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Zagdul
Clan Shadow Wolf Fatal Ascension
847
|
Posted - 2012.07.27 04:35:00 -
[1] - Quote
I have come up with the ultimate fix for null sec as a whole. I want you all to poke holes in this BEFORE I put this to Features and Ideas. So, I figured... what better way to get an idea torn apart than to release it to the public of General Discussion.
It would literally mean re-thinking half the mechanics in the game, but if done properly, it would keep the sandbox and actually improve on it. I also feel that it wouldn't take too much 'coding' as many of the ideas below would just require a few server scripts to run that would reallocate a few resources. Some of these fixes could go through very quickly.
I came to play a sandbox, this sandbox is slowly slipping away from us.
Throughout your thoughts on how you feel null sec should be fixed, you need to always remember that it shouldn't be CCP's job to create mechanics which favor one side or the other. It's simply their job to create the tools for us to play and build. You also need to keep in mind that in a sandbox, all forms of gameplay need to be considered.
So to start... We first need to break down nullsec into it's categories and why each is so horribly broken then provide constructive resolutions to solve the issues surrounding them.
The Lowest Common Denominator. The lineman or grunt is probably the first and foremost important aspect of any null sec entity. They need to feel as though they are first part of something worth fighting for. In order for this to happen, the entity and banner they wave should have a sense of pride. To date, this has been accomplished many ways. Some enjoy pvp and having good k/d ratios. Others like controlling vast quantities of space and space riches. Others take pride in their ability to remain nomadic and control the high value resources that don't require sov. Then there are the small but still around bunch who enjoy the lore and wage war based on old racial grudges.
When developing space, the grunt needs to feel as though he can participate in helping build his empire. Right now, this aspect is severely lacking in many of the areas I've listed above simply because the current focus is on their personal gain. While this is still important, not enough emphasis is placed on how resources are held and maintained. If a member of an alliance had a mechanic which would allow them to contribute to the strength of an alliance without being forced into doing things they don't want to do, and at the same time reap rewards for it, I feel the system would be much more engaging and immerse the pilot.
SOV And Structure Grinding First and foremost, sov grinding sucks big hairy... well, if you've ever done it you know where I'm going. It's horrible. People hate doing it because it's boring. The smaller griefing alliances do not enjoy it either. It's very challenging to have a way to take the proverbial rifter and hit a massive alliance such as ours. This was something that brought me to this game. I'd hear stories about the 3 day old dude who took out a ship worth thousands times more than his own. This is what needs to be achievable with sov mechanics if sov is vulnerable. But how to do it and still be fortified?
I propose we remove ihubs and instead push the upgrades into the POCO's on planets.
1. POCO's now house up to 2 upgrades in them at any time. If a griefing entity does his meta-gaming correctly, they have the potential to knock out jump bridge, ratting upgrades, cyno jammers... the list goes on. Only one type of upgrade can be installed in a system (similar to how only one jammer can be anchored).
2. To control sov, you have to maintain 51% of the planets. Many old schoolers will hate this, however moons sucked, ihubs suck more, this is a happy medium. With the short RF timer it'll make structure grinding less painful. I'll go into how this will become easier if the space is abandoned. As it stands, abandoning space is a form of defense, I propose a method to help mitigate this.
3. Strategic Index is re-vamped completely. It's now based on the following factors which are additive: -Military Index + Industrial Index + Marketing Index + Traffic Index + Time System Held
Military Index: This is everything from ships killed in a system to ratting. Industrial Index: This is everything from minerals mined to moon goo to PI POCO activity all the way through to things manufactured (even at POS's) where time per hour on things in production is what holds this metric. Marketing Index: Items bought/sold in a system. A new set of upgrades will also help reduce marketing taxes as well as lowering the contracting fees. Traffic Index: How many ships enter/leave the system in a day. Time Held: How long you hold a system. However, you will never obtain past sov 3.5 based on time alone. You'll need the above indices to gain other benefits.
A list of fixes for the new inventory
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Zagdul
Clan Shadow Wolf Fatal Ascension
847
|
Posted - 2012.07.27 04:35:00 -
[2] - Quote
Fortify Systems Based On Activity. To start, this system now has a dynamic resistance level on the POCO's based on the strategic level. The line members now can contribute to fortifying systems.
