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Airto TLA
Puppeteers of Doom Real Life Rejects
18
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Posted - 2012.07.20 20:53:00 -
[1] - Quote
Harbor Pilot
after many years in piloting a starship your pilot has finally learned to fly in close to large oobjects rather than repeatedly running into them. Your pilot will will automatically set a small orbit around colloidable objects at a % of speed if your choosen path is blocked by that coloidable,
Each rank equals 10% of max speed.
Drone Debugging:
Each rank of this skill allows a new command to be set on your drones.
Examples:
Do not attack the %$%#$ triggers.
Return home if under fire
No really I mean concentrate fire.
Attack under certain conditions (up to the immagination here)
Any other ones? I may be joking but I know alot of people who would train these skills at least to 4.
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Tau Cabalander
Retirement Retreat Working Stiffs
875
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Posted - 2012.07.21 00:15:00 -
[2] - Quote
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals. Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5
Warp Navigation - Each level of this skill increases the pilot's ability to navigate warp tunnels more efficiently, increasing the warp velocity. Prerequisites: Navigation 5, Astrometrics 5
Fine Print (rank 2) - adds 8 contracts per level Skill in filling the borders and margins of contracts with endless terms and conditions on a scale that even nanotech engineers find impressive. Prerequisite: Contracting 5
Contract Law (rank 4) - adds 16 contracts per level Skill in applying local laws and legal precedents that favour your contract dealings. Prerequisite: Fine Print 5
Legalese (rank 6) - adds 32 contracts per level Skill in burying contracts in meaningless legal jargon so effectively that nobody dares to contest their validity. Prerequisite: Contract Law 5
Infomorph Adaptation Advanced training that helps a pilot endure the physical and mental stresses experienced as a result of clone jumping, thereby alloying the pilot to change clones more frequently. |
RavenPaine
RaVeN Alliance
112
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Posted - 2012.07.21 01:28:00 -
[3] - Quote
Starbase Efficiency skills. Faster lock. More range. Better DPS. Operate more mods. etc.
Remote Clone Placement Able to place one clone in any station in eve. (restrictions?) 1 clone per 30 days per skill level. This would create a whole new war mechanic. Clone wars would be real in EVE. Getting ships there would still be a logistic issue. For the average Joe though, it woud just save pointless fly-time.
Squad Management Allows an additional (x) members per level. Watch List Management Allows an additional (x) members to the watch list.
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Lady Katherine Devonshire
Royal Ammatar Engineering Corps
15
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Posted - 2012.07.21 07:14:00 -
[4] - Quote
Teleconferencing - Social (x3), Prereq. Social 3, Connections 2, Diplomacy 1
Allows you to both accept and turn in (non-delivery required) missions from agents without having to actually dock at their stupid station every dang time..
First level allows teleconferencing within the same system. Second level increases the range by one jump. At level five, any agent in the same region can be interacted with.
Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below).
Allows you to be more selective in the missions that your agents give you.
At level 1 you will no longer receive security missions that are actually a level higher than what your agent level is (You know what I mean; Go to a L3 agent, get a 400LP mission, a 400LP mission, and then out of nowhere they throw a 1000LP mission at you along with enemies to match), nor will you receive cargo missions that exceed the cargo capacity of your current ship. The decline mission penalty drops to 2 hours.
At level 2 you can put a cap on how many jumps you're willing to make from the agent's home base, and the "decline mission" penalty drops to 1 hours. Mission bonus time extended 25%.
At level 3 you can choose if you want to fight Navy Faction foes or Pirate foes (if security), or if you're willing to deliver to null-sec or not. The decline penalty drops to 30 minutes. Mission bonus time extended 50%.
At level 4 you can choose between actual Navy Factions or Pirate groups in particular to fight, or if you're willing to deliver to low-sec or not. The decline penalty drops to 15 minutes. Mission bonus time extended 100%
At level 5, you can choose the actual mission that you want to fly from the (formerly) random list. The decline penalty is eliminated entirely (not that you'd ever have a reason to decline a mission again at this point). Mission bonus only ends at server downtime.
Drone Shield Operation - Drones (x3), Prereq. Drones 5, Shield Operation 3
Each level increases the recharge rates of drone's shields by 10% when deployed and 20% when in the drone bay.
Warp Disruption Systems - Electronics (x5), Prereq. Electronic Warfare 3, Propulsion Jamming 4
Each level gives a cumulative 10% chance that any active warp scramble system being used will give an extra point of scramble strength in a given pulse. Also extends jam pulse duration by 5% per level.
