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Flapkonijn
Caldari Diamonds and Guns
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Posted - 2010.08.24 11:20:00 -
[1]
Hiya,
I feel that travelling at warp should have a bigger impact on eve. What I'm thinking is quite a big change but should be doable.
Warp speeds would have a bigger Difference E.G: (These are examples about how big a difference i mean only)
Capitals = 0.2 - 0.5 AU/s BS = 1.0 AU/s BCS = 7 AU/s Cruiser = 10 AU/s frig 25 AU/s intie = 30 - 40 AU/s
Also the warp increase Obviously would be a lot faster the smaller the ship. I think it would be more realistic if smaller ships would overtake bigger ships much easier.
Also cap use should be increased by a lot on bigger ships. Which would mean without lvl 5 you wouldn't be able to jump through a 150+ au system in one jump anymore.
I just think from a tactical view and a comparison with most SCI-FI series/movies it would be more real to involve warp more into PVP.
Flame away! Flap
*How to have fun at the EvE-Forums* =Read a "I'm stuck in a WH thread"= #Then Point, LYAO, And see them *POP*# /me Grins Sarcasticly |
Mag's
the united Negative Ten.
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Posted - 2010.08.24 11:28:00 -
[2]
Edited by: Mag''s on 24/08/2010 11:29:28 I do think the balance is right as it is atm.
All your idea would do, is affect fleets that travel to a certain destination, making travel even more of a time nightmare than it already is. You must remember that in a fleet warp, you warp at the slowest ship speed. Which with your idea would be 1 AU (fleet gate travel)
Edit: It would really affect caps much at all.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Flapkonijn
Caldari Diamonds and Guns
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Posted - 2010.08.24 11:37:00 -
[3]
Originally by: Mag's Edited by: Mag''s on 24/08/2010 11:29:28 All your idea would do, is affect fleets that travel to a certain destination, making travel even more of a time nightmare than it already is.
I was not aware in fleet all ships travel the same speed?!?
*How to have fun at the EvE-Forums* =Read a "I'm stuck in a WH thread"= #Then Point, LYAO, And see them *POP*# /me Grins Sarcasticly |
Mag's
the united Negative Ten.
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Posted - 2010.08.24 11:41:00 -
[4]
Originally by: Flapkonijn
Originally by: Mag's Edited by: Mag''s on 24/08/2010 11:29:28 All your idea would do, is affect fleets that travel to a certain destination, making travel even more of a time nightmare than it already is.
I was not aware in fleet all ships travel the same speed?!?
When in a fleet warp they do.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
darius mclever
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Posted - 2010.08.24 12:42:00 -
[5]
things you totally ignore:
1. acceleration/deacceleration: as it stands ... the 9-12AU/s warp speed of the interceptors only give you a real advantage on long warps (100+AU), before that you spend most of the time in acceleration/deacceleration. you got some advantages with the initial speed up to 75% speed, but thats about it.
2. your differences are too big imho. yes ceptors or smaller ships should have an advantage but not that big. the current differences are good enough that you can chase people around.
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.08.24 13:12:00 -
[6]
Originally by: darius mclever things you totally ignore:
1. acceleration/deacceleration: as it stands ... the 9-12AU/s warp speed of the interceptors only give you a real advantage on long warps (100+AU), before that you spend most of the time in acceleration/deacceleration. you got some advantages with the initial speed up to 75% speed, but thats about it.
This. The only thing that's needed is a speed up for acceleration/deceleration time for lighter hulls, otherwise ceptors/dictors/covops have no real reason to have a faster warp speed.
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2010.08.24 16:32:00 -
[7]
Quote: Also the warp increase Obviously would be a lot faster the smaller the ship.
Oh yeah obviously. Its a good thing this post is about "realism". After all we all know that "warp speed" is realistic and must work the same way as normal acceleration. Being small must give you an advantage when flying straight through planets and stars too!
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SurrenderMonkey
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Posted - 2010.08.24 16:45:00 -
[8]
Originally by: Flapkonijn Hiya,
I feel that travelling at warp should have a bigger impact on eve. What I'm thinking is quite a big change but should be doable.
Warp speeds would have a bigger Difference E.G: (These are examples about how big a difference i mean only)
Capitals = 0.2 - 0.5 AU/s BS = 1.0 AU/s BCS = 7 AU/s Cruiser = 10 AU/s frig 25 AU/s intie = 30 - 40 AU/s
Also the warp increase Obviously would be a lot faster the smaller the ship. I think it would be more realistic if smaller ships would overtake bigger ships much easier.
Also cap use should be increased by a lot on bigger ships. Which would mean without lvl 5 you wouldn't be able to jump through a 150+ au system in one jump anymore.
I just think from a tactical view and a comparison with most SCI-FI series/movies it would be more real to involve warp more into PVP.
Flame away! Flap
Nothing good can come from further increasing travel time in Eve. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
Rhadia
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Posted - 2010.08.24 20:35:00 -
[9]
Edited by: Rhadia on 24/08/2010 20:35:46
Originally by: SurrenderMonkey Nothing good can come from further increasing travel time in Eve.
Speak for yourself, battleship pilot. If you didn't notice, his proposition increases the speeds of most ships, not decreases. The only ships hurt by this are slow, lumbering ships.
Sounds reasonable enough to me.
Though before anything is done as drastic as this I would prefer CCP to edit the acceleration speeds of ships to be proportional to the ship's overall warp speed.
