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MeBiatch
Republic University Minmatar Republic
476
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Posted - 2012.07.24 19:13:00 -
[1] - Quote
Would like a dev answer on this one please and thank you...
Back in January after the much needed hybrid boost a dev posted that they would be looking into the following:
Quote:Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
The dev in question Mr. CCP tallest is now back from his extended leave (congrats on the little ones bro!)
just wonder if CCP plans to iterate on this for the winter expansion...
I mean its been about 6 months so ccp should have some pretty good metrics on how effective the hybrid boost was...
And i do know there is allot on your respective plates i would just hate to hear that you guys did a Band-Aid fix and then plan on not reviewing it until 2013 or even worse 2014...
I know lots of people will suggest that hybrids are fixed and for large and small ones i would tend to agree (perhaps a small boost to large but thatGÇÖs minimal)
But more would agree that at the least medium rails could do with a review...
Plus having a reason to use anything other then antimatter for tech I ammo would be nice as well...
Thanks In advance
MeBiatch
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |
Richard Desturned
GoonWaffe Goonswarm Federation
1395
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Posted - 2012.07.24 19:17:00 -
[2] - Quote
You realize that different T1 ammo types for hybrids have different optimals, right? a rogue goon |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
204
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Posted - 2012.07.24 19:24:00 -
[3] - Quote
My impression is that further improvements to blasters would be over the top. On the frigate level they're are probably a bit too good even.
Railguns are still unimpressive though, as are beam lasers. |
MeBiatch
Republic University Minmatar Republic
476
|
Posted - 2012.07.24 19:27:00 -
[4] - Quote
Richard Desturned wrote:You realize that different T1 ammo types for hybrids have different optimals, right?
Please refrain from being a j@ckas$...
what they were talking about at the time was doing something on top of that like a tracking bonus(like minnie ammo has)
or something completely different... something to add flavor to tech one ammo.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Mallak Azaria
379
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Posted - 2012.07.24 20:18:00 -
[5] - Quote
MeBiatch wrote:Richard Desturned wrote:You realize that different T1 ammo types for hybrids have different optimals, right? Please refrain from being a j@ckas$... what they were talking about at the time was doing something on top of that like a tracking bonus(like minnie ammo has) or something completely different... something to add flavor to tech one ammo.
He's actually pretty spot on with that.
Blasters don't really need a tracking bonus. If you're in blaster range & you miss then I don't know what to tell you. Rails, being long range, don't need a tracking bonus. |
MeBiatch
Republic University Minmatar Republic
476
|
Posted - 2012.07.24 20:40:00 -
[6] - Quote
Mallak Azaria wrote:MeBiatch wrote:Richard Desturned wrote:You realize that different T1 ammo types for hybrids have different optimals, right? Please refrain from being a j@ckas$... what they were talking about at the time was doing something on top of that like a tracking bonus(like minnie ammo has) or something completely different... something to add flavor to tech one ammo. He's actually pretty spot on with that. Blasters don't really need a tracking bonus. If you're in blaster range & you miss then I don't know what to tell you. Rails, being long range, don't need a tracking bonus.
I can see you do not understand the word 'like'
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Mallak Azaria
379
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Posted - 2012.07.24 20:43:00 -
[7] - Quote
MeBiatch wrote:Mallak Azaria wrote:MeBiatch wrote:Richard Desturned wrote:You realize that different T1 ammo types for hybrids have different optimals, right? Please refrain from being a j@ckas$... what they were talking about at the time was doing something on top of that like a tracking bonus(like minnie ammo has) or something completely different... something to add flavor to tech one ammo. He's actually pretty spot on with that. Blasters don't really need a tracking bonus. If you're in blaster range & you miss then I don't know what to tell you. Rails, being long range, don't need a tracking bonus. I can see you do not understand the word 'like'
Depends how you use it.
Please enlighten us all on what else is like a tracking bonus to a weapon system that doesn't need anything of the sort. |
Petrus Blackshell
Rifterlings Ushra'Khan
1389
|
Posted - 2012.07.24 20:56:00 -
[8] - Quote
Mallak Azaria wrote: Please enlighten us all on what else is like a tracking bonus to a weapon system that doesn't need anything of the sort.
