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Omnathious Deninard
Extrinsic Operations
636
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Posted - 2013.02.27 21:45:00 -
[121] - Quote
Shameless bump Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
TheButcherPete
The James Gang R O G U E
234
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Posted - 2013.03.12 18:47:00 -
[122] - Quote
Signed for a new interface, hopefully one from this decade. Bzzt.
GÖÑ Punkturis GÖÑ |
Stjaerna Ramundson
The Scope Gallente Federation
5
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Posted - 2013.04.11 06:06:00 -
[123] - Quote
I like the Idea :)
@ The Butcher Pete Yes a new interface is also highly recommended after changing from 04.12.2012. 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |
Laura Belle
Vectis Covert Solutions
3
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Posted - 2013.04.14 11:16:00 -
[124] - Quote
Omnathious Deninard wrote: Drones: All drones should have racial resists and T2 resists for T2 Drones
Rigs: Drone Rigging (Edited calibration cost on t1)
Small Drone Bay Expander I +25m3 Drone Bay -10% Armor HP Calibration Cost 250
Medium Drone Bay Expander I +50m3 Drone Bay -10% Armor HP Calibration Cost 250
Large Drone Bay Expander I +125m3 Drone Bay -10% Armor HP Calibration Cost 250
Small Drone Bay Expander II +35m3 Drone Bay -10% Armor HP Calibration Cost 300
Medium Drone Bay Expander II +70m3 Drone Bay -10% Armor HP Calibration Cost 300
Large Drone Bay Expander II +175m3 Drone Bay -10% Armor HP Calibration Cost 300
you said a ton of things so i'll say what i dislike, all in all there are many good ideas. i have no idea about fighters and bumbers and that's why i ignored them. Drones: All drones should have racial resists and T2 resists for T2 Drones (maybe, MAYBE of T2 BS but T2 AS will be overpowering).
Skills: would ass a tweek or a skill for reducing MWD signiture penalty of drones. so they will be less likely to be killed while engaging PVE targets. also a slight reduction in sig radius.
expenders - overpowered, but i like the idea. still you shouldn't be able to create ea drone-boat out of nowhere in a blink of a rig
Small Drone Bay Expander I +10m3 Drone Bay -5-10% Armor HP Calibration Cost 200
Medium Drone Bay Expander I +20m3 Drone Bay -5-10% Armor HP Calibration Cost 200
Large Drone Bay Expander I +50m3 Drone Bay -10% Armor HP Calibration Cost 200
Small Drone Bay Expander II +15m3 Drone Bay -5-10% Armor HP Calibration Cost 250
Medium Drone Bay Expander II +30m3 Drone Bay -5-10% Armor HP Calibration Cost 250
Large Drone Bay Expander II +75m3 Drone Bay -5-10% Armor HP Calibration Cost 250
either than that, +1 |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
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Posted - 2013.04.14 11:30:00 -
[125] - Quote
lower the crazy high sig radius on all drones they should scale at LD MD HD/ S 12 - 17- 23 - 30
increase sig res on all turrets and missiles to match the average size of those classes ships F C BS 50 -180- 500
buff drones tracking and orbit velocity/mwd velocity add evasive maneuvers ability to drones - reduces turret damage on approach
Add drone tracking/speed and agility skills. Add drone falloff skill.
Also all drones should get the role initiative ships are getting so minnie - attack amarr - combat caldari -combat gallente - attack 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Drake Doe
SVER True Blood Unclaimed.
116
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Posted - 2013.04.14 15:44:00 -
[126] - Quote
I'll never understand how having a massive increase to drone bays would become remotely Op, do turrets or missiles worry about a completely destroyed dps? At most missile boats worry about being blobbed 4+ against them all using defenders. |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
620
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Posted - 2013.04.14 16:02:00 -
[127] - Quote
Faction & T2 Ewar drones are needed as well. Faction & T2 combat utility drones are needed as well.
Current drone mods could do with a little more faction flavouring.
