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Haratu
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Posted - 2004.12.21 03:46:00 -
[1]
Edited by: Haratu on 06/01/2005 10:23:28 Jettisoned cans can be either treasure or garbage. This depends on the person who jettisoned it and so therefore it is the communication of its importance that is key. Currently the system works like this: Generally speaking a can that has no change in name has no importance (although not always true, such as a death can) A can with a time (eg. "08:53") is an ore can and therefore important A can with directions (eg. "Free ore!" or "I waz ere") is as the can states.
Apart from this the fault will no longer lie with the creator but with the thief.
My suggestion is to have 3 tags that can be created by the owner for a jettisonned can: No tag (to discretion of players... see above) Ore tag (Empire space only, Allocated - gang members only, otherwise sec hit) Death tag (Empire space only, Auto - corp members only, otherwise fined) Direction tag (Anywhere, Allocated - up for grabs)
These tags would mean that thieves have oppurtunities if the owner is lazy and yet the owners have oppurtunities to protect their hoard. Obviously this would not stop thieves as they only loose security, but it wil mean that thieves will slowly be reduced to lower security systems and away from the places they haunt... unless they manage to boost their security again. Obviously the sec hits and fines can only really be allocated in areas where CONCORD has jurisdiction and so i have ignored extending the tags to other areas. If people are not in Empire space they can always just blast the ore thief anyway.
UPDATE: In terms of salvage drones (/me prays to god for them) they should be set on 'no-tag' containers only, this will stop major harrassment petitions.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |
Haratu
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Posted - 2004.12.21 03:46:00 -
[2]
Edited by: Haratu on 06/01/2005 10:23:28 Jettisoned cans can be either treasure or garbage. This depends on the person who jettisoned it and so therefore it is the communication of its importance that is key. Currently the system works like this: Generally speaking a can that has no change in name has no importance (although not always true, such as a death can) A can with a time (eg. "08:53") is an ore can and therefore important A can with directions (eg. "Free ore!" or "I waz ere") is as the can states.
Apart from this the fault will no longer lie with the creator but with the thief.
My suggestion is to have 3 tags that can be created by the owner for a jettisonned can: No tag (to discretion of players... see above) Ore tag (Empire space only, Allocated - gang members only, otherwise sec hit) Death tag (Empire space only, Auto - corp members only, otherwise fined) Direction tag (Anywhere, Allocated - up for grabs)
These tags would mean that thieves have oppurtunities if the owner is lazy and yet the owners have oppurtunities to protect their hoard. Obviously this would not stop thieves as they only loose security, but it wil mean that thieves will slowly be reduced to lower security systems and away from the places they haunt... unless they manage to boost their security again. Obviously the sec hits and fines can only really be allocated in areas where CONCORD has jurisdiction and so i have ignored extending the tags to other areas. If people are not in Empire space they can always just blast the ore thief anyway.
UPDATE: In terms of salvage drones (/me prays to god for them) they should be set on 'no-tag' containers only, this will stop major harrassment petitions.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |
Haratu
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Posted - 2005.01.06 09:31:00 -
[3]
i initially posted this before christmas and was hoping that by now there would be some healthy replies as to what people thought about it... anyone got any ideas?
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |
Elton
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Posted - 2005.01.06 14:14:00 -
[4]
i think you mean for the ore tag that it's for Corp members too
but funny idea that through security hits from stealing they will get pushed lower and lower down the ladder till they are too low and could get shot without cops caring
that would have to make them plan some cooling off periods to go shoot npc pirates to get rid of the low security status and might have to train more skills then just industrial and afterburner/mechanics/hull upgrades (expanded cargo I)
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confoy
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Posted - 2005.01.06 19:13:00 -
[5]
Mate, it's not stealing when you take the contents of a jetcan. Why not just say what you mean, that you want to stop 'Ore Theives', which isn't going to happen (as stated by CCP). All of the points you made are geared towards removal of this aspect of the game (Ore Theivery).
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Haratu
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Posted - 2005.01.07 03:10:00 -
[6]
Originally by: confoy Mate, it's not stealing when you take the contents of a jetcan. Why not just say what you mean, that you want to stop 'Ore Theives', which isn't going to happen (as stated by CCP). All of the points you made are geared towards removal of this aspect of the game (Ore Theivery).
I already indicated, it does not remove ore thieves, just recognises them as doing bad acts. The idea does not stop ore thieves, just makes it harder for them as would be true in any society. THey would only recieve a small sec hit, but over time the sec hit would build up and they would be recognised as an ore thief.
As you indicated, it is a jetcan, therefore garbage. However what i am suggesting is that you no longer just have jet cans... you have 4 types of cans, removing the old argument that all jet cans are the same, and restricting 'garbage' cans to only one type.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |
Elton
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Posted - 2005.01.07 13:15:00 -
[7]
well jettison Containers aren't Garbage really cause it has a owner (show info - picture) so it does belong to someone
and they have their own reasons why he/she has launched it out of the cargobay
and when i can't do much with the stuff inside unless i'm a gangmember, then the game recognises that the items jettisoned by the owner of the can are his and shouldn't be messed around with much unless you are a friend or corp/gang member of the owner
not that you can't take them out of the can if the owner doesn't like you though
but it's not the same as Npc loot containers that don't really belong to anyone
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Germain
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Posted - 2005.01.07 14:14:00 -
[8]
Edited by: Germain on 07/01/2005 14:19:13 what about booby trap cans look like normal cans but go boom if the owner does not pick up stuff. they should explode after a few seconds if a password is not entered does massive damage but does not nessasraly kill ship. skill for doing this lvl increases damage to person stealing the stuff.
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Haratu
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Posted - 2005.01.08 01:21:00 -
[9]
Edited by: Haratu on 08/01/2005 01:21:50
Originally by: Elton but it's not the same as Npc loot containers that don't really belong to anyone
Npc cans would fall under no-tag.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |
Friday 007
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Posted - 2005.01.10 07:20:00 -
[10]
booby trapped cans....yesss....
:)
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NereSky
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Posted - 2005.01.10 12:50:00 -
[11]
Originally by: confoy Mate, it's not stealing when you take the contents of a jetcan.
there's something wrong here.
simple question with a yes / no answer....
did you mine / aquire what was in the can that a group of players are using?
if yes then you are not a thief. if no, and you take it, you should be flagged accordingly, or a sec timer should be introduced where you cant dock or leave the system for xyz amount of time.
its only fair. if ore thieves are such bad asses they should try their trade in less favourable systems, instead of hugging yulai / rens/ et all.
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Karl Borhman
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Posted - 2005.01.10 14:34:00 -
[12]
... Or perhaps you miners could get out there and mine in some space that isn't highway?
The Devs already stated: 1) "macro" can mining (i.e. ore thievery) was legal; 2) they aren't going to remove it from the game.
I sympathise with you, I really do. But you can easily stop the problem by mining into the Giant Secure Can in slightly tougher space. I don't see many ore thieves in 0.4 space - at least that aren't dead anyway. __________________________________
Mining ... the other white meat. __________________________________ |
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