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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
Sesshru
Lacking In Diplomacy RED.OverLord
2
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Posted - 2012.07.25 12:34:00 -
[271] - Quote
so you've been busy doing this? and not fixing real problems
like when a 200 man fleet hops through a gate, and there is such time dilation that by the time our screens load people are already dieing because the logistics are still loading and or stuck on the other side of the gate due to traffic control
really? art for things i could care less about?
player experience points: 0 player visual enjoyment: 1
so glad you as ccp care about how much we enjoy the game over how well it looks |
Gilbaron
Free-Space-Ranger Ev0ke
300
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Posted - 2012.07.25 12:47:00 -
[272] - Quote
Sesshru wrote:so you've been busy doing this? and not fixing real problems
like when a 200 man fleet hops through a gate, and there is such time dilation that by the time our screens load people are already dieing because the logistics are still loading and or stuck on the other side of the gate due to traffic control
really? art for things i could care less about?
player experience points: 0 player visual enjoyment: 1
so glad you as ccp care about how much we enjoy the game over how well it looks
its a great idea to let the cook do accounting and the accountant make the food |
Elijah Craig
Trask Industries Li3 Federation
32
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Posted - 2012.07.25 12:47:00 -
[273] - Quote
Sesshru wrote:so you've been busy doing this? and not fixing real problems
like when a 200 man fleet hops through a gate, and there is such time dilation that by the time our screens load people are already dieing because the logistics are still loading and or stuck on the other side of the gate due to traffic control
really? art for things i could care less about?
player experience points: 0 player visual enjoyment: 1
so glad you as ccp care about how much we enjoy the game over how well it looks THIS JUST IN:- Forum poster demands Artists do some network programming and client optimisations to make the game run smoother before doing any more game art. CCP should take note of this bold new idea. |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
378
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Posted - 2012.07.25 12:54:00 -
[274] - Quote
CCP... you need to stop asking us to be polite and be nice... HTFU as you said yourself once... eve is a harsh place, with a harsh community, you even use that fact in your videos... stop asking us to be like carebears, webites when not treated correctly Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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CCP Explorer
C C P C C P Alliance
789
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Posted - 2012.07.25 12:55:00 -
[275] - Quote
Sizeof Void wrote:CCP Explorer wrote:KIller Wabbit wrote:Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years). Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here. Sorry, Explorer, but this doesn't wash. It is not ok for devs to "incorporate the feedback in their work", while remaining stoic and silent on the forums. If the devs are going to publish devblogs and create forum threads for player feedback, then they need to participate in the discussions. At the very least, they need to acknowledge that they are actively reading the posts, spawned by their devblog or thread. <...cut...> CCP Punkturis may indeed be subject to forum beatings, at times, but it is also pretty clear that she is considered to be one of the more respected devs by the players. Changes to the UI (user interface) is a very touchy subject, for any game, and Punkturis' interaction with the players on the forums has done much to mitigate player anger and frustration. CCP Sreegs' method of player interaction may tend more towards a kick in the balls (lol), but he also garners respect due to his willingness to respond to players on some very difficult issues. So, kudos to both of them (and the few other devs who are active on the forums). Hopefully, CCP will indeed encourage the more reticent devs to follow their example, which can only make things better for both the devs and the players. If you had to choose two out of four
- not incorporate the feedback in their work, and not read on the forums
- not incorporate the feedback in their work, and not participate on the forums
- incorporate the feedback in their work, and read the forums
- incorporate the feedback in their work, and participate on the forums
then I would say that 3. and 4. would be the preferred choices. The fact is that even if we encourage devs to participate then not all have the "internet kevlar" that is sometimes needed and therefore picking only 4. for all devs is not an option. People are different.
That being said, I'm not aware of devs that publish dev blogs or forum threads and then not participate at all. Do you have examples, or better yet, do you have statistics? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
789
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Posted - 2012.07.25 13:02:00 -
[276] - Quote
rodyas wrote:Yeah CCP hasn't been communicationg too much on it. Most devs who are part of a project help do the dev blog on it and answer questions on it. I havn't seen that dev too much, during this (maybe he showed up, who knows). Maybe part of the reason she got attacked. Her teammate was on vacation, so she got all the anger. Plus she does come across as being "big" with the UI and stuff, which would make her a prime target. ( We only knew to attack hilmar for incarna, because of the leaked emails and other secret stuff) otherwise we would have attacked other devs for it. CCP Soundwave did a number of dev blogs on Unified Inventory (Uni. Inv.), see the top here http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Soundwave In addition a number of members on the team that worked on Uni. Inv. participated in forum discussions and summarised for the rest of the team.
(BTW; CCP Punkturis is not on the team that worked on the Uni. Inv. and neither is her team mate, CCP Tuxford.) Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Callidus Dux
School of Applied Knowledge Caldari State
540
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Posted - 2012.07.25 13:06:00 -
[277] - Quote
To CCP Explorer,
In case that I bother you again I have to say sorry. But no one ever answered to this proposal.
You have already implemented the ability for a new seperate window via SHIFT+Click. Do you intent to bring an checkbox within the ESC-menu (or on another place) for "autoshift" in order to have new seperate windows as default? THIS small change would bring back much of the behavior and function of the old UI / inventory. After THIS small change I would be happy again. Why does no one answers to this solution? Why is it not implemented yet? Would it be so hard to evolve this function? THIS would be a function to make the old behavior optional. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
mmorpg lol
Entropy Exploration And Excavation
10
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Posted - 2012.07.25 13:06:00 -
[278] - Quote
I think the idea is that we want them to work towards 4 as much as possible, and to realize that major feature changes should give us the chance to explain why we want things a certain way. A dev post consisting solely of "Why?" followed by some sort of confirmation that the explanation was read( and considered) is going to get you a lot more player feedback on reasons we want more windows, etc. |
Salpun
Paramount Commerce Masters of Flying Objects
357
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Posted - 2012.07.25 13:30:00 -
[279] - Quote
CCP Explorer. Even a quick dev post saying what has been pushed to Sisi for testing from a dev working on the issue would be enough.
We have heard from most of the teams in my Sisi patch thread. No one from the Unified Inventory team has stoped by to communicate what the patchs are attempting to accomplish.
Soundwave finally posted up last night with the plan. Three or 4 changes now and most in the winter release. Not what the vocal segment want but enough to give ammo to the forum warriers that are trying to keep the status quo. If you give us more ammo ot fight back with we will defend you. Simple as that.
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CCP Arrow
C C P C C P Alliance
88
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Posted - 2012.07.25 13:51:00 -
[280] - Quote
Callidus Dux wrote:In case that I bother you again I have to say sorry. But no one ever answered to this proposal. The proposal is valid and I will look at ways to solve this problem, I just need to sit down with Soundwave and a UI programmers to see how much work it would be and when we could do it. We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc.
Callidus Dux wrote:CCP Affinity wrote:Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity. We will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window).
The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree? CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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Lors Dornick
Kallisti Industries Solar Assault Fleet
179
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Posted - 2012.07.25 14:16:00 -
[281] - Quote
CCP Explorer wrote:
(BTW; CCP Punkturis is not on the team that worked on the Uni. Inv. and neither is her team mate, CCP Tuxford.)
Don't wreck such a good thread with facts and logic.
We'll blame Tuxford for everything that goes wrong anyway.
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azurefox
EVE University Ivy League
25
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Posted - 2012.07.25 14:16:00 -
[282] - Quote
Looting 101
1. Open Wreck (small Wreck window opens without tree view) 2. Click Loot All 3. Wreck window closes 4. Move to next wreck and repeat
- If I click Open Cargo Hold, then open the Cargo Hold in its own window, without tree view.
I don't think anyone uses the Index Tree Inventory in space, let alone to collect Loot, it's just so impractical it's not even funny. waiting to die is not living |
Jarin Arenos
Card Shark Industries
25
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Posted - 2012.07.25 14:35:00 -
[283] - Quote
CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage So what you're saying is that camo ships should have a smaller sig radius stat to represent the greater difficulty in automatic identification and targeting? |
Lors Dornick
Kallisti Industries Solar Assault Fleet
179
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Posted - 2012.07.25 14:36:00 -
[284] - Quote
azurefox wrote:
I don't think anyone uses the Index Tree Inventory in space, let alone to collect Loot, it's just so impractical it's not even funny.
Is anyone using the Index Tree at all except for opening new windows that where a simple click or rclick select before this New World Order?
Cargo? click. Items hangar? click. Ships hangar? click. Corp hangar? click. Market deliveries? click. Wreck? select and click.
Drones? rclick and select. Corp hangar on a ship? rclick and select. Corp hangar on other ship? rclick and select?
And so on.
And you know what, all those different windows remembered their last positions.
None of them suddenly changed to another content except for cargo of active ship that actually did (but doesn't any more).
Grump grump grump.
