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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Pipa Porto
580
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Posted - 2012.07.30 21:44:00 -
[2341] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote:At the moment, on SISI, it's as follows: Skiff: What, are you stupid? Go use a Mack. Mackinaw: Set me off on an Ice belt and take a nap. You look tired. I'll still be here when you wake up. Probably not full, even. Hulk: Got friends and not worried about ganking? You're in the money, you're in the money.
The Hulk's fine. The Skiff and Mack are splitting the same Role, and the Mack is better at it. They have their roles: Skiff: ungankable, you can just park it there and go away. Mack: need some effort to kill but unlike on TQ, not every single monkey will be able to melt it just by sneezing in a random direction. Hulk: lol why-ever-fly-unpracticable-cargo-and-stupidly-small-crystals-hold piece of paper? You don't like the new Mack but I find the Hulk is in the worst state. It does not even mine as good as today's Hulk, it got FAR less cargo, FAR less space for crystals and in order to be the min maxed ship it won't certainly be known for its tank. Utter bad piece of garbage they made. Just because now you have to stagger lasers (and roids of course will deplete and then you just broke your "rotation") and micro manage like a Starcraft 1 Korean player does not mean it got any better nor any more fun. Ever wondered why in other games the "pure DPS, no utility classes" have few skills and easily spammed? Because they are the min max "yield" and made to do it effectively. Hulks grandiously lacks of that. I'd have difficutly trading a today's Mack for a tomorrow's Hulk.
The new SISI Hulk has a higher yield. 5% bonus from Exhumers instead of 3%. Even if it didn't, if you're in a fleet with hauler support (y'know, the situation it's designed for), the higher yield means it yields more than the other two. If you want a cargo hold because you don't have hauler support, use a Mackinaw (y'know, the ship designed for that situation).
Right now, on SISI, the Mack has enough EHP that it can't be profitably ganked even with MLUs (in fact, it would be fairly expensive to gank). That makes the Skiff worthless. EvE: Everyone vs Everyone
-RubyPorto |
Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
468
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Posted - 2012.07.30 21:49:00 -
[2342] - Quote
Vaerah Vahrokha wrote: Why do gankers have LOLhisecgankalts?
Simple, because they are true carebears who cringe in fear at the thought a guy with kill rights could meet them while they are flying a freigther or undocking in a pimp ship to do a L4.
So they make "smart usage of game mechanics" and create LOLhisecgankalts and won't care about their sec at all.
These characters have some totally carebear characteristics:
- Cheap if any implants. No risk. - Completely circumvent any negative consequence of being -10, including Concord (won't attack them in capsule while they go to a Concord free safe spot anyway). - Completely circumvent any negative sec consequences (only used to reship, warp in and explode). - Low SP, can always biomass later. - Will literally never leave a station if not to insta warp to a safe spot, board a catalyst and then warp to a target. - Who cares about kill rights? Nobody will see the alt for longer than 10 seconds while you kill some random, then back to safety.
What a load. While I can only speak for myself, I know for a fact that 'recycling' suicide alts is highly uncommon, and a massive waste. Why flush all that SP down the toilet for a few points of sec status?
-My main undocked all the time in a 2.5 B ISK Vargur to repair sec status, with literally dozens of extant Kill Rights. Miners don't really scare me, watching local takes very little effort, and ECM Drones took care of the odd lolambush attempt.
-10 Buck Futz has around 500M in implants. (5%s really helped optimize the Tornado for boomeranging, no need now tho)
-'Circumvent?' What are you talking about, those are the rules, we play by them like everyone else.
-Buck Futz is around 35M SP. (with 23M in Gunnery alone) 160 Billion in damage to miners. Why biomass such a work of art?
-Why keep him in station, when you can keep him in a high-sec POS, works much better.
-You don't need kill rights to shoot a -10, ship or pod - , dum dum.
What I find funny is all the idiots who get ganked - bring out their Drakes or Domis and start calling out to fight with your -10 alt.
Unfortunately, CCP doesn't really allow this to happen. I'd LOVE to be able to blow up these miner's ships, but Faction Navy mechanics totally prevent it. (ie, pirate say, lets fight! boards a Hurricane and mid fight, Navy shows up blows the **** out of you...)
Really, the entire 'Faction Navy attacks -10 ships in highsec' mechanic needs to go away in Crimewatch. Let -10 players roam in highsec, and players can attack if they wish. Might even allow for some interesting fights.
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Urgg Boolean
Center for Advanced Studies Gallente Federation
191
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Posted - 2012.07.30 21:50:00 -
[2343] - Quote
I did not read all 117 pages (as of a moment ago).
But :: HTFU.
I HTFU well before H5 cuz we were getting ganked so regularly.
Now it's your turn to HTFU.
Actually, CCP has given gankers more choices: 1) spend all your ISK fielding gank fit Machariels to take out the new mining barges just because you hate miners. 2) find the truly stupid miners who continue to deploy high yield Hulk fits in hi sec - it'll be a chance to show your excellent hunter skills. 3) go to lo sec/null and disrupt fleet mining ops all you want - gank them fleet fit Hulks - it'll be a welcome change of pace - don't use implants.
Either way, it's your choice; griefing, profits, or more griefing. The cost picture sure has changed. So HTFU. I did as a miner. Now it's your turn. |
Richard Desturned
GoonWaffe Goonswarm Federation
1517
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Posted - 2012.07.30 21:56:00 -
[2344] - Quote
Urgg Boolean wrote:1) spend all your ISK fielding gank fit Machariels to take out the new mining barges just because you hate miners.
lmfao they'll just use more gank catalysts
and you'll be whining when your afk hulks keep
getting
ganked
because you don't know how to fit a tank, can't be bothered to actually be at your computer when you're playing a game rather than doing your laundry and expect the developers to give you everything on a silver platter EVE Online: Trammel (or NGE) |
Phill Esteen
Federal Navy Academy Gallente Federation
89
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Posted - 2012.07.30 21:58:00 -
[2345] - Quote
Urgg Boolean wrote:Actually, CCP has given gankers more choices: 1) spend all your ISK fielding gank fit Machariels to take out the new mining barges just because you hate miners. This is ridiculous.
Vindicators are much better. GÇô postum faex est GÇô-á
never forget
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Richard Desturned
GoonWaffe Goonswarm Federation
1517
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Posted - 2012.07.30 21:58:00 -
[2346] - Quote
look at the baddies in this thread who think that the game is balanced around cost lmao EVE Online: Trammel (or NGE) |
Mallak Azaria
510
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Posted - 2012.07.30 22:01:00 -
[2347] - Quote
Jorma Morkkis wrote:JamesCLK wrote:Richard Desturned wrote:an instacane does not use tracking computers I have no idea what I'm doing (you're right)! [Hurricane, Instacane] Counterbalanced Weapon Mounts I Counterbalanced Weapon Mounts I Counterbalanced Weapon Mounts I Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II F-90 Positional Sensor Subroutines, Scan Resolution Script F-90 Positional Sensor Subroutines, Scan Resolution Script F-90 Positional Sensor Subroutines, Scan Resolution Script F-90 Positional Sensor Subroutines, Scan Resolution Script [Empty High slot] [Empty High slot] 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M Medium Projectile Collision Accelerator I Medium Targeting System Subcontroller I Medium Targeting System Subcontroller I Locks a Catalyst in 1 second. A direct hit alphas an untanked Catalyst. Can I have a gold star now? Not enough dps to destroy that Catalyst.
Try this.
