Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Altaen
|
Posted - 2010.07.29 15:44:00 -
[1]
I hope this is at least a somewhat original idea.
I think it would add an interesting dynamic if pilots (almost definitely pirates) could anchor proximity mines.
The mines themselves, in my imagination, would be kind of like a cross between one cycle of a smartbomb, and the various types of effects that bombs could have, like cap drain, lock-break, and of course good old fashioned damage.
In order to prevent imbalance they would either have to be quite large, expensive, or deployable only by a specific shiptype that can't simply deploy a hundred of them. I'd recommend a Demolitions and Recovery class of ships, T2 cruisers with bonuses for deployment and recovery of mines, smart bombing, salvage and tractoring.
There could also be limitations on how long they can be anchored before disabling.
I think important factors would be that they would impart the same security hit to the pilot that deploys them when they go off against a non-outlaw, and that they can't distinguish between friend or foe. Ideally, the deployment vessel would even have to fit and activate a special demolitions module in order to approach them and unanchor them safely.
Perhaps down the line there could eventually be mining charges that are capable of say breaking a 10,000 unit Omber asteroid into 5 smaller 4,000 unit asteroid chunks...but frankly I'm way more interested in the combat variant.
|
Darek Castigatus
Immortalis Inc. Shadow Cartel
|
Posted - 2010.07.29 16:29:00 -
[2]
Mines used to be in the early versions of eve, in fact BPCs and even the actual mines themselves can still be found on contracts sometimes.
They were taken out due to lag issues and the weirdness of how they interacted with agression mechanics but your suggestions are interesting.
http://desusig.crumplecorn.com/sig.php |
Pask Ainen
|
Posted - 2010.07.29 17:18:00 -
[3]
I'd love too see mines in EV, tough they should be balanced and have good use and not ruin game.
They could be restricted to nullsec to avoid aggression issues and innocent pass-byers getting blown up.
Cap-Drain and lockbreak sound nice, there are also bombs that cause those.
|
Altaen
|
Posted - 2010.07.29 17:26:00 -
[4]
Originally by: Pask Ainen I'd love too see mines in EV, tough they should be balanced and have good use and not ruin game.
They could be restricted to nullsec to avoid aggression issues and innocent pass-byers getting blown up.
Cap-Drain and lockbreak sound nice, there are also bombs that cause those.
I was kind of hoping that they would be a common tool of low-sec pirates similar to the way a null-sec camp will have bubbles, low-sec camps could have mines. There might even be a mine that works like a very short-term, limited bubble, a Warp Disruption burst. Warp Core Stabs would still work in the case of the mines, however. In addition to proximity mines, there could also be limited-range remote detonation. CovOps scout watches the minefield and alerts the Demolitions Cruiser to activate the mines from a nearby planet or safe.
|
Altaen
|
Posted - 2010.07.29 18:12:00 -
[5]
Originally by: Darek Castigatus
They were taken out due to lag issues and the weirdness of how they interacted with agression mechanics but your suggestions are interesting.
The lag issue is totally legit. However, I think this can be implemented in such a way that they don't cause any more lag than a flight of core scanner probes and a rack of smart-bomb activations would. Can you, or anyone else elaborate on what the aggression mechanics issues were?
|
darius mclever
|
Posted - 2010.07.29 18:21:00 -
[6]
Originally by: Pask Ainen I'd love too see mines in EV, tough they should be balanced and have good use and not ruin game.
They could be restricted to nullsec to avoid aggression issues and innocent pass-byers getting blown up.
Cap-Drain and lockbreak sound nice, there are also bombs that cause those.
Place mine in 0.0/lowsec. fly back to jita after the roam to buy new ships. just as you undock, someone hits your mine. person blows up, you get GCC, concord wtfbbq your new ship. you won?
thats exactly what happened in the past.
and mines are just for lazy kill farming. if you wanna get kills lock the target and shoot it. not just sitting around in a cloaked hauler and wait for someone to blow up and placing a new mine.
last but not least ... devs have stated multiple times that mines wont come back.
|
Altaen
|
Posted - 2010.07.29 22:40:00 -
[7]
Originally by: darius mclever Place mine in 0.0/lowsec. fly back to jita after the roam to buy new ships. just as you undock, someone hits your mine. person blows up, you get GCC, concord wtfbbq your new ship. you won?
thats exactly what happened in the past.
and mines are just for lazy kill farming. if you wanna get kills lock the target and shoot it. not just sitting around in a cloaked hauler and wait for someone to blow up and placing a new mine.
last but not least ... devs have stated multiple times that mines wont come back.
Regarding the issue of getting CONCORD'd after dropping a mine and leaving...simply deactivate the mine if the Demolitions cruiser enters high-sec...or give a pop-up warning the same way you get if you almost undock with contraband or as you enter low-sec. Regarding your last statement...have the devs not indicated they would do something and then didn't from time to time? I doubt anyone would say something as firm as "Let it be known, all ye Capsuleers, there will never be mines in New Eden!"
|
Darek Castigatus
Immortalis Inc. Shadow Cartel
|
Posted - 2010.07.30 01:15:00 -
[8]
From what i know, which i admit is not much, it was decided that it was way too much work for something which was hard to fix without becoming unbalanced and that not many people would use even if they could get it to work.
http://desusig.crumplecorn.com/sig.php |
MantelGlobalIndustries
|
Posted - 2010.07.31 10:01:00 -
[9]
Well, you can always have the mines self destruct themselves after like an hour or so, or you can force them to blow up by clicking a button in an interface that tells you how many mines you have left in the field. That way it would be safer for people who just came back from a roam without an unexploded mine going off in null or low sec.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |