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Cash Zero
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Posted - 2010.07.21 09:15:00 -
[1]
Started playing one month ago. I made minimatar character , developed my skills towards automatic cannons and armor tanking.
Now i am thinking of perhaps starting new character making it more optimal.
Goal would be to move from frigate>cruiser>battle cruiser>battle ship , - to be perfectly capable soloing L4 missions.
Choosing skills - that will complement each other from frig to battleship
(not training armor tanking and than realizing i will need shield tanking, or training autocannons than realising i need energy weapons...etc)
Also goal is to make PVE mission character > later developing into stealth blockade runner / trader
In minimal time , using most complementing ship builds and skills.
Can any of EVE experts here help ?
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Jose Black
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Posted - 2010.07.21 09:20:00 -
[2]
If you start a new character you lose as much training time as if you continued the one you got and just trained the skills you wanted from beginning.
Only reasons to start a new one would be a name you can't get along with, a badly screwed up reputation or having used all two attribute remaps the wrong way.
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Cash Zero
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Posted - 2010.07.21 09:32:00 -
[3]
I know its bit nuts.
But I would get benefit of 2X accelerated training time on this new character. Also i really wanted to change name. For roleplay reasons.
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Pookie McPook
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Posted - 2010.07.21 09:53:00 -
[4]
If you're playing Min all you really need to do is switch to shield tanking so that you can do L3s in a Cyclone and L4s in a Maelstrom. Then you can backtrack to T2 ships and worry about armour tanking when you need to. -----
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Cash Zero
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Posted - 2010.07.21 10:58:00 -
[5]
Yea. That sucks.
I am not sure going Minmatar was that of a good idea.
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Pookie McPook
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Posted - 2010.07.21 11:10:00 -
[6]
Excuse me...going Min was an AWESOME idea!!
-----
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Jennifer Fenring
Amarr
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Posted - 2010.07.21 11:14:00 -
[7]
Originally by: Pookie McPook Excuse me...going Min was an AWESOME idea!!
They have a lot of great ships, I agree! Matar ships just takes the longest to train of all races because they use mixed weapons and tank both shield as armor.
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Jose Black
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Posted - 2010.07.21 11:32:00 -
[8]
Rifter, Rupture and Hurricane can be either armor or shield tanked. Its more about knowing how exactly to fit them and how to fly them accordingly.
Also I actually like the name Cash Zero. How you read it depends on readers attitude. Imo it may work well in role playing, despite its more ooc origins.
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2tricks
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Posted - 2010.07.21 11:38:00 -
[9]
Originally by: Jose Black Rifter, Rupture and Hurricane can be either armor or shield tanked. Its more about knowing how exactly to fit them and how to fly them accordingly.
Also I actually like the name Cash Zero. How you read it depends on readers attitude. Imo it may work well in role playing, despite its more ooc origins.
Actually the character name is 2tricks. Its all because my original planed name was Twotricks. But it was locked for i made it on some trial character :(
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Jin Labarre
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Posted - 2010.07.21 11:55:00 -
[10]
There is no optimal way to do much of anything in eve. The majority of anything you could do can be approached in a myriad different ways. As your goals will change, so will the paths you take to reach them.
Minmatar characters are among the weakest at the beginning, because to master their ships they need to skill almost everything to some degree. Some Minmatar ships are shield tanks, some lend themselves more to tank armor, most fire guns, yet many require missile skills as well. Once you have reached a certain level, Minmatar are very versatile, though. This opens up many options.
The only thing you should do when you really want to optimize things as much as possible, is getting all x1 learning skills to 5 and all x3 learning skills to 4, as soon as possible and put in the best attribute implants you can afford, preferably +4. You can be just as successful with just training the learning skills to 4/4 or 4/3, however. Also map your attributes in the direction you will focus on. For a Minmatar combat character that will most likely be Perception and Willpower.
I'd also suggest skipping cruisers. Better train frigates to 5 instead and use an assault ship. Then directly go to battlecruisers and battleships and after that backtrack to heavy assault ships. However, you can equally well skip battleships entirely and go directly for heavy assault ships. Especially as Minmatar the higher speed of assault ships and heavy assault ships enables you to do a lot of things very fast, including missions of all kinds. If you prefer it slow, relaxed and less on the edge, battleships may be better, though. Both battlecruisers and battleships are also much cheaper to replace in pvp, should you venture that way. -- Smoke me a Rifter. I'll be back for lagfest. |
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Jose Black
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Posted - 2010.07.21 12:47:00 -
[11]
Edited by: Jose Black on 21/07/2010 12:49:44
Originally by: Jin Labarre I'd also suggest skipping cruisers. Better train frigates to 5 instead and use an assault ship. Then directly go to battlecruisers and battleships and after that backtrack to heavy assault ships. However, you can equally well skip battleships entirely and go directly for heavy assault ships. Especially as Minmatar the higher speed of assault ships and heavy assault ships enables you to do a lot of things very fast, including missions of all kinds. If you prefer it slow, relaxed and less on the edge, battleships may be better, though.
