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Uurakaii
Minmatar Obsidian Forge
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Posted - 2010.08.28 20:13:00 -
[1]
i have a problem with the extractor setup in planetary interaction.
i think the best idea would be to have a right click menu on the command center of your planet that gives you the option to start all your extractors on a 30 min, 5 hour, 23 hour , or 4day cycle. i see no benefit to game play or ui by having to click through every single instalation on your planetary base. infact i find it very annoying... surely that is what a command center is for, centralising facility management
such a simple detail but i got 6 elite bases and not much time to play eve each day, rl is just not that generous to me anymore. allthough i'd love to do pi i have now stopped almost completely due to the time it takes to reset extractors. (not to mention the imminent rsi my index finger is gonna get lol)
/me pokes ccp with a big stick >>>
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Captain Torgo
The Geedunk Expedition
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Posted - 2010.08.28 23:05:00 -
[2]
Edited by: Captain Torgo on 28/08/2010 23:11:05 SWEET ZOMBIE JESUS YES!!!
We need Extractor grouping. I'm currently running two accounts with all six character slots full. Four are actively producing PI goods while two more are still in training. All necessary PI skills to level 4 and none at level 5. I have in total running:
19 Command Centers 19 Space Ports 21 Storage Facilities 150 Extractors 183 Refineries (CCP you're more than welcome to verify these numbers)
And the PI structure count keeps on increasing.
Adding to the fact that I have to mess with it about every five or six hours, that translates into 600 times per day that I have to click my extractors. And I've still got two more characters that have yet to lay down any CC's yet. Some of us really REALLY need extractor grouping.
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Arkanor
Gallente Ixion Defence Systems
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Posted - 2010.08.29 06:31:00 -
[3]
Edited by: Arkanor on 29/08/2010 06:32:25
Originally by: Captain Torgo I have in total running:
23 Command Centers 23 Space Ports 25 Storage Facilities 185 Extractors 219 Refineries (CCP you're more than welcome to verify these numbers)
And the PI structure count keeps on increasing.
Adding to the fact that I have to mess with it about every five or six hours, that translates into 740 times per day that I have to click my extractors. And I've still got two more characters that have yet to lay down any CC's yet. Some of us really REALLY need extractor grouping.
*sigh*, I'm pretty sure they were trying to prevent people from wanting to do this.
So let's say we add extractor grouping? Then people will be doing it in 60 planets at a time and the stuff will be worthless (and people will STILL complain that they have to click so much). The whole PI system needs to be adjusted, but just making it "easier" is not the solution.
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Uurakaii
Obsidian Forge
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Posted - 2010.08.29 07:53:00 -
[4]
if the extractors are grouped like modules can be on your ship ui or if they are grouped by planet as another option i don't mind, a global extractor button would make it too easy i agree. my point is it feels like work to me as opposed to play and that defeats the object of spending time in a game, for me at least.
thank you very much for the feedback tho o7
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Uurakaii
Minmatar Obsidian Forge
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Posted - 2010.08.29 07:55:00 -
[5]
even if they made it a skill you have to train i don't care......changes must happen.
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Captain Torgo
The Geedunk Expedition
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Posted - 2010.08.29 13:40:00 -
[6]
Edited by: Captain Torgo on 29/08/2010 13:44:30
Originally by: Arkanor
*sigh*, I'm pretty sure they were trying to prevent people from wanting to do this.
So let's say we add extractor grouping? Then people will be doing it in 60 planets at a time and the stuff will be worthless (and people will STILL complain that they have to click so much). The whole PI system needs to be adjusted, but just making it "easier" is not the solution.
Well consider this. CCP wants these goods to be 100% produced by other players. However the demand for such goods would require most everyone running their own PI setup. Most players don't want to bother with PI which means those of us who do must do so on a large scale. We keep the prices down by keeping supply up.
There's big profit to be had and where there's profit, there will always be players looking to go to the distance to capitalize on it. And by profit I mean enough to compete against mid size moon mining operations. It was only natural that players took PI to large scale operations. We're filling a market hole that other players are not interested and/or too annoyed to put forth the effort to fill.
Right now, the biggest problem with PI on a large scale like this is time constraints and a poorly designed extraction process. It takes me around 45 minutes to log into each character and set all the extractors for a 5 hour cycle. Doing this four times a day may not seem like much, but three hours of nothing but PI in EvE each day gets tiresome.
You say that you're pretty sure CCP was trying to prevent people from wanting to do something like this. That may or may not be true. But the high demand for PI goods and apparent lack of players filling that need evolved into the situation that I and others are in. It has become a monster that CCP has created and now it falls on them to take responsibility for it.
BTW, I am considering opening a third account for this purpose. The profit I'm pulling in from my current operation more than pays for PLEX cards to keep them running.