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |
Richard Desturned
GoonWaffe Goonswarm Federation
1517
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Posted - 2012.07.30 22:04:00 -
[2348] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote:JamesCLK wrote:Richard Desturned wrote:an instacane does not use tracking computers I have no idea what I'm doing (you're right)! Can I have a gold star now? I prefer 425mm or 650s ACs on a Nado. Sure it takes 2 shots to kill a Catalyst, but you get a shot every 2 seconds and change (call it 3s). You'll end up killing more Catalysts over the course of the 20s gank. (3 instead of 2) That's why I was saying I have not seen anti-gank arty setups in the posts above. Anyway this is another arty setup, volley = 3886 in ideal conditions, DPS = 425 at 23km even without good transversal (it's not like gankers will align nicely for you to kill them easy). Unlike the above, this setup won't entice gankers to just come suicide the 'cane. Ofc feel free to replace survival mods with more scan res. [Hurricane, Instacane] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Adaptive Invulnerability Field II Large Shield Extender II 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M 720mm Howitzer Artillery II, Republic Fleet Phased Plasma M Salvager II Small Tractor Beam II Medium Targeting System Subcontroller I Medium Targeting System Subcontroller I Medium Projectile Metastasis Adjuster I Hobgoblin II x5 (of course it's not for the gankers, just to kill rats)
Of course the above is just a testament at how a combat ship is super-flexible, can still have 37K EHP *without* all V skills, super fast lock and big burst. No need for exotic implants or whatever odd crap as well. All flexibility and power that mining ships don't have.
so yeah you haven't figured out ship fittings beyond the "swiss army knife" school of pubbie fittings EVE Online: Trammel (or NGE) |
Korsiri
Mousetrap Building Inc.
60
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Posted - 2012.07.30 22:11:00 -
[2349] - Quote
/yawn
tell us another bedtime story daddy |
Vaerah Vahrokha
Vahrokh Consulting
1755
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Posted - 2012.07.30 22:14:00 -
[2350] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:RF EMP does 3879 damage per Volley. Suicide Catalyst has 3764 EHP vs EMP. Only if you somehow get perfect shot. It's often only 2600-2800 per volley. That's equally true of Catalysts and ganking Hulks. Why do Catalysts get the protection of "not always a perfect shot" and Hulks don't? Oh, and there are better Cane fits for ganking GCC Catalysts.
Hulks are 99% stationary and big targets. Arty setups damage drops heavily with a smidge of transversal, when I engage anything at > 80 transversal I know it will get a lot (not just 5% less) damage. It's why when the CFC guy suggested an arty cane I objected against it.
Also, catalysts unless in high enough sec, sometimes have enough spare time to pod the mining ship pilot, this is how much of an hardship they have to endure.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Vaerah Vahrokha
Vahrokh Consulting
1755
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Posted - 2012.07.30 22:20:00 -
[2351] - Quote
Pipa Porto wrote: The new SISI Hulk has a higher yield. 5% bonus from Exhumers instead of 3%. Even if it didn't, if you're in a fleet with hauler support (y'know, the situation it's designed for), the higher yield means it yields more than the other two. If you want a cargo hold because you don't have hauler support, use a Mackinaw (y'know, the ship designed for that situation).
Right now, on SISI, the Mack has enough EHP that it can't be profitably ganked even with MLUs (in fact, it would be fairly expensive to gank). That makes the Skiff worthless.
No, unlike in your dreams, mining fleets tend to have an Orca or 2 not haulers that won't be able to unload minerals fast enough before the Orcas are full. Mining fleets - expecially multi Orca ones - tend to be cross corporation as well, so the pilots not in the Orca's corp can't take anything from the Orcas including crystals.
And once again, if Hulk is the streamlined min maxer then it should be easier to streamline it than the other ships. As of now it's actually easier to streamline the other 2 ships than the Hulk.
Even the lack of cargo hold goes in the way, when the Orca goes to unload they won't have the room to hold the stuff until the Orca is back. A current Mack (not Sisi, even today's Macks) has enough hold for that.