Warp Stabilization - Engineering (x5), Prereq. Energy Management 3, Warp Drive Operation 4
Each level gives cumulative 10% chance that any warp stabilizer will give an extra point of stabilization during any pulse that a jamming attempt is made on the ship. Gives a 5% chance per level of generating a single point of stabilization even without a warp stabilizer equipped (max 25% per pulse).
Note: This would make things interesting.
Drone Tactics - Drones (x4), Prereq. Drones 5, Leadership 3
Note: These would all be option buttons.
At level 1 shield & armor repair drones get "fleet assist" mode to automatically seek out & repair the most damaged ship (or even fellow drones) in your fleet.
At level 2 drones can be ordered to temporarily follow commands of a fleet mate ("obey target").
At level 3 docked drones repair 50% of the rate of your ship's armor and/or hull repair unit(s), when activated.
At level 4 drones can be given "protect me" command, automatically targeting (or switch targets to) whichever ship did the most DPS to you in the last 30 seconds.
At level 5 drone command "exploit weakness" will make drones automatically target (or switch targets to) whichever enemy is most vulnerable to their attacks (i.e. Amarr drones will target foes shield but move to new target once shields are down, while Minmatar drones will seek out exposed hulls, etc) |
Paikis
Red Federation RvB - RED Federation
84
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Posted - 2012.07.21 07:52:00 -
[5] - Quote
Lady Katherine Devonshire wrote:Teleconferencing - Social (x3), Prereq. Social 3, Connections 2, Diplomacy 1
This would be very useful. I would like to add though, that mission rewards should still appear at the agent's station, and NOT where ever you happen to be. How is it that they can send your reward to you instantly, yet cannot let you accept a new contract?
Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below).
Allows you to be more selective in the missions that your agents give you.
No. Just no. Missions are already ISK faucets, we don't need to make them laser guided ISK hoses.
Drone Shield Operation - Drones (x3), Prereq. Drones 5, Shield Operation 3
Each level increases the recharge rates of drone's shields by 10% when deployed and 20% when in the drone bay.
Yes. I'd like to see drones self-repair while in your drone bay. I always forget to repair mine and then they sit their taunting me with their red armor bars.
Warp Disruption Systems - Electronics (x5), Prereq. Electronic Warfare 3, Propulsion Jamming 4
Each level gives a cumulative 10% chance that any active warp scramble system being used will give an extra point of scramble strength in a given pulse. Also extends jam pulse duration by 5% per level.
Warp Stabilization - Engineering (x5), Prereq. Energy Management 3, Warp Drive Operation 4
Each level gives cumulative 10% chance that any warp stabilizer will give an extra point of stabilization during any pulse that a jamming attempt is made on the ship. Gives a 5% chance per level of generating a single point of stabilization even without a warp stabilizer equipped (max 25% per pulse).
Note: This would make things interesting.
Could be interesting, would certainly cause TEARS. +1
Drone Tactics - Drones (x4), Prereq. Drones 5, Leadership 3
Drones need a complete overhaul. They are severely dated.
Responses in Italics. |
RavenPaine
RaVeN Alliance
112
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Posted - 2012.07.21 18:26:00 -
[6] - Quote
Remote Repair Agent
This skill will allow you to contact a remote repair agent who will fly his Badger (race specific) out to you and repair your ship. His Badger is slow, but holds every tool imaginable to do any and all repairs. Might allow you to online a mod. Not a fitting service.
Standings would affect the skill. 0.0 might need some provisions. Pre-req might be Repair Agent V, see below.
Level 1. Same system repairs
Level 2. 3 jumps
Level 3. 6 jumps
Level 4. 12 jumps
Level 5. Region wide
Repair Agent
Reduces the cost of repairs by 10% per level, up to 50%. |
Matrim Barr
Fleet Escort Services Exotic Matter Coalition
21
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Posted - 2012.07.21 21:36:00 -
[7] - Quote
GUI Interfacing:
Each level of this skill will make the user interface progressively easier for the player to understand. By level 5, Corporation Role and POS management will have been reduced down to merely 'Confusing as feck' |
Miss Hurricane
Platinium Rats
0
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Posted - 2012.07.23 16:04:00 -
[8] - Quote
Lady Katherine Devonshire wrote:Teleconferencing - Social (x3), Prereq. Social 3, Connections 2, Diplomacy 1
Allows you to both accept and turn in (non-delivery required) missions from agents without having to actually dock at their stupid station every dang time..