Maybe it'll get fixed or I'll adjust given some more years.
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CCP Explorer
C C P C C P Alliance
790
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Posted - 2012.07.25 14:40:00 -
[285] - Quote
Salpun wrote:CCP Explorer. Even a quick dev post saying what has been pushed to Sisi for testing from a dev working on the issue would be enough. Callidus Dux wrote:To CCP Explorer, In case that I bother you again I have to say sorry. But no one ever answered to this proposal. You should now have replies to that. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Affinity
C C P C C P Alliance
496
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Posted - 2012.07.25 14:43:00 -
[286] - Quote
Jarin Arenos wrote:CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage So what you're saying is that camo ships should have a smaller sig radius stat to represent the greater difficulty in automatic identification and targeting?
I was just joking/bad posting.. I will try and remember not to do that again CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
99
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Posted - 2012.07.25 14:51:00 -
[287] - Quote
Jarin Arenos wrote:CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage So what you're saying is that camo ships should have a smaller sig radius stat to represent the greater difficulty in automatic identification and targeting? No, she is saying is anyone who complains about space camo will have their ships turned Mountbatten pink.
Fear God and Thread Nought |
Nova Fox
Novafox Shipyards
4056
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Posted - 2012.07.25 14:56:00 -
[288] - Quote
Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment.
Let me answer this one. Military background an all.
Chances are that thier ground forces have these color camos as part of thier normal standard combat uniforms (not equipment) and thus part of thier military pride to have equipment dabbeled in familar colors as part of morale boosting efforts and pride instillation.
In an age where camo does less good as sensors in eve are not so easily fooled by camo patterns these are the only reason left. Current effective camoflage in new eden are 'chamelon' styled camo where thousands of sensors read the local area and repigment the body armor or equipment. While it may possibly fool the mk1 eyeball any layered up battlefield network would still ID the target quickly rendering the system ineffective.
Spacewise though chamelon systems are totally ineffective where as passive electronic warfare's performed between interstellar ships prevents engagements beyond the 250km range preventing locks or any good hits that far out.
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
90
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Posted - 2012.07.25 15:10:00 -
[289] - Quote
azurefox wrote:Looting 101
1. Open Wreck (small Wreck window opens without tree view) 2. Click Loot All 3. Wreck window closes 4. Move to next wreck and repeat
- If I click Open Cargo Hold, then open the Cargo Hold in its own window, without tree view.
I don't think anyone uses the Index Tree Inventory in space, let alone to collect Loot, it's just so impractical it's not even funny.
I have to use the tree view to get to the different corporate hangar bays in my Orca. I wish I could have the tabs back. This is the only reason I use the tree view in normal space activities.
(In a POS on the other hand.)
Drox |
Vanessa Vansen
Cybermana
42
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Posted - 2012.07.25 15:15:00 -
[290] - Quote
Sarmatiko wrote:Vanessa Vansen wrote:You managed to do post the current numbers, which was obviously too difficult for CCP! It's difficult for CCP because those numbers obviously are not final. Just imagine devblog that you will edit every day silently after any small adjustment. Some of the numbers look like they were auto-generated (33.33%, 66.66% values etc.). This happens mostly with every new ship/module/change. Take this with a pinch of salt.
Rookie-Frigate thread A place to discuss the numbers like the thread above should have been possible ... they even mentioned to do this for the mining barges in the dev blog that announced the change |
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Bloodpetal
Mimidae Risk Solutions
719
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Posted - 2012.07.25 15:15:00 -
[291] - Quote
CCP Affinity wrote:Jarin Arenos wrote:CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage So what you're saying is that camo ships should have a smaller sig radius stat to represent the greater difficulty in automatic identification and targeting? I was just joking/bad posting.. I will try and remember not to do that again
No sense of humor doesn't mean it's your fault!
I don't mind the current patterns so much. Some of the former patterns I particularly disliked. The current patterns feel more like a design choice than trying to be "Actual" camouflage.
I agree with Nova Fox that the camo is probably purely visual with the other color schemes available, however, the camo follows the MANUFACTURER label, so one would assume that the manufacturers color scheme would be at play here, rather than an army one (except in the case of the 'faction' navy ships).
What we're all really waiting for is for CCP to let us put our own colors/patterns/logos on these ships, and then we can do what Nova Fox really is intending, morale boosting uniform color schemes for PLAYER faction navies.
