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Tayonas
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Posted - 2010.09.05 00:00:00 -
[1]
Edited by: Tayonas on 05/09/2010 00:13:44 I see a lot of posts about people tanking level 4 in their Domi etc. But Im getting my backside nailed with some, some of the time. Like the billion or so I lost a week or two ago. When I get scrambled etc. and cant get out, like Worlds Collide, I just cant out-tank them. The 'all level 5' stats in EFT arent that much higher than what I have. So Im wondering wtf Im doing wrong.
http://eveboard.com/pilot/Tayonas
[Hyperion, Tayonas1 copy 2] Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Beta Reactor Control: Capacitor Power Relay I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II LiF Fueled I Booster Rockets
425mm 'Scout' I Accelerator Cannon, Antimatter Charge L 425mm 'Scout' I Accelerator Cannon, Antimatter Charge L 425mm 'Scout' I Accelerator Cannon, Antimatter Charge L 425mm 'Scout' I Accelerator Cannon, Antimatter Charge L 425mm 'Scout' I Accelerator Cannon, Antimatter Charge L 425mm 'Scout' I Accelerator Cannon, Antimatter Charge L 425mm 'Scout' I Accelerator Cannon, Antimatter Charge L Drone Link Augmentor I
Large Ancillary Current Router I Large Capacitor Control Circuit I Large Nanobot Accelerator I
Hammerhead II x5 Hammerhead II x3
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I likegirls
Minmatar
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Posted - 2010.09.05 00:06:00 -
[2]
why are you using 1 of each hardener? tank against the mission. you could just have a large armor repairer, 2 specific for the mission, 1 eanm, 1 cap power relay and then put on a damage mod.
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Tayonas
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Posted - 2010.09.05 00:12:00 -
[3]
Originally by: I likegirls why are you using 1 of each hardener? tank against the mission. you could just have a large armor repairer, 2 specific for the mission, 1 eanm, 1 cap power relay and then put on a damage mod.
Its only 1 of each for EFT. Im running 2x Thermic and 2x Kinetic atm. The rest of what you said I dont understand "1 eanm, 1 cap power relay and then put on a damage mod". Every corp Ive joined has gone dead and the only people in my current corp are me and myself.
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Sagesse
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Posted - 2010.09.05 00:12:00 -
[4]
Edited by: Sagesse on 05/09/2010 00:15:26
That ship is Omni tanked so what are you fighting ?
Take off the AB and fit a Cap recharger until you are more sure of yourself, also if you are stuggling go CCC all the way until you are better with damage handling
always take the frigs first, so you dont get scrambled, thats what hobgoblin IIS are for
YMMV
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Sagesse
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Posted - 2010.09.05 00:17:00 -
[5]
Originally by: Tayonas
Originally by: I likegirls why are you using 1 of each hardener? tank against the mission. you could just have a large armor repairer, 2 specific for the mission, 1 eanm, 1 cap power relay and then put on a damage mod.
Its only 1 of each for EFT. Im running 2x Thermic and 2x Kinetic atm. The rest of what you said I dont understand "1 eanm, 1 cap power relay and then put on a damage mod". Every corp Ive joined has gone dead and the only people in my current corp are me and myself.
Energised Adaptive Nano Membrane II Damage Control II Cap Power Relay....err thats what it's called :)
and shameless plug for black-thorne (BTC) if you are stuck for a nice corp to run missions with
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Builder Robert
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Posted - 2010.09.05 00:40:00 -
[6]
You want tech 2 hobgoblins against frigates, target elite frigates so you can ensure that you make your drones engage them first.
You're better off dropping down a gun size (i.e. 350mm rails) than using a fitting mod, especially since you have no damage mods.
Do you really need two thermal hardener on an armour ship against who I guess are serp/guristas? You could probably swap one out for an EANM or dmaage control and be better off.
Damage mods: Gank > Tank.
And finally, are you trying to pull whole pockets in missions or are you pulling one group at a time? This is pretty much vital unless you're in something on par with a t2 torp Golem. Check http://eve-survival.org/wikka.php?wakka=MissionReportsLevel4 for help on this.
