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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TriadSte
Gallente
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Posted - 2010.08.22 13:06:00 -
[1]
Yesterday I lost a T3 in what was quite a funny 60 minutes. To cut a long story short, a wormhole collapsed as myself and a friend entered it.
Now on to the reason for the topic:
Wormhole leads to a class 1 so obviously can only enter with ships no bigger than Battle Cruisers.
Im in a unplated proteus, friends in a drake.
1. Wormhole states that not enough mass has passed through to test its stability
2. Wormholes rings are slow and steady and not fast as if its going to close any second.
If you don't check the above 2 points then you don't deserve to come out alive these are the core rules of WH Exploration.
So you can imagine our reaction when the WH closes. Good job my mate had some probes onboard. Or so you'd think....
We find an exit, an exit 25 jumps from home and 8 null sec system to pass through. So we head on in Im scouting ahead as Ive a cov op cloak. 3 jumps in and warp bubbles we both die to about 15 guys in a fleet.
Before I died an Ares managed to lock me in the time it took to come of the jumpgate cloak and myself activate my cloak.
I believe there to be lag on my end but non on his? How can he have seen me and locked me in less than 0.25 seconds?
The WH was showing as stable in every way shape and form. That Ares shouldn't have even got the lock, Nobody at all can notice a ship uncloak and then lock it in 1 quarter of a second.
Also Im getting alot of LAG after this patch especially in the PI orbital stations
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Dalmont Delantee
Gallente Fidelis Discordia
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Posted - 2010.08.22 13:19:00 -
[2]
*hands you some whine*
Red or white?
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |
omgfreemoniez
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Posted - 2010.08.22 13:22:00 -
[3]
You have no right to be mad at CCP. Their omnipotency is beyond your comprehension, and it is not your place to approve or dissaprove of them.
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Minchurra
Caldari Feudum Chalybis The Spire Collective
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Posted - 2010.08.22 13:40:00 -
[4]
Originally by: TriadSte Before I died an Ares managed to lock me in the time it took to come of the jumpgate cloak and myself activate my cloak.
I believe there to be lag on my end but non on his? How can he have seen me and locked me in less than 0.25 seconds?
The WH was showing as stable in every way shape and form. That Ares shouldn't have even got the lock, Nobody at all can notice a ship uncloak and then lock it in 1 quarter of a second.
You just met an extremely on the ball inty pilot, believe it or not they do exist
That said, even if he didnt lock you if he was awake he would have had no trouble burning over to you and decloaking you.
The issue with the wormhole sounds unfortunate.
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Geisladiskur
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Posted - 2010.08.22 13:42:00 -
[5]
You were scouting, jumped through a gate, saw a 15 man camp, but your friend in the drake still jumped in and got killed?
Ares can have stupid fast locktime, just so you know.
As for the wormhole collapsing too fast, Bad luck? |
El Liptonez
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Posted - 2010.08.22 13:44:00 -
[6]
Wormhole closes haphazardly? Must be a bug. /o\
Covops cloak didn't allow a safe travel through 0.0? Must be a bug. /o\
FIX YOUR DAMN GAME CCP
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Scoundrelus
The Black Fleet
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Posted - 2010.08.22 13:47:00 -
[7]
Originally by: Dalmont Delantee *hands you some whine*
Red or white?
You hand it to him THEN ask him what kind he wants? What kind of a crappy waiter are you?
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Orion GUardian
Caldari
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Posted - 2010.08.22 13:50:00 -
[8]
ok hands down: Did you have MWD/AB activated when jumping through the WH?
I'D say: Yes.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.22 13:53:00 -
[9]
àsoo.
When are we getting to those reasons? Is there a part #2 coming? Or is the reason that your follow-up post got stopped by the 2-min timer? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Chryseii
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Posted - 2010.08.22 14:43:00 -
[10]
Unless you were realy slow at recloaking, only lag makes sense.
