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socialhavoc
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Posted - 2010.08.14 00:32:00 -
[1]
Edited by: socialhavoc on 14/08/2010 00:32:33 Having some trouble deciding how I want to fit out my machariel that Ill finally be getting in the next few days.
Any suggestions? I'm leaning towards shield tanking it as its hard to pass off the crazy falloff you can get with enhancers. However any personal experience between the two would be awesome.
As far as fits go im trying to stay around 2billion for this toy (not including the ship of course)
Also leaning towards auto cannons but could be swayed upon person experiences.
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Drago Katsov
Caldari The Collective Against ALL Authorities
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Posted - 2010.08.14 00:37:00 -
[2]
Three letters for you
EFT
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socialhavoc
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Posted - 2010.08.14 00:39:00 -
[3]
Yes I have EFT yes ive played with a few fits i've seen of battleclinic, but I'm looks for some actual expereiences to go along with those fits between people who have actually flown shield or armor tanked ones, whether or not they've found good combinations that work regardless of what on paper they say, trying to save myself from having to run around and buy several sets of multibillion dollar mods to play gear tester.
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Headerman
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Posted - 2010.08.14 00:57:00 -
[4]
http://eve.battleclinic.com/loadout/39676-Machariel-PvE-1100-dps-with-72km-Fall-off.html
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Goose99
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Posted - 2010.08.14 02:08:00 -
[5]
If armor tanked, tracking computers with range script loaded can be used in place of tracking enhancers, so armor is also viable.
Between the 2, I'd choose shield, as shield tanking is better than armor tanking for pve overall. Of course, it also depends on the rat types and which one you're more skilled at.
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Drago Katsov
Caldari The Collective Against ALL Authorities
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Posted - 2010.08.14 03:26:00 -
[6]
were do you plan on running missions?
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Goose99
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Posted - 2010.08.14 04:12:00 -
[7]
Originally by: Drago Katsov were do you plan on running missions?
Since he mentioned the 2 bil price tag not including the ship, it's safe to assume so.
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Arazel Chainfire
Dissolution Of Eternity
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Posted - 2010.08.14 04:23:00 -
[8]
Originally by: Goose99
Originally by: Drago Katsov were do you plan on running missions?
Since he mentioned the 2 bil price tag not including the ship, it's safe to assume so.
I believe the actual question was "Where do you plan on running missions". That will make a difference in what fit you use. Personally, I like the shield tank version of the mach, but it can be run pretty much equally well either way if you're looking at just t2 tank and faction damage. If you are willing to go for complex tank, shield is just plain better, you can get a complex medium booster for good tank and good cap stability and be able to drop CCC rigs for a t2 burst areator and a 50 calibration rig of choice.
-Arazel
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Stick Cult
Unspoken Autonomy.
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Posted - 2010.08.14 05:05:00 -
[9]
Originally by: Arazel Chainfire
Originally by: Goose99
Originally by: Drago Katsov were do you plan on running missions?
Since he mentioned the 2 bil price tag not including the ship, it's safe to assume so.
I believe the actual question was "Where do you plan on running missions". That will make a difference in what fit you use.
Or where Drago goes to ninja salvage...
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Miriiah
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Posted - 2010.08.14 05:38:00 -
[10]
4 RF Gyro's 3 T2 TE's
100mn AB(Domination) X-Large Shield Booster(T2 or Gist C-Type) 2 Hardners T2 Cap Injector
7*800mm AC II(and a random hi-slot item if you use the gist booster)
T2 Burst Aerator Capacitor safeguard or Low Fric Nozzle Joints if C-type
2 Med 3 Heavy //// 5 Light drones
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socialhavoc
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Posted - 2010.08.14 16:39:00 -
[11]
Gallente and mimitar space is where im running missions mostly gallente as of late.
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Goose99
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Posted - 2010.08.14 17:08:00 -
[12]
Originally by: socialhavoc Gallente and mimitar space is where im running missions mostly gallente as of late.
Shield.
