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Imhotep Khem
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Posted - 2005.07.07 21:52:00 -
[91]
I agree with what Siroc said. the further away you can stay, the less defence you should require (except when fighting a class above which you shouldn't be)
I wouldn't use a webber though. Get the interceptors before they close in. I never let one close doing L3 missions.
I used 650s though and large shield. If I used 720s I would probably go with smaller shield. ____ If your not dyin' your not tryin'. |
Memnoch67
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Posted - 2005.07.20 14:47:00 -
[92]
High: 5x720's (T2 Preferred) With new patch 3xlight launchers for frigs until skills raised to at least 4 for all missile skills, then heavies if u can fit
Med: Em ward, med t2 sb, named cap recharger (t2 preferred, but 14mil too pricy for my wallet for a 30mil ship), heat resist passive
Low: 5pdu's (helps alot with being able to run em ward and med 2 permanently)
Usually packing fusion for closer 20km range, n then carbonized for the 40-50km range if needed... tears up npc bs's if under 1mil bounty, aka- 350k bs taken out in bout 30secs after lock
drones: 3 heavies i guess if u wanna pack a punch, for 5 mediums if u rly rly wanna mess with em... tends to take attention off of u with the dumber npc's
the heat n em boosting primarily for lasers n whatnot, but every shield tank needs em boost... heat just is second lowest cyclone shield resist
recomendations? ------------------------------
- Wolves, Jaguars and Rifters, oh my! -
-.- o.- o.o o.0 0.o O.O >.< X.X BOOOM
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help h |
Toaster Oven
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Posted - 2005.07.20 15:02:00 -
[93]
Originally by: Memnoch67 High: 5x720's (T2 Preferred) With new patch 3xlight launchers for frigs until skills raised to at least 4 for all missile skills, then heavies if u can fit
Med: Em ward, med t2 sb, named cap recharger (t2 preferred, but 14mil too pricy for my wallet for a 30mil ship), heat resist passive
Low: 5pdu's (helps alot with being able to run em ward and med 2 permanently)
Usually packing fusion for closer 20km range, n then carbonized for the 40-50km range if needed... tears up npc bs's if under 1mil bounty, aka- 350k bs taken out in bout 30secs after lock
drones: 3 heavies i guess if u wanna pack a punch, for 5 mediums if u rly rly wanna mess with em... tends to take attention off of u with the dumber npc's
the heat n em boosting primarily for lasers n whatnot, but every shield tank needs em boost... heat just is second lowest cyclone shield resist
recomendations?
3 Assault Launchers > 3 Standard Launchers Med SB II is inadequate for a BC's hitpoints. Fit a Large T2 SB and 3 active hardeners to suit rats in mid slots. I pack 7 medium and 1 light drone. Lose one heavy drone and your drone dmg is cut by 1/3. Cyclone only has 4 low slots.
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Valerie Ganor
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Posted - 2005.07.20 15:04:00 -
[94]
Edited by: Valerie Ganor on 20/07/2005 15:04:05
+=+=+=+=+=+=+ Win the crowd... GFX Corp is recruiting! Contact Will Yokes ingame or post on the forums! |
Memnoch67
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Posted - 2005.07.20 15:10:00 -
[95]
Originally by: Toaster Oven
3 Assault Launchers > 3 Standard Launchers Med SB II is inadequate for a BC's hitpoints. Fit a Large T2 SB and 3 active hardeners to suit rats in mid slots. I pack 7 medium and 1 light drone. Lose one heavy drone and your drone dmg is cut by 1/3. Cyclone only has 4 low slots.
