Pages: 1 [2] 3 :: one page |
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Thread Statistics | Show CCP posts - 1 post(s) |
Misanth
Reaper Industries Asset Liberation Front.
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Posted - 2010.09.05 10:13:00 -
[31]
Originally by: Simon Mickey m8, it's 1 day. If it means you only feel comfortable flying armour BS for a day in empire, then that's what it means for you.
If anything, I'd support changing it to 20 hours, that way if u CJ when you log off, there's a chance u can CJ when you log in.
Making it shorter then this is going to allow alliances to be everywhere at once, and people to escape wardecs easier.
BUT MY PVP BACKBONE.. and k/d ratio.. and and and..
Yeah, I don't like the idea of having people clonejump around and have it even easier in 0.0 defence/offense, it's easy enough as it is and could really use some major nerfs.
It's problematic tho that, if you jumpclone at the end of an evening OP, then you can't jumpclone in time for the next evening, it'll be free again after that. Assuming people generally play when they come home from work, that means every second day, they potentially miss PvP.
I know that's a fact for myself, which I have to counter with using alts and multi-purpose implant clones. Not very ideal, and an unecessary annoyance. Even a 20hour clone timer would be a major help. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Dadack Dycsel
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Posted - 2010.09.05 10:20:00 -
[32]
Imo most pilot's use jc's as i do...merely too house different implant set's. Therefore causing incovenience if your a member of an alliance. due too fact that if you jump too pirate implants and a cta is called you have only a few options....
1. fly and risk your valuable clone in the mandatory CTA.
2. Not participate and face the consequence's
3. logg off too avoid consequences of not making CTA
4. Make a second account too have alt for cta's ( more money for ccp :P )
12h's would be a reasonable time i think...no sense making it skill based for only the older players like my self too benefit
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Mag's
the united Negative Ten.
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Posted - 2010.09.05 11:09:00 -
[33]
Edited by: Mag''s on 05/09/2010 11:10:32
Originally by: Victor Valka I'd support such a change.
Up the rank on Infomorph Psychology and make the timer based on skill level. Say, 4h reduction per skill level to this effect:
24(1) -> 20(2) -> 16(3) -> 12(4) -> 8(5) Someone at LVL5 gets 3 jumps per 24h period. I'd say that's plenty to prevent abuse.
Way too many in 24 hours imo, should be at most 2 allowed. But I'd prefer 16 hours between each jump, this allows for pvp - jump - then jump - pvp the next night. Useful and not overpowered.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Larkonis Trassler
Neo Spartans Laconian Syndicate
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Posted - 2010.09.05 11:23:00 -
[34]
No. Eve is already 'small' enough. The 24 hour timer means you have to apply some thought and planning into where you want to be and what you want to do.
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.05 11:29:00 -
[35]
No, but mainly because of the classic fence-post error thinking that went into it.
If they want to give people the ability to clone jump every 24h, the cooldown timer needs to be 23h 55min. Hell, even 23h flat would work. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2010.09.05 11:37:00 -
[36]
Any suggestion that ends up with people jumping 3 times a day is serious overkill in my opinion. I would, however, like to see it slightly reduced. In its current form, and assuming you have relatively fixed play times, it's effectively a 48 hour timer if you jump towards the end of your play time. Reducing it to something along the lines of 20 hours would mean fewer people would be locked out of returning to their previous clone on their next play session.
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Meissa Anunthiel
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Posted - 2010.09.05 11:53:00 -
[37]
Edited by: Meissa Anunthiel on 05/09/2010 11:53:52 For everyone's information, the CSM already debated the issue (during CSM 3 I believe).
The issue with decreasing the timer is that it makes moving about easier. So an entity living in, say, Querious, could launch an offensive in Venal and if attacked back home, jump back the same day to defend, thereby making them not chose where they want to be.
Anything that decreases the perceived size of the universe (more clonejumps per day, longer range on capital jump distances or jump bridges) is eventually detrimental to the perceived scope, and conflicts that should be regional can more easily happen over longer distances. While it already happens to some extent with the larger entities (NC, SC, etc.), it's not without hurdles, and that's, in my opinion, a good thing.
The 24 hours are thus extremely likely to stay 24...
The proposal was thus defeated 6 voices against, 3 for. http://wiki.eveonline.com/en/wiki/Add_skill_which_reduces_Jump_Clone_timer_just_a_little_bit._(CSM)
(I voted against then, and would vote the same now) member of CSM 2, 3, 4 and 5. Feel free to contact me with queries. Convo, evemail or join the "meissaCSM" in-game channel. |
Tippia
Sunshine and Lollipops
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Posted - 2010.09.05 11:57:00 -
[38]
Originally by: Meissa Anunthiel The issue with decreasing the timer is that it makes moving about easier. So an entity living in, say, Querious, could launch an offensive in Venal and if attacked back home, jump back the same day to defend, thereby making them not chose where they want to be.
