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Tippia
Sunshine and Lollipops
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Posted - 2010.08.16 17:36:00 -
[61]
Fine. Don't.
The fact remains: without Empire Control V, you can't create an alliance. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Vyktor Abyss
The 8th Order
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Posted - 2010.08.16 19:21:00 -
[62]
Hi,
Just here to correct the Blofeld who thinks you don't need Empire Control 5 to form an alliance.
YOU DO, I've done it so trust me - now on your bike... and no back-pedalling now...
Sovereignty skill is rather useless though and was only brought in for Goonfleet corp and its thousands of members iirc.
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Xenuria
Gallente The Sanatarium
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Posted - 2010.08.16 23:16:00 -
[63]
Originally by: Vyktor Abyss Hi,
Just here to correct the Blofeld who thinks you don't need Empire Control 5 to form an alliance.
YOU DO, I've done it so trust me - now on your bike... and no back-pedalling now...
Sovereignty skill is rather useless though and was only brought in for Goonfleet corp and its thousands of members iirc.
Then would you care to explain to me how there exist on battleclinic and various other kill board individuals who own alliances but have not yet trained the empires skill or have trained it after the alliance they own was formed?
Yeah? I didn't think so.
I am tired of you people posting on the forums and blowing misinformed bull**** chunks all over the dame place. If your going to argue with me then cite you dame sources or don't argue with me at all.
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Vyktor Abyss
The 8th Order
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Posted - 2010.08.17 00:25:00 -
[64]
I'll explain it so even a complete numpty like yourself can understand.
Alliances can be founded by individuals in the CEO position of a corp, with over 1 billion in their wallet, AND Empire Control Skill at 5. Then once founded that individual can leave CEO position for someone else with less skills, they can even remove the corp from the alliance and hand it to another corp - whatever.
Hardin for example used to found alliances regularly then hand them over to the new owners so if you check half the crap alliances in game you'll see they were founded by him; BUT THE ACT OF FOUNDING THE ALLIANCE AND THE PERSON LISTED AS FOUNDER ALWAYS HAS EMPIRE CONTROL V.
Now stop being an obtuse ****** arguing on a topic you clearly know nothing about and stfu you idiot scrub. Thankyou and have a nice day.
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.17 01:59:00 -
[65]
Originally by: Xenuria
Then would you care to explain to me how there exist on battleclinic and various other kill board individuals who own alliances but have not yet trained the empires skill or have trained it after the alliance they own was formed?
Yeah? I didn't think so.
There are people who have trained empire control 5 just to be able to create alliances for others.
Also from the eve wiki
Quote: Every CEO who possesses the Empire Control skill at level 5 can form an Alliance.
http://wiki.eveonline.com/en/wiki/Alliance#The_Alliance_Agreement
Read it and learn something! Unless you can't read.
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Baneken
Gallente School of the Unseen
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Posted - 2010.08.17 06:47:00 -
[66]
Originally by: Xenuria
Then would you care to explain to me how there exist on battleclinic and various other kill board individuals who own alliances but have not yet trained the empires skill or have trained it after the alliance they own was formed?
Yeah? I didn't think so.
I am tired of you people posting on the forums and blowing misinformed bull**** chunks all over the dame place. If your going to argue with me then cite you dame sources or don't argue with me at all.
Because it works just like making corporations where only the first CEO to create alliance/corporation needs the appropriate skills, once done he can give the position to someone else. After that corporation skills only come to play if you're dumb enough to click "update with my skills"-button from corporation control panel.
http://desusig.crumplecorn.com/sigs.html |
Tippia
Sunshine and Lollipops
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Posted - 2010.08.17 07:25:00 -
[67]
Edited by: Tippia on 17/08/2010 07:25:54
Originally by: Xenuria Then would you care to explain to me how there exist on battleclinic and various other kill board individuals who own alliances but have not yet trained the empires skill or have trained it after the alliance they own was formed?
Others have explained this, but let me just add: if you had any idea (which, as usual, you don't) about the mechanics of corps and alliances, you would have been able to figure this one out on your own. As it is, you know less about EVE than my cat, and should therefore STFU and learn to listen when other people explain things to youà
àlike how 20k EHP is less than 50k EHP.
Quote: I am tired of you people posting on the forums and blowing misinformed bull**** chunks all over the dame place. If your going to argue with me then cite you dame sources or don't argue with me at all.
Have you tried removing yourself from the board? That would vastly reduce the amount of misinformation.
As for citing sources, I did. Everyone does. You are just to ignorant to understand these sources. As a result, the only one blowing misinformed chunks all over the place is you, because you don't have a clue about the game.
So again, STFU, ask nicely, and maybe we'll teach you something. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
ArmyOfMe
TunDraGon Pandemic Legion
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Posted - 2010.08.17 22:44:00 -
[68]
personally, any industrial ship is a no no to train to 5
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.17 23:41:00 -
[69]
Originally by: ArmyOfMe personally, any industrial ship is a no no to train to 5
T2 Transport ships are much much better than the T1 indys. Plus it opens up freighters.
I suppose if you never haul much or much of value then T1 is fine.
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suicide2121
Bind Torture Kill
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Posted - 2010.08.29 02:29:00 -
[70]
I am surprised that nobody mentioned the completely moronic skill of Advanced Drone Interfacing V. Anyone who fits 5 DCU's on their carrier is better off self destructing it.
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Nikolai Kondratiev
Jita's Secure Credit and Assets Management
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Posted - 2010.08.29 05:05:00 -
[71]
Trade 5. Not a pre-req for anything and come on, 4 days for 4 orders when you'll easily get 200+ when you start training tycoon ?
Connections 5. By the time you can even complete the skill you probably got enough standings with the faction to pull level 4s from any corp (and level 5s from the corp you're running missions for). If not you're probably better off training combat skills to finish your missions faster.
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Logical Chaos
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Posted - 2010.08.29 09:57:00 -
[72]
Originally by: Xenuria
Originally by: Tippia
Originally by: Xenuria I think you already know that empire control, a corporation skill has nothing to do with forming an alliance.
Ehrm. I quote: "Every CEO who possesses the Empire Control skill at level 5 can form an Alliance."
So yeah. Nothing at all. Have you ever been right about anything in regards to the mechanics of EVE?
Quote: Go back to telling people how to fit vexors.
Someone has to, and it certainly isn't you, since you have no idea how something as simple as hitpoints work.
I can make the statement "every CEO that have sovereignty level 5 can form an alliance." The statement I made is true and so is yours. However that dose not mean that in order to form an alliance a ceo MUST have sov 5 or empire control 5 for that matter.
See your reasoning is based heavily on assumptions of connection between variables that are not explicitly confirmed. I am sorry for being rube but I thought you were trolling before. I now realize that you just made a common mistake.
You were that dude that cried about being wardecced permanently or? Guess what, I know why.
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Ultim8Evil
Ministry Of Eternal Disorder
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Posted - 2010.08.29 13:20:00 -
[73]
Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% damage?
No thanks.
If you're reading this, you've read too far and now you're on my sig. Concentrate on what I said before you got to this bit. Ok? |
Reldor Silverheart
Gallente
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Posted - 2010.08.31 07:37:00 -
[74]
Originally by: Ultim8Evil Edited by: Ultim8Evil on 29/08/2010 13:36:11 Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% Damage?
No thanks.
Marauders 5
42 days 23 hours for 7.5% Repair Amount and 5% Damage
Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marauders 4, you fail at PvE tbh.
You forget that marauders is a cross class skills. Hence it makes it very worthy to train to level 5 if you intend to do alot of pve in them. There's 4 marauders and not just the gallente one.
I'd say this is a skill you take to 5 myself.
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Limdood
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Posted - 2010.08.31 13:28:00 -
[75]
anyone that flies PvE and chooses ONE ship to specialize in will train damage skills, almost no matter what.
I imagine if they put a 10x skill into the game that boosts damage by 0.5% per level, there would be people taking it to V, simply because they've already maxed out their ship of choice.
Also, scrapmetal processing V is useless, as is scrapmetal processing IV, III, and II, with the SOLE exception of if you're in a 30% station, in which case, V is still useless (with a very cheap implant you don't even need scrapmetal reprocessing at I to get 100 refine/reprocess in a 50% station)
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chevelle57
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Posted - 2010.09.04 00:39:00 -
[76]
Advanced drone control(or what ever the skilled is called that lets you fit drone control units to a carrier) To fit 5 of these if even possible it would hobble the fit to much to make it worth it.
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Elorie Liorden
Planetary Decontamination Service Inc.
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Posted - 2010.09.04 03:15:00 -
[77]
Edited by: Elorie Liorden on 04/09/2010 03:15:59 How come no one mentioned Rocket Specialization V or Rockets V for that matter..
Defender Missiles V comes to mind as well...
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Pottsey
Enheduanni Foundation
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Posted - 2010.09.04 07:17:00 -
[78]
Originally by: Ultim8Evil
Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% Damage?
No thanks.
Marauders 5
42 days 23 hours for 7.5% Repair Amount and 5% Damage
Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marauders 4, you fail at PvE tbh.
Those two a skills together are a 7% DPS increase. That's a bigger increase then spending 100's of millions on the damage implant or a bigger difference between faction damage mods and normal mods. Both of which are considered worthwhile.
I agree they are skills to hold off till you have other skills. But not skills you should avoid.
Its not about failing at PvE it's about time V profits. The person with 7% more DPS will more more isk in the same timeframe. That and due to lvl 5's having more tank and gank you can sometimes get away with less tanking modules so leave off 1 tanking module and fit another ganking modules for even more speed.
______ How to Passive Shield Tank T2
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Conroy Peckerwood
Amarr
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Posted - 2010.09.04 12:05:00 -
[79]
Originally by: Pottsey
Originally by: Ultim8Evil
Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% Damage?
No thanks.
Marauders 5
42 days 23 hours for 7.5% Repair Amount and 5% Damage
Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marauders 4, you fail at PvE tbh.
Those two a skills together are a 7% DPS increase. That's a bigger increase then spending 100's of millions on the damage implant or a bigger difference between faction damage mods and normal mods. Both of which are considered worthwhile.
I agree they are skills to hold off till you have other skills. But not skills you should avoid.
Its not about failing at PvE it's about time V profits. The person with 7% more DPS will more more isk in the same timeframe. That and due to lvl 5's having more tank and gank you can sometimes get away with less tanking modules so leave off 1 tanking module and fit another ganking modules for even more speed.
And Im pretty sure thata with proper attributes the training time for both coulf be cut by about 3 weeks.
What I want to know is: Should I train Black Market trading from level 1
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Mashie Saldana
BFG Tech
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Posted - 2010.09.04 13:13:00 -
[80]
Originally by: Conroy Peckerwood What I want to know is: Should I train Black Market trading from level 1
Train it to level 4.
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Riho
Gallente Magnificent Beavers The 0rphanage
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Posted - 2010.09.04 20:21:00 -
[81]
Originally by: Ultim8Evil Edited by: Ultim8Evil on 29/08/2010 13:36:11 Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% Damage?
No thanks.
Marauders 5
42 days 23 hours for 7.5% Repair Amount and 5% Damage
Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marauders 4, you fail at PvE tbh.
my alt has those all 5 :)
just cause i didnt have anything else to train.
that small bit of dmg adds up.
my list:
defender missiles 5 advanced drone interfacing 5 Cloaking 5 (not worth it.)
---------------------------------- Fighting for something
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.09.04 20:59:00 -
[82]
Edited by: Kazuo Ishiguro on 04/09/2010 21:00:03
Originally by: AdZc Scrapmetal Processing V
Is it really worth it?
Only if you often reprocess large quantities of stuff at stations with 35% base refine or lower, where it helps get the effective refine up to 99.35% if you combine it with an H60 implant.
