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Marchocias
Silent Ninja's
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Posted - 2010.08.08 09:56:00 -
[31]
These things do NOT only occur on weekends.
Unexpected downtimes and disconnects have existed in this game for over the 4 years I've been playing it, and I expect they will continue to exist long into the future. We all just suck it up and keep playing when we can.
The fact is, that downtime is hardly EVER caused by too much demand for service. Increased demand only tends to increase lag. Certainly, individual nodes might slow down to a crawl, and 0.0 fleet fights might lose service (the main problem at the moment), but the game tends to keep running.
Plus, its not as if they can really do much about it - if more people connect to the server, what are they supposed to do? Magically increase the speed of the server, or cut it into shards?
The first is very difficult, but they do have a history of upgrading the cluster very often... they cant do it all the time though, as you'd get more downtime, than less.
The second would result in a different game, with people very upset to have been sharded like that.
Stop *****ing, get a clue, learn what you're talking about, then DO ONE, as no-one cares about your ill-informed opinion.
---- I belong to Silent Ninja (Hopefully that should cover it). |
Lei Adama
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Posted - 2010.08.08 10:27:00 -
[32]
ROFLMAO i just think it's ironic that the EULA is only a legally enforcable contract within the USA. And as im in Europe so i have different rights one being that EULA's are useless. however im going to go back to another part of the issue, how many people in the USA are the ones complaining. As i dont seem to have an issue using the server regardless of day or night, weekday or weekend.
OOOOO let me guess your all using Comcast or Warner who even though they offer you x amount of speed, if you read their small print in the contract do state they have the right to TRAFFIC SHAPE during peak times. Hang on here isn't it very likely the weekend would be considered a peak time, and doesn't traffic shaping increase ping and packet loss AND give the perception of lag where there isnt any?
Just wish people would consider there are more possible cause's of lag than CCP, the number of people who run games on crap pc's yet refuse to accept they have graphics lag is just insane. they are convinced its the server and the companies fault lol.
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Ressiv
Cooperative Freelance Navigators Association
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Posted - 2010.08.08 11:27:00 -
[33]
Originally by: Lei Adama
Just wish people would consider there are more possible cause's of lag than CCP, the number of people who run games on crap pc's yet refuse to accept they have graphics lag is just insane. they are convinced its the server and the companies fault lol.
All you did here was provide us with info on where not to look for you: 0.0 fleet fights.
I can assure you that my system meets requirements x5, I can tripplebox without ANY issues in reasonable empty systems.
Yesterday, in a 250 VS ??, I had to wait 10 minutes to relogin into my crashed client, had to manualy cycle my guns to get a shot off, deploying drones took 10 minutes, and my MWD perma ran without using cap. I would LOVE to trigger some of these things on my client, but can assure you that it's caused by the server not coping.
Buy a Clue and try again. ========================== Nothing is true, everything is permitted. ========================== |
Lei Adama
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Posted - 2010.08.08 12:49:00 -
[34]
Originally by: Ressiv
Yesterday, in a 250 VS ??
yeah and your telling me there was no way there was no graphical lag. And please do show me any game capable of even handling 50 vs 50 without issue. Also did ccp not state they are capable of dealing with this kind of blob war? Just they need to be aware it's going to happening to set up the server.
Although I don't ever remember eve coping with blob wars well ever. And I remember when my old alliance and bob caused the first node crash with maybe 160 total fighting. Having played this game since 2004 I know all too well if I want to pvp the kiss method is best. And I stay away from fleets containing any more than 50 or 60 ships. And guess what the game is sooooo much fun and I have no problem doing what needs to done to kill somebody.
I say it's your own fault for not planning better instead of relying on numbers. Let's face facts here if CCP stated the server could happily handle 300 vs 300 fights without lag. Some arse munch would take 400 to fight that 300 and then cry CCP suck cos it lagged.
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Ressiv
Cooperative Freelance Navigators Association
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Posted - 2010.08.08 12:58:00 -
[35]
Originally by: Lei Adama
Originally by: Ressiv
Yesterday, in a 250 VS ??
yeah and your telling me there was no way there was no graphical lag.
There was no graphical lag, cuz in large fleets, you turn those effect off. Unless you are cluesless.