[à]
The proposal was thus defeated 6 voices against, 3 for. http://wiki.eveonline.com/en/wiki/Add_skill_which_reduces_Jump_Clone_timer_just_a_little_bit._(CSM)
(I voted against then, and would vote the same now)
That's because the idea proposed was stupid. What's needed is a reduction by as little as a couple of minutes to make it an actual 24-hour timer. This was one thing they actually got right with PI: the "once a day" extractor timer was set to last 23 hours. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
AureoLion
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Posted - 2010.09.05 13:42:00 -
[39]
Move "clone jump" to 72 hours Let us switch clones in the same station with 1h cd.
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Cipher Jones
Minmatar
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Posted - 2010.09.05 14:49:00 -
[40]
Originally by: Kerfira They're fine as they are...
In EVE, you should never get a benefit without a suitable disadvantage. That makes you have to THINK and decide whether to do something or not.
Being challenged and having to make DECISIONS is what makes a game great, not just being able to do what you want when you want...
Reducing the JC timer would be just another small step towards making EVE simple and boring...
Causality and all. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |
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Abedun
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Posted - 2010.09.05 14:57:00 -
[41]
No I don't like it along the Corp stasis period, I think it should be halved.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2010.09.05 16:32:00 -
[42]
Edited by: CyberGh0st on 05/09/2010 16:32:58 Making jumping faster means making the universe become smaller, it is small enough as it is.
So working as intended, and there are alot more important issues to fix.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |
Arkemn Trefore
New Age Solutions
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Posted - 2010.09.05 16:33:00 -
[43]
I say a 12 hour cool down is plenty of time for the Jump clone thing Being 24 hours is like the stone ages or make it 24 hours and have a skill that removes time from the limit i could always use more skills to train
.........................
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Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.09.05 16:42:00 -
[44]
Make it a 1 week timer,
Also create a skill that depicts the range:
Level 1- Same Solar System Level 2- Same Constellation Level 3- Same Region Level 4- Adjacent Regions Level 5- Any Region
Also make it a Rank 5 Skill with Infomorph Psychology V as a prereq.
kkthxs
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Morcam
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Posted - 2010.09.05 16:42:00 -
[45]
Originally by: AureoLion Move "clone jump" to 72 hours Let us switch clones in the same station with 1h cd.
Actually, this sounds awesome. I would prefer this over my 24h CD
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TigerXtrm
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Posted - 2010.09.05 17:02:00 -
[46]
Originally by: Victor Valka I'd support such a change.
Up the rank on Infomorph Psychology and make the timer based on skill level. Say, 4h reduction per skill level to this effect:
24(1) -> 20(2) -> 16(3) -> 12(4) -> 8(5) Someone at LVL5 gets 3 jumps per 24h period. I'd say that's plenty to prevent abuse.
I'd actually make it a completely new skill.
Advanced Infomorph Psychology Further training in strengthening the mental tenacity. -4 hours on the clone jump timer per skill level, starting at level 2.
Prereq: Infomorph Psychology lvl IV Rank: 8
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Morcam
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Posted - 2010.09.05 17:44:00 -
[47]
Edited by: Morcam on 05/09/2010 17:44:57 Just looking at a CCP standpoint, it's probably more beneficial to them for older players to have the longer timers, as it makes it more convenient to have an alt if you want to switch around from system to system. However, the one hour timer if you want to switch clones in the same station is absolutely awesome. I really just can't see the time being decreased outright.
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Aloe Cloveris
The Greater Goon Clockwork Pineapple
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Posted - 2010.09.05 18:30:00 -
[48]
Edited by: Aloe Cloveris on 05/09/2010 18:36:40
Originally by: Misanth
It's problematic tho that, if you jumpclone at the end of an evening OP, then you can't jumpclone in time for the next evening, it'll be free again after that. Assuming people generally play when they come home from work, that means every second day, they potentially miss PvP.
Yeah, this kinda sucks hard. Roam for 2 hours, decide I don't want to spend the next 22 hours in a barren 0.0 wasteland when no corpmates are active, jump to my good clone, only able to return at the very instant the following night's op is wrapping up (and obviously I'm going choose not to head out there to spin ships - that's precisely why I clonejumped in the first place).
****sux, yo.
Originally by: AureoLion Move "clone jump" to 72 hours Let us switch clones in the same station with 1h cd.
I fully support this. No bouncing around the galaxy a million times a day if you have to return to that station to do it, doesn't break the game.
e: how do I basic arithmetic?
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2010.09.05 19:44:00 -
[49]
Im fine with 12 hours.
You get to JC back home at the end of a sitting. Next day you are ready (or close) to JC back where it matters.