First level allows teleconferencing within the same system. Second level increases the range by one jump. At level five, any agent in the same region can be interacted with.
Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below).
Allows you to be more selective in the missions that your agents give you.
At level 1 you will no longer receive security missions that are actually a level higher than what your agent level is (You know what I mean; Go to a L3 agent, get a 400LP mission, a 400LP mission, and then out of nowhere they throw a 1000LP mission at you along with enemies to match), nor will you receive cargo missions that exceed the cargo capacity of your current ship. The decline mission penalty drops to 2 hours.
At level 2 you can put a cap on how many jumps you're willing to make from the agent's home base, and the "decline mission" penalty drops to 1 hours. Mission bonus time extended 25%.
At level 3 you can choose if you want to fight Navy Faction foes or Pirate foes (if security), or if you're willing to deliver to null-sec or not. The decline penalty drops to 30 minutes. Mission bonus time extended 50%.
At level 4 you can choose between actual Navy Factions or Pirate groups in particular to fight, or if you're willing to deliver to low-sec or not. The decline penalty drops to 15 minutes. Mission bonus time extended 100%
At level 5, you can choose the actual mission that you want to fly from the (formerly) random list. The decline penalty is eliminated entirely (not that you'd ever have a reason to decline a mission again at this point). Mission bonus only ends at server downtime.
I approve of these... I am forever frustrated having to run back and forth having to dock and undock to hand in or request a mission.... This would make missioning (for me atleast) 10x more enjoyable!
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Daniel Plain
Science and Trade Institute Caldari State
257
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Posted - 2012.07.23 17:36:00 -
[9] - Quote
i like the jump clone reduction one. also: Enemy Assessment: allows you to deduce vital stats about locked targets without the use of scanner modules. rank 1: current hull resistances rank 2: current armor resistances rank 3: current shield resistances rank 4: current capacitor state rank 5: cargohold contents
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Fozzy Dorsai
The Kissaki Syndicate Eternal Evocations
22
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Posted - 2012.07.26 11:28:00 -
[10] - Quote
Regional Trading Skills These are inter regional versions of the normal training skills. Requires Tycoon 5
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Gethin Arq
2
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Posted - 2012.07.26 12:17:00 -
[11] - Quote
Tear Retention
Helps a player HTFU.
At level 5 Goonswarm seem almost likable. |
Cee Blunt
The Social Network Beacon Light Alliance
0
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Posted - 2012.07.26 13:02:00 -
[12] - Quote
+1 for Tear Retention
+1 for reduced clone jumping time
What about a skill that expands the range of the directional scanner?
A skill that delays your appearance in local by up to a minute (at level 5) could be entertaining for local spikes.
Or moreover, a skill allowing you to see number of people in local 1 jump out, 2 jumps out, 3 etc.
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Mashie Saldana
Veto. Veto Corp
562
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Posted - 2012.07.26 23:40:00 -
[13] - Quote
We need learning skills so we can get SP faster. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Lone Renegade
Caldari Provisions Caldari State
8
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Posted - 2012.07.27 01:07:00 -
[14] - Quote
Roomy Pants lvl1 -
At first level your pants provide 5% more space for crotch. Each new level increase the space by a further 5% |
stoicfaux
1321
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Posted - 2012.07.27 03:31:00 -
[15] - Quote
Parent Teacher Conferencing. Each level extends the length of your skill queue by one day.
Using a Personal Planner 101. For each level in this advanced skill you can have one skill in the training queue regardless of whether it fits within the queue's time. For example, at level V, you can have five skills in the training queue, even if each individual skill requires a month to complete.
English as a First Language. Each skill level provides a 20% chance that the in-game chat and forum grammar checker will automatically correct incorrect usage of "your" and "you're".
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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LtColonel Carter
EntroPrelatial Industria EntroPraetorian Aegis
1
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Posted - 2012.07.28 01:10:00 -
[16] - Quote
stoicfaux wrote: English as a First Language. Each skill level provides a 20% chance that the in-game chat and forum grammar checker will automatically correct incorrect usage of "your" and "you're".