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SurrenderMonkey
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Posted - 2010.08.24 23:46:00 -
[10]
Originally by: Rhadia Edited by: Rhadia on 24/08/2010 20:35:46
Originally by: SurrenderMonkey Nothing good can come from further increasing travel time in Eve.
Speak for yourself, battleship pilot. If you didn't notice, his proposition increases the speeds of most ships, not decreases. The only ships hurt by this are slow, lumbering ships.
...and anything fleeted with slow, lumbering ships. So, basically everyone who ever stops clutching concord's skirts long enough to go play the game.
--------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
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Morcam
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Posted - 2010.08.25 03:03:00 -
[11]
I thought of this a long time ago and thought it'd be cool. Then I tried going a 196 AU warp in my battleship. I almost fell asleep
I really, really like the idea that smaller ships can get INTO and OUT OF warp faster though. That'd be a much better change than just warp speeds. Plus they'd still have their speed advantage at those insanely long warps.
I'd say probably the biggest problem with warping in eve, though, is the disparity in warp distances between systems. A pair of gates in my home system are 800,000 km's apart, yet another pair in a system a few jumps away is suddenly almost 200 AU's?
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Mag's
the united Negative Ten.
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Posted - 2010.08.25 07:32:00 -
[12]
Originally by: Rhadia Speak for yourself, battleship pilot. If you didn't notice, his proposition increases the speeds of most ships, not decreases. The only ships hurt by this are slow, lumbering ships.
Sounds reasonable enough to me.
You claim to be the alt of someone in a 0.0 alliance. That post tells me different.
Unless you don't take part in fleet fights, which wouldn't surprise me.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Rhadia
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Posted - 2010.08.25 08:04:00 -
[13]
Fun. I have achieved the "personal attack in other threads" status with Mag's, here.
Yes, I am a part of a 0.0 alliance. Yes, I've been in plenty of large, lag-a-licious fleet battles. The last thing I'm annoyed with is warp speed when it's hard enough to figure out if my modules are actually cycling when the fight finally happens.
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Mag's
the united Negative Ten.
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Posted - 2010.08.25 11:08:00 -
[14]
Instead of feeling sorry for yourself and handing out tears, try quantifying the statement you made.
Originally by: Rhadia The only ships hurt by this are slow, lumbering ships.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
James Vayne
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Posted - 2010.08.25 11:21:00 -
[15]
Originally by: Mag's
Originally by: Flapkonijn
Originally by: Mag's Edited by: Mag''s on 24/08/2010 11:29:28 All your idea would do, is affect fleets that travel to a certain destination, making travel even more of a time nightmare than it already is.
I was not aware in fleet all ships travel the same speed?!?
When in a fleet warp they do.
Wrong, wrong, wrong, absolutely brimming over with wrongability.
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Mag's
the united Negative Ten.
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Posted - 2010.08.25 11:54:00 -
[16]
Originally by: James Vayne
Originally by: Mag's
When in a fleet warp they do.
Wrong, wrong, wrong, absolutely brimming over with wrongability.
nice try, but a troll all the same.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
darius mclever
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Posted - 2010.08.25 12:30:00 -
[17]
Originally by: James Vayne Wrong, wrong, wrong, absolutely brimming over with wrongability.
The only person, who is wrong here, is yourself.
If all ships are aligned to the warp destinations and you issue fleet warp, they will all warp at the speed of the slowest ship in fleet. you can try that out yourself and try fleet warp with a freighter.
fleet warp from standstill doesnt count as then the align/acceleration time kicks in.
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Cikulisuy
Amarr D00M. Northern Coalition.
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Posted - 2010.08.25 12:32:00 -
[18]
the only thing that's really a good idea to change would be warp acceleration of smaller ships. it can even be difficult to close the gap with a BC if he is a few seconds ahead of you, as unless you hit a 200 AU gate you aren't going to get out of warp ahead of him. ~ |
Caleb Ayrania
Gallente TarNec manufacturing disaster
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Posted - 2010.08.25 14:41:00 -
[19]
I kind of like the idea of a few balancings to warp speeds..
I would personally add that I think we should add a small feature.
When ships warp they should create a warp bubble. So creating this was part of warping out. As long as this is visible it will show up as a targetable object. This could either be actively disrupted and collapsed with warp disrupter module. Making that module a targetting active module or you could fly within range to use an area of effect disrupter. Thus making a difference between enviroment and ship disrupting mechanics. Another idea would be making something similar with webifiers. Make their impacting strength based on your range from target. Thus allowing activation from all ranges with an low, medium and high range dif.
Same with an area of effect field version, so one is targetted and one is area. Last make the formed warp bubble usable by all ships. This needs to be targetted and you would need to engage the warp. You dont "know" the location if your following someone into his warp bubble, but you save the time of forming it and ofc it makes it possible to do pursuit of a target.
With a nerf of the docking wars to make station docking impossible for the duration of an aggression timer (5-10min adjusted down by standing with npc/pc corp) this would make chasing and hunting more interesting..
Tycoon wannabe go here: SCC Lounge cocktails and Dreams. |
Stupid McStupidson
Gallente Hoek Lyne and Sinker
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Posted - 2010.08.25 16:08:00 -
[20]
I like the concept..but at the speeds you've asked........ugh. Recently, I warped ~120AU gate-to-gate in an Obelisk. I had enough time to get up, go to the bathroom, top off my glass of water, grab a snack, realize that I'd forgotten my glass of water, go back and get it, and come back to the computer. I was still in warp. I am in favor of reducing if not eliminating the acceleration/deceleration altogether. Entering and exiting warp should look like this.
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