If you have a problem with this, x up if you regularly play EVE more than 12 hours straight. :lol:
The following statement is not my signature. The preceding statement is my signature. |
Nick Curso
Black Nova Corp IT Alliance
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Posted - 2010.09.05 20:16:00 -
[50]
Forget that! I wanna be able to destroy a clone remotly ffs!!!!!!!!!!!!!! Have they not invented telephones in the eve universe yet?! Them: "Hello Jump clones 4 u" me: "yes er i would like you to destroy my clone at your station a trillion jumps away please" Them: "Certainly Sir right away that you for your business"
SEE EASY! INTERSTELLAR TELEPHONE NAOW Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
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Shinde Kudasai
Mercurial Freight
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Posted - 2010.09.05 20:16:00 -
[51]
I'm fine with 24 hours for a jump clone, as a travel mechanic. What I'd like to see is the ability to "jump clone" to a clone in the same station without triggering the 24 hour count. Allows implant swapping, without making eve "Smaller," and without tying cap pilots to a headfull of expensive implants for a full 24 hours, if the chance arises for them to fly something more explosion-prone.
Mercurial Freight - get it hauled!
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TheLordofAllandNothing
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.09.05 20:28:00 -
[52]
Originally by: Nick Curso Forget that! I wanna be able to destroy a clone remotly ffs
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Jita Alt666
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Posted - 2010.09.05 22:41:00 -
[53]
Originally by: Mangala Solaris
Originally by: Victor Valka I'd support such a change.
Up the rank on Infomorph Psychology and make the timer based on skill level. Say, 4h reduction per skill level to this effect:
24(1) -> 20(2) -> 16(3) -> 12(4) -> 8(5) Someone at LVL5 gets 3 jumps per 24h period. I'd say that's plenty to prevent abuse.
I like this idea.
I to like this idea.
It would mean Id be able to trim an account or two as I'd have timed characters available for different things. Oh that means CCP will never do it.
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Moleculor
Gallente Center for Advanced Studies
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Posted - 2010.09.05 23:59:00 -
[54]
Edited by: Moleculor on 06/09/2010 00:04:22 Edited by: Moleculor on 06/09/2010 00:01:08 I'm a highsec carebear. I'm CURIOUS about PvP, but the cost of spending 24+ hours without my implants to continue learning skills is just too much for me to spend to try PvP out more than the one time I have.
Reducing the time on clone jumping would very much make me more willing to give it a try.
Originally by: AureoLion Move "clone jump" to 72 hours Let us switch clones in the same station with 1h cd.
This. Or something like it.
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marlru
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Posted - 2010.09.06 00:34:00 -
[55]
remove the 24h period 1. jump 2. You get a counter that starts at 96% and it reduces by 4% every hour, meaning its gone in 24h That counter shows the chance your character is shocked by the jump and will remain unplayable for the remaining time.
example I do the second jump 10 hours after the first. I have 56% to get shocked. If i pass the throw i'm ok if i fail character freezes for the next 14 hours
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ChrisIsherwood
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Posted - 2010.09.06 00:51:00 -
[56]
Originally by: Corbeau Lenoir 24 is fine. You need to think about consequences of your actions beforehand. If you jumped to your PVE clone few hours ago and can't PVP now, maybe you are not particularly interested in PVP in the first place?
Well, it works the other way for better and worse. If I could pop out my implants I might try a couple hours of PvP. But take them out on Sunday afternoon for a couple hours in lo and then not get them back in till I log in on Wed. nah, rather have the SP.
Rather than a 4/week or 8/month or such - might allow people to pop out implants and still get them in before logging off, while not being overly abused. Although some people feel lo-sec is too crowded and want to discourage others from visiting.
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Jita Alt666
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Posted - 2010.09.06 01:12:00 -
[57]
Originally by: Nick Curso Forget that! I wanna be able to destroy a clone remotly ffs!!!!!!!!!!!!!! Have they not invented telephones in the eve universe yet?! Them: "Hello Jump clones 4 u" me: "yes er i would like you to destroy my clone at your station a trillion jumps away please" Them: "Certainly Sir right away that you for your business"
SEE EASY! INTERSTELLAR TELEPHONE NAOW
Trying to decipher what your saying.... You mean that jumping to a far off jumpclone, resetting station to desired location and then podding to that location is too hard?
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Ryhss
Caldari Ominous Corp Circle-Of-Two
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Posted - 2010.09.06 01:49:00 -
[58]
I think there should be a skill so you can jump quicker. Nothing major, like 60 minutes per level or so. So, level 5 you can jump in 18 hours instead of 24. That's just a thought, needs to be fleshed out. Make the skill charisma based so everyone that used c ha as a dump stat can't train it as fast!
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Jekyl Eraser
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Posted - 2010.09.06 03:34:00 -
[59]
I hate timers
You should be able to jump anytime you wanted but if you jump more than 2 times in 24hours your account would get 25% SP gain penalty for a while.
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Lance Fighter
Amarr
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Posted - 2010.09.06 04:01:00 -
[60]
Originally by: Jekyl Eraser I hate timers
You should be able to jump anytime you wanted but if you jump more than 2 times in 24hours your account would get 25% SP gain penalty for a while.
that actually doesnt sound too bad - for the second jump in a 24h period, a 25% penalty on sp gain for the next 24h is imposed.. and if you jump within that 24h, it adds another 24h
Originally by: CCP Shadow Have you ever wished you could have prevented a train wreck before it actually happened? I need to stop this one before the craziness begins.
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