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KilROCK
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Posted - 2005.12.13 22:51:00 -
[151]
Originally by: Brep Edited by: Brep on 13/12/2005 22:48:30 lol 3 mid slots? No wonder you can't spell your own name :P
Also, 2x cap relay and Nos? The enyo is pretty good on cap, this is a bit of overkill. Especially when using 125mm's. What is this setup for? Your exp resistance is at 10%... ouch. I was in a merc lvl3 mission lastnight that I couldn't complete because of exp sentry tower II's, and I had my exp at 50%. You'd getaway with no hardeners with serps though, so long as you don't get webbed much.
Psst, he's a pvper.
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R'adeh
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Posted - 2005.12.13 22:58:00 -
[152]
5 150mm t2/named Warp disruptor, named web small t2 repper, cpr, pdu, mag stab II
1 alocyte light drone
Carry 2-3 types of ammo and you don't need the AB 'cause either it comes in range and dies or you warp out because he's not coming closer than 20km. You need bms to be really effective with this setup, and chose your fights wisely
PS: Stop trying to tank every ship you fly, ffs!
"blah blah blah, we killed you, blah blah blah, they killed us, blah blah blah, some more smack, blah blah blah killboard ina..." |
Har Ganeth
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Posted - 2005.12.13 23:06:00 -
[153]
WTB: Enyo with 5 turrets
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Mangus Thermopyle
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Posted - 2005.12.14 12:17:00 -
[154]
Here is another alternative setup for rat hunting and missions: 4 * neutron, nos gisti ab, gisti sb mag stab II, tracking II, 2 * PDU II
Suprisingly, this setup tanks better than most normal 'small rep' setups, and does really nasty damage with the neutron blasters. And when fighting webbing frigates, you can use iron to reach 8km.
And you can run the AB and SB forever, just turn everything on before fight and you dont have do worry about lagspikes and stuff.
Originally by: Tholarim And i don't mind being dispised.
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Brep
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Posted - 2005.12.18 23:30:00 -
[155]
Originally by: KilROCK
Psst, he's a pvper.
and a dead pvper with 10% exp, unless he is absolutley sure he's not up against exp damage. Oh and I pvp too, but it doesn't pay the bills.
PvE with RMR is looking good though, I'm making a mint in 0.0. It's too easy, soloing 3.75M spawns in 2 mins without taking a scratch.
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Crellion
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Posted - 2005.12.18 23:39:00 -
[156]
Originally by: Brep
Originally by: KilROCK
Psst, he's a pvper.
and a dead pvper with 10% exp, unless he is absolutley sure he's not up against exp damage. Oh and I pvp too, but it doesn't pay the bills.
PvE with RMR is looking good though, I'm making a mint in 0.0. It's too easy, soloing 3.75M spawns in 2 mins without taking a scratch.
I think you ll find you posted a sincere, apologetic even, reply to an ironic post.
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Brep
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Posted - 2005.12.18 23:49:00 -
[157]
it's hard to tell a smart @rse from a knuckledragger on these forums :P
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Yiggi
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Posted - 2005.12.19 00:52:00 -
[158]
With the release of RMR, I was wondering how mcuh better the Enyo will tank with the new armour hardening skills. adaptive energized membrane II with lvl four in all four AH skills adds 20% to the resistances. Can someone run the numbers and tell me what an Enyo with that fitted would have as resistances?
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J Constantine
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Posted - 2005.12.19 13:23:00 -
[159]
Originally by: Yiggi With the release of RMR, I was wondering how mcuh better the Enyo will tank with the new armour hardening skills. adaptive energized membrane II with lvl four in all four AH skills adds 20% to the resistances. Can someone run the numbers and tell me what an Enyo with that fitted would have as resistances?
Pure evil
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Brep
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Posted - 2005.12.20 01:52:00 -
[160]
lol I bought those skills this morning - can't wait to see their effects on the enyo. I'd also like to know the numbers though, surely with it's already high resistances it won't do much? Or are we simply going to be invincible?
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Yiggi
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Posted - 2005.12.21 02:37:00 -
[161]
Originally by: Brep lol I bought those skills this morning - can't wait to see their effects on the enyo. I'd also like to know the numbers though, surely with it's already high resistances it won't do much? Or are we simply going to be invincible?