Edit: also, Astronautic Engineering V --- 34.4:1 mineral compression |
Tippia
Sunshine and Lollipops
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Posted - 2010.09.04 23:13:00 -
[83]
Originally by: Kazuo Ishiguro Edit: also, Astronautic Engineering V
àtrue, but that's mainly because you don't particularly want to train Astro Engineering I to begin with. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Calle Caliente
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Posted - 2010.09.05 02:00:00 -
[84]
When training for t3 skills, I noticed the subsystem skills will give you a bonus per each level. I do not quite understand the meaning of the actual strategic cruiser skill's benefit though.
Quote: 5% Reduction in the amount of heat damage absorbed by modules per level.
Is this from overheating them? Is it worth it to train Strategic cruiser to V?
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wr3cks
Reliables Inc Majesta Empire
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Posted - 2010.09.05 20:33:00 -
[85]
Anyone thinking cloaking 5 is useless has obvs never encountered a Noir. gang. Hilariously, they put t2 cloaks on everything except the interceptors. Eagles sitting 95km off the gate, cloaked up just to be extra safe. Curses with cloaks. I'm pretty sure they were even putting cloaks on their logistics, which is loltastic. Anyway, if that's your preferred method of fighting, then Cloaking 5 isn't crazy.
Trade 5 is correct.
Battleship Construction 5 Industrial Construction 5 (or 4)
IMO Advanced Mass Production and Advanced Lab Op to 5 are both a waste since you could train a brand new character to run 8 more slots in the time it'd take to do either one of these skills.
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.05 20:44:00 -
[86]
Originally by: wr3cks IMO Advanced Mass Production and Advanced Lab Op to 5 are both a waste since you could train a brand new character to run 8 more slots in the time it'd take to do either one of these skills.
It makes a tiny bit of sense if you're producing/researching BPs that have a ton of other high-level skill requirements (T2, T3, caps, starbases) that will take ages to train up on that alt, but even then it's iffy ù you could always use the alt to produce the lower-level stuff that is required as material for the advanced blueprints, and in time it will have 8 extra slots and advanced S&I capability. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Beor0d
Krupp-Stahl Majesta Empire
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Posted - 2010.09.07 22:20:00 -
[87]
Don't know if it was mentioned before but I wouldn't train all the weapons specs like large autocannon spec. The extra damage isn't worth the long training imo _______________________
Support me and buy a GTC |
Tau Cabalander
Caldari
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Posted - 2010.09.08 01:40:00 -
[88]
Edited by: Tau Cabalander on 08/09/2010 01:40:43
Ice Processing 5
There is no reason to refine ice at substandard facilities, since POS refining arrays yield 100% (no tax either).
Ice Processing 1: Can refine ice perfectly at 50% facilities or POS refining arrays. Ice Processing 2: Pretty much pointless. Ice Processing 3: Pretty much pointless. Ice Processing 4: Can compress ice with a Rorqual. Ice Processing 5: Pretty much pointless.
Even Ice Processing 1 is optional with a 2% refining implant.
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Schalac
Caldari Apocalypse Reign
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Posted - 2010.09.08 03:20:00 -
[89]
Originally by: Lame Sauce
Originally by: Zerrov cloaking 5 huh, I guess no one flies stealth bombers here.
-100% targeting delay after decloaking
lol at you for training cloaking 5 i guess
Cloaking V used to make you move fast while cloaked. It was great for CovOps and SBs to have 5 so you could GTFO. Now it is pointless though because CCP nerfed it. SCHALAC HAS SPOKEN |
Magnelien
Caldari The Circle Blade.
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Posted - 2010.09.09 07:10:00 -
[90]
Originally by: Elorie Liorden Edited by: Elorie Liorden on 04/09/2010 03:15:59 How come no one mentioned Rocket Specialization V or Rockets V for that matter..
Defender Missiles V comes to mind as well...
im shocked this skill is first noted on page THREE...
also im shocked nobody hasnt said ... e-peen -.- thats what those lvl 5's are for lol...
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