Eft shows an ares with 3 sensor boosters with scan res scripts locks a cruiser (135 sig) in 0.3 seconds. A reaction time under 0.1 seconds is considered a false start in the 100 metres. So assuming this guy is superhuman and has a reaction time of 0.1 - that means at minimum it should have taken him 0.4 seconds to tackle you
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TriadSte
Gallente
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Posted - 2010.08.22 14:51:00 -
[11]
Edited by: TriadSte on 22/08/2010 14:55:04 Edited by: TriadSte on 22/08/2010 14:54:32 Edited by: TriadSte on 22/08/2010 14:53:27 @Chryseii Im not slow to cloak, I watch for the exact moment I can hit cloak and my mouse is over the icon ready like I'm sure you all do? A normal reaction time for a fit human is 0.25 seconds only fighter pilots and F1 drivers have around a 0.1 reaction time. That Eres pilot locked me in crazy fast time.
@Cipher Jones, dude read my posts in a mature manner and post in the same way please. You made yourself look childish with your epic noob post.
I believe the last patch to have messed "something" up. I'm lagging now and I never used to. My router is still syncing at 23 megabit down and 1.5 megabit up. Ive no virus or mal/spyware.
Nothing has changed on my PC at all. Also This is the only game that has recently updated.
I've no trouble with getting owned by a fleet or losing a T3. My issue which I've petitioned is that the hole should not have collapsed yet CCP are telling me that they do "JUST" collapse even when the hole stated :
"Probably won't last another day" - This is the wormhole's main life, and has over 25% of it's total time remaining.
"Has not yet had its stability significantly disrupted" - This indicates the wormhole is still quite stable, and has over 45% of its total allowable mass left.
It then closed when we passed through it. An unplated T3 and a BC is not 45% of 1 billion KG mass? [ Class 1 holw ]
The above are actual quotes from evelopedia so Im having problems in who to believe. Evelopedia seem to back up my case yet CCP dont seem to want to budge on the fact that this hole indeed shouldnt have closed.
I believe this to be a bug and am waiting to hear from a senior GM.
The isk isnt the problem I can afford another T3 numerous times ove,r my point is that that WH didnt behave like it info stated! This might lead alot of people into WH space only to get lost or have to SD. However I would like to be reimbursed as it was a fully faction fit T2 rigged T3 I also lost 250,000 SP on my lvl5 defensive subsystem all for what im 100% sure was a bug.
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Cipher Jones
Minmatar
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Posted - 2010.08.22 14:51:00 -
[12]
I should be mad at CCP because you failed at WH ops?
5/10 for tears.
When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |
QT McWhiskers
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Posted - 2010.08.22 15:24:00 -
[13]
Originally by: TriadSte Yesterday I lost a T3 in what was quite a funny 60 minutes. To cut a long story short, a wormhole collapsed as myself and a friend entered it.
Now on to the reason for the topic:
Wormhole leads to a class 1 so obviously can only enter with ships no bigger than Battle Cruisers.
Im in a unplated proteus, friends in a drake.
1. Wormhole states that not enough mass has passed through to test its stability
2. Wormholes rings are slow and steady and not fast as if its going to close any second.
If you don't check the above 2 points then you don't deserve to come out alive these are the core rules of WH Exploration.
So you can imagine our reaction when the WH closes. Good job my mate had some probes onboard. Or so you'd think....
We find an exit, an exit 25 jumps from home and 8 null sec system to pass through. So we head on in Im scouting ahead as Ive a cov op cloak. 3 jumps in and warp bubbles we both die to about 15 guys in a fleet.
Before I died an Ares managed to lock me in the time it took to come of the jumpgate cloak and myself activate my cloak.
I believe there to be lag on my end but non on his? How can he have seen me and locked me in less than 0.25 seconds?
The WH was showing as stable in every way shape and form. That Ares shouldn't have even got the lock, Nobody at all can notice a ship uncloak and then lock it in 1 quarter of a second.
Also Im getting alot of LAG after this patch especially in the PI orbital stations
No... Just no. You never look at the rings. You could have lag, could have some kind of graphics glitch. You could have any number of things that make you cry, but you NEVER look at the rings ever. You already right clicked the hole and showed info. Why didnt you move your eyes just a centimeter up and look at the time left on it? Cmon man.
As someone who lives in a wormhole, I just have to shake my head.