A 2nd line of deadspace drone-mods would be nice aswell
Rigging & Implant options are under represented |
Gargantoi
Solar Wind Test Alliance Please Ignore
0
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Posted - 2013.04.16 15:39:00 -
[128] - Quote
ok some ideeas are ok some ideeas are stupid ..first off ..t2 fighters / sentry drones etc...improve dmg on those not optimal range as u sugested..and on fighter bombers dmg also ..when u use a t2 gun u use it for damage and t2 range ammo so on fighters should be the same ..well the dmg multiplyer at least ..the rig part ...it wont happen and is silly also first off with your recomandation u lose 10% armor ...so on what ships would u fit it ? would u give up a trimark pump / core defence extender to carry a lil bit more drones ? i doubt it ..a good rig would be to improve the drone bandwith ..so on some ships u could use 5 heavy drones when u can`t atm that would be interesting as for the skill improvement ideea for tracking + resists on drones ..yeah i totally agree ...when in a fight ..assholes go for drones first ..if your in a domi for instance and use ogre t2's they tend to die fast when shoot even by the medium drones of your oponent so ..yeah i agree to the skill sugestion also on t2 ewar drones rather then improving theyre range ..improve theyre bonus ..to neut / web / jam / target paint / sensor damp more stronger ...tbh in pvp no one and i mean NO ONE uses HEAVY EW drones ..medium yes ...but heavy no ....when is the last time u saw a mega /typhoon that deployed 5 ..wasps ec - or some other EW tipe drones ..never right ? so ..ccp should look into that |
Banana1x
The Scope Gallente Federation
22
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Posted - 2013.04.16 15:53:00 -
[129] - Quote
Gargantoi wrote:ok some ideeas are ok some ideeas are stupid ..first off ..t2 fighters / sentry drones etc...improve dmg on those not optimal range as u sugested..and on fighter bombers dmg also ..when u use a t2 gun u use it for damage and t2 range ammo so on fighters should be the same ..well the dmg multiplyer at least ..the rig part ...it wont happen and is silly also first off with your recomandation u lose 10% armor ...so on what ships would u fit it ? would u give up a trimark pump / core defence extender to carry a lil bit more drones ? i doubt it ..a good rig would be to improve the drone bandwith ..so on some ships u could use 5 heavy drones when u can`t atm that would be interesting as for the skill improvement ideea for tracking + resists on drones ..yeah i totally agree ...when in a fight ..assholes go for drones first ..if your in a domi for instance and use ogre t2's they tend to die fast when shoot even by the medium drones of your oponent so ..yeah i agree to the skill sugestion also on t2 ewar drones rather then improving theyre range ..improve theyre bonus ..to neut / web / jam / target paint / sensor damp more stronger ...tbh in pvp no one and i mean NO ONE uses HEAVY EW drones ..medium yes ...but heavy no ....when is the last time u saw a mega /typhoon that deployed 5 ..wasps ec - or some other EW tipe drones ..never right ? so ..ccp should look into that
My eyes hurt, use the return key!!! |
Omnathious Deninard
The Scope Gallente Federation
951
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Posted - 2013.05.05 21:15:00 -
[130] - Quote
Adding Faction Rogue Drone mods would be nice, also for fun it would be neat to see the more rogue drone faction drone mods you have on your ship, the more it resembles a infected ship Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
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Lonewolf174
Allied Front Darkspawn.
0
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Posted - 2013.05.26 23:11:00 -
[131] - Quote
I definitely agree with this except for the drone bay expanders being a base amount, I believe it should be a percentage, or smaller amount if enacted. Also I would like to see some kind of rig or module to increase drone bandwidth, high slot with small (+5), med (+10), and large (+25) for frig, cruiser, and battleship respectively. But bump for sure. |
Meyr
SiN Corp Daisho Syndicate
0
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Posted - 2013.05.27 18:12:00 -
[132] - Quote
How about the radical idea that the skill 'Electronic Warfare Drone Interfacing' actually help E-War drones? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
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Posted - 2013.05.27 18:36:00 -
[133] - Quote
Meyr wrote:How about the radical idea that the skill 'Electronic Warfare Drone Interfacing' actually help E-War drones?