i meant assaults... sry, in class n just threw out my setup off the top of my head, when i said lights i meant the missile size, i.e.- assaults
as for those saying ferox v cyclone pwns, i say it's a matter of skills, with t2 guns and a few defenders at optimal, a cyclone could very easily outdmg a cyclone if recharge rate is factored into actual dmg being done... they both have great defenses, just different styles - ferox is resistances, while cyclone in insane recharge rate
what if i were to do large t2 sb with 2 named cap rechargers and passive em hardener? (keepings te 4 pdu's) with proper skills the large could run forever... that would be a nasty bit to take down without nos ------------------------------
- Wolves, Jaguars and Rifters, oh my! -
-.- o.- o.o o.0 0.o O.O >.< X.X BOOOM
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help h |
Infineon
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Posted - 2005.07.20 16:39:00 -
[96]
Originally by: Treaco Sliver Many good suggestions here. I'll be checking in on that shield boost amplifier idea. It looks good on paper I'm a 3 month old character myself and just got my first cyclone last week. I mainly use it for PVE and my setup works for me. Although I normally have to trudge through lvl 2's atm, I have recently helped a friend by finishing his lvl 3, when he lost his ship (to concord sentries, don't ask..) Anyway, here it is.
Highs 3x 720mm Prototype 1 Siege Cannons 2x 720mm Howitzer Artillery 1's (looking for more Proto's) 3x 'Malkuth' Heavy launchers
Mids 1x 10MN Afterburner 2 1x Large Shield Booster 1 (looking for T2) 2x Cap Recharger 1's
Lows 1x Ballistic Control System 1 (want Pandem.) 3x Reactor Control Unit 1's You may notice i'm having some power issues here.
Drones 7x Medium Drones (EM and Kn mix)
I used to have a PDS 2 on there, but the latest patch (cold war) has nerfed my power a little so I had to change out. This is a ranged setup. I try to stay out at least 30-35 KM away from targets. Use guns for anything between 12 and 35KM range, missiles for my entire range spectrum 0-50KM (mostly on 35-45KM targets), and drones and missiles for anything that gets within the 12 KM range of my guns. I routinely take on 4/10 complexes (solo) with little trouble. Just remember to keep range and you're gold :)
I'm thinking about stepping down to 650mm guns to settle the power issues and possibly alow me to do some tanking with a med/large armor repairer. It may even allow me some pvp in the future.
Enjoy,
Treaco
I suggest you to drop 720`s. Cyclone has low target range, only 45k, you are very limited on time that you can optimally use your 720`s, as target comes closer your guns become obsolete. Unless you go with target boosters, but than again in most scenarios your opponents come towards you any way. So fit your clown with 420`s, that would really rip stuff apart and use heavyĘs for anything elseącuz missiles are good for any range :) |
Torothal
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Posted - 2005.08.04 03:07:00 -
[97]
Well guys lets say I'm not very experienced. Have like 3.5m skill points actually. But few things. I'm using cyclone as sniper ship - due to its bonuses and fact artillery is doing really wrong at close distances. Someone was complaining about speed... really? I'm able to get like 470 vel what keeps most rats away..succesfully. With AB T2 ofc. I'm not skilled enough for entering 0.0 right now so wont comment about... ;) Anyway: minmatar ships are made to be speedy. big faloff of projectiles is the reason too. u need to keep distance if u like to use artillery. Next: why so many love 720mm so much? do u think they really inflict more at given distance? Please remember proj ammo may be better and ..worse. Look at base damage and range modifiers. So 650 are doing better is some circumstances than 720 would do... Inflict more damage /minute than 720 would do. Count in accuracy and RoF as well not only TOP damage u can reach..ehh.. sometimes. To setup any ship basic thing is to look at its bonuses and USE them. For cyclone we have two: shield boosting and bonus for projectiles. Cyclone is not made as (very limited btw) launcher platfrom supported by few light guns. It is just sacrilege ;). No matter u are setuping ship for PvP or for something else. Consequence will be adding modules boosting guns efficiency (rof, range, tracking and so). there may be many possibilities - boosting cap, grid to have shield boosting better as well.
