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Thread Statistics | Show CCP posts - 0 post(s) |
ArmyOfMe
Omniscient Order
96
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Posted - 2012.07.20 18:08:00 -
[1] - Quote
Just sayin No but seriously though, some more advanced skills would be very nice to have tbh Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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Cap James Tkirk
Gung-HO Guns Moon Warriors
4
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Posted - 2012.07.20 18:50:00 -
[2] - Quote
like???? |
CorInaXeraL
Order of the Silver Dragons Silver Dragonz
53
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Posted - 2012.07.20 18:53:00 -
[3] - Quote
A skill that lets you cross-load guns (Hybrid in 1400mm Howitzers) at a decreased damage output... for those 'crap I'm out' moments.
Or...one that lets you throw the 1400mm at your enemy. That'd be a sight.... |
Cap James Tkirk
Gung-HO Guns Moon Warriors
4
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Posted - 2012.07.20 18:55:00 -
[4] - Quote
but your out of ammo so how will that help? |
ArmyOfMe
Omniscient Order
96
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Posted - 2012.07.20 18:58:00 -
[5] - Quote
Cap James Tkirk wrote:like???? some advanced tracking skill would be nice =) Or just a one more tier of advanced spec skill granting 1% damage pr lvl Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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Airto TLA
Puppeteers of Doom Real Life Rejects
18
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Posted - 2012.07.20 20:42:00 -
[6] - Quote
The game already has problems with nebs being to far behind vets, last thing it needs is more ways. 5% here and 10% there does not seem alot but it can be the difference between blowing up or survining the fight in structure. |
Tau Cabalander
Retirement Retreat Working Stiffs
875
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Posted - 2012.07.20 23:56:00 -
[7] - Quote
Ordnance Handling - Each level of this skill reduces the reload time by 10%. Does not apply to laser or mining crystals. Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5
Warp Navigation - Each level of this skill increases the ship's ability to travel more efficiently in warp. Prerequisites: Navigation 5, Astrometrics 5 |
ArmyOfMe
Omniscient Order
96
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Posted - 2012.07.21 07:26:00 -
[8] - Quote
Tau Cabalander wrote:Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals. Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5 I would train that to 5 Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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ArmyOfMe
Omniscient Order
96
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Posted - 2012.07.21 07:42:00 -
[9] - Quote
Airto TLA wrote:The game already has problems with nebs being to far behind vets, last thing it needs is more ways. 5% here and 10% there does not seem alot but it can be the difference between blowing up or survining the fight in structure. And while i do agree with you on this point, it's something thats bound to happen anyway with how skills work in eve. And i dont see why veteran players should be forced to train a shitload of skills that we have no use for, simply because there are no more combat skills left to train in the ships we want to fly.
At one point we simply run out of ways to spec into smaller ship classes, and are forced to train either industrial/science skills or capital ship skills just to have something to do. Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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Paikis
Red Federation RvB - RED Federation
84
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Posted - 2012.07.21 07:45:00 -
[10] - Quote
Unguided Missile Precision - Each level of this skill reduces the Explosion Radius of Unguided Missiles by 5%
Pre-requisites: - Advanced Weapons Upgrades V - Missile Launcher Operation V - Guided Missile Precision V
Increased Yield - Each level of this skill increases the Explosion Velocity of Unguided Missiles by 5%
Pre-requisites: - Advanced Weapons Upgrades V - Missile Launcher Operation V - Target Navigation Prediction V
Large Crystal Stability - Each level of this skill reduces crystal damage by 5% (2 other skills for other crystal sizes)
Pre-requisites: Advanced Weapon Upgrades V [Size] Energy Turret V
Mining Crystal Stability - Each level of this skill reduces mining crystal damage by 5%
Pre-requisites: Advanced Weapons Upgrades V Mining V Refining V Science V Industry V
Just some ideas. |
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Pipa Porto
474
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Posted - 2012.07.24 07:09:00 -
[11] - Quote
ArmyOfMe wrote:Airto TLA wrote:The game already has problems with nebs being to far behind vets, last thing it needs is more ways. 5% here and 10% there does not seem alot but it can be the difference between blowing up or survining the fight in structure. And while i do agree with you on this point, it's something thats bound to happen anyway with how skills work in eve. And i dont see why veteran players should be forced to train a shitload of skills that we have no use for, simply because there are no more combat skills left to train in the ships we want to fly. At one point we simply run out of ways to spec into smaller ship classes, and are forced to train either industrial/science skills or capital ship skills just to have something to do.