Cruisers is a prerequisite to battlecruisers. They also share pretty much all support and weapon skills. I don't see how you could skip cruisers and go directly to battlecruisers.
Running missions using some heavy assault cruiser instead of a battleship is for the thrill, not for completing them faster. If you're doing them faster using one, you seriously need to work on your battleship skills.
Edit: I just realized you mean slow moving, not killing slowly. Well, still not recommended .
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debbie harrio
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Posted - 2010.07.21 18:35:00 -
[12]
People say you must train learning skills up to 4/3 etc, utter tosh, first you need to be in a ship for your chosen profession, ie a rifter for L1 missions.
Once you are in that then just train the learning skills reqd for you chosen ship race, mainly perception and will power and alternate it with fun stuff like aiming for t2 weapons, also train cybernetics up pretty soon so you can plug some +3 implants in.
Once you are making isk then finish off those learning skills.
maybe not as efficient but at least you are playing the game, making isk and learning the mechanics and in the grand scheme of things it only adds a miniscule time difference on the 'I must max out learning 1st' brigade
The amount of people that quit early on due to this bad advice because they can't do anything for a month is astonishing.
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Temo Jick
Gallente
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Posted - 2010.07.21 18:35:00 -
[13]
Edited by: Temo Jick on 21/07/2010 18:39:35
Originally by: Jin Labarre
I'd also suggest skipping cruisers.
It has been a very long time since I was new. But for PVE (I assume PVE is the primary concern as climbing the class ladder is not something you should do quickly for pvp.) I would not advise this.
Skip battlecruisers
frigates > cruisers > battleships
Without high skills the jump in performance from cruiser to battlecruiser just isnt enough to get you into higher earning missions any sooner then going strait to the BS. Put that battlecruiser training time into something that will benefit you in your cruiser and in the BS when you reach it. Speed, capacitor, shields/armor or drones are all going to be important.
Disclaimer, appropriateness of advice may vary depending upon specific cruisers and battleships considered. The quickest jump is probably that from Vexor to Dominix as no weapon system that dose not apply to both needs to be trained.
Edited format for ease of comprehension.
To error is human but to totaly fail to exterminate the enemy takes a drone. |
Beregga
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Posted - 2010.07.21 19:19:00 -
[14]
Originally by: debbie harrio
People say you must train learning skills up to 4/3 etc, utter tosh, first you need to be in a ship for your chosen profession, ie a rifter for L1 missions.
Once you are in that then just train the learning skills reqd for you chosen ship race, mainly perception and will power and alternate it with fun stuff like aiming for t2 weapons, also train cybernetics up pretty soon so you can plug some +3 implants in.
Once you are making isk then finish off those learning skills.
maybe not as efficient but at least you are playing the game, making isk and learning the mechanics and in the grand scheme of things it only adds a miniscule time difference on the 'I must max out learning 1st' brigade
The amount of people that quit early on due to this bad advice because they can't do anything for a month is astonishing.
Nonsense. You can get 4/0 and into a Rifter (or profession frigate of your choice) in a little over a week, and the hardest barrier to getting 4/3 learning skills in the first month is paying for the second-tier books.
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Chloe Meares
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Posted - 2010.07.21 20:02:00 -
[15]
The one thing you can't change is the character's name. If you don't like it I would restart the character asap. In fact, you should avoid character names starting with numbers and high letters if you plan on any kind of pvp, as you will be on the top of the overview and tend to be shot at first.
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Lost Greybeard
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Posted - 2010.07.21 20:53:00 -
[16]
For "minimal time" and "fastest soloing of L4s" I would advise going Caldari and training missiles as a primary weapon.
They're almost all shield tanks, so your defensive skills required are limited.
Missiles are trained directly and you can use them with launchers of whatever size, so you don't have to train up guns in sizes you won't use to get to the stuff actually used on the BS.
To get to L4 soloing as fast as possible, beeline for the battleship in your training before you start maxing things out:
Spaceship Command 4 Caldari Frig 4 Caldari Cruiser 4 Caldari Battleships (whatever level you'd like)
While you're doing this, train the missile skills so your offense is good, probably ending up on large missiles. Either way, pick the missile type you want to use (again, probably large and/or one of the assault types) and beeline for it. Integrate the range and speed increases into the skill plan, but don't worry about the damage increases (warhead upgrades) until later.
So now you have something that can do L3s with no real problem. Time to work up your defenses.
You probably picked up the first couple of levels of most of the shield skills on your way up, enough to fit hardeners and such. Now expand them all to 4. All of them.
Now you can do level 4s solo. At this point, go through all of your skills and flesh them out, maybe cap your missile skills, run up battleships further, grab some navigation so that flying is easier... basically, relax and stop rushing full speed at things.
**For bonus points, note that all the skills in the first two sections you're doing simultaneously are Perception/Willpower, whereas shield skills are int/mem. So I'd say initially remap Per/Will, then move back to a more balanced Int/Per map after you've got your ships/missiles and are doing defensives and preparing to spread out your SP more.
