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Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2010.08.05 23:10:00 -
[1]
Never sure if pvp guides should be here or My Eve tbh?
http://wtfims.blogspot.com/2010/08/fleet-tackler-guide.html
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>>where the frack is my ship?<< |
El Liptonez
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Posted - 2010.08.06 00:43:00 -
[2]
In my opinion this should be called tackling 101. It does not really contain a "fleet tackler guide", but well, then that's only a naming issue.
I just think that it only covers the basics, that don't even need a tutorial. That is all stuff you can find out yourself.
For instance, it doesn't cover why tacklers in a fleet engagement (and that is not a 20vs20) would be "useful, even if some say otherwise". It doesn't cover the process of decloaking either.
The process of tackling/decloaking is described, but the implementation unfortunately is left out.
So, imo it's a good tackling 101 guide, but it needs some fixing.
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Mariel Gude
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Posted - 2010.08.06 05:06:00 -
[3]
Hello ceptor at 19k with no survivability or self restoration, ridiculous weaponry that will not track, reach or hurt anything what so ever; please meet mr heavy neut, dr autocannon, baron von pulse laser and the 5 warrior IIs....
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Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2010.08.06 08:17:00 -
[4]
Edited by: Eelis Kiy on 06/08/2010 08:19:20 Constructive feedback from people who have actually read the guide all the way through is most welcome -----------------------------
>>where the frack is my ship?<< |
Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.08.06 08:38:00 -
[5]
Okay guide, but I prefer scramblers on my combat-tacklers like taranis. Disruptor on Ares is good as you want to stay at range. Taranis is best tough, unless gatecamping small ships or slow ships. Never ever fit railguns on ceptors... Ares with sensor booster == win. Don't align but manually click in space and mwd over there to decloak cloakies. When boosting to a target at max speed a targeting script can be handy to get target lock so you can activate disruptor at max range.
Sol: A microwarp drive? In a battleship? Are you insane? They arenÆt built for this! Clear Skies - The Movie
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Lugalzagezi666
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Posted - 2010.08.06 08:59:00 -
[6]
- tackler inty /if its fitted for tackling/, dies to combat inty very fast, no point doing stupid things like burning for ranis or dramiel - orbit at 19k is stupid, you have to adjust your orbit depending on target - for example shield cane will tear you apart at 19k in 15-20secs, you need to go to 14-15k to get under his guns, but vs drake you want highest possible speed = wide orbit - inty that doesnt fit dc, mse, td or both is fail inty, higher sensor resolution is worthless, if your fc wants to catch frigates on gates /not that they cant reapproach or just burn away, also you wont catch dram/, then he should ask some gang members to bring remote sebos - more targeting range is always better if you are burning for target, it also makes it easier to apply ewar - if you want to scram your target with your inty, fit it accordingly, no point doing stupid things like going to scram nanocane if all you have is warp scrambler just because ******ed gang members that fly useless ships are crying on vt that hes very fast and burning away
Btw in bigger fights theres always some dramiel/ranis/claw/sader... and hes only job is to kill tacklers - my only advice is : dont do stupid thing and try to keep yourself alive. Dont stay in the orbit if you see such frigkiller approaching you, remember, if you are dead, you are not tackling anything.
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Steve Celeste
Overdogs HYDRA RELOADED
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Posted - 2010.08.06 09:15:00 -
[7]
Edited by: Steve Celeste on 06/08/2010 09:15:29
Originally by: Blog Another trick to counter cloakies is to orbit the gate at about 15km with everyoneÆs drones assigned to you, in the hope of decloaking the ship. Personally I find this to be a little bit hit and miss though others have recommended it.
Let's just kill this myth right here.
DRONES DO NOT DECLOAK (anymore). They do prevent ships from recloaking though.
Overall good guide, although some of the methods are sub-optimal. But I don't want to give out trade secrets to the enemy faction
I hate naggers. |
Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2010.08.06 09:25:00 -
[8]
Any gun on a tackle specifit interceptor, Ares for sure, is a waste of time. You are rarely in range for blasters and yes rails are kack - however your role is to hold and keep point - there is no real need for your DPS and fitting yourself out for DPS is going to be to the detriment of your role - getting point. Obviously combat inties are different - this guide was written for a very specific role.
- tackler inty /if its fitted for tackling/, dies to combat inty very fast, no point doing stupid things like burning for ranis or dramiel
Yup, Thats why you dont do it when you are on your own heh. Most of the time you wouldn't catch a Dram anyway, personally I don't bother chasing it unless I know the pilot is fail - for the purposes of the guide not turning into a text marathon however I had to keep it generalised.