Mineral Bonus: Below you'll notice that we have a bonus to bounty and a bonus to mineral usage during production. In order to implement the mineral production aspect of this system, you'd need to add an identifier on to all produced items in null sec at these perked rates due to the potential of reprocessing and creating minerals out of thin air. In essence, this would be the implementation of putting your mark on a ship produced and if this item were ever refined, you'd only receive the reduced mineral output.
Ratting Bonus and now you have an effect on security status!: For ratting in systems, people tend to migrate to the lowest sec systems and focus on upgrading them. Then, you find 50-60 dudes in that same system, they never leave... for days... months... The rest of null a null sec alliance's held space goes unused. So, we're now able to have an impact on security status and this would play into the Farms and FieldsGäó idea and you'd need to 'rotate your crops' so-to-speak.
How it works is that heavily ratted systems begin to increase in security status (it goes up and the value of the ratting anoms decreases). Systems in null sec have a cap on how low their security status can go, and would never go above 0.0. In order to regenerate a system back down to it's lower security status, you'd need to rat in other sovereign systems.
Sov 1: -Resistances = 0% -Ratting bounty x1 -Mineral usage in production x1 Sov 2: -Resistances = 20% -Ratting Bounty: x1.1 -Mineral usage in production x0.09 Sov 3: -Resistances = 40% -Ratting Bounty: x1.2 -Mineral usage in production x0.08 Sov 4: -Resistances = 50% -Ratting Bounty: x1.3 -Mineral usage in production x0.07 Sov 5: -Resistances = 70% -Ratting Bounty: x.1.4 -Mineral usage in production x0.06
Moon Mining and the Tech Manufacturing Problem Contrary to popular belief, tech isn't broken. It's the process in which Tech 2 items in the game are manufactured which is that causes a bottleneck on a single resource. So, I propose we redistribute the moon resources in EVE, then redesign how Tech 2 manufacturing works so that depending on where you live in EVE determines what portion of the process you are focused on.
Basically, around Caldari space you'd have prom and tech. These two items would be the base for creating materials around Caldari Tech 2 products and weapon systems. See, you get to feed the lore nuts, and evenly distribute resources. You also are able to retain the sandbox of what is valuable is based on what we blow up. Drone regions would focus on module materials and drone components. The deeper you travel into null sec, the more prevalent these minerals on the moons become available.
Thu = Gallente/Rails Dyspro = Amarr/Lasers Neo = Mini/Projectile Prom = Caldari/Missiles
This in essence, fixes tech. No longer are you after a single resource to produce all of your tech two. Instead, based on what we blow up in EVE determines the value of moon minerals. Space that has minerals based on doctrines which your alliance flies becomes valuable to you as if you are an industry heavy alliance, you can drive the costs down on your weapon systems and tech 2 ships.
The Local Debate OH GOD NOT THIS AGAIN!?
The wolf and sheep conundrum is vital in order to have hunters and prey. The hunters hate local, the prey love it. The bottom line is the challenge to make both sides happy... so bare with me and let me provide a middle ground.
You no longer show in local until you de-cloak.
Just think about the possibilities here for both sides. For the sheep, you need to work as a team in order to provide intel. For the wolves, this allows you to jump into a system, do a system scan and get a head start. Both sides need to be on their toes.
The Cloaking Debate Another... horrible subject.
Here's my solution. AFK cloaking is a harassment tactic, it's fun! I do it and I encourage everyone to do it someday as it's pretty fun to watch ratting hubs for my hostiles decline in activity. However, playing a game while not at your computer is not really playing a game. So, lets just put a fuel requirement on non-covert op cloaking devices. Cover op cloaking devices now have a time limit and regular cloaks have a fuel requirement of ~something~ cheap, maybe heavy water. It takes space, requires a refuel and would eventually require a chronic cloaker type to be active at his computer. It provides a meta game so we can try to catch that dude's re-fueling truck. Or, I can inject a spy in an alliance and refuel them with their own supplies
In conclusion: -This system encourages pilots to populate their space and use it. -It allows for smaller alliances to grief larger ones who have strategically held space. If they don't use it, it's more vulnerable to attack. -It encourages nullsec manufacturing.
Basically... It does it all.
A list of fixes for the new inventory
Dual Pane idea clicky |
Suqq Madiq
Amarr Empire
201
|
Posted - 2012.07.27 04:38:00 -
[3] - Quote
Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1225
|
Posted - 2012.07.27 04:45:00 -
[4] - Quote
I doubt CCP will ever allow an increase in ratting bonuses.