Modifying the guns' resolution. For great :balance: Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Ranger 1
Ranger Corp
2300
|
Posted - 2012.07.24 20:57:00 -
[9] - Quote
Mallak Azaria wrote:MeBiatch wrote:Mallak Azaria wrote:MeBiatch wrote:Richard Desturned wrote:You realize that different T1 ammo types for hybrids have different optimals, right? Please refrain from being a j@ckas$... what they were talking about at the time was doing something on top of that like a tracking bonus(like minnie ammo has) or something completely different... something to add flavor to tech one ammo. He's actually pretty spot on with that. Blasters don't really need a tracking bonus. If you're in blaster range & you miss then I don't know what to tell you. Rails, being long range, don't need a tracking bonus. I can see you do not understand the word 'like' Depends how you use it. Please enlighten us all on what else is like a tracking bonus to a weapon system that doesn't need anything of the sort.
In this context that would refer to any other type of combat bonus or modifer you could name.
By the way, your assertion that Rails would not benefit from a tracking bonus is debatable.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Alara IonStorm
2726
|
Posted - 2012.07.24 20:58:00 -
[10] - Quote
If anything the Ammunition could use a look.
There are like 10 different Ammo types that drop off a large amount in damage for little range. The Drake fleets don't exist because they have too much tank, that is simply isn't true. It's that while they can pull max missile damage at long range for low fitting costs other ships are struggling to do 250 DPS at 50km for very high power grid costs. Give the Harbinger 7 Launchers and a Missile Damage Bonus then remove the Drake from the game. Bam the new fleet ship that uses medium weapons, even if it keeps the laser cap bonus.
Amarr is Scorch, they are for the most part a one trick pony. See how many Slicers, Zealots and Abbadons would be running around without it. The other races can survive without their T2 Ammo.
A good Ammo Cleaning would be a nice breath of fresh air. |
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MeBiatch
Republic University Minmatar Republic
476
|
Posted - 2012.07.24 21:07:00 -
[11] - Quote
off the top of my head you can make heat bonus. rof bonus. falloff bonus. tracking bonus.
you dont just have to use one bonus.. like for uranium you could have a rof bonus... something along the lines that uranium isotopes are easier for a blaster to process so rate of fire is increased...
and so on... i would like it to be a tactical reason to chose one over the other... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Wingmate
Raven's Flight Vanguard.
30
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Posted - 2012.07.24 21:10:00 -
[12] - Quote
Richard Desturned wrote:You realize that different T1 ammo types for hybrids have different optimals, right? i think he's referring to different damage types within a set range, like minmatar ammo (close - mid - far) |
Sekket
Dissident Aggressors Mordus Angels
30
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Posted - 2012.07.24 21:11:00 -
[13] - Quote
Alara IonStorm wrote:The Drake fleets don't exist because they have too much tank, that is simply isn't true. It's that while they can pull max missile damage at long range for low fitting costs other ships are struggling to do 250 DPS at 50km for very high power grid costs.
And cap. Don't forget that Drakes don't need cap.
I was on SISI looking at fitting out my next anomalie running ship. Looked at command ships, faction cruisers, etc. Decided to stay with my drake. - CQ isn't a refuge, it's a cage.
http://www.youtube.com/watch?v=2iu4iekX3WE |
MeBiatch
Republic University Minmatar Republic
476
|
Posted - 2012.07.24 21:14:00 -
[14] - Quote
Wingmate wrote:Richard Desturned wrote:You realize that different T1 ammo types for hybrids have different optimals, right? i think he's referring to different damage types within a set range, like minmatar ammo (close - mid - far)
yes that too but keep it just therm/kin
you can have a tier system (for differnt ranges like -50% 0% and +60%) 80/20 (antimatter) 50/50 (uranium) 20/80 (plutonium)
therm/kin Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Quaaid
ABOS Industrial Enterprises
73
|
Posted - 2012.07.24 21:28:00 -
[15] - Quote
Blasters are fine, if you give them tracking/range/falloff/selectable damage akin to other racial weapons then you overpower them. Blasters are for brawling, and are the #1 choice for it. If you want to kite, go with a race that supports it. If you want to go fast and double web in order to brawl then start making fitting sacrifices to do it. Show me a nano-cane with respectable ehp and I will advocate for your blaster boats to get low pain gap closers. |
Solhild
Republic Military School Minmatar Republic
807
|
Posted - 2012.07.24 21:33:00 -
[16] - Quote
Quaaid wrote:Blasters are fine, if you give them tracking/range/falloff/selectable damage akin to other racial weapons then you overpower them. Blasters are for brawling, and are the #1 choice for it. If you want to kite, go with a race that supports it. If you want to go fast and double web in order to brawl then start making fitting sacrifices to do it. Show me a nano-cane with respectable ehp and I will advocate for your blaster boats to get low pain gap closers.
