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Dominic Pierce
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Posted - 2010.07.04 22:44:00 -
[1]
Edited by: Dominic Pierce on 04/07/2010 22:44:58 CCP has already stated that they regret putting in the "learning" aspect to skills, but it is there, and cannot be changed.
I think CCP should keep the learning system that is in place but add another experience aspect to the game.
You can have an SP pool that will accumulate similar to the 100,000 SP that CCP granted everybody from the downtime.
You get SP added to your pool from completing missions, plexing, mining, killing npc rats etc. I think that the "learning" aspect should be changed somewhat though. Increasing the ammount of time it takes to just learn by doing nothing, and rewarding players that actively play with the SP pool.
This was just a thought I had. I didn't really go into detail very much but I thought i should post it nonetheless.
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SammyullJackson
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Posted - 2010.07.04 22:46:00 -
[2]
Already suggested, primarily refused because of no-life/young'un grinders who can get uberskillz because mommy let them stay up late (the former because they're in their mother's basement).
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Dominic Pierce
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Posted - 2010.07.04 22:49:00 -
[3]
That's just a stereotype. Rewarding players for actively playing makes sense. The only reason to argue against it is if you have a ton of SP and you really don't want to see anybody accumulate a lot.
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Di Mulle
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Posted - 2010.07.04 22:57:00 -
[4]
You forgot the way to award haulers, manufacturers , inventors, pirates, scouts, traders... what else I forgot ?
Ah, spammers and chatters. Probably they can get SP proportionally to number of typed letters. Idea is free for grabs for you.
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Grarr Dexx
Amarr GK inc.
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Posted - 2010.07.05 00:47:00 -
[5]
Quote: Rewarding players for actively playing makes sense.
Maybe in your fifteen-year-old sedated lump of neurons scientists might call a brain it is, but it does not make sense in the Eve universe.
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Xearal
Minmatar SOL Industries Kamikaze Project
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Posted - 2010.07.05 01:12:00 -
[6]
This is not an MMO like WoW, Hello Kitty online, or what other MMO's you know.
This is EVE, in this game, you do not get experience from shooting 'bad guys'.
In this game, your reward for being active, is whatever you manage to accumulate in that time you are active.
<a href="https://eve-search.com/externalLink.asp?l=http%3A%2F%2Frumandmonkey%2Ecom%2Fwidgets%2Ftoys%2Ftestgen%2F6199%2F"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Industrialist with teeth" border="0" |
ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.07.05 01:51:00 -
[7]
Edited by: ShahFluffers on 05/07/2010 01:52:57
Originally by: Dominic Pierce
CCP has already stated that they regret putting in the "learning" aspect to skills, but it is there, and cannot be changed.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1346813
Incorrect. The Devs in the video (that is linked numerous times in that thread) state not only their dislike for Learning skills but imply that they are working on the best way to take them out of the game.
And not supported.
The skill system maxes out at lvl 5 for all skills. This means that if you specialize in one area you can technically be as good as the "veterans" are in that one area.
As for activity; the big incentive to that is ISK and personal goals. The more time you play the more ISK and personal goals you can hypothetically earn/achieve. And ISK is a large driving factor this game as you can buy more skills and better equipment/people to compensate for the areas you lack in. _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |
Goose99
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Posted - 2010.07.05 02:02:00 -
[8]
Originally by: SammyullJackson Already suggested, primarily refused because of no-life/young'un grinders who can get uberskillz because mommy let them stay up late (the former because they're in their mother's basement).
Right now, it's all far too easy for no-lifers and macro-farmers to buy 100+ mil SP chars with the massive amount of isk they gathered and be god-like.
In other mmorpgs, characters cannot be traded with in game money, no-lifers will have to grind for exp at an ever steeper exp gain curve. The higher lvl they go, the less difference they grinding makes. For eve, it's grinding isk, then buying characters, and isk gain is rolling snowball, the bigger you are, the more gain you get. The curve here is reversed.
This need to be balanced for casual players and against no-lifers and marco-farmers. Something like a daily quest that can be done only once per day and give a small training speed boost should balance Eve's natural favoritism for no-lifers and macro-farmers compared to other mmorpgs.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.07.05 12:28:00 -
[9]
Not supported. You shouldn't be able to grind your skills. That is not EVE. |
Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.07.05 12:36:00 -
[10]
Quote: You get SP added to your pool from completing missions, plexing, mining, killing npc rats etc
Did think that this was the worst idea possible, untill I read the following....
Quote: Something like a daily quest that can be done only once per day and give a small training speed boost
Eve is the amazing game it is because it's not WOW!
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
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Misanthra
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Posted - 2010.07.05 12:44:00 -
[11]
Originally by: Dominic Pierce That's just a stereotype. Rewarding players for actively playing makes sense. The only reason to argue against it is if you have a ton of SP and you really don't want to see anybody accumulate a lot.
Define actively playing. First problem with this. YOur active and my active are different. I live in null sec mostly on the combat toon, flew bc support alot since only recently qual'd for fleet bs. My actively participating in the game can be orbitting a gate many times to provide cover for my bs and cap brothers in arms on pos ops. FC has 4 hours of pos bashin fun planned...4 hours of fly to new system, gate camp, fly to new system, gate camp in my future. Why should some guy farming lv 4's be adding extra sp for weapons fire? Kind of screws over people like me who if no enemy shows up is a rather boring night.