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Cipher Jones
Minmatar
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Posted - 2010.08.14 17:46:00 -
[13]
Edited by: Cipher Jones on 14/08/2010 17:46:20 [Level 4 runner] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II X-Large Shield Booster II Heavy Capacitor Booster II,Cap Booster 800 Explosion Dampening Amplifier II Kinetic Deflection Amplifier II Invulnerability Field II 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I Drones_Active=Berserker SW-900,2 Drones_Active=Valkyrie TP-600,3 Drones_Inactive=Warrior II,5 Booster_Active=Synth Blue Pill Booster
Swap out hardeners and ammo for serpentis/mercs/drones. Works great missioning in minmatar space. The 3rd tracking enhancer is not 100% necessary IMHO. That's what I have now. Obviously nowhere close to 2bil. This is the expensive version:
[spensive] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Pithum A-Type Medium Shield Booster Pithum A-Type Medium Shield Booster True Sansha Cap Recharger Caldari Navy Invulnerability Field Pith A-Type Shield Boost Amplifier 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L
Large Capacitor Control Circuit I Large Capacitor Control Circuit II Large Capacitor Control Circuit I Drones_Active=Berserker SW-900,2 Drones_Active=Valkyrie TP-600,3 Drones_Inactive=Warrior II,5 Booster_Active=Synth Blue Pill Booster This is clearly a signature. |
Drago Katsov
Caldari The Collective Against ALL Authorities
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Posted - 2010.08.14 23:02:00 -
[14]
Originally by: Stick Cult Or where Drago goes to ninja salvage...
Do you see the alliance I'm in? Why ninja salvage when I make 65mill an hour running sanctums in my Nightmare?
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Frozean
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Posted - 2010.08.15 00:03:00 -
[15]
so um. what does having an alliance have to do with a sanctum? o.o' is it lv6 missions?
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Miriiah
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Posted - 2010.08.15 04:33:00 -
[16]
Originally by: Cipher Jones Edited by: Cipher Jones on 14/08/2010 17:46:20 [Level 4 runner] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II X-Large Shield Booster II Heavy Capacitor Booster II,Cap Booster 800 Explosion Dampening Amplifier II Kinetic Deflection Amplifier II Invulnerability Field II 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I Drones_Active=Berserker SW-900,2 Drones_Active=Valkyrie TP-600,3 Drones_Inactive=Warrior II,5 Booster_Active=Synth Blue Pill Booster
Swap out hardeners and ammo for serpentis/mercs/drones. Works great missioning in minmatar space. The 3rd tracking enhancer is not 100% necessary IMHO. That's what I have now. Obviously nowhere close to 2bil. This is the expensive version:
[spensive] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Pithum A-Type Medium Shield Booster Pithum A-Type Medium Shield Booster True Sansha Cap Recharger Caldari Navy Invulnerability Field Pith A-Type Shield Boost Amplifier 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L
Large Capacitor Control Circuit I Large Capacitor Control Circuit II Large Capacitor Control Circuit I Drones_Active=Berserker SW-900,2 Drones_Active=Valkyrie TP-600,3 Drones_Inactive=Warrior II,5 Booster_Active=Synth Blue Pill Booster
Pithum Boosters and t2 gyro's :S
Also Mach's without AB's is bad
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KardelSharpeye
Gallente The Watchtower
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Posted - 2010.08.15 11:19:00 -
[17]
Originally by: Miriiah 4 RF Gyro's 3 T2 TE's
100mn AB(Domination) X-Large Shield Booster(T2 or Gist C-Type) 2 Hardners T2 Cap Injector
7*800mm AC II(and a random hi-slot item if you use the gist booster)
T2 Burst Aerator Capacitor safeguard or Low Fric Nozzle Joints if C-type
2 Med 3 Heavy //// 5 Light drones
I prefer an ambit and sentries, might want to look into b type shield stuff. Otherwise use this fit. No more dual medium shield boosters without ab's and faction invulns.
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Georn
VIRTUAL LIFE VANGUARD Black Star Alliance
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Posted - 2010.08.15 12:50:00 -
[18]
Edited by: Georn on 15/08/2010 12:52:05 1400s II with Faction Ammo
RF 100Mn AB 2 Invul II Large Shieldbooster to taste Shieldboostamplifier to taste
4 RF Gyrostabs 2 TE II 1 Signal Amp
1 Large Ancillary Current Router Rig rigs ....
My AC and Arty Skills are about even.. and I have tried 800s (4 Gyros, 3 TE standard setup) after the Projectile Boost Balancing. They "feel" faster, because you see progress every 2, something seconds. But after comparing my AC and Arty Times on 20 missions the difference wasn't that spectacular. (Something I already suspected, because the Bounty payouts were about the same) ACs are easier.. fire and forget like missiles.. they hit almost everything.. and can hit out pretty far...