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Kaylana Syi
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Posted - 2005.08.04 04:26:00 -
[98]
Edited by: Kaylana Syi on 04/08/2005 04:26:10 Simple :
5 dual 180 ( t2 or named ) 3 assaults
1 10MN AB II, 1 90% web, 2 cap chargers ( eutektic or t2 )
1 Med II reppy, 1 1600mm Nano, 2 Hardner
drones
... make it work
or better yet
Rupture ------- 4 medium beam IIs, 2 assaults
10MN AB, Web, cap recharger
Med Armor reppy, 2 hardners, 1600mn plate, cap relay -------------------- The Nest
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Wear
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Posted - 2005.08.04 14:14:00 -
[99]
This is what i use for lvl3 missions:
high: 5x720/3xheavy (lately i swap 2 of the heavies for assaults sometimes)
med: 10mn AB II / large shield booster II / cap recharger / EM hardener When i encounter a lot of mercenaries i change to a med shieldbooster II(cpu) and em+thermal hardener + 10 mn AB II
low: 4xPDU
Drones: all valkyries (fast buggers and do nice explosive dammage) >>input sig here<< |
dust monkey
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Posted - 2005.08.04 14:54:00 -
[100]
ive discuverd a great set up which is quite effective for small targets but can still do a ****e load of dmg to the bigger targets.
(this is the exact setup i use atm )
2x 720mm 'scout' 3x 425mm galliums 2x med nosses 1x med plasma smart bomb
1x clarity ward booster 1x therm sheild hardner 1x kentic or em hardner ( depends wht ur fighting ) 1x shield boost amp
2x reactor diags other 2 low for what u want.
i found it very effect for drone missions and fighting agiast amarr navy/npc also very gd agiast drones as the sb does dmg to all of them at once, and its very funny to see them all explode at once ----------
I AM THE DUST MONKEY FEAR MY WRATH |
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Fox'Ray
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Posted - 2005.08.08 12:05:00 -
[101]
My Cyclone Set-up
High 5 x 650MM Artilery 3 x Heavy Missile Launchers
Medium 2 x Small Sheild Booster 1 x Tracking Computer 1 x Cap Recharger
Low 1 x Gyrostabiliser 2 x PDU 1 x Ballistic Control Unit
Fox
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Tar om
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Posted - 2005.08.08 14:29:00 -
[102]
Having tried to set up a cyclone for about 2 weeks I flew it into a 200 ship fleet battle (JQA vs Supremacy and friends) and let nature take its course. By that stage I'd set it up for anti-frig but I never got close enough to one to engage.
The cyclone is a ship with no redeeming features. Use a rupture until you have enough SP for a Typhoon. Its a real shame that the Minmatar of all races have no decent stepping stone from cruiser to BS since we require more SP for our ships than any other race.. but thats just the way it is. -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |
Xarax
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Posted - 2005.08.08 17:36:00 -
[103]
For those of you who say the Cyclone has a crappy shield tanką.what the heck are you fighting? I was helping out a buddy on a lvl4 mission yesterday, and at one point I was tanking 4 x Pith Infernos (100k Destroyers I believe), and later in the mission I was tanking two Pith Destroyers (400k Battle ships). Granted my buddy was in a Tempest, and my cap was pretty much tapped by the time we took down the battle ships (actually they scratched my armor, but I was still at 97%). The Cyclone met my expectations fully. As a side noteądid you know that NPCĘs will now switch targets in the middle of a battle? Both times I was targeted, they had already targeted the Tempest, but switched to me when I moved into my optimal range.
My setup
Highs
5 x 650 ęScoutĘ Artils 3 x Arbalest Heavy launchers
Mids
1 x named AB 1 x Named EM hardener 1 x Named Thermal hardener 1 x t2 Large Shield Booster
Lows
2 x t2 PDUĘs 1 x Reactor Control Unit 1 x named Gyrostabilizer
Obviously this is strictly for NPC hunting and mission whoring, but it has been getting the job done nicely. I also regularly knock out 4/10 compexes without having to warp out to recharge cap. Granted IĘve only been playing Eve for 4 ¢ months, I only have 5mil skill points, and this is my first postąbut as a n00bish player, this ship has impressed me.
Flame away...
