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Damien Vox
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Posted - 2004.12.17 06:56:00 -
[1]
Alright I just recently got my Cyclone and I'd like to equip it to deal with PvE, frankly I don't wanna ever mess with PvP unless I have to. Now I would like some help dealing with the set-up. I've got 3 Limo's on it at the moment (lights but they will eventually be heavies) and I was going to go with the 3 650's 2 720's (named) set up. I'd like other persons opinions however because they do indeed matter.
As for low and mid slots...not sure yet since I'm still acquainting myself with the game fully (3 months in). I know I want a Med/Large shield booster II along with 2 tech2 trackers.
That's about it. Help would definitely be appreciated. Even though I won't be able to use the set up for a bit (running low on isk atm) but at least I'll have a goal to aim for.
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Damien Vox
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Posted - 2004.12.17 06:56:00 -
[2]
Alright I just recently got my Cyclone and I'd like to equip it to deal with PvE, frankly I don't wanna ever mess with PvP unless I have to. Now I would like some help dealing with the set-up. I've got 3 Limo's on it at the moment (lights but they will eventually be heavies) and I was going to go with the 3 650's 2 720's (named) set up. I'd like other persons opinions however because they do indeed matter.
As for low and mid slots...not sure yet since I'm still acquainting myself with the game fully (3 months in). I know I want a Med/Large shield booster II along with 2 tech2 trackers.
That's about it. Help would definitely be appreciated. Even though I won't be able to use the set up for a bit (running low on isk atm) but at least I'll have a goal to aim for.
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Morikai Acler
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Posted - 2004.12.17 07:05:00 -
[3]
try 4 or 5 425mm autocannons, and 2 or 3 heavy launchers. Then whatever else you want for shield boosting and speed.
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Morikai Acler
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Posted - 2004.12.17 07:05:00 -
[4]
try 4 or 5 425mm autocannons, and 2 or 3 heavy launchers. Then whatever else you want for shield boosting and speed.
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Hobbsalong
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Posted - 2004.12.17 07:09:00 -
[5]
I agree about the autocannons
3, 4 or 5 425mm autos 3 heavy launchers 1 or 2 Medium NOS (inplace of the autos)
10mn MWD Web cap recharger cap recharger
Med Armor rep techII 2 hardeners (active...) cap relay
works for me to 0.1 without any issues.
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Hobbsalong
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Posted - 2004.12.17 07:09:00 -
[6]
I agree about the autocannons
3, 4 or 5 425mm autos 3 heavy launchers 1 or 2 Medium NOS (inplace of the autos)
10mn MWD Web cap recharger cap recharger
Med Armor rep techII 2 hardeners (active...) cap relay
works for me to 0.1 without any issues.
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Dave Toz
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Posted - 2004.12.17 08:43:00 -
[7]
Edited by: Dave Toz on 17/12/2004 08:43:28 Doesnt this ship get a bonus for shield boosting? if so then it should be used.(not sure if im thinking of the correct ship)
I use shield defence and 5x 720s + 3x Limos Heavys.
The 720s take things out at range then the heavys finnish off the short stuff. i use 1 mid slot tracking computer on that setup
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Dave Toz
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Posted - 2004.12.17 08:43:00 -
[8]
Edited by: Dave Toz on 17/12/2004 08:43:28 Doesnt this ship get a bonus for shield boosting? if so then it should be used.(not sure if im thinking of the correct ship)
I use shield defence and 5x 720s + 3x Limos Heavys.
The 720s take things out at range then the heavys finnish off the short stuff. i use 1 mid slot tracking computer on that setup
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Hobbsalong
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Posted - 2004.12.17 08:45:00 -
[9]
for long range shield boosting.
Get in close, and you will soon realise that shield boosting is a waste of mid slots.
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Hobbsalong
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Posted - 2004.12.17 08:45:00 -
[10]
for long range shield boosting.
Get in close, and you will soon realise that shield boosting is a waste of mid slots.
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slacker
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Posted - 2004.12.17 13:04:00 -
[11]
I've been using the Cyclone for 3 weeks (mainly because I'm minm and sick of flying Tempests/Rutures) - it's hard to set up.
I've stopped bothering with any sort of tanking (which is why I've lost 3 already). Weap selection is hard - I'm 2 weeks off specialisation required for T2 720s so I'm using 5 x 720 Is.
Using mid and low slot tracking enhancers seems to be bugged, using just low slot seems to work best.
In my opinion - the Cyclone is at it's best as battleship protection in fleet engagements setup for anti-frigate/anti-cruiser, but if you're using projectiles you'll need the target webified, a couple of sensor boosters help too - especially for podding (5x720 with fusion at 20km and 2xSB IIs will kill a pod in less than 2 seconds including lock time).
The nerfs to speed mean it's not to viable in a cav role any more - I'm going to try an assault cruiser this weekend. The agility is the reason I've lost the ones I have so far, it takes 10+ seconds to turn for warp several times slower than a Rupture and to fit the ship for projectile damage you've no low slots left to put any stabs in.
-- slacker |
slacker
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Posted - 2004.12.17 13:04:00 -
[12]
I've been using the Cyclone for 3 weeks (mainly because I'm minm and sick of flying Tempests/Rutures) - it's hard to set up.
I've stopped bothering with any sort of tanking (which is why I've lost 3 already). Weap selection is hard - I'm 2 weeks off specialisation required for T2 720s so I'm using 5 x 720 Is.
Using mid and low slot tracking enhancers seems to be bugged, using just low slot seems to work best.
In my opinion - the Cyclone is at it's best as battleship protection in fleet engagements setup for anti-frigate/anti-cruiser, but if you're using projectiles you'll need the target webified, a couple of sensor boosters help too - especially for podding (5x720 with fusion at 20km and 2xSB IIs will kill a pod in less than 2 seconds including lock time).