Or train up an alt so you can be in two places at once. EvE: Everyone vs Everyone |
Diana Kim
Wolfsbrigade Lost Obsession
70
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Posted - 2012.07.24 08:25:00 -
[12] - Quote
Cap James Tkirk wrote:like???? Trigger Stroking Missile Pushing Turret Oiling Manual Barrel Rotation Recoil Dodging Launcher Cleaning Tube Polishing
etc |
CorInaXeraL
Order of the Silver Dragons Silver Dragonz
73
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Posted - 2012.07.24 13:48:00 -
[13] - Quote
Paikis wrote:Unguided Missile Precision.
I would get this just for the sake of claiming an 'unguided' missile is precise.
Cap James Tkirk wrote:but your out of ammo so how will that help?
You can load up the kitchen sink and punch them with it. |
Cap James Tkirk
Gung-HO Guns Moon Warriors
5
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Posted - 2012.07.24 15:34:00 -
[14] - Quote
CorInaXeraL wrote:Paikis wrote:Unguided Missile Precision. I would get this just for the sake of claiming an 'unguided' missile is precise. Cap James Tkirk wrote:but your out of ammo so how will that help? You can load up the kitchen sink and punch them with it.
the old missile full of kitchen gear tactic its so brazen it might work |
digitalwanderer
DF0 incorporated
90
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Posted - 2012.07.24 16:01:00 -
[15] - Quote
T3 turrets and missile launchers of all sizes and for all races......It's about time we got something going in that dept, along with more T3 ships while i'm at it, and no, i won't train an alt with the same skills that the main already has maxed out just to have something left to do in the game.... |
stoicfaux
1286
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Posted - 2012.07.24 16:15:00 -
[16] - Quote
ArmyOfMe wrote:Tau Cabalander wrote:Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals. Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5 I would train that to 5 11
FTFY
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Pinstar Colton
Sweet Asteroid Acres
191
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Posted - 2012.07.24 19:50:00 -
[17] - Quote
"Daka" X1 (Per/Will) Each weapon has a 5% chance per level to fire a double shot in a given cycle.
"More Daka" X5 (Per/Will) Each Weapon has a 5% chance per level to fire a double shot in a given cycle. Stacks with Daka, Requires Daka V to train. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |
Cap James Tkirk
Gung-HO Guns Moon Warriors
5
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Posted - 2012.07.24 19:54:00 -
[18] - Quote
Pinstar Colton wrote:"Daka" X1 (Per/Will) Each weapon has a 5% chance per level to fire a double shot in a given cycle. " More Daka" X5 (Per/Will) Each Weapon has a 5% chance per level to fire a double shot in a given cycle. Stacks with Daka, Requires Daka V to train.
DoW 41k much lol would make sense with minmatar auto cannons |
Relient Tolemus
Fist of Eargon The Jagged Alliance
4
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Posted - 2012.07.26 08:02:00 -
[19] - Quote
CorInaXeraL wrote:A skill that lets you cross-load guns (Hybrid in 1400mm Howitzers) at a decreased damage output... for those 'crap I'm out' moments.
Or...one that lets you throw the 1400mm at your enemy. That'd be a sight....
Wouldn't that just...not make sense?
And wouldn't that also mean you'd basically be throwing missiles and crystals at your enemy? Guess that would be pretty pathetic to watch.
Also: While were on the subject I would like to see a new gunner skill that lets you salvage chunks out of your enemy's hull while hes still alive, or just mine the metal off his ship while he tries to kill you. It's also important to remember that this is a signature. |
Relient Tolemus
Fist of Eargon The Jagged Alliance
4
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Posted - 2012.07.26 08:04:00 -
[20] - Quote
Pinstar Colton wrote:"Daka" X1 (Per/Will) Each weapon has a 5% chance per level to fire a double shot in a given cycle. " More Daka" X5 (Per/Will) Each Weapon has a 5% chance per level to fire a double shot in a given cycle. Stacks with Daka, Requires Daka V to train.