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Dominic Pierce
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Posted - 2010.07.06 02:15:00 -
[12]
I'm not saying that you ONLY get sp in your sp pool for running missions. It was an example. You guys jump on bandwagons screaming OH NOES im not going to get any SP because of my play style.
Maybe you will get tons of SP for blowing up an enemy POS, or enemy ships. Certain amounts of SP depending upon what the players ship was.
Think outside of the box. I already stated to begin with that it was just a thought, and I didn't go into detail. If you have an IDEA about how to get SP for your particular play style post it. If you're just going to whine about the examples I put because thats not your play style then go away.
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Solostrom
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Posted - 2010.07.06 02:36:00 -
[13]
It is getting to the point where I really regret CCP giving us anything at all for that outage!
STOP IT!
EvE tradition: Thou shalt not be forced to grind for SP!
Fake Edit: I wish these people would stop posting stupid ass ideas with their alts and use their damn mains that I might hunt them down and show them just how cruel and dark the EvE universe happens to be.
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Misanthra
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Posted - 2010.07.06 04:59:00 -
[14]
Edited by: Misanthra on 06/07/2010 05:03:14
Originally by: Solostrom Fake Edit: I wish these people would stop posting stupid ass ideas with their alts and use their damn mains that I might hunt them down and show them just how cruel and dark the EvE universe happens to be.
Use a lower sp toon to get message across while sp's are nice...rl skill also very important.
Why I don't know people get hung up on skill points. Got some friends who get liberated from paying for 10 mil+ for a clone pop when airing out the low sp alts on roams (have to let the cyno alt have fun once in a while lol). Just as deadly as in the 50 mil sp clone with their rl skill. Some stuff in this game you need to learn is not in a skill book you buy or train to level 5. Hell one of my wtf kills was me and an inty popping a falcon. Inty pointed, I came in in hmls blazing on a drake. Vic had more time in game than me and the tackler, nfi where he learned to play though. Had all the time in the world to jam inty and run as I warped in, loooooong system.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.07.09 12:17:00 -
[15]
Originally by: Dominic Pierce I'm not saying that you ONLY get sp in your sp pool for running missions. It was an example. You guys jump on bandwagons screaming OH NOES im not going to get any SP because of my play style.
Maybe you will get tons of SP for blowing up an enemy POS, or enemy ships. Certain amounts of SP depending upon what the players ship was.
Think outside of the box. I already stated to begin with that it was just a thought, and I didn't go into detail.
The problem is you are posting without thinking. You thought of a way that would increase your SPs, and gave no thought to how it would impact the game.
Lets take your latest idea (quoted above) -
I setup an alt on my second accoun, train it up to fly a Battleshop (badly). Create a corp with this alt and wardec my mains corp. Then I take my main and blow up my alt in throw away Battleships (we are at war so no sec status hits) and BINGO... I am rolling in SkillPoints!
Do you see where this is going? The SP system you are promoting is flawed. To be fair to the entire playerbase, you would need to award SPs for interactions between players.... and as you can see, interactions between players can be exploited.
PLUS: the majority of players dont want any type of grind enhanced SP.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
James Vayne
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Posted - 2010.07.09 13:41:00 -
[16]
The way I see it is that they should scrap skills for using the actual ship itself, but maintain the skills needed to fit it (Ie: weapons/specialist modules).
There's no real reason why one should need to train for the actual hull, imo, and then have to spend even longer training the bits to fit it (IE: you have to train for a battleship and then large turrets).
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Zen Dijun
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Posted - 2010.07.09 16:01:00 -
[17]
In my opinion, I think the fair way to deal with removing the learning skills would be to have all players receive the rate of learning commensurate with the full compliment of learning skills (so, everyone is learning at the rate of maxed learning skills by default). Secondly, refund SP (using the SP method used for the down time) and ISK to those who trained those skills based on their level of training. That way, everyone gets the same/increased learning speeds (should cure some of those who complain how long it takes to learn things in this game) and reimburses those who took the time to train the learning skills.
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Party Scout
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Posted - 2010.07.09 16:12:00 -
[18]
Originally by: Zen Dijun In my opinion, I think the fair way to deal with removing the learning skills would be to have all players receive the rate of learning commensurate with the full compliment of learning skills (so, everyone is learning at the rate of maxed learning skills by default). Secondly, refund SP (using the SP method used for the down time) and ISK to those who trained those skills based on their level of training. That way, everyone gets the same/increased learning speeds (should cure some of those who complain how long it takes to learn things in this game) and reimburses those who took the time to train the learning skills.
Bingo! Simplest and most effective answer.
OP, your idea is so easy to exploit it is not even funny. Setup a caldari POS (decent shield recharge), and load it up with EM/Therm hardeners. Come in my destroyer with 8 small lasers with radio gems (weakest damage). Shoot base all day, and roll-in the gunnery SPs. And that is just one example.
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