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Tayonas
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Posted - 2010.09.05 00:43:00 -
[7]
Well looks like I will need to work on other skills to get CPU usage down, With aenm I go over, by only 7 as well :(
Checked out Black Thorne, heh, actually looks like what Im after for both my accounts. Im going to be joining an alliance for a day or two next week to get my jump clones up and running though.
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Moriel Damodred
Gallente Federal Navy Academy
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Posted - 2010.09.05 01:12:00 -
[8]
You need sentry or at LEAST heavy drones to be able to do lvl 4s
Rails on a domi wont cut it.
If you're going single rep, you need to bring incoming DPS down first Fast, and you cant do that imo w/ the loadout you have there.
Everyone else had a sig and i felt lonly :( |
Moriel Damodred
Gallente Federal Navy Academy
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Posted - 2010.09.05 01:14:00 -
[9]
also 2x hardeners per type >>> a EANM.
EANM is worthless unless you're omnitanking Everyone else had a sig and i felt lonly :( |
Tayonas
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Posted - 2010.09.05 01:38:00 -
[10]
Edited by: Tayonas on 05/09/2010 01:41:26 Gotta agree with it looking like eanm is useless in this setup. If I sacrafice specific for it I lose like 4-5% resist.
These rails have been doing well at 40km and 20km depending on what Im hitting. Absolutely useless against small stuff but thats what Ive been using the drones for.
I'll be going for T2 heavy drones in a week or so when I remap.
Im just wondering why is it that with a better armor tank than a domi Im getting killed. I guess it is down to not taking out the majority quickly enough. But also there are missions where you get scrambled, webbed and your targetting jammed that it is not possible to take them out quick anyways because the drones might go off and decide they have better target.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.09.05 03:24:00 -
[11]
My domi's low racks have 2x LAR's 3x EANM or 3X primary damage and DCU II
Mid racks the same cept I dont carry a booster, the domi is a bit of a whale when it comes to mobility and acceleration.
I dont bother running guns and put a salvage set on the top deck with one Large Beam Laser to pull groups to aggro me first and I let my 5 hobgoblins tear tacklers then to battleships apart, they're cheap, replaceable, fast, losable and I can hold a crud tonn of them. Then again I do have drone skills that allows my 5 lights to crush npc battleships while I mind other things elsewhere.
There are a few missions this domi wont work on, IE Timed wave types where knocking out as many ships possible in a short amount of time is required is one of them but mostly it will do the grind just fine. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 1SEPT10
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Khalessa
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Posted - 2010.09.05 04:15:00 -
[12]
You said a Domi but it looks like you've actually got a Hyperion listed...which ship are you actually flying?
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Spruillo
Gallente The Scope
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Posted - 2010.09.05 04:34:00 -
[13]
Edited by: Spruillo on 05/09/2010 04:40:00
Dampening was a big prob here too, I use turrets mostly with drones support Sensor booster w/range script PLUS 1 sensor range rig, tracking computer II (helps w/cruisers and even frigs at range) hardeners, cheapest 1k+ per cycle deadspace LAR, also the 2 missile bay slots USE, it's well worth it to have 2 assault turrets with light missiles to back up drones and quickly shred the welcoming frig party in some of these missions they can save your ass.
The rig on top of the scripted booster is mandatory if you use turrets you cant get relief from dps much less clear the room if you cant target
After wasting frigs keep taking range as you start on cruisers (deadspace 145%+ ab)with large turrets and switch lights for medium drones, the light missiles are still effective and take large chunks between heavy rounds on cruisers Once they are cleared out no prob tanking the BS's and eating them alive in a 25-30 km orbit with antimatter L and hammerheads
The main thing is being clear about the situation having the right equipment. Having 3-4 web/scram frigs keeping you tied down while dampened and under dps of 1 dozen+ cruisers/BS's will wtfbbqpwn your bil worth faction gear in a hurry if your not prepared to methodically respond to the situation.
I ran every lv 4 mission thru with a mostly t1 named-fit vigilant (cruiser) my next feat is gonna be the same in a daredevil, I ran a serpentis vigil in one.