Quote:
And please do show me any game capable of even handling 50 vs 50 without issue. Also did ccp not state they are capable of dealing with this kind of blob war? Just they need to be aware it's going to happening to set up the server.
Your point ? You selectively quoted me and then went on with your own rant.. not very intelligent. You where suggesting that low-spec systems are also a cause of lag. They are not.
Quote:
Although I don't ever remember eve coping with blob wars well ever. And I remember when my old alliance and bob caused the first node crash with maybe 160 total fighting. Having played this game since 2004 I know all too well if I want to pvp the kiss method is best. And I stay away from fleets containing any more than 50 or 60 ships. And guess what the game is sooooo much fun and I have no problem doing what needs to done to kill somebody.
Now you assume I wasnt having fun. You are wrong. The second S in KISS is perfectly applicable to you atm.
Quote:
I say it's your own fault for not planning better instead of relying on numbers. Let's face facts here if CCP stated the server could happily handle 300 vs 300 fights without lag. Some arse munch would take 400 to fight that 300 and then cry CCP suck cos it lagged.
Right, cuz we get to choose when SBU's are being deployed ... amirite
If you truly have been playing since 2004, you are making a huge ass out of yourself with the above statements, and display an enormous amount of ignorance. ========================== Nothing is true, everything is permitted. ========================== |
BrundleMeth
Caldari Temporal Mechanics
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Posted - 2010.08.08 13:01:00 -
[36]
Originally by: Srick Wirry OMG if you don't want to use basic comprehension skills when you read don't try to flame!!!
For the last time, I, as do others, see a patern of problems. Primarily these "issues" seem to occur on the peak demand times. Your argument that there were x number of players online is flawed in too many ways to discuss, first of which is that was when you logged on. unless you logged on just as the server crashed and before people dropped you have no idea how many people clicked a button right after you did.
And for the love of GOD read it again. What I am asking for is a frank discussion of what if any problems they are facing and what kind of timeline we are looking at for it to go away.
You are wasting your breath...
There are way to many idiots and losers here for you to get any semblance of an intelligent conversation...
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Shenko Minara
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Posted - 2010.08.08 14:44:00 -
[37]
Originally by: Lei Adama ROFLMAO i just think it's ironic that the EULA is only a legally enforcable contract within the USA. And as im in Europe so i have different rights one being that EULA's are useless. however im going to go back to another part of the issue, how many people in the USA are the ones complaining. As i dont seem to have an issue using the server regardless of day or night, weekday or weekend.
An End User Licence Agreement is a perfectly valid form of contract in the US, UK and I would guess anywhere else. The grey area comes along with the acceptance of such documents; you cannot include control where such control does not exist or is precluded by law (i.e. you cannot take away a person's legal rights, and a company cannot absolve itself of its legal obligations).
EULAs are still a rather contentious issue but you can neither say they are horse**** nor claim they are clad in stone. -- 99% of Eve-o posters should stop posting. This probably includes me, but definitely includes you. |
Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.08.08 15:05:00 -
[38]
Quote:
Labeling a server crash due to volume as a "dtabase issue" doesn't mean the real cause for the crash was a "database issue".
Sadly this was a database issue (anyone with a clue could see the typical symptoms).
Even more sadly they cannot be sued or incriminated for having adopted MS SQL server even if it should be possible. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Phosphorus Palladium
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Posted - 2010.08.08 16:06:00 -
[39]
Originally by: Marchocias ...with people very upset to have been sharded like that...
Dude. It is all fun and games until you shard somebody.
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Mr Kidd
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Posted - 2010.08.08 23:06:00 -
[40]
Originally by: Srick Wirry I'm just wondering what if anything is being done about the now consistant inability of the server to handle user volume on the weekends?
Obviously, what is being done is only things that make it worse. Face it, CCP wants to ditch Eve like a hooker with crabs.
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Sajad
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Posted - 2010.08.08 23:46:00 -
[41]
Originally by: Mr Kidd
Originally by: Srick Wirry I'm just wondering what if anything is being done about the now consistant inability of the server to handle user volume on the weekends?
Obviously, what is being done is only things that make it worse. Face it, CCP wants to ditch Eve like a hooker with crabs.
No, they'd hit that.
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