**Also note that this is just advice on bum-rushing the skills themselves, I've neglected learning skills, whose effectiveness for your skill plan you can calculate on your own.
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debbie harrio
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Posted - 2010.07.22 05:56:00 -
[17]
Originally by: Beregga
Originally by: debbie harrio
People say you must train learning skills up to 4/3 etc, utter tosh, first you need to be in a ship for your chosen profession, ie a rifter for L1 missions.
Once you are in that then just train the learning skills reqd for you chosen ship race, mainly perception and will power and alternate it with fun stuff like aiming for t2 weapons, also train cybernetics up pretty soon so you can plug some +3 implants in.
Once you are making isk then finish off those learning skills.
maybe not as efficient but at least you are playing the game, making isk and learning the mechanics and in the grand scheme of things it only adds a miniscule time difference on the 'I must max out learning 1st' brigade
The amount of people that quit early on due to this bad advice because they can't do anything for a month is astonishing.
Nonsense. You can get 4/0 and into a Rifter (or profession frigate of your choice) in a little over a week, and the hardest barrier to getting 4/3 learning skills in the first month is paying for the second-tier books.
So don't play the game for a week is your suggestion?
With my method you are in a rifter in your 1st day.
Way to go with helping trial accounts, half of the trial is spent on what a noob would see as useless skills.
No wonder we have so many trial accountees giving up in their 1st week with poor advice like that.
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Baneken
Gallente Aseveljet
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Posted - 2010.07.22 06:22:00 -
[18]
For the record I just started a new alt and did learning V and 4/4 learnings on him while I was doing the epic arc and tutorials. Epic arch left my alt with some 12,5mil on the balance so it's not like you can't afford the skill books or make money in epic arch. My alt had a 22 day trial though not 14 but the principle still stands; you have plenty of room to read 4/4 learnings and combat skills to survive at least from the epic arch which requires a bare minimum of skills (recommended certs for destroyers).
http://desusig.crumplecorn.com/sigs.html |
Beregga
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Posted - 2010.07.22 12:42:00 -
[19]
Originally by: debbie harrio
So don't play the game for a week is your suggestion?
Why do you have to stop playing the game for a week when you have a training queue? It's really quite simple. Throw three ranks of a combat skill onto the queue, then throw three ranks of a learning skill into the copious time you have left.
And it has an immediate benefit in cutting training time almost in half.
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Vido Santiago
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Posted - 2010.07.22 14:19:00 -
[20]
I can't speak to the OP as I am only less than 2 weeks old. But I can speak to people about the level 1 missions and learning skills. What I did and is my suggestion for others to do is do the tutorials. While doing the tutorials, use money earned to buy the learning tree skillbooks and train up your learning skills to 2, then use your money to buy the basic & combat skillbooks you don't get in the tutorial. I trained my basic and combat skills up to 1 and my social and negotiatian skills up to 3. I have absolutely no problem running level 1 missions with level 1 skills. I am currently in chapter 6 of the sisters of eve epic arc and training up the rest of my learning skills. Current learning skills are all at 4 and advanced learning I have 2 at 3, will be training 3rd to 3 here shortly. So my pointis you can do level 1 missions with minimal combat and basic skills, enjoy playing the game while maxing your learning skills. I fly a Thrasher too by the way.
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LHA Tarawa
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Posted - 2010.07.22 17:57:00 -
[21]
Step 1) start with reasonible goals. You are not going to be able to solo L4s in a month or two, regardless of the race you choose. Make a plan for 4 months or so.
Step 2) The plan. As a Minmatar wanting to do L4s, you are going to need: Gunnary and Arty Shield tanking Capacitor Drones Enough nav skills for AB
Load up Eve Mon, browse to large arty and add L3 to plan. Add sharpshooter, rapid fire, etc. gunnary skills to 3 or 4. Add on the shield skills. Add on the capicitor skills. Add on Drones. Add on AB.
Should be... 3-4 months?
I made some fairly serious "non-optimal" decisions in my early days, and still I was running L4s in Mael in like 4 months. That may seem like a long time from where you are, but soon 3-4 months will seem like nothing. It is going to take me a good 6 months from having good BS skills to having decent dreadnaught skills. 20+ days for BS 5 alone.
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Lost Greybeard
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Posted - 2010.07.22 18:45:00 -
[22]
Originally by: LHA Tarawa Step 1) start with reasonible goals. You are not going to be able to solo L4s in a month or two, regardless of the race you choose. Make a plan for 4 months or so.
While patience and caution are good traits to develop, being able to solo L4s in 6 weeks is not all that hard, especially if you apply rule #1 of getting there fast with eve skills:
Never take level 5 of a skill unless it's a prerequisite.
Some of my guildies do solo level 4s after two or three months in game and still have the SP allocations to legitimately call themselves "miners".
(Admittedly my experience is with Gallente, so a Domi brick with drones is where you end up-- drones is the only aspect that's really time consuming at a couple weeks to unlock all the skills.)
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