You get my vote. |
Ranger 1
Ranger Corp
2300
|
Posted - 2012.07.24 21:41:00 -
[17] - Quote
Quaaid wrote:Blasters are fine, if you give them tracking/range/falloff/selectable damage akin to other racial weapons then you overpower them. Blasters are for brawling, and are the #1 choice for it. If you want to kite, go with a race that supports it. If you want to go fast and double web in order to brawl then start making fitting sacrifices to do it. Show me a nano-cane with respectable ehp and I will advocate for your blaster boats to get low pain gap closers.
I would imagine that there are a few ASB fits that are "respectable" in terms of damage they can withstand long enough for the nano-cane to do it's job.
By the way Hybrids includes rails as well. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
2302
|
Posted - 2012.07.24 21:46:00 -
[18] - Quote
MeBiatch wrote:Wingmate wrote:Richard Desturned wrote:You realize that different T1 ammo types for hybrids have different optimals, right? i think he's referring to different damage types within a set range, like minmatar ammo (close - mid - far) yes that too but keep it just therm/kin you can have a tier system (for differnt ranges like -50% 0% and +60%) 80/20 (antimatter) (bust bonus) 50/50 (uranium) (rate of fire bonus) 20/80 (plutonium) (fall off bonus) therm/kin
Actually a cap use bonus might be an option as well. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Quaaid
ABOS Industrial Enterprises
73
|
Posted - 2012.07.24 21:55:00 -
[19] - Quote
Quote:By the way Hybrids includes rails as well.
Can we really complain about the current state of Rails? Hulls that bonus them correctly make their already great performance something spectacular. While not Alpha Ships, their range and consistency are ballin' as hell. |
Ranger 1
Ranger Corp
2302
|
Posted - 2012.07.24 22:01:00 -
[20] - Quote
Quaaid wrote:Quote:By the way Hybrids includes rails as well. Can we really complain about the current state of Rails? Hulls that bonus them correctly make their already great performance something spectacular. While not Alpha Ships, their range and consistency are ballin' as hell.
Personally I like Rails as they are now, I was able to use them quite effectively before they were buffed as well. However some interesting secondary effects might bring a bit of spice and unpredictability to two of EVE's major weapons systems if properly handled.
I was simply pointing out that the person I quoted had seem to forget that Rails would also be affected by such a change... as most of the arguments presented were based around not turing blasters into something they were not meant to be (which of course could be easily avoided). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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MeBiatch
Republic University Minmatar Republic
479
|
Posted - 2012.07.24 22:33:00 -
[21] - Quote
Ranger 1 wrote:Quaaid wrote:Quote:By the way Hybrids includes rails as well. Can we really complain about the current state of Rails? Hulls that bonus them correctly make their already great performance something spectacular. While not Alpha Ships, their range and consistency are ballin' as hell. Personally I like Rails as they are now, I was able to use them quite effectively before they were buffed as well. However some interesting secondary effects might bring a bit of spice and unpredictability to two of EVE's major weapons systems if properly handled. I was simply pointing out that the person I quoted had seem to forget that Rails would also be affected by such a change... as most of the arguments presented were based around not turing blasters into something they were not meant to be (which of course could be easily avoided).
agreed i too feel the weapons as a whole are on good footing... (still think med rails need a boost)
but having a tech I ammo re-do would add allot of spice to the game...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
fukier
Handsome Millionaire Playboys Flatline.
46
|
Posted - 2012.07.25 03:03:00 -
[22] - Quote
plus 1 from me. as a gal player since 06 something new would be super cool! |
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