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Sagesse
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Posted - 2010.09.05 06:33:00 -
[14]
yeah, the other thing is unless you have excellent gunnery skills swap Hyp for Domi, the Gallante mision boat and space whale
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Monte Shill
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Posted - 2010.09.05 06:45:00 -
[15]
Quote: So Im wondering wtf Im doing wrong.
For WC, I can see several problems. Your sporting long range guns on stuff that spawn at very close range in the second room, which don't all aggro unless you pop the dram or daredevil frigs (or deploy drones) for the group that does aggro when you initially warp in. You basicly are wasting one low with teh Beta Reacotor, 4 mids without a tracking computer, 1 PG rig, and the result is you can't hit a thing with a howitzer that relys on tracking similar to a glacier. Downgrade those 425s to 350s, ditch a couple cap chargers for a tracking computer, and remove the Ancillary Router for another cap rig, also suggest you change the nano accelerator for a nano pump (adds more +hp per cycle instead of faster cycles which kills cap faster, especially when using antimatter). Personally I avoid WC and have done like 2 of them since last summer in the past year, it is just not a fun mission.
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Trebizon Dante
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Posted - 2010.09.05 10:02:00 -
[16]
Edited by: Trebizon Dante on 05/09/2010 10:03:10 Two words ; drone aggro
I know for a fact that on the gurista/serpentis WC , the gurista spies in the gurista section cause the entire pocket to aggro your drones if you attack them with it. The serpentis pocket just has the full room attack you if you release drones. Ideally you want to shoot the spy type frigates with guns after the first aggro group but that isn't always possible.
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Makko Gray
Gallente Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.09.05 10:47:00 -
[17]
With your single rep fit and having dedicated to of your rig slots to energy grid rigs you will not have the tank of the Domis you've been hearing about. Such Domis will often be 2 rep fit - also the Nanobot Accelerator isn't going to help with cap, personally I would go for an Auxilary Nano Pump in preference. If you could get it cap stable enough and wanted a bigger tank I'd also go for a damage control in the lows for an extra resist boost, you probably only need to worry about getting it reasonably cap stable with the AB off rather than worrying being able to perma run everything.
If I remember rightly all bar the initial pocket in Worlds Collide will be pretty much on top of you so your guns aren't going to be very useful at taking out the mission rats. The higher dps single rep Domis rely on being able to take out targets quickly rather than being able to tank, this they can do as drones can be used much more flexibly at a variety of ranges and on Domis they get bonused damage, with Hype on WC you'd probably need to blaster fit to do that.
You also need to manage agro, usually that involves looking at something like EVE Survival so you avoid taking whole room agro where possible. With the more tanky dual rep AFK Domi fit you actually rely on being able to tank a whole room so then you can just leave drones to clean up the mission rats without them getting agro.
So in conclusion I think what not been clear is that Domis can be fit to be dual rep to have big tanks or single rep with higher DPS but have to take out targets quickly. Your Hype looks more like a single rep higher DPS fit but your guns struggle on close range targets.
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ori thermos
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Posted - 2010.09.05 11:40:00 -
[18]
In missions where you can dictate the range use sentries initially. You will be surprised at how quickly T2 ones chew through frigates and cruisers.
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RentableMuffin
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Posted - 2010.09.05 12:05:00 -
[19]
Originally by: Trebizon Dante Edited by: Trebizon Dante on 05/09/2010 10:03:10 Two words ; drone aggro
I know for a fact that on the gurista/serpentis WC , the gurista spies in the gurista section cause the entire pocket to aggro your drones if you attack them with it. The serpentis pocket just has the full room attack you if you release drones. Ideally you want to shoot the spy type frigates with guns after the first aggro group but that isn't always possible.
the aggro rules are the same in both pockets, there is no launch drones get aggro. that kind of aggro is very rare these days
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Tayonas
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Posted - 2010.09.05 12:53:00 -
[20]
A lotta advice and a lotta playing with EFT ahead, again, I think. I have been using eve survival to see what does what in missions. Basically what Ive been doing is when I warp in, turn and start out running with the AB on and target one big ship and start railing that and target 3 or 4 slots to small stuff and launch the drones to take out whatever is closest, or anything fast moving. I can switch the AB off after just a couple of mins, well before I run out of cap and Im cap stable the rest of the time. I was wondering how I could have the same resists and better repair time than a domi but not survive as well. But looks like time to change strategy, or at least improve the skills for the one Im using which has been ongoing anyways.
