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Thread Statistics | Show CCP posts - 1 post(s) |
Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.11.21 01:58:00 -
[61]
A bump for the Necro!
Still a much valid topic. What gets ships killed most is the lack of patience. It comes from many sources: greed on the players part, a micromanaging CEO who tell you to put stabs on your ship and get going now, fear of the unknown (I saw players pod themselves to get out of a Worm Hole even when they had someone in fleet with probes!), and of course there are other reasons I miss.
I go into wormholes and stay there for a long time. Sometimes it's to avoid present residents of feel them out - there are many wormholes inhabited with "carebear deathstars" yet they are chock full of sites because they are not farming them enough or their time zone is not advantageous to it. Sometimes I get out into deserted 0.0 or low sec systems and find a smorgasbord of goodies to reap and stay there a while. Others times I have been hunted from 0.0 full of mad Russians (when their bots safe up they lose $$... uh.... ISK) to bubbled wormholes and every time patience and good strategy pays out. I have popped up dozens of jumps from "home base" and set up shop there, sometime being away for months. Sometimes I go for months in 0.0 or WH space and never see the inside of a station.
So this is just another story where people did something for no reason. There was no reason to run that gauntlet through gank space. No reason not to stay in that WH and see what it offered. No reason not to stick around in the known space they ended up in. No reason to act like they had to "get home" as if momma was going to be angry with them.
The true sandbox that makes this game great is that nobody puts a gun to your head and makes you do certain things certain ways. The comical and sad part of all this is that people never really play in a sandbox, for they keep their mindset out of it anyway, or deny the sandbox to each other.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.21 06:07:00 -
[62]
Originally by: Cecilia Syal *snip* If you wait to cloak till your client shows you visible, your already shown on overview for 2-3 seconds... moving your mouse to button... at least 1 second *snip*
This^^ New Eden needs a Public Feature/Idea/Bug-Tracker |
Arthur Frayn
V.O.F.L IRON CORE
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Posted - 2010.11.21 06:36:00 -
[63]
Edited by: Arthur Frayn on 21/11/2010 06:42:36 Edited by: Arthur Frayn on 21/11/2010 06:40:01
Originally by: TriadSte Im in a unplated proteus, friends in a drake.
1. Wormhole states that not enough mass has passed through to test its stability
2. Wormholes rings are slow and steady and not fast as if its going to close any second.
If you don't check the above 2 points then you don't deserve to come out alive these are the core rules of WH Exploration.
You forgot:
3. If a class 1 wormhole exit leads to losec or 0.0 when it previously led to highsec, log off and try again in 24 hours OR fly in and out repeatedly until it collapses and pops up elsewhere.
4. Always bring your own probes and launcher if you are entering a wormhole system where you don't have a pos, just incase.
Edit: And I just noticed we've all been trolled by podlol. Well played. -- Eventus stultorum magister. |
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