Sadly from what I've been reading in the skills thread, it's a 5% bonus the the modules resistance, not ships, so that's a very small bonus, regrettably just voer a percent difference? :(
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Brep
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Posted - 2005.12.21 04:08:00 -
[162]
no I heard a 20% module becomes 25% (at lvl 5) and a 37.5% mod becomes 46%. Sounds worthwhile to me, to level 4 atleast.
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xenodia
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Posted - 2005.12.29 00:58:00 -
[163]
Originally by: Yiggi
Originally by: Brep lol I bought those skills this morning - can't wait to see their effects on the enyo. I'd also like to know the numbers though, surely with it's already high resistances it won't do much? Or are we simply going to be invincible?
Sadly from what I've been reading in the skills thread, it's a 5% bonus the the modules resistance, not ships, so that's a very small bonus, regrettably just voer a percent difference? :(
I bought the skills last night, and looked at my Enyo resistances both before and after training one of the skills.
With a Tech I adaptive membrane and tech I reactive membrane fitted, the minute my skill for the explosive resistance finished training level 1, my ships resistance to explosive went up by about 1.5%. Not bad for 9 minutes of training time. I plan to get the others trained to lvl 1 tonight, then start working on leveling them up.
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Gurit Yrden
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Posted - 2006.02.01 16:40:00 -
[164]
Anyone has a good setup with the Enyo for killing Angel spawns in 0.0?
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Equin
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Posted - 2006.02.16 18:12:00 -
[165]
Originally by: Gurit Yrden Anyone has a good setup with the Enyo for killing Angel spawns in 0.0?
That i'd like to know as well. Is it even viable with the low explosive resistance on the thing?
------------- Interested in joining an antipirate, dedicated 0.0 PvP corp? Have a look at this thread. |
Talon Calais
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Posted - 2006.02.17 08:28:00 -
[166]
Angels wont be viable if they drop your shields, you can't pack on enough explosive resists to sustain a tank imho. Guristas + Serpentis won't be a problem, although to kill a BS spawn in any sort of time, you'll need 4x ion blaster w/AM and a dmg mod. My last enyo just got nuked, so I can't try this setup anytime soon, my ishkur with 2x ion IIs and 4x hobgoblins took about 5 minutes to drop a 950k megathron npc.
My enyo setup before was:
4x Neutron II 1x Small 'Knave' nos
1x cold gas AB 1x scram/web depending on what i was doing
1x Small Armor rep II 1x MAPC 2x Cap relay
Current Ishkur:
2x Ion II 2x Small 'Knave' nos
1x Cold gas AB 1x Fleeting web 1x Warp distruptor
1x Small Armor rep II 1x Mag Stab II 1x Cap relay
Tommorow when my T2 rail training finishes, I'm changing to:
3x 125mm rail II
1x MWD 1x Fleeting web (maybe a second distruptor if im running gang tackle) 1x Warp distruptor
1x Small Armor rep II 1x Mag Stab II 1x Cap relay
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Bishop 5
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Posted - 2006.02.17 09:43:00 -
[167]
I use this for NPCing, as it's too costly for me to lose in pvp (ishkur ftw)
4x 150mm II [AM/Lead] 1x Rocket Launcher II [Defenders/Explosive/EM]
1x AB II 1x Eutectic Cap Recharger
1x Small Rep II 1x PDU II 1x Adaptive Nano II 1x Cap Power Relay
Can hit at over 22km with AM and around 45k with Lead -------------
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Lauriers
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Posted - 2006.02.17 10:52:00 -
[168]
enyo PVE 4 TII ions, 1 arb rocket
Fleeting web 1MN ABII
Lows True sansha energised mag True sansha energised thermic True sansha small repper Cap relay
cmon, release cap relay IIs
possibly a mite expensive for PVP - Ishkur better anyway for PVP
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Slade Phoenix
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Posted - 2006.03.25 19:29:00 -
[169]
My Enyo set-up Hi-Slot: 125mm Railgun II (4 total) [Plutonium s] Upgraded "Limos" Standard MJissile Bay (1 total) [Piranha Light Missile - You could put a defender I guess but I like explosive damage]
Mid-Slot: 1mn Afterburner II J5 Prototype Warp Inhibitor (20km range)
Low-Slot: Small Armor Repair II "Refuge" Adaptive Nano Extruded Heat Sink I True Sansha Power Diagnostic System
This is just what I like so others could be different.