Rather we'd end up with x0.8 for sov 0 x1.0 for sov 5
Because inflation. Recall that they buffed anoms to get some activity and hurriedly nerfed it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Zagdul
Clan Shadow Wolf Fatal Ascension
847
|
Posted - 2012.07.27 04:45:00 -
[5] - Quote
Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well.
Please find where I said there's a problem with AFK cloaking.
I just wanted to attempt at providing a solution to the argument, not that there was a problem with it in general.
Alavaria Fera wrote:I doubt CCP will ever allow an increase in ratting bonuses.
Rather we'd end up with x0.8 for sov 0 x1.0 for sov 5
Because inflation. Recall that they buffed anoms to get some activity and hurriedly nerfed it. This is where you should read about System Security Status degradation.
A list of fixes for the new inventory
Dual Pane idea clicky |
Tuireann Naari
Emrys Enterprises
14
|
Posted - 2012.07.27 04:47:00 -
[6] - Quote
Well, Suqq Madiq is an ignorant toad, but I'm sure you could tell that already.
Everything looks good except the last two points.
For the point about Local, couldn't Local be eliminated and replaced by an intelligence tool of some kind? For instance, could there be a POS module that pings every 15 seconds or so and feeds all alliances/corporations blue to the owner details about any red or neutral ships which are uncloaked and in system? This could solve the AFK cloaker issue as well, since if cloakers did not appear in this intel tool, there would be no annoyance.
Of course, this would require a counter to cloaking. Maybe a new class of Destroyers, which have access to a module which can disrupt cloaks within a certain radius? Or perhaps a script for HIC bubbles performing the same function?
Anyways, those are my thoughts. |
Zagdul
Clan Shadow Wolf Fatal Ascension
847
|
Posted - 2012.07.27 04:50:00 -
[7] - Quote
Tuireann Naari wrote:Well, Suqq Madiq is an ignorant toad, but I'm sure you could tell that already.
Everything looks good except the last two points.
For the point about Local, couldn't Local be eliminated and replaced by an intelligence tool of some kind? For instance, could there be a POS module that pings every 15 seconds or so and feeds all alliances/corporations blue to the owner details about any red or neutral ships which are uncloaked and in system? This could solve the AFK cloaker issue as well, since if cloakers did not appear in this intel tool, there would be no annoyance.
Of course, this would require a counter to cloaking. Maybe a new class of Destroyers, which have access to a module which can disrupt cloaks within a certain radius? Or perhaps a script for HIC bubbles performing the same function?
Anyways, those are my thoughts. That would require CCP implementing a new mechanic that completely replaces something that functionally works.
I fear this with all my heart good sir.
Instead, my idea hits a happy medium between the two.
A list of fixes for the new inventory
Dual Pane idea clicky |
Tuireann Naari
Emrys Enterprises
14
|
Posted - 2012.07.27 04:52:00 -
[8] - Quote
Zagdul wrote: That would require CCP implementing a new mechanic that completely replaces something that functionally works.
I fear this with all my heart good sir.
Instead, my idea hits a happy medium between the two.
Good point, it could very well break many, many more things than it would actually fix. |
Sathras
Northstar Cabal Fatal Ascension
2
|
Posted - 2012.07.27 04:52:00 -
[9] - Quote
lets just put a fuel requirement on non-covert op cloaking devices. Cover op cloaking devices now have a time limit and regular cloaks have a fuel requirement of ~something~ cheap,
I approve of this especially and the rest is good too. |
Fatbottom Girl
State War Academy Caldari State
36
|
Posted - 2012.07.27 04:58:00 -
[10] - Quote
Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well.
suqq madiq |
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No More Heroes
GoonWaffe Goonswarm Federation
1065
|
Posted - 2012.07.27 04:59:00 -
[11] - Quote
I can tell you really put a lot of thought into this. I don't fully know the ramifications for all of the changes you outlined but I hope CCP will listen to folks who live in null sec day in, and day out. Inappropriate signature removed, CCP Phantom. |
La Nariz
GoonWaffe Goonswarm Federation
84
|
Posted - 2012.07.27 05:03:00 -
[12] - Quote
Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well.