Arties however are so efficient, that you can even use Faction Ammo without regrets. You have the time to line up every shot, getting more effective dps above 35 km (IMHO) The huge alpha can obliterate even some HACs and Battleships in one volley. Arties don't like grouping :) It's better to have a mouse button or a key mapped to F1-F7, this way you won't waste reload time. Ah.. and use Phased Plasma instead of Titanium Sabot against kin weak guys.
... All in all: Arties: MUCH more cos-tefficient, not that much slower than ACs but only my personal findings over the course of 20 missions with each (including Angel Extravaganza, Worlds Collide, Blockade, Assault and the usual suspects). ____________ nerf metagaming, boost fun |
RentableMuffin
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Posted - 2010.08.15 17:44:00 -
[19]
Originally by: Cipher Jones
[machariel, spensive] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Pithum A-Type Medium Shield Booster Pithum A-Type Medium Shield Booster True Sansha Cap Recharger Caldari Navy Invulnerability Field Pith A-Type Shield Boost Amplifier 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I,Republic Fleet Fusion L
Large Capacitor Control Circuit I Large Capacitor Control Circuit II Large Capacitor Control Circuit I Drones_Active=Berserker SW-900,2 Drones_Active=Valkyrie TP-600,3 Drones_Inactive=Warrior II,5 Booster_Active=Synth Blue Pill Booster
DUAL pithum a-types, really D:
drop one and then you can drop the useless cap recharger then add an afterburner and another resist mod. and of course t2 guns and faction gyros
[Machariel, spensive] Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Pithum A-Type Medium Shield Booster Gist X-Type 100MN Afterburner Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Pith A-Type Shield Boost Amplifier
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit II Large Capacitor Control Circuit I
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Cipher Jones
Minmatar
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Posted - 2010.08.15 22:17:00 -
[20]
Quote: Also Mach's without AB's is bad
I'll keep that in mind for recon part 3. Other than that you don't need one in l4 missions.
Now a mission Orca w/o AB, well that's just real bad...
This is clearly a signature. |
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Cipher Jones
Minmatar
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Posted - 2010.08.15 22:27:00 -
[21]
Originally by: socialhavoc Yes I have EFT yes ive played with a few fits i've seen of battleclinic, but I'm looks for some actual expereiences to go along with those fits between people who have actually flown shield or armor tanked ones, whether or not they've found good combinations that work regardless of what on paper they say, trying to save myself from having to run around and buy several sets of multibillion dollar mods to play gear tester.
To actually elaborate on the question, I find that the cap booster setup with shields is lacking on other builds. I've tried it on the maelstrom and raven and did not like it. On the Mach, however, it is a different story. With about 450 tank on the shields you don't even have to boost in lesser missions, and almost never run out of cap boosters on the missions where you do have to turn on the shield booster. I run angel missions and serpentis/mercenaries/rogue drones. I keep an armor tanked ship for EM damage. 60k should be the farthest you have to fly in any mission. That gives you about 5 minutes to clear the room. This is clearly a signature. |
Drago Katsov
Caldari The Collective Against ALL Authorities
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Posted - 2010.08.16 03:33:00 -
[22]
Originally by: Frozean so um. what does having an alliance have to do with a sanctum? o.o' is it lv6 missions?
Here is how you get Sanctums to spawn constently in a system.
Step one: The alliance you are in has to claim sov in a 0.0 system. Step two: The alliance you are in has to anchor a I-Hub. Step three: The alliance you are in has to instal the upgrades into the I-Hub. The upgrades get larger and larger in size. In the end the last upgades take a Freightor to instal. Step four: Inorder for you to instal those upgrades you have to actually kill NPCs to get the index up. Once the index has reached lvl 5 the system will spawn Sanctums as fast as you can complete them. (not that fastbut its fast.)