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Phoex
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Posted - 2006.05.26 06:46:00 -
[170]
I've been using this for ratting Serpentis Hi: 4xIons w/AM Malkuth Rocket w/Thorn rockets Med: Named Web and Named AB Low: Named Repper 2x Mag Vortex Stabilizer and an Energized Thermic plate
I can take out a Serp Admiral without reloading once (except Rockets) in that fitting. Dunno how it'd fare in PvP though
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Deviana Sevidon
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Posted - 2006.05.26 06:57:00 -
[171]
It is more a PvE Setup. But here:
High: 4x125mm Railgung ll, 1x Arbalest Standard Launcher Medium: 1x AB ll, 1x Eutectic Cap. Recharger Low: 1x Small Armor Repair ll, 1x N-Type Explosive Hardener, 1x Mag. Field Stab. ll, 1x Cap. Power Relay.
A PvP-Setup would be much the same. There are not to many choices about fitting the Enyo. Rails are better than Blasters in this ship, because the Enyo is not very fast and you will need the extra range. If there is enough CPU, than exchange the Caprecharger for a Webber or a Scrambler and maybe the Cap Power Relay for a Damage Control.
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Ortu Konsinni
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Posted - 2006.05.26 08:59:00 -
[172]
Originally by: Slade Phoenix My Enyo set-up Hi-Slot: 125mm Railgun II (4 total) [Plutonium s] Upgraded "Limos" Standard MJissile Bay (1 total) [Piranha Light Missile - You could put a defender I guess but I like explosive damage]
Mid-Slot: 1mn Afterburner II J5 Prototype Warp Inhibitor (20km range)
Low-Slot: Small Armor Repair II "Refuge" Adaptive Nano Extruded Heat Sink I True Sansha Power Diagnostic System
THE PAIN, RARRRGH But seriously, why a Heat Sink? Did you mean something else or do you just not know that Heat Sinks are only for energy weapons (= lasers = Amarr guns), not hybrids? --- High quality pics of ALL EVE ships!
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Phiberoptick
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Posted - 2007.01.03 15:13:00 -
[173]
support pvp
4 newt II's
AB II * 20k scram
2 Engerized Exp II SAR II damage mod or mapc if needed
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c0smonaut
Maza Nostra Euphoria Unleashed
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Posted - 2007.01.14 21:06:00 -
[174]
pvp setup
High - 4x 75mm Gatling rail II with Spike S and Javelin S on cargo 1x Arbalest Rocker Launcher I with Foxfire rockets Medium - 1x Phased Monopropellant I Hydrazine Booster 1x J5 Prototype Warp Inhibitor I Low - 1x Small Armor Repairer II 1x Energized Reactive Membrane I 1x Energized Adaptive Nano Membrane I 1x Capacitor Power Relay I
I'm using 75mm because it can hit anything. 2 types of ammo 1 for short and 1 for long distance, im using the short when a ceptor got me webbed. I've also tried to fight with webber but it sucks, they have the option to warp out. I prefer the warp disruptor because not all ships have fitted a mwd or can go faster than me.
c0smonaut - m4z4
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Ghargon
The Sausage Smuggling Syndicate
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Posted - 2007.01.14 21:13:00 -
[175]
My altime favourite enyo setup is the following:
hi: 4x light neutron blaster t2's
Mid: 1x 1mn MWD and 1x 7.5km Scrambler
Low: 1x small armour rep t2 1x cap power relay 2x magnetic field stabilizer
just about fits and dishes out the most awesome damage for a frig, damage mod should be around 10 with good skills with a rof of roughly 2 seconds.
I never think of the future - It comes soon enough |
Rudy Metallo
G.H.O.S.T
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Posted - 2007.03.21 02:14:00 -
[176]
How's this..
2x Light Nuetron IIs 2x Light Ion IIs 1x e5 Nos
1x 1mn AB II 1x 7.5km scram
1x SAR II 1x Reactive Membrane 1x EANM 1x Diagnostic System Say what? |
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