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Lady Ayeipsia
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Posted - 2010.07.20 14:08:00 -
[61]
The assumption that Eve piracy and pirate crews would opperate similarly to those of the "Golden Age" of pirates is a falicy. Pirates during those days had to rely on the help of each other in the crew. This is not the same as Eve. Eve pirates are more, well, have you read any of the Warhammer 40k novels? That is more the impression I get. It's a harsh, cold universe and well... in a battleship, most of the crew aren't exactly there voluntarily. They are press-ganged into fighting, they have no say on following the captain's orders, and it is by no means a democracy. They are basically slaves.
I, as captain in my pod, could easily vent all the gasses in my ship at a whim. I don't care, I'll just press-gang another crew later, or there is even one already waiting. The crew, for the most part, are hoping just to survive, make a small living or maybe their freedom.
So I don't think it works like the way you think so there would be on point to this realism you suggest.
Look at the chronical on planetry interaction. If a capsuler thinks nothing of bombing cities into oblivion just so they can mine the planet dry, well, I don't think they all care that much for their crew.
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Aerion Va'rr
Red Federation
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Posted - 2010.07.20 14:13:00 -
[62]
Originally by: Lady Ayeipsia The assumption that Eve piracy and pirate crews would opperate similarly to those of the "Golden Age" of pirates is a falicy. Pirates during those days had to rely on the help of each other in the crew. This is not the same as Eve. Eve pirates are more, well, have you read any of the Warhammer 40k novels? That is more the impression I get. It's a harsh, cold universe and well... in a battleship, most of the crew aren't exactly there voluntarily. They are press-ganged into fighting, they have no say on following the captain's orders, and it is by no means a democracy. They are basically slaves.
I, as captain in my pod, could easily vent all the gasses in my ship at a whim. I don't care, I'll just press-gang another crew later, or there is even one already waiting. The crew, for the most part, are hoping just to survive, make a small living or maybe their freedom.
So I don't think it works like the way you think so there would be on point to this realism you suggest.
Look at the chronical on planetry interaction. If a capsuler thinks nothing of bombing cities into oblivion just so they can mine the planet dry, well, I don't think they all care that much for their crew.
According to EvE Lore and whatnot- supposedly Jovian Capsule technology allows us to single man these vessels iirc. But the novel 'Empyrean Age' would suggest that ships have a crew, given the massive size of some of them, this seems very reasonable; Being able to singlehandedly command a Dreadnaught for instance, would give me the SNL Mike Tyson at Sizzler's Syndrome ('Who doesn't like my **** in the butter tray').
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Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.07.20 14:35:00 -
[63]
Edited by: Gladys Pank on 20/07/2010 14:39:46 They should also make missioning more realistic and give security hits or impose jail time or even revoke pilot licenses for a suitable duration based on war crimes (one day per ship destroyed at the least) on mission runners for all those people they brutally murder on a daily basis.
Looks like 1 crew member to me. Signature removed. Not related to your in game character or related to EVE Online in any way. Navigator |
Ghaylenty
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Posted - 2010.07.20 15:39:00 -
[64]
the novel mentioned that they still had crews when the technology was immature. these days the only ships that have crews on them officially i believe are npc pirate ships.
a capsuleer is supposed to be a demigod, dune-esque. their ships are capable of such incredible things because they are piloted by only one person. the canon reason for npc's being weaksauce is that they are 'regular' people whilst we are badasses among badasses.
there was some novel excerpt posted a week ago or so that talked about how a hyperion, if it was piloted by anyone but a capsuleer, would crush the bodies of the crew simply based on the laws of motion. i actually fly amarr |
Valerius Marcus
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Posted - 2010.07.22 22:49:00 -
[65]
Originally by: Kimet Ethonise Anyone doubting that frigates have crews should go read the Mission Description for Worlds Collide.
From The Jovian Wetgrave
Quote: "This is a capsule," Anu said to the Caldari. "It is used to control a ship. With it a ship a big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person."
(emphasis added)
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Terbulus
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Posted - 2010.07.23 00:12:00 -
[66]
I remember seeing messages in game, when I try to switch between ships too fast, that says "hang on, your crew is still transfering" or something along those lines. its in the game. we have crews.
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Serrad Trenn
Amarr
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Posted - 2010.07.23 01:01:00 -
[67]
Originally by: Valerius Marcus
Originally by: Kimet Ethonise Anyone doubting that frigates have crews should go read the Mission Description for Worlds Collide.