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Sverige Pahis
Caldari Random Selection. Tactical Narcotics Team
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Posted - 2010.08.22 15:33:00 -
[14]
It's obvious someone else crashed the hole.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.08.22 15:55:00 -
[15]
Edited by: Akita T on 22/08/2010 15:59:14
Originally by: Chryseii Unless you were realy slow at recloaking, only lag makes sense. Eft shows an ares with 3 sensor boosters with scan res scripts locks a cruiser (135 sig) in 0.3 seconds. A reaction time under 0.1 seconds is considered a false start in the 100 metres. So assuming this guy is superhuman and has a reaction time of 0.1 - that means at minimum it should have taken him 0.4 seconds to tackle you
Originally by: TriadSte @Chryseii Im not slow to cloak, I watch for the exact moment I can hit cloak and my mouse is over the icon ready like I'm sure you all do? A normal reaction time for a fit human is 0.25 seconds only fighter pilots and F1 drivers have around a 0.1 reaction time. That Eres pilot locked me in crazy fast time.
You guys seem to forget (or seem to not have known at all) that serverside simulation and client-server communication happens on a 1-second "tick", and you don't get to see exactly where inside that "tick" you are.
It could very well be that the gate-decloaking was ordered in tick X-1, it actually happened in tick X alongside the command to attempt to recloak which would have only been processed in tick X+1, but the command to target-lock by the inty pilot was also initiated in tick X and took effect in X+1 overriding the command to recloak. EDIT: of course, it's not quite as simplistic as I just portrayed it, and more complex logic can be used, but the fact remains, the "tick" is 1 second and you can't make it any shorter, can't give any orders nor receive updates from the server more than once a second... it's just a matter of exactly how (in what order) those commands get executed server-side, and which commands were passed on in which tick.
Bottom line, depending on how your luck is, you could very well (on some occasions) get locked by anybody that has a combined reaction time plus lock time of around 1 second... which is basically just about anybody that pays attention and flies a relatively small ship.
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Obsidian Hawk
RONA Legion
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Posted - 2010.08.22 16:01:00 -
[16]
Interceptor + sensorbooster + scan resolution + signal amplifier 2 = instalock anything.
Here's some food for thought too. My legion has the scan resolution bonus mod on it. With duel sensor boosters and a scan resolution scripts on it, I can lock a pod in .9 seconds So yeah.
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TheLightningCount
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Posted - 2010.08.22 16:05:00 -
[17]
Its probably an SP issue.
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Chryseii
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Posted - 2010.08.22 16:06:00 -
[18]
Originally by: TriadSte
@Chryseii Im not slow to cloak, I watch for the exact moment I can hit cloak and my mouse is over the icon ready like I'm sure you all do? A normal reaction time for a fit human is 0.25 seconds only fighter pilots and F1 drivers have around a 0.1 reaction time. That Eres pilot locked me in crazy fast time.
wait, you are waiting for the actual cloak animation ingame to disappear before recloaking? u should be hitting your f2 button (or whatever is assigned to your cloaking module) as soon as you click warp to.
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Professor Tarantula
Hedion University
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Posted - 2010.08.22 16:10:00 -
[19]
There's a guy in my corp who things align time can get you through gate camps as easily as a cov ops cloak. Counting the days until he meets an 'instalock' ship.
Would probably be a better game if they set a hard cap on lock times, however. Like the best you can do on anything is 2 seconds. But who am i to say. The more reasons to avoid lowsec gates the more people who'll be in lowsec, right?
My deepest sympathies. Prof. Tarantula, Esq. |
Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.08.22 16:11:00 -
[20]
So, anyway... restating the OP's complaints in a more realistic manner... Reason to be mad with CCP : the inability to activate a cloak while still under gate-cloak.
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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BBJ Shepard
Random Selection. Tactical Narcotics Team
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Posted - 2010.08.22 16:22:00 -
[21]
Originally by: TriadSte Yesterday I lost a T3 in what was quite a funny 60 minutes. To cut a long story short, a wormhole collapsed as myself and a friend entered it.
Now on to the reason for the topic:
Wormhole leads to a class 1 so obviously can only enter with ships no bigger than Battle Cruisers.
Im in a unplated proteus, friends in a drake.
1. Wormhole states that not enough mass has passed through to test its stability
2. Wormholes rings are slow and steady and not fast as if its going to close any second.
If you don't check the above 2 points then you don't deserve to come out alive these are the core rules of WH Exploration.
So you can imagine our reaction when the WH closes. Good job my mate had some probes onboard. Or so you'd think....
We find an exit, an exit 25 jumps from home and 8 null sec system to pass through. So we head on in Im scouting ahead as Ive a cov op cloak. 3 jumps in and warp bubbles we both die to about 15 guys in a fleet.