That is what alliances have to do with Sanctums. Also no they arent lvl 6 missions. They are Anomolies.
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vaseel
Caldari Ministers Of Destruction. Green Alliance
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Posted - 2010.08.16 17:44:00 -
[23]
Originally by: Frozean so um. what does having an alliance have to do with a sanctum? o.o' is it lv6 missions?
You have no clue what 0.0 is like, do you?
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Frozean
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Posted - 2010.08.16 22:09:00 -
[24]
Edited by: Frozean on 16/08/2010 22:12:51 I heard its full of node crashes , has contracts full of scams, and no market.
So i guess its something like Masochist Land or something hahaha..... ... with lv 6 agents or something
Btw. as per topic, you need an AB to close in to the enemy. Unlike the golem, the nightmare, the tengu, and the CNR, which does full damage at any range, the machariel needs to be as close as possible to do their share. So you gotta keep your distance low. gotta keep their ang vel low by dancing samba around them. good luck.
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Snowmann
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Posted - 2010.08.16 23:51:00 -
[25]
Originally by: Cipher Jones
I'll keep that in mind for recon part 3. Other than that you don't need one in l4 missions.
The AB is part of your tank, and allows you to close to max dps quicker which means running missions quicker.
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Georn
VIRTUAL LIFE VANGUARD Black Star Alliance
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Posted - 2010.08.17 07:10:00 -
[26]
It's also very useful in Worlds Collide or the AE Bonus Stage It allows you to dictate range. Which is a big benefit for both AC or Arty setups. If you don't get the targets below 30 km, your AC performance will be outclassed by Arties. (not speaking about the smallish ones, but you've got drones for those) ____________ nerf metagaming, boost fun |
Cipher Jones
Minmatar
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Posted - 2010.08.17 13:59:00 -
[27]
Originally by: Snowmann
Originally by: Cipher Jones
I'll keep that in mind for recon part 3. Other than that you don't need one in l4 missions.
The AB is part of your tank, and allows you to close to max dps quicker which means running missions quicker.
I guess you never tried it both ways. Bc's take 3 shots, 2 seconds between shots. It would be a waste to try to close the distance on them. It would simply not be possible to kill one (already in range)faster by approaching it. Cruisers take 2 and destroyers and frigs take one. not possible to kill them faster by closing range unless they are out of range. Battleships are dead before they get in range. Also, I'm running tp and web drones, which drastically increase BS DPS. It increases the alph by several hundred.
Recon 2 and 3 are quicker with an AB. Worlds collide is aprox. 2 minutes quicker with an AB. Thats it.
I love running my cane with passive shields/speed tank, and the mach most certainly can be setup that way. However there is no need to do so and will not make the missions any quicker 95% of the time. Also, the align time is nice with no ab. the mach has agility and speed compared to other BS's and most BC's. The AB kills the agility.
When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |
Georn
VIRTUAL LIFE VANGUARD Black Star Alliance
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Posted - 2010.08.17 16:23:00 -
[28]
Edited by: Georn on 17/08/2010 16:23:55
Originally by: Cipher Jones
Now I know I catch a lot of flack for posting less than optimum DPS builds sometimes but this is not one of them.
Also, as much as I love drones, I rarely have to deploy them on frigs. Only on maps where the frigs start out inside your sweet spot do you need them. The more tracking you have the closer in your sweet spot will be.
Agreed. "Optimum" fits are always dependent on skills (mostly killspeed) and preference (blast away or micromanage) Not everybody enjoys to juggle drones just to avoid spending 30 seconds per mission on frig-shooting. (AC fit that is) The EFT dps on your fit is good.. and if you manage to convert it into ingame dps with your tactics then it's a good fit :)
(btw. I can get away with less shieldboost and more speed mainly because I still use Arties)
____________ nerf metagaming, boost fun |
Snowmann
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Posted - 2010.08.17 17:44:00 -
[29]
Originally by: Cipher Jones I guess you never tried it both ways...
I have, extensively.
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socialhavoc
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Posted - 2010.08.19 15:19:00 -
[30]
Thank you for all the input im loving my mach with the fits. Just one final question, what to stick in the open high slot? Im using the drone range increase to get a jump on launching drones anything spectacular im missing?
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