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Natalie Caladan
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Posted - 2010.07.03 23:37:00 -
[1]
Hello,
Why does almost everyone seem to have more accounts? Some corp members even have five and almost everyone has at least two! I never encountered this phenomenon in other games, any special reason why this is the case in EVE?
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SupaKudoRio
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Posted - 2010.07.03 23:52:00 -
[2]
Two accounts = double effectiveness.
You can double your firepower. Double production capacity. Or be in two places at once. EVE is just the type of game where it is very useful. _
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Bek Thyron
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Posted - 2010.07.04 00:26:00 -
[3]
Two specialisations = more win. Like a damage boat and a scanner/hacker/analyzer/salvager.
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Toshiro GreyHawk
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Posted - 2010.07.04 01:15:00 -
[4]
There are a number of reasons why EVE has lots of people with multiple accounts.
One of the primary reasons is that EVE has been designed to support multiple accounts.
If you look at a lot of WASD games - you have to manually steer your character - and there is no provision for simply telling one character to follow another - which there is in EVE.
In a lot of flight sim's you've got to have a joy stick for each aircraft. Since you don't have that in EVE - you can control multiple space ships at the same time.
You have automatic targeting modules and F.O.F. missiles in EVE which allow the ships to fire on enemy targets all on their own.
Now, people in other games can have multiple accounts - and do - but those games lend themselves much less to the simultaneous use of those accounts than EVE.
I had 3 active accounts when I played Planetside but the only way I could use all three at the same time - was to put them all in a vehicle or aircraft that would hold all three of them. Even then, I had a lot of trouble using them efficiently as I had to do a lot of hand switching.
The other thing was - I had to have 3 computers that could play the game to do that - as running multiple copies of PS on one system was something that was not going to happen ... at least ... not for very long ...
With EVE - depending on how powerful your system is - you can run multiple instances of EVE with ease on a single computer.
So - the answer to why people have multiple accounts in EVE is primarily - because they can.
Given the number of people who multi-box other games which are frankly hostile to multiple account usage - if those games had been designed to accommodate multiple accounts - there would probably be a lot more of them.
Orbiting vs. Kiting Faction Schools |
Geo G
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Posted - 2010.07.04 01:46:00 -
[5]
Edited by: Geo G on 04/07/2010 01:47:17 Why on Earth can you not train more than one character on an account??
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Mal Lokrano
Gallente The Executives IT Alliance
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Posted - 2010.07.04 02:34:00 -
[6]
Plus you can't train more than one character on a single account at the same time, thus in order to have trained characters but not sacrifice training time, they have multiple account so they can be trained at the same time. They can be used at the same time (as mentioned), they can be more effective ((as mentioned), and they can be use in a plethora of roles. ____________________________________________ When going to a party with wine, women, and song. Always ascertain the vintage of the first two.
Don't bug me ingame about diplomats, I don't know wh |
Intense Thinker
Minmatar
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Posted - 2010.07.04 02:40:00 -
[7]
Originally by: Geo G Edited by: Geo G on 04/07/2010 01:47:17 Why on Earth can you not train more than one character on an account??
Because then you wouldn't need to buy more accounts and CCP wouldn't make as much
Originally by: captain foivos
It's not griefing, it's surprise PvP.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.07.04 08:25:00 -
[8]
Only roughly about 25% of the players have more than one account, but those that do are the more active and/or the more vocal ones, so your perception is naturally skewed towards thinking almost everybody has more. Also, in other games, there is little incentive to make it known you have more than one account (in those games where it's even allowed), so again, no wonder it seems that way. Keyword, SEEMS. Because when you get down to it, it's nowhere near as widespread as you'd think.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Mocam
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Posted - 2010.07.04 10:05:00 -
[9]
Originally by: Akita T Only roughly about 25% of the players have more than one account, but those that do are the more active and/or the more vocal ones, so your perception is naturally skewed towards thinking almost everybody has more. Also, in other games, there is little incentive to make it known you have more than one account (in those games where it's even allowed), so again, no wonder it seems that way. Keyword, SEEMS. Because when you get down to it, it's nowhere near as widespread as you'd think.
25% seems light but it also may be due to the quantity of accounts some have. What I mean is 3 players with 1 account and 1 player with 5 accounts = 8 accounts across 4 people so your "25%" number... Tough call.