I had WC from 2 agents in the same system over the course of the same week and was farming both of them for the week. I lost ships because I was playing mw2 on the 360 on another screen, no surprises that I lost ships there really, another one because when I was going towards the first pocket I had to afk due to kids, another time due to dinner. So mostly down to stupidity, though one time it was a hulk from my other account when I went afk and forgot about the shield, more stupidity. I did get pwned twice by by WC though and once by Recon 2, yes Recon 2 a mission Ive done so many times I forget. But I was reading it as people are actively dropping into L4 missions and didnt have to worry about anything at all because their tank was so good they could just sit there doing nada. But perhaps Ive picked this up wrong and everyone needs to do some sort of work.
I will be remapping soon and getting drones, guns and ship skills up and then remapping again in six months to catch the engineering/electronics etc up. Right now Im just doing a level of Gallente BS to get some more armopr rep. Then I will be doing some skills that I need charisma for before I do the remap that will see charisma low for a good, well probably perma low after that. I will probably put it back up high after a year and nail all the leadership stuff I need.
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Tayonas
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Posted - 2010.09.05 17:11:00 -
[21]
Got this version of the Domi cap stable, so I will buy a Domi and test it out.
[Dominix, Dominix Test 1] Large Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Type-D Power Core Modification: Capacitor Flux
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L [empty high slot] Drone Link Augmentor I
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
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Spruillo
Gallente The Scope
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Posted - 2010.09.05 17:21:00 -
[22]
Edited by: Spruillo on 05/09/2010 17:22:06
Originally by: Tayonas Got this version of the Domi cap stable, so I will buy a Domi and test it out.
[Dominix, Dominix Test 1] Large Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Type-D Power Core Modification: Capacitor Flux
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L [empty high slot] Drone Link Augmentor I
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Back full circle to your original fit. Way to completely ignore lot of important points. also whats with the obsession over cap stable In the harder ones your still getting webbed, scrammed, dampened and drones still take too long by themselves when you have a room full of aggro and have to get loose quick. Good luck
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Tayonas
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Posted - 2010.09.05 17:30:00 -
[23]
Originally by: Spruillo Edited by: Spruillo on 05/09/2010 17:22:06
Originally by: Tayonas Got this version of the Domi cap stable, so I will buy a Domi and test it out.
[Dominix, Dominix Test 1] Large Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Type-D Power Core Modification: Capacitor Flux
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L [empty high slot] Drone Link Augmentor I
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Back full circle to your original fit. Way to completely ignore lot of important points. also whats with the obsession over cap stable In the harder ones your still getting webbed, scrammed, dampened and drones still take too long by themselves when you have a room full of aggro and have to get loose quick. Good luck
I dont know what you mean. I have replaced all the guns. Replaced all the rigs. Lost the AB. Im also now onto a different ship. Ive increased armor repair from 240 to 353.
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Tayonas
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Posted - 2010.09.05 17:41:00 -
[24]
Originally by: Spruillo Edited by: Spruillo on 05/09/2010 04:40:00
Dampening was a big prob here too, I use turrets mostly with drones support Sensor booster w/range script PLUS 1 sensor range rig, tracking computer II (helps w/cruisers and even frigs at range) hardeners, cheapest 1k+ per cycle deadspace LAR, also the 2 missile bay slots USE, it's well worth it to have 2 assault turrets with light missiles to back up drones and quickly shred the welcoming frig party in some of these missions they can save your ass.
The rig on top of the scripted booster is mandatory if you use turrets you cant get relief from dps much less clear the room if you cant target
After wasting frigs keep taking range as you start on cruisers (deadspace 145%+ ab)with large turrets and switch lights for medium drones, the light missiles are still effective and take large chunks between heavy rounds on cruisers Once they are cleared out no prob tanking the BS's and eating them alive in a 25-30 km orbit with antimatter L and hammerheads
The main thing is being clear about the situation having the right equipment. Having 3-4 web/scram frigs keeping you tied down while dampened and under dps of 1 dozen+ cruisers/BS's will wtfbbqpwn your bil worth faction gear in a hurry if your not prepared to methodically respond to the situation.