SiSi Hulk is a step down for practical mining, not a step up. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Pipa Porto
582
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Posted - 2012.07.30 22:24:00 -
[2352] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:RF EMP does 3879 damage per Volley. Suicide Catalyst has 3764 EHP vs EMP. Only if you somehow get perfect shot. It's often only 2600-2800 per volley. That's equally true of Catalysts and ganking Hulks. Why do Catalysts get the protection of "not always a perfect shot" and Hulks don't? Oh, and there are better Cane fits for ganking GCC Catalysts. Hulks are 99% stationary and big targets. Arty setups damage drops heavily with a smidge of transversal, when I engage anything at > 80 transversal I know it will get a lot (not just 5% less) damage. It's why when the CFC guy suggested an arty cane I objected against it. Also, catalysts unless in high enough sec, sometimes have enough spare time to pod the mining ship pilot, this is how much of an hardship they have to endure.
Hulks could easily simply Orbit the roid they're mining. Would make ganking them a lot harder.
Any time I've ganked, I've had time to land, get my group on the Hulk at ~300m, stop our ships, then BAM. That's all because the Hulk never moves. Not one inch. You still don't get full perfect damage (which is what you need to solo an untanked Hulk with a Meta Catalyst). We sit still throughout the gank to maximize our DPS. If we started moving, our DPS would drop too.
Anyway, I prefer the AC Nado, like I said. I just object to Jorma putting up a double standard. You don't get to assume the Hulk gets 100% damage applied to it, but the Catalyst doesn't (and if you're at the right range, you'll get enough). EvE: Everyone vs Everyone
-RubyPorto |
Richard Desturned
GoonWaffe Goonswarm Federation
1517
|
Posted - 2012.07.30 22:24:00 -
[2353] - Quote
Vaerah Vahrokha wrote:Mining fleets - expecially multi Orca ones - tend to be cross corporation as well, so the pilots not in the Orca's corp can't take anything from the Orcas including crystals
why do miners feel that they need to all be in their personal tax dodging corps EVE Online: Trammel (or NGE) |
Bootleg Jack
Potters Field
211
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Posted - 2012.07.30 22:27:00 -
[2354] - Quote
Pipa Porto wrote:Marconus Orion wrote:Oh he mad. But is he wrong? Nope. Fitted properly, a Hulk cannot be profitably suicide ganked.
Fixed, you can still kill hulks if you leave high sec...
I'm an American, English is my second language... |
Jorma Morkkis
State War Academy Caldari State
130
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Posted - 2012.07.30 22:27:00 -
[2355] - Quote
Pipa Porto wrote:That's equally true of Catalysts and ganking Hulks. Why do Catalysts get the protection of "not always a perfect shot" and Hulks don't?
Oh, and there are better Cane fits for ganking GCC Catalysts.
Catalyst can orbit hulk @ 2 km/s and still hit perfectly. When you try to hit that Catalyst with artillery you have very low chance to hit perfectly. |
Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
468
|
Posted - 2012.07.30 22:28:00 -
[2356] - Quote
Richard Desturned wrote:Vaerah Vahrokha wrote:Mining fleets - expecially multi Orca ones - tend to be cross corporation as well, so the pilots not in the Orca's corp can't take anything from the Orcas including crystals why do miners feel that they need to all be in their personal tax dodging corps
And why won't they stay in them when they get wardecced? I don't get it.
I thought wardecs were supposed to allow this kind of thing.
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Vaerah Vahrokha
Vahrokh Consulting
1757
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Posted - 2012.07.30 22:29:00 -
[2357] - Quote
Herr Wilkus wrote:
What a load. While I can only speak for myself, I know for a fact that 'recycling' suicide alts is highly uncommon, and a massive waste. Why flush all that SP down the toilet for a few points of sec status?
I was not the one who brought the recycling thing. I just stated how anyone with some brain cells can biomass with some smarts without being caught.