Its a nice idea, but wouldn't it cause the weapon to just jam? Doesn't seem like something CCP would do. Doesn't make enough sense. It's also important to remember that this is a signature. |
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Mister Tuggles
Faceless Men
1
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Posted - 2012.07.26 12:18:00 -
[21] - Quote
ArmyOfMe wrote:Airto TLA wrote:The game already has problems with nebs being to far behind vets, last thing it needs is more ways. 5% here and 10% there does not seem alot but it can be the difference between blowing up or survining the fight in structure. And while i do agree with you on this point, it's something thats bound to happen anyway with how skills work in eve. And i dont see why veteran players should be forced to train a shitload of skills that we have no use for, simply because there are no more combat skills left to train in the ships we want to fly. At one point we simply run out of ways to spec into smaller ship classes, and are forced to train either industrial/science skills or capital ship skills just to have something to do.
You aren't forced to train anything. If you run out of things you want to train on your toon start a new one.
But on topic: If they were to put advanced skills in they would have to give very minimal gains. I am talking 1-2% per level with very high training times, think rank 5 and up. You would also need high entry barriers, AWU 5, supports at 5, etc. This would help keep the damage output disparity between low and high SP characters to a minimum, but it would still make it worth while for a high SP toon to train if they are specializing in a given area. |
Skippermonkey
Tactical Knightmare
1242
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Posted - 2012.08.06 16:18:00 -
[22] - Quote
more skills to do with overheating
edit - tbh, after having trained almost all the gunnery skills to a reasonable level, i'd like to be able to move on to another skill type My homeboys tried to warn me But that butt you got makes me so horny |
Ireland VonVicious
Vicious Trading Company
58
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Posted - 2012.08.07 11:42:00 -
[23] - Quote
As nice as throughing the kitchen sink or your out of ammo turret might be, doesn't the game already have enough kinetic damage in it? |
Daniel Plain
Science and Trade Institute Caldari State
279
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Posted - 2012.08.07 12:32:00 -
[24] - Quote
"Size Matters" X8 Increases the dimensions of turret and launcher models by 10%.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
CorInaXeraL
Order of the Silver Dragons Silver Dragonz
119
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Posted - 2012.08.07 13:05:00 -
[25] - Quote
Ireland VonVicious wrote:As nice as throughing the kitchen sink or your out of ammo turret might be, doesn't the game already have enough kinetic damage in it?
This wouldn't be kinetic damage. It would be Ceramic Damage. A new damage type to which there are no resists, but it's also sub-par damage compared to the others. |
Traejun DiSanctis
School of Applied Knowledge Caldari State
36
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Posted - 2012.08.07 20:48:00 -
[26] - Quote
ArmyOfMe wrote:Tau Cabalander wrote:Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals. Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5 I would train that to 5
Everyone would. |
Solomunio Kzenig
East Khanid Trading Khanid Trade Syndicate
2
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Posted - 2012.08.10 10:39:00 -
[27] - Quote
Traejun DiSanctis wrote:ArmyOfMe wrote:Tau Cabalander wrote:Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals. Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5 I would train that to 5 Everyone would.
^^This |
Solomunio Kzenig
East Khanid Trading Khanid Trade Syndicate
2
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Posted - 2012.08.10 10:40:00 -
[28] - Quote
Pinstar Colton wrote:"Daka" X1 (Per/Will) Each weapon has a 5% chance per level to fire a double shot in a given cycle. " More Daka" X5 (Per/Will) Each Weapon has a 5% chance per level to fire a double shot in a given cycle. Stacks with Daka, Requires Daka V to train.
Surley 'More Daka' would have to be calld 'Daka, Daka' amirite? |
Paikis
Red Phoenix Incorporated
113
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Posted - 2012.08.10 11:16:00 -
[29] - Quote
Traejun DiSanctis wrote:ArmyOfMe wrote:Tau Cabalander wrote:Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals. Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5 I would train that to 5 Everyone would.
"Does not apply to laser or mining crystals."
Not quite everyone.
Advanced Launcher Rigging (and others) Reduces rig penalties by a further 10% per level. Leaving no penalties at Rank V Pre-requisites: Requires Launcher Rigging V and Jury Rigging V |
Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
135
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Posted - 2012.08.10 11:51:00 -
[30] - Quote
CorInaXeraL wrote:A skill that lets you cross-load guns (Hybrid in 1400mm Howitzers) at a decreased damage output... for those 'crap I'm out' moments.
Or...one that lets you throw the 1400mm at your enemy. That'd be a sight....
Fear not, my friends! I have trained rubber-band slingshot to V, I can attach this random debris to this paper clip and launch it for a deadly 5-25 kinetic damage to the villain's shield! DEVASTATING BLOW! |
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