Management 5 * Logistics 5 * Command Center Upgrades 5 / Inerplanetary Consolidation 5
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2010.06.30 23:53:00 -
[9]
The current "SPs due to extended downtime" is a one off (hopefully).
Yes, the mechanics are now in game to potentially store SP but you have to consider the following:
- Last time something like this happened, all active accounts were given an extra free day. This is about 1/30th reduction of income. This time CCP allocated 100k SPs to be freely distributed which does not impact their bottom line in RL. (smart move CCP)
- You could "cache" SP on a skill that is best matched to your attributes. This would completely circumvent any kind of attribute related training in the game.
- Since the skill queue was added to the game, its not exactly hard to make sure that the last skill in the queue is longer than your absence. You have 24 hours to fill up and then any level 4/5 skill to take up the rest.
You should all stop placing more into the ability of "allocating SPs" than it actually is.
It is a simple mechanic to reimburse the player base without impacting CCP's income.
Nothing more and nothing less. -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |
Qanael Radlari
Caldari Kinetic Vector Gentlemen's Club
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Posted - 2010.07.01 04:54:00 -
[10]
While I'm not entirely opposed to the idea, I do agree that with the current queue system it's rather easy to stick a long (x6+) skill at the end if you know you won't be able to play for a while. It's what I usually do, and it has worked fine so far.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.07.01 07:50:00 -
[11]
This would make people simply create loads of alts and just let them sit and gather up SP to then later on sell the chars so that buyers can "craft" their own pilot instantly, imo not a good idea.
For those that cannot log on to change skills, the solution would be when CCP impelments skilling through evegate.
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Paulus Reveer
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Posted - 2010.07.02 17:01:00 -
[12]
Thanks for the thoughts, folks ....
Seems to me it's still do-able and particularly benefits newer players (without a long list of "5s" to train) that might otherwise just opt out over long unproductive absences. And we are talking about paid accounts with long absences, although everyone would benefit.
... we have a character and two alts, can train only one -- same rules would apply to any SP accrual, which should take care of "many alts" problem as well as the current system ...
... points could accrue at lowest/slowest rate or fraction thereof so regular players of multiple accounts would still gain more playing than "absent" players accrue while gone.
... Another survey -- are most of the objections coming from older established players ???
More ideas anyone? ....
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Starsaber 1
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Posted - 2010.07.02 17:30:00 -
[13]
How about after one day of no skills being trained, skill points accrue at 75% of the rate that would be generated by training a skill with your two lowest attributes?
That would provide a skill point bank for situations when something unexpected kept you from logging in for an extended period of time (computer crash or family emergency), but make it not nearly as efficient as training skills normally.
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AterraX
Caldari
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Posted - 2010.07.02 17:56:00 -
[14]
Bad idea...if people can't figure out how to (proberly) use the 24h skill-que..they should find another game. ____________________________________________________________________________________________________ Fact of EVE forums: They will always come an anounomys alt-toon and question someones character... |
Killstealing
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Posted - 2010.07.03 11:12:00 -
[15]
Originally by: AterraX Bad idea...if people can't figure out how to (proberly) use the 24h skill-que..they should find another game.
Seems like you haven't figured out reading yet, maybe there is a skillbook for that?
Some people have no access to a computer with EVE for weeks or months at a time and there has to be something for those people IMO.
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Julius Rigel
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Posted - 2010.07.03 11:35:00 -
[16]
Hi Skill Discussions!
I just wanted to drop by and ask OP a couple of questions. If you can't log on to change skills for months at a time, how can you log on to pay for your account, and why do you pay for your account when you know you won't be able to play?
Sincerely, Julius Rigel CEO, SRV Racing
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Paulus Reveer
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Posted - 2010.07.05 05:39:00 -
[17]
Interesting ...
An excellent new Introductory routine for beginners -- basics and skills and story .. not too bad at all !!
Many many thoughts on abolishing Learning Skills as essentially discouraging for those new players ...
An almost complete lack of appreciation of the Learning Queue as a beginner's aid -- how many skills can we pack into 24 hours? ... for players with 20 million + SPs and skill levels at 3+, 25hrs or 25 days plays the same way for training: one skill only. The training question becomes: can you check in to schedule the next one??
And an excellent question for those with irregular playing habits (for whatever reason): why bother? Why pay for 3 or 6 months when you can play for only a few hours (or not at all) any given month? One good month? OK! Cancel until you can play again ...
Why bother drawing in new players -- or trying to keep them involved? Why bother providing incentives for those who don't have multiple accounts, aren't PvP corp players or can't play for several hours every day? That is, the other 75% of players ...
In spite of the attractions of big corp space battles, a lot of time and attention has gone into creating viable game alternatives --exploration, mining, salvage ops, manufacturing, missions .... Eve for the rest of us.
So, not to put too fine a point on it, consider some form of Skill Bank as a natural extension of the Introductory routine: eliminate Learning skills, supplement the Queue, provide a minimal incentive for players to remain subscribed without unbalancing the system -- a way for players to see some character progress even if they can't log in every day.
On the other hand, Small is Good, right?
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