Herr Wilkus wrote: -My main undocked all the time in a 2.5 B ISK Vargur to repair sec status, with literally dozens of extant Kill Rights. Miners don't really scare me, watching local takes very little effort, and ECM Drones took care of the odd lolambush attempt.
What fear should you have, when those you kill have probably zero SP in any kind of weaponry?
Herr Wilkus wrote: -10 Buck Futz has around 500M in implants. (5%s really helped optimize the Tornado for boomeranging, no need now tho)
You are one of few, since I am there to see some gankers getting podded (till 3 months ago I "co-operated" with an defender merc corp) they resulted implant-less or had some +2 and similar.
Herr Wilkus wrote: -'Circumvent?' What are you talking about, those are the rules, we play by them like everyone else.
-Why keep him in station, when you can keep him in a high-sec POS, works much better.
Circumvent the consequences of doing it on your main. Again, you might be the 1% who does not care, but all the others are scared wussies who use low SP dedicated alts and hide their main.
About POS: most gankers don't do that. They hop around systems.
Herr Wilkus wrote: -You don't need kill rights to shoot a -10, ship or pod - , dum dum.
Did I say it was needed? No. I only said that getting kill rights on the ganker is pointless as he'll quickly get in, unload, warp away.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Pipa Porto
582
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Posted - 2012.07.30 22:29:00 -
[2358] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote: The new SISI Hulk has a higher yield. 5% bonus from Exhumers instead of 3%. Even if it didn't, if you're in a fleet with hauler support (y'know, the situation it's designed for), the higher yield means it yields more than the other two. If you want a cargo hold because you don't have hauler support, use a Mackinaw (y'know, the ship designed for that situation).
Right now, on SISI, the Mack has enough EHP that it can't be profitably ganked even with MLUs (in fact, it would be fairly expensive to gank). That makes the Skiff worthless.
No, unlike in your dreams, mining fleets tend to have an Orca or 2 not haulers that won't be able to unload minerals fast enough before the Orcas are full. Mining fleets - expecially multi Orca ones - tend to be cross corporation as well, so the pilots not in the Orca's corp can't take anything from the Orcas including crystals. And once again, if Hulk is the streamlined min maxer then it should be easier to streamline it than the other ships. As of now it's actually easier to streamline the other 2 ships than the Hulk. Even the lack of cargo hold goes in the way, when the Orca goes to unload they won't have the room to hold the stuff until the Orca is back. A current Mack (not Sisi, even today's Macks) has enough hold for that. SiSi Hulk is a step down for practical mining, not a step up.
Ok, you know what an Orca is? It's a giant hauler. I said "Hauler Support," not necessarily Itty V support.
The cross corporation issue is easy. Drop a jetcan. Fill it with crystals. Done.
Use Jetcans to buffer if you have a Solo Orca doing hauling for you. A Hulk will not fill a jetcan in the time it takes an Orca to dock, empty, warp back. (Even if it did, Hulks can make around 1 jetcan per Cycle, and they don't mine 1 Jetcan of Ore per cycle). EvE: Everyone vs Everyone
-RubyPorto |
Vaerah Vahrokha
Vahrokh Consulting
1757
|
Posted - 2012.07.30 22:33:00 -
[2359] - Quote
Richard Desturned wrote: so yeah you haven't figured out ship fittings beyond the "swiss army knife" school of pubbie fittings
Sorry, I don't have dedicated teams to find out how to exploit the various parts of the game.
Ofc you won't spit such godly fitting to show off the mere mortals, right?
Vaerah Vahrokha wrote:Of course the above is just a testament at how a combat ship is super-flexible, can still have 37K EHP *without* all V skills, super fast lock and big burst. No need for exotic implants or whatever odd crap as well.
All flexibility and power that mining ships don't have.
so why don't miners switch to hurricanes since they're so flexible[/quote]
I have a gas mining 'cane somewhere. And a pre-Noctis salvagecane
Just saying... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
1757
|
Posted - 2012.07.30 22:36:00 -
[2360] - Quote
Pipa Porto wrote: Hulks could easily simply Orbit the roid they're mining. Would make ganking them a lot harder.