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Alowishus
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Posted - 2005.08.08 17:47:00 -
[104]
Hints:
1) Autocannons 2) Cap Booster w/800 charges 3) MWD 4) Tackle Gear 5) Armor Tank
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Kaylana Syi
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Posted - 2005.08.08 23:43:00 -
[105]
Medium AC > Medium Artillery -------------------- The Nest
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Mortuus
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Posted - 2005.08.09 05:07:00 -
[106]
My corpmate and I were looking at taking a couple of these out for some fun in tech1 PvP. Well we decided to blow them up for insurance and take out cruisers...I don't think they have the firepower or staying power for PvP to be good ships.
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Narial Thrikill
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Posted - 2005.08.09 05:18:00 -
[107]
Originally by: Kaylana Syi Medium AC > Medium Artillery
why?
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Cyric EagleEye
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Posted - 2005.08.09 06:24:00 -
[108]
Originally by: Narial Thrikill
Originally by: Kaylana Syi Medium AC > Medium Artillery
why?
Because better tracking & most importand better DPS. |
Kaylana Syi
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Posted - 2005.08.09 12:48:00 -
[109]
Originally by: Cyric EagleEye
Originally by: Narial Thrikill
Originally by: Kaylana Syi Medium AC > Medium Artillery
why?
Because better tracking & most importand better DPS.
lions, tigers and bears OH MY! munnin + 180mm IIs = wowzers! -------------------- The Nest
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GankYee Doodle
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Posted - 2005.08.29 18:47:00 -
[110]
I just got a cyclone, simply to do lvl 3's faster then with my ruppy. Angel Extravaganza took me 3 hours, and that was the drop.
I shield tank the rupture, (propostrous, I know, but it works for me) having a named med booster, an active hardner, then a choice between (webber-hardner-AB) depending what needs to be done. Its leaves 5 low slots for 3 gyrostabs a tracking enhancer and a pdu I. I only put on 'non-fancy', or cheap named stuff, as I just do missions as an 'aside' when i'm bored, or not contracted.
So I'll do just the same with the cyclone: I'll stick to 650's in high, for powergrid reasons, add assault launchers for npc inties, 3 gyro's and a tracking enchancer. 4 midslots just means I can do what I did with the rupture, only better.
I'm not planning on using it in pvp, I can't see much use for it. Its not uber damaging, and its slow. 2 things I don't like in pvp. *** GankYee Will Gank Thee! *** |
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DrunkenOne
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Posted - 2005.08.29 19:02:00 -
[111]
Originally by: Kaylana Syi Medium AC > Medium Artillery
Medium blasters > Medium AC.
t1 Ions would do more damage on a cyclone than 425 IIs.
Projectiles with only 1 bonus are worthless.
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TwoBird
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Posted - 2005.10.22 03:09:00 -
[112]
I know im a noob but im a caldari that likes flying minmatar. on top of that I havnt really gotten into the projectile weps yet either. at the moment i use 4 heavy modulated energy beam Is 3 arbalest heavy missile launchers with my current skill level and radio cystals im hitting at 45k with them. I use a skadi coolant system that gives a damage modifier and speeds fire rate. they cycle every 4.58. I do bring short range crystals that do a tad more damage to change out sometimes if its an all frigate fight. the missiles do alot more damage per shot I know, but they are cycling every 12.72 secs. I wont even go into what other equipment I run with it, ill just read what everyones going to rip me for using beam weps first lol. I know its killing frigates/destroyers/crusiers easy at the moment. I understand im giving up the inherent modifier I would get using a minmater ship but is it so bad if I train skills in beams and use them?
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Agricola Augusta
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Posted - 2005.10.22 03:34:00 -
[113]
Originally by: Tar om Having tried to set up a cyclone for about 2 weeks I flew it into a 200 ship fleet battle (JQA vs Supremacy and friends) and let nature take its course. By that stage I'd set it up for anti-frig but I never got close enough to one to engage.
The cyclone is a ship with no redeeming features. Use a rupture until you have enough SP for a Typhoon. Its a real shame that the Minmatar of all races have no decent stepping stone from cruiser to BS since we require more SP for our ships than any other race.. but thats just the way it is.