indeed and separate the drone control range into its own skill with a stronger bonus 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
ExAstra
Echoes of Silence
123
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Posted - 2013.05.27 18:43:00 -
[134] - Quote
Jonas Sukarala wrote:Meyr wrote:How about the radical idea that the skill 'Electronic Warfare Drone Interfacing' actually help E-War drones? indeed and separate the drone control range into its own skill with a stronger bonus Advanced Drone Operation would work. Save the drones! |
Omnathious Deninard
The Scope Gallente Federation
1070
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Posted - 2013.05.28 23:25:00 -
[135] - Quote
Lonewolf174 wrote:I definitely agree with this except for the drone bay expanders being a base amount, I believe it should be a percentage, or smaller amount if enacted. Also I would like to see some kind of rig or module to increase drone bandwidth, high slot with small (+5), med (+10), and large (+25) for frig, cruiser, and battleship respectively. But bump for sure. Percentage based increases are silly on things that have a fixed volume like drones. What will you do with 43.75m3 drone bay increase? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Scuzzy Logic
Midnight Elites United Federation of Commerce
22
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Posted - 2013.05.31 20:19:00 -
[136] - Quote
I like the idea, but buffing fighters is out of the question. Nullsec caps don't need faster ratting/encounter running times. |
Scuzzy Logic
Midnight Elites United Federation of Commerce
22
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Posted - 2013.05.31 20:21:00 -
[137] - Quote
Lonewolf174 wrote:I definitely agree with this except for the drone bay expanders being a base amount, I believe it should be a percentage, or smaller amount if enacted. Also I would like to see some kind of rig or module to increase drone bandwidth, high slot with small (+5), med (+10), and large (+25) for frig, cruiser, and battleship respectively. But bump for sure.
I agree that being able to have my Dragoon sport a full medium scout array instead of only light is an intriguing prospect.
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Omnathious Deninard
The Scope Gallente Federation
1132
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Posted - 2013.06.07 13:07:00 -
[138] - Quote
CCP Arrow wrote:Ok, I usually don't go into design methodologies on the forums but I'm in a Friday kind of mood so let's just try this together for fun. Imagine just for a second that there are no Drones in EVE and there never was a Drone Management System. Now imagine you are coming up with ideas for such a system..
- User Needs - What is the single most important need this feature should fulfill?
- Usefullness - Name one important thing you want this feature to do for your current game experience.
- Functionality - How do you want to control this feature?
- Inspiration - Give one example of something from a Sci-fi movie you think should be used as a reference
- Potential - Name one good game mechanic currently existing in EVE which this feature could benefit from using
Have fun! o7 This worries me that the devs want to just scrap the entire drone system and start over form scratch. but here we go.
- User Needs -
- Usefulness - They should be useful enough that on a non-drone ship it would be a better idea to use utility drones rather than combat drones. A drone ship should be like a Swiss army knife on the battle field. Generating decent DPS if using drones, but not completely useless by becoming a utility ship. Logistic drones need to be able to repair the host ship.
- Functionality - They should be able to function as an independent weapon system. Heavy armored drones should be at least as tough as the ship that has deployed them, before tanking mods. As far as damage is concerned I am beginning to believe that they got it right with fighters, each drone of the given class would deal the same DPS but the application would be different for each drone as would the velocity and base EHP.
- Inspiration -
- Potential -
[Will finish later] Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Omnathious Deninard
The Scope Gallente Federation
1133
|
Posted - 2013.06.07 15:07:00 -
[139] - Quote
Oh and drones need there own FULL set of customizable hot keys. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
229
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Posted - 2013.06.13 15:32:00 -
[140] - Quote
another one for the list... is the engagement range of drones are very small 3000 lights - 5000 ogres and then randomly 250,000 on sentries... Another annoying thing is ships now have drone velocity bonus but it only affects mwd speed not orbit speed... :( some clarification on their description would be nice. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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Omnathious Deninard
The Scope Gallente Federation
1166
|
Posted - 2013.06.13 16:00:00 -
[141] - Quote
I would like to see a skill to increase drone tracking and then another to increase orbit velocity. The skill for the orbit velocity would require the tracking skill. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Omnathious Deninard
The Scope Gallente Federation
1166
|
Posted - 2013.06.13 22:37:00 -
[142] - Quote
I was rethinking on a idea for a rogue drone implant set and came up with this.