The nerfs to speed mean it's not to viable in a cav role any more - I'm going to try an assault cruiser this weekend. The agility is the reason I've lost the ones I have so far, it takes 10+ seconds to turn for warp several times slower than a Rupture and to fit the ship for projectile damage you've no low slots left to put any stabs in.
-- slacker |
Damien Vox
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Posted - 2004.12.17 17:55:00 -
[13]
Thank you for the replies so far. Looks like I'll try the 420's since I'm doing PvE and the rats try to get in close, my launchers tend to do good damage from a distance anyways the 420's seem like a good mid/short range weapon.
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Damien Vox
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Posted - 2004.12.17 17:55:00 -
[14]
Thank you for the replies so far. Looks like I'll try the 420's since I'm doing PvE and the rats try to get in close, my launchers tend to do good damage from a distance anyways the 420's seem like a good mid/short range weapon.
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Damien Vox
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Posted - 2004.12.19 07:50:00 -
[15]
Question regarding the 420's are you talking medium or large? It sounds noobish but this IS a battlecruiser so I wanna make sure I get it right before I start buying stuff.
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Damien Vox
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Posted - 2004.12.19 07:50:00 -
[16]
Question regarding the 420's are you talking medium or large? It sounds noobish but this IS a battlecruiser so I wanna make sure I get it right before I start buying stuff.
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Ishtari
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Posted - 2004.12.19 08:52:00 -
[17]
Medium guns look at grid/cpu.
My load out 5 650s malkuth heavy launchers afterburner, shield booster, shield extender, both large I believe damage mods, tracking mods, overdrives. I use drones for point defense on my ships And if you go into complexes a smartbomb might do wonders.
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Ishtari
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Posted - 2004.12.19 08:52:00 -
[18]
Medium guns look at grid/cpu.
My load out 5 650s malkuth heavy launchers afterburner, shield booster, shield extender, both large I believe damage mods, tracking mods, overdrives. I use drones for point defense on my ships And if you go into complexes a smartbomb might do wonders.
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Damien Vox
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Posted - 2004.12.19 09:15:00 -
[19]
Thank you much for the clarification. I'm still sorting stuff out in game given I'm still new to the "find the best set-up" routine. Thanks again for the help it is much appreciated.
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Damien Vox
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Posted - 2004.12.19 09:15:00 -
[20]
Thank you much for the clarification. I'm still sorting stuff out in game given I'm still new to the "find the best set-up" routine. Thanks again for the help it is much appreciated.
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Black Roberts
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Posted - 2004.12.19 10:14:00 -
[21]
I have been using the cyclone to do Lv3 missions for a while now and it have worked just fine.
This is the setup i have been using
Hi 5*gallium 425 3* arbalest hvy launchers
Med 1*10mnabII 1*med sbII 1*sheildboost amp 1*emp hardener
Low 4* power diagnostic systems
This gives me alot of grid that i dont use so im still playing around with the low slots, but i really like those pds's since they give boost to so many things i need for this ship to work.
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Black Roberts
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Posted - 2004.12.19 10:14:00 -
[22]
I have been using the cyclone to do Lv3 missions for a while now and it have worked just fine.
This is the setup i have been using
Hi 5*gallium 425 3* arbalest hvy launchers
Med 1*10mnabII 1*med sbII 1*sheildboost amp 1*emp hardener
Low 4* power diagnostic systems
This gives me alot of grid that i dont use so im still playing around with the low slots, but i really like those pds's since they give boost to so many things i need for this ship to work.
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Dred 'Morte
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Posted - 2004.12.19 14:10:00 -
[23]
Lies, that last setup would put a cyclone in a million pieces b4 you could get trough the shield of one of those ships of that powerfull spawn i found, how was it, 3X Heavy Assault Stabbers (Vagabonds) and 2X Heavy Assault Ruptures (Munnins)
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Dred 'Morte
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Posted - 2004.12.19 14:10:00 -
[24]
Lies, that last setup would put a cyclone in a million pieces b4 you could get trough the shield of one of those ships of that powerfull spawn i found, how was it, 3X Heavy Assault Stabbers (Vagabonds) and 2X Heavy Assault Ruptures (Munnins)
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Deakgu
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Posted - 2004.12.19 14:13:00 -
[25]
Edited by: Deakgu on 19/12/2004 14:13:12 I dont think I would want to fight 3 vagabonds and 2 munnins at the same time anyway unless their dmg output is so crappy I would not take it on in a cyclone
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Deakgu
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Posted - 2004.12.19 14:13:00 -
[26]
Edited by: Deakgu on 19/12/2004 14:13:12 I dont think I would want to fight 3 vagabonds and 2 munnins at the same time anyway unless their dmg output is so crappy I would not take it on in a cyclone
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Black Roberts
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Posted - 2004.12.19 15:33:00 -
[27]
Well havent failed a mission yet but maybe i havent had the real hard ones so far.
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Black Roberts
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Posted - 2004.12.19 15:33:00 -
[28]
Well havent failed a mission yet but maybe i havent had the real hard ones so far.
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Dred 'Morte
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Posted - 2004.12.19 16:05:00 -
[29]
the mission has 4 bookmarks, 2nd is too hard, 3rd is nearly impossible, 4th has 2 munnins and 3 vagabons, they mwd to you, deal massive damage, tank very well, and are effective at both close and long range.
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Dred 'Morte
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Posted - 2004.12.19 16:05:00 -
[30]
the mission has 4 bookmarks, 2nd is too hard, 3rd is nearly impossible, 4th has 2 munnins and 3 vagabons, they mwd to you, deal massive damage, tank very well, and are effective at both close and long range.
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