MARRY ME ALREADY!!! |
Dave stark
Bombardier Inc
302
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Posted - 2012.07.28 06:18:00 -
[17] - Quote
LtColonel Carter wrote:stoicfaux wrote: English as a First Language. Each skill level provides a 20% chance that the in-game chat and forum grammar checker will automatically correct incorrect usage of "your" and "you're".
MARRY ME ALREADY!!!
only if it also corrects "there" "they're" and "their"... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
J'as Salarkin
Alpha Strategy In Umbra Mortis
11
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Posted - 2012.07.29 15:20:00 -
[18] - Quote
Bonus Customization (x5) no requirements
The bonuses of each T1 ships (below capitals) can be customized. You can pick one of the two ship bonuses and replace it with one you choose. For each level of the skill you get 1/10th of the "normal" bonus. Take the new punisher for example, to increase its dps you can drop its armor res bonus and get a maximum or 12.5% rof bonus at lvl5. Role bonuses can not be changed.
Advanced Bonus Customization (x8) requires Bonus Customization Skill for T2 ships
I would personally like this a lot! You could specialize your ship to a certain extent, but doing so would decrease the overall ability of the ship as the bonus you would get is only half of the normal ones. |
Johan Civire
Dirty Curse inc.
54
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Posted - 2012.07.31 01:20:00 -
[19] - Quote
New skills
Trolling (x10) lvl1 - Increase trolling systems by x% of the markting price lvl2 - Increase trolling systems by x% and decrease GM warnings by x% lvl3 - Increase trolling systems by x% and increase scams succesfull at x% lvl4 - Succesfull contract scams by 50% GM will ignore you for 75% lvl5 - You got trolled
Need more ask /jk offcourse |
Ron Maudieu
Federal Navy Academy Gallente Federation
16
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Posted - 2012.07.31 05:49:00 -
[20] - Quote
I recently had someone try to tell me thermodynamics was a "useless" skill.
So the skill I would add would be, "Fool-proof" Makes you look like 10% less of a fool in front of your corporation per level.
(Requires you to be the CEO of your corporation to use this skill.)
Edit: forgot the "per level" bit. All of the whining on these forums produce enough tears daily to fill an Olympic-size pool.
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Abdiel Kavash
Paladin Order Fidelas Constans
773
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Posted - 2012.07.31 07:54:00 -
[21] - Quote
Agility Increases your walking/running speed by 5% per level.
Camera Drone Operation Increases the speed your camera turns around and follows your ship. Includes ship spinning in stations.
Warehouse Management Decreases the volume taken up by Station Containers, Station Vaults, and Station Warehouses by 10% per level. The storage capacity is unaffected.
Fiction Writer Each level of this skill allows you to add 500 more characters to your bio.
Record Forging Decreases the ISK value reported on Kill Reports for your losses by 2% per level. Increases the ISK value reported on Kill Reports for your kills by 2% per level.
Advanced Cloaking Each level of the skill allows you to fit one additional cloaking device to your ship. The sensor penalties of multiple cloaks stack, the calibration and recloaking timers are shared between all fitted cloaking devices.
Emphatic Prediction For contacts in your Watch List, this skill makes the log in notification show before the contact actually logs in. The prediction is 30 seconds per skill level. |
Zicon Shak'ra
Vacuo Anomalia
13
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Posted - 2012.07.31 19:11:00 -
[22] - Quote
Tau Cabalander wrote:Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals. Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5, Gunnery 5, Missile Launcher Operation 5.
Infomorph Adaptation - Advanced training that enables a pilot to endure the physical and mental stresses experienced as a result of clone jumping, thereby alloying the pilot to change clones more frequently. Prerequisite: Informorph Psychology 5
THESE. YES. THESE.
Edit: AWU V is a bit harsh though. :( |
Rat Farmer
Federal Navy Academy Gallente Federation
8
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Posted - 2012.08.02 02:41:00 -
[23] - Quote
Dave stark wrote:LtColonel Carter wrote:stoicfaux wrote: English as a First Language. Each skill level provides a 20% chance that the in-game chat and forum grammar checker will automatically correct incorrect usage of "your" and "you're".
MARRY ME ALREADY!!! only if it also corrects "there" "they're" and "their"...
Let's not forget "do", "due" and "dew"... |
Daniel Plain
Science and Trade Institute Caldari State
274
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Posted - 2012.08.05 23:50:00 -
[24] - Quote
Rat Farmer wrote:Dave stark wrote:LtColonel Carter wrote:stoicfaux wrote: English as a First Language. Each skill level provides a 20% chance that the in-game chat and forum grammar checker will automatically correct incorrect usage of "your" and "you're".