I ran every lv 4 mission thru with a mostly t1 named-fit vigilant (cruiser) my next feat is gonna be the same in a daredevil, I ran a serpentis vigil in one.
I see what you mean by your other post. I cant run that like that atm because of my skills, err lack of them. Posted them in first post.
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Spruillo
Gallente The Scope
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Posted - 2010.09.05 17:45:00 -
[25]
Im just trolling. A racehorse designed by listening to everybody here would end up a camel.
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Caleidascope
Minmatar Republic Military School
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Posted - 2010.09.05 18:34:00 -
[26]
Originally by: Moriel Damodred You need sentry or at LEAST heavy drones to be able to do lvl 4s
To a Typhoon/Raven pilot above statement does not make any sense. I have been doing bang up job with t1 small and medium drones in level 4 missions.
Does the OP need those drones you mentioned because their main ship armament has such poor performance?
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Awesome Possum
Gallente Isk Relocation Services Stratagem.
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Posted - 2010.09.05 20:49:00 -
[27]
[Dominix, New Setup 1] Large Armor Repairer II Large Armor Repairer II Damage Control II Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Civilian Light Electron Blaster, Civilian Blaster Charge Small Tractor Beam I Salvager I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hardeners are for serp/gurista missions.
I lose a cap recharger and add a sebo, stable for 14mins with both LARs running (if you need both running for over 14mins, v0v)
I can sit still and tank every ship (minus triggers) in serpentis blockade no problem. Due to low exp resist, I do have to manage aggro in one of the Angels mission.
Don't listen to people decrying cap stability. Not everyone likes to sit at the computer and micromanage the mission. Some of us mission semi-afk or have to leave the comp at a moment's notice. its nice to know you can do this without jeopardizing your ship. ♥
Wreck Disposal Services |
Daergaar
Caldari
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Posted - 2010.09.05 21:29:00 -
[28]
Originally by: Caleidascope
Originally by: Moriel Damodred You need sentry or at LEAST heavy drones to be able to do lvl 4s
To a Typhoon/Raven pilot above statement does not make any sense. I have been doing bang up job with t1 small and medium drones in level 4 missions.
Does the OP need those drones you mentioned because their main ship armament has such poor performance?
A droneless Dominix has very poor damage output.
I'm still using T1 light drones as well, and they work just fine for level 4's in my Drake or Nighthawk (the command ships explosion velocity bonus on the nighthawk makes shredding frigates really fast compared to other battlecruiser or battleship size weapon systems, so 90% of the time I don't even bother releasing drones at all).
For a Gallente pilot though, not getting T2 drones and not being able to field heavy drones is usually a problem.
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Mara Rinn
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Posted - 2010.09.06 01:30:00 -
[29]
Originally by: Awesome Possum I lose a cap recharger and add a sebo, stable for 14mins with both LARs running (if you need both running for over 14mins, v0v)
...
Don't listen to people decrying cap stability. Not everyone likes to sit at the computer and micromanage the mission. Some of us mission semi-afk or have to leave the comp at a moment's notice. its nice to know you can do this without jeopardizing your ship.
Also worth noting is that combining Navy Issue versions of ships with better-named versions of the modules will result in a much more capable ship (sure, much more expensive, but you won't lose it (so easily)). Swap the T2 reppers and hardeners for some faction ones. Swap a couple of the cap rechargers for a TP and web. Use the extra PG/CPU for bigger guns.
In a Dominix especially, swap the CCCs for Sentry Damage rigs, focus on getting T2 sentry drones.
Ultimately, make friends and run missions as a group. A couple of Dominixes using cap transfer will never run out of cap. A Dominix with a friend flying a Caracal or Drake can take any mission on, regardless of paucity of skills. Put the "multi" back into "multiplayer" :)
-- [Aussie players: join ANZAC channel] |
McBorsk
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Posted - 2010.09.09 09:54:00 -
[30]
skip the whole cap stable business and just get a heavy cap booster. you clear up so many slots. ditch afterburner for another LARII, slow ship is still slow. fit damage mods, like magnetic field stabilizers.
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