I'll ask again which alliance were you in that we killed? You seem awful bitter for a faceless NPC alt. |
Lipbite
Express Hauler
155
|
Posted - 2012.07.27 05:18:00 -
[13] - Quote
With all those "boost null-sec" threads I've started to think it's either stagnating badly or at least not as fun as low/hi-sec where residents almost never ask for new toys. |
Akirei Scytale
Test Alliance Please Ignore
2184
|
Posted - 2012.07.27 05:19:00 -
[14] - Quote
Lipbite wrote:With all those "boost null-sec" threads I've started to think it's either stagnating badly or at least not as fun as low/hi-sec where residents almost never ask for new toys.
As someone who lived in highsec for a solid year, 100% of my favorite EVE memories took place in null.
Once you experience the freedom, you don't even think about looking back. TEST Alliance BEST Alliance |
Zagdul
Clan Shadow Wolf Fatal Ascension
849
|
Posted - 2012.07.27 05:20:00 -
[15] - Quote
Lipbite wrote:With all those "boost null-sec" threads I've started to think it's either stagnating badly or at least not as fun as low/hi-sec where residents almost never ask for new toys.
It's been hit with a lot of nerfs and un-fun mechanics that really make for a lot of monotony. It needs some love, pretty badly.
A list of fixes for the new inventory
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Suqq Madiq
Amarr Empire
201
|
Posted - 2012.07.27 05:23:00 -
[16] - Quote
Zagdul wrote:Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well. Please find where I said there's a problem with AFK cloaking. I just wanted to attempt at providing a solution to the argument, not that there was a problem with it in general.
So, there's no problem with AFK cloaking, but you've suggested how it could be fixed. Why would you want to fix something that isn't broken? What possible reason would you make that leap unless you do, in fact, think there is a problem with AFK cloaking? Same goes with Local intelligence in Null. There is no problem with it. It is not broken. It does not need to be fixed, and yet here you are proposing ways that somebody that is not broken can be fixed. Can you understand why that might seem strange? |
Suqq Madiq
Amarr Empire
201
|
Posted - 2012.07.27 05:24:00 -
[17] - Quote
Fatbottom Girl wrote:suqq madiq
Touche. |
Zagdul
Clan Shadow Wolf Fatal Ascension
849
|
Posted - 2012.07.27 05:27:00 -
[18] - Quote
Suqq Madiq wrote:Zagdul wrote:Suqq Madiq wrote:Too many words, but since you wrongly assume in your title that there's a problem with AFK cloaking then I'm going to assume the rest of what you have to say is garbage as well. Please find where I said there's a problem with AFK cloaking. I just wanted to attempt at providing a solution to the argument, not that there was a problem with it in general. So, there's no problem with AFK cloaking, but you've suggested how it could be fixed. Why would you want to fix something that isn't broken? What possible reason would you make that leap unless you do, in fact, think there is a problem with AFK cloaking? Same goes with Local intelligence in Null. There is no problem with it. It is not broken. It does not need to be fixed, and yet here you are proposing ways that somebody that is not broken can be fixed. Can you understand why that might seem strange?
I propose a fix to the debate good sir.
A list of fixes for the new inventory
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nate555
GODHC INTERSTELLAR FLEET Primal Force
53
|
Posted - 2012.07.27 08:22:00 -
[19] - Quote
Cloaking is what it is. People need to learn to adapt to their surroundings. If they can't do that then they shouldn't be playing the game |
Akirei Scytale
Test Alliance Please Ignore
2188
|
Posted - 2012.07.27 08:23:00 -
[20] - Quote
This isn't rocket surgery. TEST Alliance BEST Alliance |
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Alpheias
Euphoria Released Verge of Collapse
710
|
Posted - 2012.07.27 08:25:00 -
[21] - Quote
Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities... I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Zagdul
Clan Shadow Wolf Fatal Ascension
851
|
Posted - 2012.07.27 08:54:00 -
[22] - Quote
Alpheias wrote:Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities...
I was trying to break Agony's lock on me.
MissionAccomplished.jpg
A list of fixes for the new inventory
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Alpheias
Euphoria Released Verge of Collapse
710
|
Posted - 2012.07.27 09:03:00 -
[23] - Quote
Zagdul wrote:Alpheias wrote:Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities... I was trying to break Agony's lock on me. MissionAccomplished.jpg
I wish I had been on your comms, your tears must've been absolutely divine. Like a fine, fine wine rolling down your cheeks into the river of LOL. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Zagdul
Clan Shadow Wolf Fatal Ascension
851
|
Posted - 2012.07.27 09:07:00 -
[24] - Quote
Alpheias wrote:Zagdul wrote:Alpheias wrote:Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities... I was trying to break Agony's lock on me. MissionAccomplished.jpg I wish I had been on your comms, your tears must've been absolutely divine. Like a fine, fine wine rolling down your cheeks into the river of LOL.