MARRY ME ALREADY!!! only if it also corrects "there" "they're" and "their"... Let's not forget "do", "due" and "dew"... to lose vs. to loose vs. Toulouse
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Saile Litestrider
Finest Kobold Engineering
49
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Posted - 2012.08.06 16:20:00 -
[25] - Quote
Remote Camera Operation - Allows the use of remote camera drones to view the outside of the station you are currently docked in without undocking and rendering yourself vulnerable to bumping and destruction. Each level increases the maximum distance you can zoom out by 20km
Bravado - Provides bonus rewards for completing missions in undersized ships. Bonus increases as the difference between your ship's class and the recommended ship class (BS for level 4, BC for level 3, Cruiser for level 2, Frigate/Destroyer for level 1) increases. Navy and T2 ships offer reduced rewards compared to their T1 equivalents, T3 ships give no reward. Additional levels increase the size of the bonus reward
Braggadocio - As Bravado, but rewards an ISK bonus for unassisted PvP kills. Is accompanied with a patch that adds logistics and boosters to killmails. |
CorInaXeraL
Order of the Silver Dragons Silver Dragonz
116
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Posted - 2012.08.06 17:01:00 -
[26] - Quote
Full Speed Ahead Advanced navigation tactic that allows you to damage other ships by ramming them. Damage dealt is calculated by difference in mass and speed of the vessels involved. Damage is reciprocated to your own ship as well, starting at 50% and dropping 5% per level.
Battle Freighters, unite! |
Traejun DiSanctis
School of Applied Knowledge Caldari State
36
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Posted - 2012.08.07 16:58:00 -
[27] - Quote
CorInaXeraL wrote:Full Speed Ahead Advanced navigation tactic that allows you to damage other ships by ramming them. Damage dealt is calculated by difference in mass and speed of the vessels involved. Damage is reciprocated to your own ship as well, starting at 50% and dropping 5% per level.
Battle Freighters, unite!
Or just call the skill "Ramming". Anyway, I'd love this. The thought of watching a BS literally wipe a frigate off the field is quite exciting. Only issue would be catching it.
Here's my offering:
Material Recovery (Requires Salvaging V, Mechanics V) 5% Increase per skill level in the amount of modules dropping from destroyed vessels. Applies to both NPC and player vessels. Bonus applies to any vessel which the player or fleet-mates have fired upon. If multiple players in fleet have trained the skill, the player with the highest level will have his or her bonus applied.
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Obsidiana
White-Noise
120
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Posted - 2012.08.07 18:49:00 -
[28] - Quote
Airto TLA wrote:Drone Debugging:
Each rank of this skill allows a new command to be set on your drones.
Examples:
Do not attack the %$%#$ triggers. Hey, you gotta keep mission running interesting somehow. >:} How else are you going to create a little risk for all that reward? (Esp. with the spawn on agro triggers!) |
Airto TLA
Puppeteers of Doom Real Life Rejects
21
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Posted - 2012.08.07 22:29:00 -
[29] - Quote
Obsidiana wrote:Airto TLA wrote:Drone Debugging:
Each rank of this skill allows a new command to be set on your drones.
Examples:
Do not attack the %$%#$ triggers. Hey, you gotta keep mission running interesting somehow. >:} How else are you going to create a little risk for all that reward? (Esp. with the spawn on agro triggers!)
The issue is not that they do it once, some missions they develop an obsession with it. Especially bad on the few like you mentioned where any damage or aggro sets of the spawn.
But, in general drones real could use a AI buff. |
Traejun DiSanctis
School of Applied Knowledge Caldari State
36
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Posted - 2012.08.08 03:06:00 -
[30] - Quote
Airto TLA wrote:Obsidiana wrote:Airto TLA wrote:Drone Debugging:
Each rank of this skill allows a new command to be set on your drones.
Examples:
Do not attack the %$%#$ triggers. Hey, you gotta keep mission running interesting somehow. >:} How else are you going to create a little risk for all that reward? (Esp. with the spawn on agro triggers!) The issue is not that they do it once, some missions they develop an obsession with it. Especially bad on the few like you mentioned where any damage or aggro sets of the spawn. But, in general drones real could use a AI buff.
Meh, I turned 'em off aggressive so I don't have to worry about this. It isn't that big a deal to have to direct them. |
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