Before I died an Ares managed to lock me in the time it took to come of the jumpgate cloak and myself activate my cloak.
I believe there to be lag on my end but non on his? How can he have seen me and locked me in less than 0.25 seconds?
The WH was showing as stable in every way shape and form. That Ares shouldn't have even got the lock, Nobody at all can notice a ship uncloak and then lock it in 1 quarter of a second.
Also Im getting alot of LAG after this patch especially in the PI orbital stations
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Shaalira D'arc
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Posted - 2010.08.22 16:51:00 -
[22]
Decisions that could have led to a different ending:
1. Class 1 wormhole exits are extremely fragile. When moving groups of ships through, you don't just check the wormhole state before and after the group; you check it after every ship of significant size passes through. If one of you checked the wormhole state after entering, you could have pulled out instead of sending in the second ship.
2. An unfavorable wormhole exit location can be overcome with patience. If the new wormhole led to a spot that required 8 jumps through null in your juicy PvE ships, you could have carved out a safe spot in the w-space system, logged out, then returned tomorrow to try again.
3. You chose to scout ahead when traveling through nullsec. That was a good move. But you still managed to get caught in a warp bubble, so something was wrong with your scouting.
- Did you use starmap statistics to locate problematic systems with high populations and/or recent kills? - Did you look over the configuration of systems to locate the 'pipes,' or the chokepoint systems where there are almost certainly gate camps? - Did you have your scout pay attention to local and dscan, or did you rush through with your other ships as soon as you saw an "empty" gate?
4. First rule of EVE. Using a t3 ship to clear out c1 anoms is really overkill, though it's quite popular for some reason. Is the ship you're risking commensurate with the reward you're expecting? Two dead drakes wouldn't have hurt much, implants aside.
Summary: CCP doesn't control how you play.
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Sisohiv
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Posted - 2010.08.22 17:28:00 -
[23]
Some incohesive, unrelated excuse to justify losing yet another ship.
The rest is pretty much pointless rant on deaf ears. |
Aaron
Eternal Frontier Eternal Ascension
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Posted - 2010.08.22 18:00:00 -
[24]
Originally by: TriadSte Yesterday I lost a T3 in what was quite a funny 60 minutes. To cut a long story short, a wormhole collapsed as myself and a friend entered it.
Now on to the reason for the topic:
Wormhole leads to a class 1 so obviously can only enter with ships no bigger than Battle Cruisers.
Im in a unplated proteus, friends in a drake.
1. Wormhole states that not enough mass has passed through to test its stability
2. Wormholes rings are slow and steady and not fast as if its going to close any second.
If you don't check the above 2 points then you don't deserve to come out alive these are the core rules of WH Exploration.
So you can imagine our reaction when the WH closes. Good job my mate had some probes onboard. Or so you'd think....
We find an exit, an exit 25 jumps from home and 8 null sec system to pass through. So we head on in Im scouting ahead as Ive a cov op cloak. 3 jumps in and warp bubbles we both die to about 15 guys in a fleet.
Im going to stop there, you had options buddy.
1, Docked up your proteus and went home in a frig, over the next few days you and your buddy scout and bring the proteus home.
2, Got your mate to dock his drake and buy a frig and fit it nano style. he could have scouted for you no problem.
I've come to realise you must run this game with near military precision in order to survive.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.08.22 18:05:00 -
[25]
Originally by: Aaron I've come to realise you must run this game with near military precision in order to survive.
And other times, not even that is enough (see above). _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.22 18:07:00 -
[26]
Originally by: Chryseii
Originally by: TriadSte @Chryseii Im not slow to cloak, I watch for the exact moment I can hit cloak and my mouse is over the icon ready like I'm sure you all do?
wait, you are waiting for the actual cloak animation ingame to disappear before recloaking? u should be hitting your f2 button (or whatever is assigned to your cloaking module) as soon as you click warp to.