This is getting waaay off topic of the post... but!
When we saw 4 rooks, 4 griffins, we started laughing and joking in comms. Nobody cared (this is wrong, we did 'care', but we stopped trying). We lost interest in winning that match when we saw it and just had fun for the rest of the time. We just tried to bump them out of the arena for the rest of the match.
We went into that competition with very low expectations and considering how bad we are at eve were very happy with our results. Out of our 5 matches, we lost 2 won 3. Next year we're going to be focusing on it a bit more now that we've had the experience of doing it this year.
A list of fixes for the new inventory
Dual Pane idea clicky |
Alpheias
Euphoria Released Verge of Collapse
710
|
Posted - 2012.07.27 09:11:00 -
[25] - Quote
Zagdul wrote:Alpheias wrote:Zagdul wrote:Alpheias wrote:Personally, I am cool with whatever as long as jamming makes you (Zagdul) hit your burners and head for the boundary while shouting obscenities... I was trying to break Agony's lock on me. MissionAccomplished.jpg I wish I had been on your comms, your tears must've been absolutely divine. Like a fine, fine wine rolling down your cheeks into the river of LOL. This is getting waaay off topic of the post... but! When we saw 4 rooks, 4 griffins, we started laughing and joking in comms. Nobody cared if we won that match and we just tried to bump them out of the arena for the rest of the match. We went into that competition with very low expectations and considering how bad we are at eve were very happy with our results. Out of our 5 matches, we lost 2 won 3. Next year we're going to be focusing on it a bit more now that we've had the experience of doing it this year.
Mate, I am not trashing you because you lost but rather poking fun at the situation of running into that setup that Agony was fielding. I pictured something like you flipped the table and said something along the lines "I am out, beeches. And **** you, Agony!"
Also looking forward to seeing you next year. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Mag's
the united Negative Ten.
9014
|
Posted - 2012.07.27 09:55:00 -
[26] - Quote
Zagdul wrote:The Cloaking DebateAnother... horrible subject. Here's my solution. AFK cloaking is a harassment tactic, it's fun! I do it and I encourage everyone to do it someday as it's pretty fun to watch ratting hubs for my hostiles decline in activity. However, playing a game while not at your computer is not really playing a game. So, lets just put a fuel requirement on non-covert op cloaking devices. Covert op cloaking devices now have a time limit and regular cloaks have a fuel requirement of ~something~ cheap, maybe heavy water. It takes space, requires a refuel and would eventually require a chronic cloaker type to be active at his computer. It provides a meta game so we can try to catch that dude's re-fueling truck. Or, I can inject a spy in an alliance and refuel them with their own supplies In conclusion:-This system encourages pilots to populate their space and use it. -It allows for smaller alliances to grief larger ones who have strategically held space. If they don't use it, it's more vulnerable to attack. -It encourages nullsec manufacturing. Basically... It does it all. No mention of local in all that, which is the reason for AFKing. So no balance at all then basically.
It's a no then.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Nirnias Stirrum
Insidious Design
258
|
Posted - 2012.07.27 10:03:00 -
[27] - Quote
TL:DR Version
Eve is to hard, make it easier for me. |
Mallak Azaria
395
|
Posted - 2012.07.27 11:16:00 -
[28] - Quote
Zagdul wrote:Please find where I said there's a problem with AFK cloaking.
Your title:
Quote:Lets fix Null Sec, Tech, Afk Cloaking, Manufacturing... well.. Lets fix it all.
If you think there is no problem with it, why do you want it fixed? AFK cloakers can't hurt you. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |
Akirei Scytale
Test Alliance Please Ignore
2191
|
Posted - 2012.07.27 11:21:00 -
[29] - Quote
Mallak Azaria wrote: If you think there is no problem with it, why do you want it fixed? AFK cloakers can't hurt you.
Saying this screams "I don't understand the mechanics of nullsec or warfare with limited information." TEST Alliance BEST Alliance |
Richard Desturned
GoonWaffe Goonswarm Federation
1472
|
Posted - 2012.07.27 11:23:00 -
[30] - Quote
afk cloaking, like local, would need to be fixed if it was a problem in the first place EVE Online: Trammel (or NGE) |
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