I completely agree with this fellow, I found the cyclone to be lacking in every aspect. It's no good for npcing in low sec unless you fit WCS because of pirates (ever seen a successful pirate fly a Cyclone?). It is sub-standard for lvl 3s and quite frankly not worth the effort in my opinion (many do vehemently disagree with me). My favourite setup for a Cyclone is a Raven. I forgot about the Cyclone after losing 3-5 of them and did lvl 2s in a cruiser until I could afford/fly a BS. The Cyclone fails to provide a stepping stone from cruiser to BS, it also fails to provide anything unique for the solo pilot. All the other races have something of merit in thier BCs however the Minmatar have been cursed. My advice is if you really like BCs train another race. If not use a BS or HAC, more training I know but they both give high returns for the training whereas the Cyclone is small training time with a negligible return (if any). Sorry to seem so negative but my vision turns red and I begin to froth at the mouth when someone starts praising the Cyclone. Also never forget the wisdom of Athene "**** happens!".
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Harry Voyager
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Posted - 2005.10.22 05:30:00 -
[114]
Edited by: Harry Voyager on 22/10/2005 05:34:49 Edited by: Harry Voyager on 22/10/2005 05:30:36
Originally by: Lysender
Originally by: Hobbsalong for long range shield boosting.
Get in close, and you will soon realise that shield boosting is a waste of mid slots.
Your skills must not be very high. I have zero problems shield tanking
Forum ate my post.
Take two:
Shield tanking is poor for short ranged fights because it takes up the slots that you need to fit your short range gear in, namely your AB/MWD, and your webbers and scramblers. Without those fitted, you are a poor brawler, and without about 5 or so mid slots free, you are a poor shield tank.
Likewise, shield tanking is prefered for long range combat, because long ranged guns are powergrid heavy, and require a large number of low slots open for PDUs and RCUs.
Thus, armour tanking is superior for close ranged fighting, and shield tanking is somewhat superior for long ranged engagements.
You have to consider the peripherals.
Harry Voyager
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M00dy
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Posted - 2005.11.02 15:36:00 -
[115]
Most setups in this thread are outdated. I'm going to start lvl 3 missions soon in a Cyclone and I need some advice.
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Obmil
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Posted - 2005.11.02 15:55:00 -
[116]
Originally by: M00dy Most setups in this thread are outdated. I'm going to start lvl 3 missions soon in a Cyclone and I need some advice.
I've recently started lvl3's in my Cylcone as well. I've been running with the following:
5x 720mm Arty 2x sv-2000 assault missile bay 1x Limos standard launcher
10mn AB 2x Active shield hardeners (or 1 EM hardener and one shield boost amplifier) Medium shield booster II
Reactor Control I named tracking enhancer warp stabilizer small armor repairer II
7x medium drones
The difficult lvl 3's (Angel Extraveganza, Blackmarket) take ages to solo, but the other missions are all very much doable. I mostly group with friends so I don't need to worry about the harder lvl 3's.
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Clarissa McDougall
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Posted - 2005.11.02 18:36:00 -
[117]
My experience with a ferox, which may be relevant (PvE only):
In one of the midslots, a lot of people are fitting a shield boost amp. In my opinion, you are better off with a large cap battery, and fit grid boosting modules to get it on. It means that you can autorepeat a shield booster for long enough, even in hard level 3 missions. Use missiles and drones for the close-by stuff, 720s at range.
I must admit this is theoretical though.
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Soren
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Posted - 2005.11.02 21:08:00 -
[118]
Edited by: Soren on 02/11/2005 21:08:33 This is the 2nd time this thread has been brought back from the dead..
/me stabs thread over and over... and over, screaming DIE DAMNIT, DIE! _______________________________________________
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Dimitri Forgroth
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Posted - 2005.11.02 21:33:00 -
[119]
Originally by: Orrin Danestarr Anyone notice that in the item database, the cyclone now has a 5th medium slot????
Mk2 ship it does
DPS Sheet |
Orrin Danestarr
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Posted - 2005.11.02 21:33:00 -
[120]
Anyone notice that in the item database, the cyclone now has a 5th medium slot????
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