Beyond that, players with over 6 months in the game... Probably 1/3rd or more have multiple accounts and that percentage seems to go up the longer someone has been playing the game. Those under 6 months don't and there are a hell of a lot of those under 6 months into the game so your 25%, again, may still be valid but I've a hunch it's a bit higher than that these days.
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Jill Xelitras
Caldari Provisions
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Posted - 2010.07.04 11:31:00 -
[10]
The way I see it:
CCP designed the game in a way to encourage people to work together to achieve a goal. Sort of: "... and you have miners who mine ore, pilots in industrials to collect the ore and combat ships to protect the whole operation."
The players thought: "Mmh, if I have to pay an industrial to carry my ore and a combat pilot to protect me, that will cut my profits. What if I do it all by myself on 3 accounts ?"
So, having a second account is like having a very good buddy. He's always there when you need him. He does exactly what you tell him to do. All the money he makes, he sends it to you. On the other hand, he never does anything when your not on the computer yourself and he's a bit of a quiet type in fleet-chat.
Jill.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.07.04 20:37:00 -
[11]
EVE = Addiction. Nuff said.
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Ratnix Foisen
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Posted - 2010.07.04 21:39:00 -
[12]
Edited by: Ratnix Foisen on 04/07/2010 21:45:24 Because you can only train 1 character at a time on any account. Which means, if say you want a miner and a hauler, You can train up your miner but in order to train a second character on the same account you must stop all training on the miner to train up the skills needed to be a dedicated hauler. And you would want to do this because you can have the miner mine non-stop while the hauler does nothing but run between the miner and the base.
Industrialists might have more than 1 account as to be able to produce more stuff. Since you are limited to only so many productions slots in order to increase production, which in turn increases profits, more accounts = more production = more profit.
Specialization is another big reason to. Sure you can train anything and everything on one character but it takes much longer to do that. Since training skills is done over time rather than through actual time spent in game, you can train multiple character for any specific task.
Or maybe they just want to be like this guy. Addicted
About the only reason I can see to have more than 1 character per account would be for traders to leave their other 2 characters in different stations to check for prices before buying and transporting goods to those stations for more profit. I am sure there are other reason but not likely many.
Other MMO's it is also kind of pointless to run multiple accounts as the training has to be done through time spent in game, generally killing stuff. While it is possible to have multiple accounts and play them at the same time, you really aren't going to gimp yourself by creating a second character just for sitting at the Auction House buying and selling stuff.
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Toshiro GreyHawk
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Posted - 2010.07.04 22:01:00 -
[13]
Different occupations tend to lend themselves more to multiple accounts than others.
Mining works very, very well with multiple accounts. You can have your very own little mining op going if you want to.
Mission running is less so as if you screw up managing your alts - you can lose them.
PVP ... there's a concentration factor here that works against splitting it over multiple ships. I'm sure there are people doing it but you really need to know just what it is you're doing or you stand a very good chance of just getting everyone blown up.
As to multiple characters per account - the main reason for that - is so that you can have them in more than one location. Trade alts doing price checks is the simplest but you can do it for anything. You really do pay a price in training time if your going to give them any real skills though - so that is something you want to seriously think about before you do it. But - if you've been playing a few years and have some of your alts fully trained up to do the thing you created them to do - then you can make another alt to do something else - in another location - while the original just goes on doing what they've been doing.
If you're not putting the new alt in a different location - then - you're probably better off just training the original.
One use for alts on an account though - is if you've got your original all trained up with some large number of skill points, requiring an expensive clone to maintain - then if you're going to go PVP and get blown up a lot - starting a new character would make sense. That way you can get blown up and podded in cheap ships and a cheap clone.
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. Orbiting vs. Kiting Faction Schools |
Tau Cabalander
Caldari
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Posted - 2010.07.05 02:02:00 -
[14]
Edited by: Tau Cabalander on 05/07/2010 02:02:37
Originally by: Natalie Caladan Why does almost everyone seem to have more accounts? Some corp members even have five and almost everyone has at least two! I never encountered this phenomenon in other games, any special reason why this is the case in EVE?
You can pay for an account by playing EVE. Buy PLEX.
EVE is the only game I've played where this was possible.
I have 4 accounts.