Low-Grade Hivemind Alpha Primary Effect: +2 bonus to Perception Secondary Effect: +1% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Beta Primary Effect: +2 bonus to Memory Secondary Effect: +2% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Gamma Primary Effect: +2 bonus to Willpower Secondary Effect: +3% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Delta Primary Effect: +2 bonus to Intelligence Secondary Effect: +4% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Epsilon Primary Effect: +2 bonus to Charisma Secondary Effect: +5% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Low-Grade Hivemind Omega 25% bonus to the strength of Hivemind implant secondary effects.
Hivemind Alpha Primary Effect: +3 bonus to Perception Secondary Effect: +1% to Drone Control Range Set Effect: +10% to the strength of all Hivemind implant secondary effects.
Hivemind Beta Primary Effect: +3 bonus to Memory Secondary Effect: +2% to Drone Control Range Set Effect: +15% to the strength of all Hivemind implant secondary effects.
Hivemind Gamma Primary Effect: +3 bonus to Willpower Secondary Effect: +3% to Drone Control Range Set Effect: +15% to the strength of all Hivemind implant secondary effects.
Hivemind Delta Primary Effect: +3 bonus to Intelligence Secondary Effect: +4% to Drone Control Range Set Effect: +15% to the strength of all Hivemind implant secondary effects.
Hivemind Epsilon Primary Effect: +3 bonus to Charisma Secondary Effect: +5% to Drone Control Range Set Effect: +15% to the strength of all Hivemind implant secondary effects.
Hivemind Omega 50% bonus to the strength of Hivemind implant secondary effects. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Omnathious Deninard
Novis Initiis
1274
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Posted - 2013.07.18 14:23:00 -
[143] - Quote
Bump Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Omnathious Deninard
Novis Initiis
1319
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Posted - 2013.07.20 00:53:00 -
[144] - Quote
MeBiatch wrote:Remove genaric ecm drones and replace with race specific drones... Like white noise ecm 300 or ladar ecm 600...
Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Harvey James
Deep Core Mining Inc. Caldari State
344
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Posted - 2013.07.20 12:43:00 -
[145] - Quote
increase drone engagement range to be customizable along with drone orbit range and then increase optimal range and falloff on all drones Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
350
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Posted - 2013.07.21 16:01:00 -
[146] - Quote
sentries look like they need a nerf on their tracking they track the same as ogres which is odd and combined with domis bonuses and omnis they can track aswell as medium guns but with sniper range. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
441
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Posted - 2013.08.09 15:31:00 -
[147] - Quote
I would like to see drones being properly armour or shield tanked instead of structure tanked .. easier to rep, makes more sense as they are like mini ships and would be easier to judge when you need to pull them back in Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Omnathious Deninard
Novis Initiis
1437
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Posted - 2013.08.09 16:13:00 -
[148] - Quote
Harvey James wrote:I would like to see drones being properly armour or shield tanked instead of structure tanked .. easier to rep, makes more sense as they are like mini ships and would be easier to judge when you need to pull them back in Yes, drones do need a substantial HP increase, except for sentries, they seem to have plenty of HP. I would like to see armor and shield HP doubled on all non-sentry drones DED Complex Overhaul Idea - Ideas For Drone Improvement |
Phaade
Debitum Naturae WHY so Seri0Us
44
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Posted - 2013.08.09 16:44:00 -
[149] - Quote
Balance drone damage by up-ing either the base damage or the damage multliplier to bring drone boats inline with other ship DPS
What? Look at possible Vexor dps.
Apply drone interfacing bonus to the total effectiveness of all drones; HP, Damage, Repair Amount, Stasis Web amount, Energy Neutralizer amount, ect
Dear god no. Imagine ECM drones. |
Saeger1737
Side Effects. Serious Space Holding Alliance
96
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Posted - 2013.08.09 16:52:00 -
[150] - Quote
I'd like to be able to over-heat my drones... like I over-heat my guns.... forcing whatever they are doing to slowly burn out or explode in space as they burn out their guns.... maybe even adding a new skill to the game
"Drone Over-heat" Skill 1 to 5 5% bonus to heat reduction for Drone sink
make the skill a requirement to over heat...
maybe I'm shooting for the moon...
just a thought |
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