I was thinking the same. What "exact moment" is he looking for ù the only one that comes to mind is the moment when it says "you can't do that while cloaked", which you can't really look for before you tryà
àand why on earth would you operate the cloak with you mouse?! It'll be way over at the "warp to" buttom/menu item ù faaaaaaaar away from the module buttons. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Aaron
Eternal Frontier Eternal Ascension
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Posted - 2010.08.22 18:13:00 -
[27]
Originally by: Akita T Edited by: Akita T on 22/08/2010 15:59:14
Originally by: Chryseii Unless you were realy slow at recloaking, only lag makes sense. Eft shows an ares with 3 sensor boosters with scan res scripts locks a cruiser (135 sig) in 0.3 seconds. A reaction time under 0.1 seconds is considered a false start in the 100 metres. So assuming this guy is superhuman and has a reaction time of 0.1 - that means at minimum it should have taken him 0.4 seconds to tackle you
Originally by: TriadSte @Chryseii Im not slow to cloak, I watch for the exact moment I can hit cloak and my mouse is over the icon ready like I'm sure you all do? A normal reaction time for a fit human is 0.25 seconds only fighter pilots and F1 drivers have around a 0.1 reaction time. That Eres pilot locked me in crazy fast time.
You guys seem to forget (or seem to not have known at all) that serverside simulation and client-server communication happens on a 1-second "tick", and you don't get to see exactly where inside that "tick" you are.
It could very well be that the gate-decloaking was ordered in tick X-1, it actually happened in tick X alongside the command to attempt to recloak which would have only been processed in tick X+1, but the command to target-lock by the inty pilot was also initiated in tick X and took effect in X+1 overriding the command to recloak. EDIT: of course, it's not quite as simplistic as I just portrayed it, and more complex logic can be used, but the fact remains, the "tick" is 1 second and you can't make it any shorter, can't give any orders nor receive updates from the server more than once a second... it's just a matter of exactly how (in what order) those commands get executed server-side, and which commands were passed on in which tick.
Bottom line, depending on how your luck is, you could very well (on some occasions) get locked by anybody that has a combined reaction time plus lock time of around 1 second... which is basically just about anybody that pays attention and flies a relatively small ship.
Yeah some valid arguments about game mechanics and locking times and lag and stuff however, the bottom line is that he had no business being in that situation when the solutions were simple.
If a gate camp exists jump a frig in there, if you die so what, your loss will be a t1 frig and your clone. Just take your time, evaluate all possibilities, and proceed slowly and cautiously.
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Typherian
Minmatar Legio Invicta Apotheosis of Virtue
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Posted - 2010.08.22 18:13:00 -
[28]
I think the best course of action would have been to SS in the WH and logoffski. Better safe than sorry.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.08.22 18:22:00 -
[29]
Originally by: Tippia
Originally by: Chryseii
Originally by: TriadSte @Chryseii Im not slow to cloak, I watch for the exact moment I can hit cloak and my mouse is over the icon ready like I'm sure you all do?
wait, you are waiting for the actual cloak animation ingame to disappear before recloaking? u should be hitting your f2 button (or whatever is assigned to your cloaking module) as soon as you click warp to.
I was thinking the same. What "exact moment" is he looking for ù the only one that comes to mind is the moment when it says "you can't do that while cloaked", which you can't really look for before you tryà
àand why on earth would you operate the cloak with you mouse?! It'll be way over at the "warp to" buttom/menu item ù faaaaaaaar away from the module buttons.
Yeah its always a two handed operation. Right hand madly clicks in the direction you are wanting to go whilst the left hand presses the f1 key for your cloak. Time it right and you can even get past the supahfast lockers. And to chime in on the catching cloakers skill it really is a skill. You either setup your overview for the limited ship types you are after or if you see gate fire you immediatly hold down the ctrl to lock the overview so that any new ships show up on the last open bit at the bottom. Charge your mods up whilst the mouse hovers over that spot and then click madly when they show up. If you get your commands into the server first you will have a rather good chance at getting them if your in a pimped scan res tackle inty. Have caught quite a few missioning bombers in fw that way though its still a dice roll due to mod lag and other factors.
Originally by: CCP Oveur My milkshake brings all the boys to the yard.
Originally by: CCP Adida Moved from missions and complexes. All other game discussions are only aloud in OOP.
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Zeke Mobius
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Posted - 2010.08.22 18:38:00 -
[30]
everything that happened after the wh collapse does not matter.
the wh shouldnt of closed...something ****ed up which is absolutely nothing new...
the logs will of course show nothing (if there are even logs)
sry m8 the only thing i can suggest is the thing i cannot suggest
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