From The Jovian Wetgrave
Quote: "This is a capsule," Anu said to the Caldari. "It is used to control a ship. With it a ship a big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person."
(emphasis added)
Though, contrary to what others in this thread seem to think this also means, that larger ships have crew, even with capsule. Also: All these lives...
btt: Restricting someones ability to fly ships because of too many ships lost is a bad idea. And even though it could maybe make sense story-wise, that crews mutiny in these kinds of situations it would be bad for the game, imo.
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FarosWarrior
Amarr Pure Dutch Damage Corp United Royal Dreams
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Posted - 2010.07.23 14:32:00 -
[68]
Internet spaceships is also realistic of course!
Oh wait...
Always lootin' Always shootin' Always movin'
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Svarty II
Minmatar
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Posted - 2010.07.24 14:51:00 -
[69]
Realism in Eve is a joke. If there were realism, CONCORD would not just blow up your ship and leave you to go and get another one.
It's like robbers in a store having their getaway van destroyed by the cops and then being allowed to go on their merry way.
If you want realism, characters who CONCORD blow up should then be put in jail for several years.
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Jalabaster
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Posted - 2010.07.24 20:56:00 -
[70]
Quote: POD = just you Frigate = Small crew Cruiser = More Crew BC = Larger crew BS = Thousands of crew Dread = 10s of thousands of crew Titan = 100s of thousands of crew
Um, I'm only like a month old, but doesn't the EVE backstory go something like this? Jovians give humans pod technology, enabling single humans to be capable of piloting ships that once took a crew of over a thousand men. That's just what I heard, but hey, I'm only a month old; what do I know.
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Agent Mutilate
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Posted - 2010.07.25 03:55:00 -
[71]
wait, you have a crew in EVE? when'd that happen?
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Kai Saito
Gallente Blowing Coal
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Posted - 2010.07.25 19:04:00 -
[72]
Originally by: Hestia Mar but suicide ganking hulks isn't pvp, because pvp infers consent from both sides
PvC? Pirate vs Carebear
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Salen Kane
Amarr Ginnungagaps Rymdfarargille
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Posted - 2010.07.26 11:42:00 -
[73]
Lets also put realism in mining! Whenever a neutral locks a hulk, the hulk crew should mutiny, kill the capsuleer and offer the netural to take ownership of the hulk, because that course of action offers them the best chance of survival. Also, during hulkageddon, no mining ships should be able to undock because the crews would all go on strike. Those who would equate EVE violence with RL violence deserves to suffer both. |
Anhenka
Minmatar Jotunheimr Productions Ltd. Talos Coalition
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Posted - 2010.08.10 00:14:00 -
[74]
Originally by: Feiticero I would like to see the following mechanic implemented to reduce griefing of young players:
Every time you pod kill a player more than 1 year younger than yourself your Charisma attribute is reduced by an increment, gradually culmulating as you evil deeds multiply.
In addition, should your evil pirating deeds remain unrectified by the aforementioned good deeds then eventually Errol Flynn will spawn in an invulnerable frigate and destroy you.
Feiti
Lulz....fully supported. A great opportunity to give the whiny people a bone while hiding the simple fact that NOBODY CARES ABOUT CHARISMA! I mean, the only CHA skill I ever trained was leadership V....for fighters, and I think 90% of the pirating segment of eve is in the same boat as me there, who didn't strip all possible points out of charisma at your first remap :)?
Can we add in a bit of Fable as well and hasve our portaits grow horns and get creepy tattoo's as our questionably moral activites continue as well :P ?
And who the hell is Errol Flynn and where can I also steal a concord frigate? If you cant be good, be lucky If you cant be lucky, dont fly Minmatar The red button is your friend |
Joe McAlt
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Posted - 2010.08.10 02:39:00 -
[75]
First, as a historical note, Pirates in the golden age did indeed operate under a kind of democratic process, the first officer was a sort of crew representitive to the captain. His role was a powerful one and no Captain would easily have disregarded his opinion. That said, it is completely immaterial to eve. If it is considered necessary to have a crew, then the game will soon create an automation rig and the whole problem will fall into the biomass converter where it belongs. Next as a player of 2 months, I would hate it if the game suddenly nerfed ganking or piracy. It's the constant threat of attack that makes minning tolerable. You hope that any ship you buy will pay for itself before it gets destroyed and then be ready to get another one. This is EVE and no one promised you'd be safe anywhere outside a station. I have been attacked several times in high sec and have only been destroyed once, but even then, I was able to get back out there quickly enough to salvage not only my wreck, but the wrecks of the attackers who were blasted by Concord. Why anyone would do that without support I can't figure out, but never the less thats what happened. For myself, I count those as wins.