Mimidae Risk Solutions Recruiting |
Skippermonkey
Tactical Knightmare
1168
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Posted - 2012.07.25 15:19:00 -
[292] - Quote
CCP Phantom wrote:Also we would like to draw your attention to the new video V3 shader for Angel ships here. what the heck is an Ixion.... and where can i buy it? My homeboys tried to warn me But that butt you got makes me so horny |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
378
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Posted - 2012.07.25 15:53:00 -
[293] - Quote
azurefox wrote:Looting 101
1. Open Wreck (small Wreck window opens without tree view) 2. Click Loot All 3. Wreck window closes 4. Move to next wreck and repeat
- If I click Open Cargo Hold, then open the Cargo Hold in its own window, without tree view.
I don't think anyone uses the Index Tree Inventory in space, let alone to collect Loot, it's just so impractical it's not even funny.
100% agree Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Selas Arca
Stormblast Inc.
0
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Posted - 2012.07.25 16:02:00 -
[294] - Quote
CCP Soundwave wrote:CCP Explorer wrote:Rattus Norwegius wrote:Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave? We'll draw his attention to this thread. Hello! I am in China right now (it's pretty much the same as Iceland, except everything is upside down) so I can't grab the complete list. We're looking to do a few bugfixes/changes for August (among them, dragging and dropping to create individual windows) and then give you a bigger bunch of changes come winter. Anyway, I'll be back in Iceland sometime late next week.
So we will not see the functionality of the old inventory until winter expansion? I remember a "rollback would take more time than fixing" from some CCP dev when inferno was released, is a half year really not more time as a simple rollback to some working and efficient system? This shift-click is bad. Maybe you try it a evening and maybe you write a devblog when your shift-key broke or your are just mad of pressing this key every few seconds while looting some wrecks in pve. There was a time you could play eve completely with the mouse, this time ended with inferno.
So CCP... pls fix this UI. Unified Inventory. Whatever... but dont argue who is responsible for releasing and programming it. Just fix it.
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Hustomte
The Scope
79
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Posted - 2012.07.25 16:14:00 -
[295] - Quote
azurefox wrote: I don't think anyone uses the Index Tree Inventory in space, let alone to collect Loot, it's just so impractical it's not even funny.
Confirming that I use the Index Tree Inventory while looting and that I find you humorous for not being able to figure it out ...Signature... |
Salpun
Paramount Commerce Masters of Flying Objects
358
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Posted - 2012.07.25 16:18:00 -
[296] - Quote
Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release |
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CCP Greyscale
C C P C C P Alliance
1416
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Posted - 2012.07.25 16:33:00 -
[297] - Quote
Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release
What exactly is the problem you're seeing? |
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Salpun
Paramount Commerce Masters of Flying Objects
358
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Posted - 2012.07.25 16:36:00 -
[298] - Quote
CCP Greyscale wrote:Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release What exactly is the problem you're seeing? A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801 |
Newbie Ned
Real Nice And Laidback Corporation
20
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Posted - 2012.07.25 16:42:00 -
[299] - Quote
I was just wondering why this announcement is in general discussion, not in the Information portal - which is surely the logical place for announcements/information from CCP? |
Callidus Dux
School of Applied Knowledge Caldari State
541
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Posted - 2012.07.25 16:46:00 -
[300] - Quote
CCP Arrow wrote:Callidus Dux wrote:In case that I bother you again I have to say sorry. But no one ever answered to this proposal. The proposal is valid and I will look at ways to solve this problem, I just need to sit down with Soundwave and a UI programmers to see how much work it would be and when we could do it. We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Callidus Dux wrote:CCP Affinity wrote:Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity. We will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window). The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?
Thank you CCP Arrow for the answer. I am glad to see that the proposal with the "autoshift" is not an absolute daft idea and that you think that it would be a valid point.
To the behavior of the windows and tree view I have to say, that I (sorry for my constant repeating) absolute hate the tree view. If I have my specific two windows I need, opened at several independent windows, I do not need the tree view. I can drag&drop things between these two or more windows without the need of an tree view. A tree view would only be acceptable if you fly a ship with more than one several Cargo Bays, Fuel Bays etc. But as it is.. why do I need a tree view from a looting window of a wreck which does not have several bays. A wreck is a wreck. No bays; Fuel or cargobay. Just a clump of hot twisted scrap metal. For such windows we do not need a tree view and it can be deactivated as default - I think. I would deactivate these tree view anyway. In my opinion you can assume that I will never use the tree view to drag&drop things araound. NEVER! It is much to uncomfortable.
Two windows-> Drag&Drop-> Job done. I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
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