- orbit at 19k is stupid, you have to adjust your orbit depending on target - for example shield cane will tear you apart at 19k in 15-20secs, you need to go to 14-15k to get under his guns, but vs drake you want highest possible speed = wide orbit
orbit 19k will suit most situations, I can confirm this after 15 months of flying fleet tackle in low-sec. However - of course it is always circumstantial, there are many times you need to adjust this orbit - which is explained in the guide. 19k orbit is not exlusive, tackle inty has to think on his feet or he is dead - 19k is simply the example I give and I have explained the reasons why.
- inty that doesnt fit dc, mse, td or both is fail inty, higher sensor resolution is worthless, if your fc wants to catch frigates on gates /not that they cant reapproach or just burn away, also you wont catch dram/, then he should ask some gang members to bring remote sebos
Again I have explained why you shouldnt overdo your scan res in favour of other mods - damage control incidently I do fit to most of my Gallente ships - but it is a waste of time on an Ares - end of the day if you cant get out quickly you are dead anyway. Again its about filling a specific role in a fleet and in this situation your speed/traversal are going to save you more than DC would (my opinion anyway, I would always have DC on a Taranis though).
- more targeting range is always better if you are burning for target, it also makes it easier to apply ewar
Generally yes, but without any range mods I can already target as far as my Disruptor will allow whilst over heated. Gang bonusy things can change this though - again its quite circumstantial on what your fleet is/is doing.
Btw in bigger fights theres always some dramiel/ranis/claw/sader... and hes only job is to kill tacklers - my only advice is : dont do stupid thing and try to keep yourself alive. Dont stay in the orbit if you see such frigkiller approaching you, remember, if you are dead, you are not tackling anything.
Of course!
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>>where the frack is my ship?<< |
Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2010.08.06 09:29:00 -
[9]
Originally by: Steve Celeste
DRONES DO NOT DECLOAK (anymore). They do prevent ships from recloaking though.
Ah ty I didnt know this had, changed I will update. -----------------------------
>>where the frack is my ship?<< |
Rashmika Clavain
Gallente
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Posted - 2010.08.06 09:49:00 -
[10]
I think a lot of people are commenting on a primarily factional warfare inty from the perspective of 0.0 or personal preference... either way, that's not a valid basis for criticism.
The rest just seem to have read the first line and stopped there.
Protip, a 20 man fleet in low sec is a fleet.
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Omara Otawan
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Posted - 2010.08.06 09:53:00 -
[11]
Originally by: Mariel Gude Hello ceptor at 19k with no survivability or self restoration, ridiculous weaponry that will not track, reach or hurt anything what so ever; please meet mr heavy neut, dr autocannon, baron von pulse laser and the 5 warrior IIs....
Hello mr heavy neut, please meet mr micro cap injector and his friends, mr balmer series tracking disruptor and mr medium shield extender.
Enjoy their company while you wait for the show to start, the ganksquad will be with us shortly.
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Lugalzagezi666
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Posted - 2010.08.06 09:54:00 -
[12]
Originally by: Eelis Kiy Any gun on a tackle specifit interceptor, Ares for sure, is a waste of time.
Not true, guns are used to shoot down warriors. I personally use acs on malediction. I fit autotargeter to lock all drones and just shoot drone thats closest to me.
Originally by: Eelis Kiy orbit 19k will suit most situations
No. Generally vs faster and better tracking ships you should orbit as close as possible without danger of shooting into web/med neut range. Vs slow and bad tracking you can stay in wider orbit to minimise the danger of shooting into web/med neut range, vs bses you should orbit at 26+ to avoid heavy neut, vs missile ships you should use widest possible orbit that wont shoot you out of point range /depends on targets speed/. Vs frigs that cant reach me i just use keep at range /lets say 22k/ with orbit command /lets say 28k/ and spam both like crazy so im able to stay somewhere around 20-30k. Vs ships with bonused webs and scrams its highly situational.
Originally by: Eelis Kiy damage control... but it is a waste of time on an Ares
No. It gives you 1,5k ehp. Its very usefull for EVERY tackle inty. Mse will give you another 1,9k ehp, td will halve targets chance to hit you. But, 2x od, 2x nano and aux thrusters for sure is stupid way to fit ares. Stacking penalties must love you.
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.06 10:30:00 -
[13]
A lot of misinformation there. And yet another person who doesn't boost locking range on a ship class that badly needs it. ___________________
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Smabs
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Posted - 2010.08.06 11:26:00 -
[14]
Have to agree with having a damage control.
A DC gives quite a lot of effective HP with no sig radius or agility drawbacks and is much better than fitting yet another stacking penalized speed mod.
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Iteken Hotori
Minmatar Rionnag Alba Against ALL Authorities
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Posted - 2010.08.06 15:12:00 -
[15]
Originally by: Intigo A lot of misinformation there. And yet another person who doesn't boost locking range on a ship class that badly needs it.
SeBo Wiv Lock Speed Script is pro yo :D
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