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Radakos
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Posted - 2010.08.10 05:07:00 -
[76]
yar...
To be killed or to kill.. that is the game... amen
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Bagrista
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Posted - 2010.08.11 15:04:00 -
[77]
4/10, because you managed to get a lot of people to bite. This is my annoying sig. There are many like it, but this one is mine. |
Mackenna
Amarr Eye of God Black Star Alliance
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Posted - 2010.08.11 15:12:00 -
[78]
Originally by: Syekuda Edited by: Syekuda on 09/07/2010 13:33:34 If you read this story (yes reading as in letters from A to Z) among many others, your single pod controls the whole ship. No crew needed afaik. I didn't read all the stories but from what I know, your pod can control everything. So your crew idea doesn't make any sense. But it's a good idea to have other bonuses since it would make sense.
From the story:
Quote:
"This is a capsule," Anu said to the Caldari. "It is used to control a ship. With it a ship a big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person."
Crews do make sense. You don't need to look into the lore for answers here... the fact that ships continue to be built in shapes that accommodate the separation of workspaces and should clue you in here. If only one person were needed for each ship, each ship's size was only a function of the size of the equipment placed in it, and the only person on the ship were protected against insanely high inertial forces, we'd all be flying giant spheres.
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Admiral Hawke
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Posted - 2010.08.11 18:22:00 -
[79]
Originally by: Absolom Hues
Originally by: Syekuda Edited by: Syekuda on 09/07/2010 13:33:34 If you read this story (yes reading as in letters from A to Z) among many others, your single pod controls the whole ship. No crew needed afaik. I didn't read all the stories but from what I know, your pod can control everything. So your crew idea doesn't make any sense. But it's a good idea to have other bonuses since it would make sense.
You are partly correct... the pod pilot does control the ship, but according to the author below, there is still a crew for the maintenance of the vessel.
Aeon's short stories
AND - The main idea of crews comes from noncapsuleer pilots in eve(the NPCs). At least to the best of my knowledge. Either way, adding penalties to pirates is pretty meh in my opinion. Just go out and get some revenge.
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Avion Saberis
Gallente
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Posted - 2010.08.11 22:23:00 -
[80]
Yarr, harr, harr!
really though who cares about having a crew. There maybe parts in the game that says stuff about crew and what not, but overall, most ships dont' have crews. Just one guy in a **** filled capsule killing ppl in a BC and not having any other care in the world. If you don't like PvP, well thats you. If you had the chance to attack someone defenseless you'd take, you know you would. So stop complaining, it's quite annoying. -------------------------------------------
I like to hide, then when the right moment comes, i go pew, pew, pew, then i go back to hiding, :) |
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Cikulisuy
Amarr D00M.
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Posted - 2010.08.12 10:58:00 -
[81]
Originally by: siC0 b0b Actually you have assumed that somehow you have a crew you don't have to supply or pay since day one where you can man a frigate, cruiser or a titan with it, with no effort and within seconds. That despite the fact cloning is so popular, your so called crew doesn't have access to it, that whenever a ship explodes only you escape meaning anyone who flies with you has no chance in combat and is actually flying a space coffin. AAAAAAAAANNNNNNDDDDD that flying a space ship is like a TV drama.
I just don't think you ever had a point.
read the chronicle hands of a killer, then come back here and apologize for being a moron. ~ |
Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.08.13 08:09:00 -
[82]
Ah the crew debate. Its been awile.
Ships do have crews. While the pod pilot has full control over navigation, weapon systems, defenses, etc crews are still used to maintain the ship itself. Making sure its in top shape at all times.
Since Pod Pilots are considered "Demi-Gods" to normal civilians it is a honor to become a crew member on a ship. The money "which usually goes to their family" is more then enough to rationalize risking their life. When a ship is destroyed the crew does have a chance to escape in escape pods.
Crew Sizes- Frigates - ~8 Cruisers - ~450 Battleships - 1,000
Sadly I believe CCP stopped caring about coding in proper crew sizes into ships. The numbers where found using Evemon > Ship Browser > System > maxPassengers. There use to be a site that had more accurate crew sizes but Iam to lazy to search.
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