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Musical Fist
Gallente NAP Coalition
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Posted - 2010.09.02 17:58:00 -
[61]
To quote everyone from NC
"just because you cant handle something and are crying you expect CCP to change it"
Sorry Kim Lau, you may be the queen bee who gets all his puppets to blindly agree but double standards and hypocrisy will get you no where this request is obviously in favour for NC alone.
Are you really telling us that you need a pos to stop a supercap or more so that you guys have been incredebly slow forming fleets recently that by the time you get a bubble / hic close, the supercap is gone :P --
Recruitment now open!! |
Soleil Fournier
UNFAITHFUL SHADOWS Combined Planetary Union
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Posted - 2010.09.02 23:22:00 -
[62]
There was a supercapital death about once every two days. I'd call that a good rate. You can't "mass produce" supercaps like you can any other ship.
That being said, like I stated before, having a system that only allows for only having 1 supercap construction facility per X number of controlled systems would be the best way to prevent proliferation and thus blobs of supercaps.
The only balance change that I would support is -perhaps- reducing their remote repping bonuses so 'blobs' of supercarriers aren't near-invincible in on themselves. But the HP and Fighter damages of the ships individually are balanced, and to go back to the OP, a major capability of the ships are the invulnerability to EW including jamming, so that change goes against a key role of the ship and shouldn't be looked at.
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debbie harrio
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Posted - 2010.09.03 00:04:00 -
[63]
Originally by: Soleil Fournier There was a supercapital death about once every two days. I'd call that a good rate. You can't "mass produce" supercaps like you can any other ship.
That being said, like I stated before, having a system that only allows for only having 1 supercap construction facility per X number of controlled systems would be the best way to prevent proliferation and thus blobs of supercaps.
The only balance change that I would support is -perhaps- reducing their remote repping bonuses so 'blobs' of supercarriers aren't near-invincible in on themselves. But the HP and Fighter damages of the ships individually are balanced, and to go back to the OP, a major capability of the ships are the invulnerability to EW including jamming, so that change goes against a key role of the ship and shouldn't be looked at.
So I take it you have a SC, your proposals are utter BS and only extend themselves to SC protection, an Aeon with a correct fit has 70 million HP's without help from any remote reps.
PL and WN have shown how SC blobs can destroy alliances, the only reason we have as many titan and SC deaths over the last couple of weeks is due to the PL and WN SC and titan blob that has destroyed any Atlas SC that has had the balls to try and jump out to safety, so if you take them deaths out of the equation, not many SC's die.
Everybody and their dog now wants a SC, why, because it is an IWIN button, the log out mechanics don't help in the least, 70 million HP's is enough to last the 15 minutes, especially when they are used to drop a lone drake ratting.
At least let POS mods be able to hold them for the amount of time it takes to get a HIC into system to take over tackle, now SC pilots just log off in system and when a juicy target appears they destroy them within seconds and just cloak up with no repercussions.
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darius mclever
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Posted - 2010.09.03 01:00:00 -
[64]
did you notice that most of those 50-70m EHP ships die with like 5-6m dmg?
rumors say that one of the titan losses from PL was less than 60s. and this idea wouldnt help against such supercap blobs like PL/WN in detorid.
the only people it would help is protecting idiots jumping caps/(jump)freighters into hostile space.
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I'm Down
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Posted - 2010.09.03 02:55:00 -
[65]
Originally by: darius mclever did you notice that most of those 50-70m EHP ships die with like 5-6m dmg?
rumors say that one of the titan losses from PL was less than 60s. and this idea wouldnt help against such supercap blobs like PL/WN in detorid.
the only people it would help is protecting idiots jumping caps/(jump)freighters into hostile space.
It's EFFECTIVE Hit points you moron. Real HP show on killmails, not effective... meaning resistances that take away damage do not show on kill mails.
FFS you just made your credibility tank completely.
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darius mclever
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Posted - 2010.09.03 10:07:00 -
[66]
Originally by: I'm Down <so many hard words>
you need vacation maybe?
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.09.03 16:51:00 -
[67]
Edited by: Maxsim Goratiev on 03/09/2010 16:52:00
Originally by: darius mclever
Originally by: Vuk Lau To complicated :p
because you would need to refit your posses? or because it would follow the general RP with the ewar and supercaps?
I am kinda sure it wouldnt be difficult for CCP to reuse the hull of the current warp scrambling batteries and make them into focused warp disruption batteries.
If you want to tackle supercaps with a pos it shouldnt come as cheap as a simple warp scrambling/warp disruption battery.
What is the point of swapping one scrambling battery for another, that is exactly the same? unless you can comeup with a valid idea of how to make it any different, your point is invalid.
POSes are STARBASES that can BUILD super capitals, they have guns just as big as dread does, see no reason why they should not be able to tackle a SC and potentially kill it the pilot is dumb enough. SC'sshould not be flattening POS modules with no consequences, that's one reason. Second is the fact that SC is a ship with same tank as that of a titan, but enormous flexebility< which is the reaon to ther popularity. It's near-invulnerability makes them anobvious choies. Now, when theSCisstuck their for thetime it takes the carrier to kill the scrambling battery (which is not thatlong) you have some risk factor added, and that is good.
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Marconus Orion
D00M. Northern Coalition.
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Posted - 2010.09.03 17:47:00 -
[68]
Confirming that the motivation behind this thread is not the desire to kill super carriers, but to discourage them from hot dropping on capital ships who think they should be 100% outside the POS shield.
Start scouting and escorting your capitals instead of blindly jumping. It is not that hard. Just requires effort which you guys apparently don't want to have to do.
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BlahBlahBlah exwife
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Posted - 2010.09.06 07:22:00 -
[69]
Didn't read the whole thread, but I wonder how easy this would be to implement. With your warp computer working on a point system the way it does, it seems like the easy solution would be to give these batteries a really big number, like focused warp disruption scripts give. ("Infinite" is actually 900 pts or something like that.) The side effect of that is that these batteries would then successfully scramble everything in the game, no matter how many stabs are fit.
Still, the intent of the op sounds like a good idea. And it sounds fair. (His version, not mine!)
It would require supercaps fleets to use a little more strategy to mitigate their risks, that's for sure. It seems like that'd be a good thing in the current game.
+1 here.
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