Works well with ice mining, but for normal mining, expecially the roids you say to dig (1.0 sec) pop so fast that in the end roid orbiting gets lost.
Ofc you can go further and anchor GSCs and whatsnot and then keep adding more burden always on the defendants. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Vaerah Vahrokha
Vahrokh Consulting
1757
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Posted - 2012.07.30 22:37:00 -
[2361] - Quote
Richard Desturned wrote:Vaerah Vahrokha wrote:Mining fleets - expecially multi Orca ones - tend to be cross corporation as well, so the pilots not in the Orca's corp can't take anything from the Orcas including crystals why do miners feel that they need to all be in their personal tax dodging corps
The month or so I have done this year it was always about 4 corps in fleet. All busy dodging... oh wait.
But hey don't let the "Hulk fleet friendly" concept wooosh too high above you! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Pipa Porto
582
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Posted - 2012.07.30 22:39:00 -
[2362] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote: Hulks could easily simply Orbit the roid they're mining. Would make ganking them a lot harder.
Works well with ice mining, but for normal mining, expecially the roids you say to dig (1.0 sec) pop so fast that in the end roid orbiting gets lost. Ofc you can go further and anchor GSCs and whatsnot and then keep adding more burden always on the defendants.
I don't say to dig anything. I suggest options that have varying levels of effort, cost, and safety.
Also, you can Orbit a roid that you're not mining, while mining other nearby roids. EvE: Everyone vs Everyone
-RubyPorto |
Vaerah Vahrokha
Vahrokh Consulting
1758
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Posted - 2012.07.30 22:44:00 -
[2363] - Quote
Pipa Porto wrote: Ok, you know what an Orca is? It's a giant hauler. I said "Hauler Support," not necessarily Itty V support.
The cross corporation issue is easy. Drop a jetcan. Fill it with crystals. Done.
Yeah 3-4 corps mixing stuff or littering a belt they strip in 1 hour with GSCs then they have to move to another belt.
Pipa Porto wrote: Use Jetcans to buffer if you have a Solo Orca doing hauling for you. A Hulk will not fill a jetcan in the time it takes an Orca to dock, empty, warp back. (Even if it did, Hulks can make around 1 jetcan per Cycle, and they don't mine 1 Jetcan of Ore per cycle).
I kick ANY miner using a jetcan meant to be taken up by an Orca. Sure gonna risk an Orca to some clown flipping the can somehow, expecially when they go unload.
I had a guy doing this exactly the day before I experimented your Mackinaw fail fit on the field. A guy *with light speed* managed to warp in, flip and warp out so fast I noticed just by pure luck.
I truly doubt you have ever mined in anything beyond the starter frigate. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Richard Desturned
GoonWaffe Goonswarm Federation
1517
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Posted - 2012.07.30 22:44:00 -
[2364] - Quote
Vaerah Vahrokha wrote:Richard Desturned wrote: so yeah you haven't figured out ship fittings beyond the "swiss army knife" school of pubbie fittings
Sorry, I don't have dedicated teams to find out how to exploit the various parts of the game. Ofc you won't spit such godly fitting to show off the mere mortals, right?
try losing the tank mods EVE Online: Trammel (or NGE) |
Vaerah Vahrokha
Vahrokh Consulting
1758
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Posted - 2012.07.30 22:47:00 -
[2365] - Quote
Pipa Porto wrote:Vaerah Vahrokha wrote:Pipa Porto wrote: Hulks could easily simply Orbit the roid they're mining. Would make ganking them a lot harder.
Works well with ice mining, but for normal mining, expecially the roids you say to dig (1.0 sec) pop so fast that in the end roid orbiting gets lost. Ofc you can go further and anchor GSCs and whatsnot and then keep adding more burden always on the defendants. I don't say to dig anything. I suggest options that have varying levels of effort, cost, and safety. Also, you can Orbit a roid that you're not mining, while mining other nearby roids.