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RentableMuffin
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Posted - 2010.07.05 03:52:00 -
[15]
in wow/guildwars/most other mmos you have multiple char slots that you can train, in eve training multiple chars on the same account is a pita and inefficient. so to have multiple chars you need multiple accounts. although I like that in eve your one character can train for any job.
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Kesta Valkorin
Minmatar Republic University
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Posted - 2010.07.06 21:35:00 -
[16]
Originally by: Natalie Caladan Hello,
Why does almost everyone seem to have more accounts? Some corp members even have five and almost everyone has at least two! I never encountered this phenomenon in other games, any special reason why this is the case in EVE?
People like alts, but in order to have an alt in Eve you need a second account since only 1 character can train per account. All the alts are because CCP is being greedy. Also has to do with the fact that a lot of the gameplay in eve doesn't require much attention which makes it easier to dual box.
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Joe Starbreaker
M. Corp
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Posted - 2010.07.06 23:32:00 -
[17]
I do believe that the ability to pay with PLEX has something to do with it. I was suckered into opening a second and third account thinking I'd be able to pay for them with my in-game prowess. Then the cost of game time almost doubled (1 month used to be about 180mil ISK, now over 300mil IIRC) and I became a normal, paying subscriber.
Another thing occurs to me, and that is that EVE players tend to be older than players of other MMOs. For a 32-year-old adult with a steady income, another $15/month doesn't hurt that much.
... Join M. Corp, see the Galaxy |
LHA Tarawa
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Posted - 2010.07.07 00:21:00 -
[18]
1) You train in real time, not by actions. You can have 3 things in training at the same time on 3 accounts. You can't have all 3 chracters out killing the dragon for XP in WoW.
2) Career paths take many years. It isn't like I can take a month off combat traning to get my PVP pilot into a jump fraighter.
3) Neural remaps. You can almost double training time with the right neural remap. But, at the cost of cutting other skill training in half. So, map to M and I for your industrial, P and W for intensive ship and weapons training, etc. You can only remap once a year.... unless you have multi accounts.
4) Limited manufacturing jobs, limited research jobs.
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Lord Grimmas
Azure Freelancers
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Posted - 2010.07.07 00:47:00 -
[19]
Originally by: Ratnix Foisen
About the only reason I can see to have more than 1 character per account would be for traders to leave their other 2 characters in different stations to check for prices before buying and transporting goods to those stations for more profit. I am sure there are other reason but not likely many.
Scanner alt to park in wormholes or a cyno alt would be some other reasons. Scammers probably make good use of the other two slots also.
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Toshiro GreyHawk
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Posted - 2010.07.07 06:06:00 -
[20]
The other thing for scammers is the ... there's a specific name for these guys but I don't recall what it is ... anyway - when the scammer is offering something - this guy stands up and says how great it is, that he's used the product or bought goods from this guy before ... "I was crippled and could not walk but now I run marathons and have ten girl friends! All thanks to Commander Goodfellow!"
Ah! I looked it up - they're called Shills.
Thus, you've got the Scammer and his Shill Alt(s).
Orbiting vs. Kiting Faction Schools |
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Serpents smile
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Posted - 2010.07.07 09:29:00 -
[21]
Originally by: Toshiro GreyHawk Mission running is less so as if you screw up managing your alts - you can lose them.
If you know what you are doing that risk (of losing both your ships) is very small.
I first had 2 characters, (if no corpies where around) doing 1 mission, then get back salvage & loot with both. Now I use 1 to PvE, the other jumps in when it's possible has a few remote repping drones on me and starts salvaging.
Take the Blockade for example, by the time my PvE char had finished the rats, my salvager char had finished all but 1 wreck. Talk about time profit.
Of course you need to know when to warp your salvager alt out or in. It only gets risky if EVE dies suddenly/ sockets disconnect/ or just plain crashes. |
Tarasina
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Posted - 2010.07.07 18:00:00 -
[22]
Originally by: Joe Starbreaker
Another thing occurs to me, and that is that EVE players tend to be older than players of other MMOs. For a 32-year-old adult with a steady income, another $15/month doesn't hurt that much.
Everquest 2's players mean age is around 32 years last I heard. Or was it mean age in all SOE games? Anyway, That free-2-play MMO was released to get younger audiences into SOE games. Name eludes me.
But yeah, main reason for me was NOT being able to train 2 characters at the same time. No skills (on alt) means no point.
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