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Uurakaii
Minmatar Obsidian Forge
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Posted - 2010.08.29 23:56:00 -
[7]
Edited by: Uurakaii on 30/08/2010 00:00:58 i agree with the captain, demand is epic. everything i have sold on the open markets has gone in the first 24 hours - never seen anything like it. i am out in the sticks so to speak too, i guess it must be equally busy in the hubs. i would say this is beyond demand and more a vacume.
a lot more material can be dropped into the market before prices take a hit in my opinion...also this is a new feature still and change is inevitable. i am just trying to field some options for consideration, and i'm sure the dev's will balance and tweak things in stages.
i'm also skilling my third account to persue PI, with various alts following soon. definatly something i'm commited to doing in the long run.
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Captain Torgo
The Geedunk Expedition
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Posted - 2010.08.30 21:18:00 -
[8]
Originally by: Uurakaii Edited by: Uurakaii on 30/08/2010 00:00:58
i'm also skilling my third account to persue PI, with various alts following soon. definatly something i'm commited to doing in the long run.
Shoot me an EvEmail. We may be able to come to some arrangement in regards to location sharing.
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Miles O'Connor
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Posted - 2010.08.30 22:48:00 -
[9]
This is *very* badly needed; I'm getting tired of dealing with it already, and I don't even have as many planets set up as the OP. I was even asking around the other day what the shortcut for this was; it seems incomplete without it.
Thank you for starting this topic, Uurakaii. |
Sepheir Sepheron
Caldari Legion..
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Posted - 2010.08.31 08:01:00 -
[10]
Not signed, the people in EVE have ruined this source of profit by hoarding too much materials with several characters at once.
Alts broke PI, if this change went through everyone would have all three of their characters doing this **** constantly making the materials that you yield worthless because of the amount being harvested. Anyone that just uses one account would get yet another setback in EVE.
I propose you limit this system to one character per account like skill training, THEN I would approve of this change.
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Captain Torgo
The Geedunk Expedition
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Posted - 2010.08.31 21:45:00 -
[11]
Edited by: Captain Torgo on 31/08/2010 21:46:32
Originally by: Sepheir Sepheron Not signed, the people in EVE have ruined this source of profit by hoarding too much materials with several characters at once.
Alts broke PI, if this change went through everyone would have all three of their characters doing this **** constantly making the materials that you yield worthless because of the amount being harvested. Anyone that just uses one account would get yet another setback in EVE.
I propose you limit this system to one character per account like skill training, THEN I would approve of this change.
The obvious flaw in this silly line of thinking is assuming everyone in EvE is participating in PI. This isn't the case. Sorry to burst your bubble.
Supply is currently not meeting the demand. Many players bought out the NPCs stock and are actively reselling at massive profits which is currently sustaining the market, but how long do you think that'll last? Their stock is finite and when they run out it will be entirely dependent on players like us to fill the market.
There are not enough players participating in PI to sustain the demand, plain and simple.
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Uurakaii
Minmatar Obsidian Forge
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Posted - 2010.08.31 21:52:00 -
[12]
Originally by: Sepheir Sepheron Not signed, the people in EVE have ruined this source of profit by hoarding too much materials with several characters at once.
Alts broke PI, if this change went through everyone would have all three of their characters doing this **** constantly making the materials that you yield worthless because of the amount being harvested. Anyone that just uses one account would get yet another setback in EVE.
I propose you limit this system to one character per account like skill training, THEN I would approve of this change.
you can do any harvesting/pvp/pve activity with multiple accounts, the only difference with PI is you are the only one who can access your base (until they make command centers network or link up for example). if it is pilots working together or one man running a few accounts together the result is the same.
PI cannot possibly be broken in the way you suggest if the demand for materials is still so high, however i agree that the change i propose is likely to make it atractive to many people that are put off by the current system as it stands. this will inevitably affect market value, and make it tougher or more competative at least to sell.
if it was implemented as you say so that only one character can run PI per account, it would still be an improvement, if limited....however i think it would be a pointless nerf. mostly because PI can pay for seperate new accounts as has allready been said above. the only people to benefit would be ccp who get extra subscriptions.
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Uurakaii
Minmatar Obsidian Forge
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Posted - 2010.08.31 21:54:00 -
[13]
thank you for your support miles :)
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Ishtvaan
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Posted - 2010.09.01 14:18:00 -
[14]
/merge topics?
Looky there
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Uurakaii
Minmatar Obsidian Forge
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Posted - 2010.09.01 17:20:00 -
[15]
would love to but am new to forum protocol, how would i do that?? please advise...
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.09.01 17:34:00 -
[16]
Perhaps, read the first few pages, before making new topics?
=) |
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