You just don't get it. Even in WoW they got the concept that if you have a min maxed setup, then that min maxed setup has to work better than the non min maxed setups. This is why they put simplified skill rotations on pure DPS classes. Any kind of slow down and hybrid classes and offspecs can compete with them and make them pointless.
Same for Exhumers. If it's more cumbersome to make an Hulk do work than an alternative, then it will be pointless. If anything, it should be the other ships to be harder to setup and keep up to speed with their operation, not the Hulk. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
1758
|
Posted - 2012.07.30 22:49:00 -
[2366] - Quote
Richard Desturned wrote:Vaerah Vahrokha wrote:Richard Desturned wrote: so yeah you haven't figured out ship fittings beyond the "swiss army knife" school of pubbie fittings
Sorry, I don't have dedicated teams to find out how to exploit the various parts of the game. Ofc you won't spit such godly fitting to show off the mere mortals, right? try losing the tank mods
And then I get 0.3s less lock time and 0.1% better tracking speed (which at 25km of optimal I don't need really to min max too much). What changes in practice?
I tried the "absolutely all out" approach with a Malestrom, the benefit was so marginal I did not find it worth the loss of a tank.
Also, I said in that fitting post something like: "feel free to replace tank with more damage mods". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Richard Desturned
GoonWaffe Goonswarm Federation
1517
|
Posted - 2012.07.30 22:54:00 -
[2367] - Quote
Vaerah Vahrokha wrote:And then I get 0.3s less lock time and 0.1% better tracking speed (which at 25km of optimal I don't need really to min max too much). What changes in practice?
the vitals of your hulk after the attempt EVE Online: Trammel (or NGE) |
Vaerah Vahrokha
Vahrokh Consulting
1758
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Posted - 2012.07.30 22:56:00 -
[2368] - Quote
Richard Desturned wrote:Vaerah Vahrokha wrote:And then I get 0.3s less lock time and 0.1% better tracking speed (which at 25km of optimal I don't need really to min max too much). What changes in practice? the vitals of your hulk after the attempt
Only Hulks I had are those I finished selling some days ago. It's nice to return back to 2009 and play miner once a year for the giggles but my real occupation is to build and sell Hulks to the poor sods and catalysts to the SkillPro PvPers. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Ian The Bane
Federal Navy Academy Gallente Federation
0
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Posted - 2012.07.30 22:58:00 -
[2369] - Quote
mmmm wah! mmmm wah!
Cry baby cry! Comer on cry for me! |
Corina Jarr
Spazzoid Enterprises Purpose Built
1145
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Posted - 2012.07.30 23:02:00 -
[2370] - Quote
Vaerah Vahrokha wrote:.... Pipa Porto wrote: Use Jetcans to buffer if you have a Solo Orca doing hauling for you. A Hulk will not fill a jetcan in the time it takes an Orca to dock, empty, warp back. (Even if it did, Hulks can make around 1 jetcan per Cycle, and they don't mine 1 Jetcan of Ore per cycle).
I kick ANY miner using a jetcan meant to be taken up by an Orca. Sure gonna risk an Orca to some clown flipping the can somehow, expecially when they go unload. I had a guy doing this exactly the day before I experimented your Mackinaw fail fit on the field. A guy *with light speed* managed to warp in, flip and warp out so fast I noticed just by pure luck. I truly doubt you have ever mined in anything beyond the starter frigate. If the Orca pilot cannot have the sense not to pick up a can that was flipped, they should be the ones kicked.
Also, with the new lag generating UI, its really hard to open a tractored can.
Also, you need some situational awareness if you don't notice someone warp in (exceptions being extremely crowded ice belts and station undocks). Takes about 3 whole seconds for them to do anything after they appear on the overview. And then they would have to approach the can, and flip it (another 2 seconds for the UI to react). |
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