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Finshraira
Amarr
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Posted - 2010.09.07 20:54:00 -
[1]
Currently, AF are almost useless.
They are just Super frigates but you could just get a Rifter for a fraction of the price and time.
I think this is a good enough reason to buff AF, but how?
My idea was to give each AF a class buff:
All resistances are must equal or exceed the 3rd most powerful resistance. (For armor and shields)
(EXP: Before- 45% 27% 72% 89% After- 45% 45% 72% 89%)
2nd
Assault ships could use a small AB buff. Maybe 10/20/30/40/50% AB speed? Not MWD but i think it will do. And to go with this, add some agility as you level up too to allow quick turns.
3rd
Reduction in Stasis and Painter effects on AF!
10/20/30/40/50%
I think assault frigates should be an anti X<Cruiser ship. Being agile and hard to keep still, these would out preform any other frigate in dogfights and survive bomb strikes.
though i can see some of these being overpowered, what do you guys think? Have any ideas on fixing these ships? |
Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.09.07 21:28:00 -
[2]
AF resists are standard T2 resists, doubt CCP will mess with those.
AB bonus is awesome and I hope they do it.
The idea about tp/web reduction is kinda cool and original. AB boosted AF's would be able to cut through the tackle of heavier fleets relatively unaffected, would be cool.
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RagnarRox
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Posted - 2010.09.07 22:03:00 -
[3]
Edited by: RagnarRox on 07/09/2010 22:04:33 What Frigs and smaller ships in general need is more slots, Period.
How the hell does it make sense that they have less slots rather than have more slots using weaker frig Mods. Just like Small Shield extenders and 100mm plates etc. They need to make a whole lineup of smaller frig Hardners etc and give more slots.
When you use a Invuln on a frig it gives proportionally the same while being alot to fit being 30 CPU. But the Lower amount of slots has just gimped frigs literally to death.
Imagine having 5 mids 4 Lows 5 Highs similiar to a cruiser but with just a hint more grid and tank, you could fit useful things but not a huge tank since the grid is already limited etc. But what you could do is use the tackle that is necassary to use them and actually live.
In most cases frigs need Web/Scram Prop and Tank Minimum. On a shield tank this means 4 Slot MINIMUM. You shouldnt have to buy a Jag just to get what a T1 frig should have.
So the Diff between Frigs and AF`s in my world would be PWR and CPU and Base resists. Same slots just more ability to fit things, like bigger tank more DMG etc.
Frigs as a fighting class are dead until they change this Frig=Small Slot number, Cruiser a little More and up etc etc.
Cruisers are the same way now days, almost as a class completely outclassed and virtually dead, at least Frigs are throw away tacklers, where as cruisers cost more but cant really do anything better than a BC.
CCP needs to rethink the whole way Eve and ships are structured. As the players in the game get richer and older as a core group it will be very hard to bring in any new players since they will all be flying Marauders for PVE and using Faction Pirate BS for small gang along with T3`s.
1 good idea that was drastic was subsystem targeting, so a Frig could choose for a crippling "Headshot" with very low success rate but have the ability to Compete with bigger more expen ships.
But at some point the way things are going in 10 years 50% of eve will have Titans and then what we make super Titans?
Eve and ships need a ground up rethinking. Its like a Small Town being built for 5k people with roadways and Utilities never planning on supporting 500k people then when it finally grows cant support that many and has to constantly bandaid stuff to try and keep it going...At this point they need to re-do the entire power grid etc. Take what you Can, when you can. |
Ronnie Smith
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Posted - 2010.09.08 06:14:00 -
[4]
Originally by: RagnarRox Edited by: RagnarRox on 07/09/2010 22:04:33 MOAR SLOTS!! SUPER TITANZ!!!
My vote is for Titan killing SUPER FRIGS!!!
Frigs have a well defined role in this game... even when super death destroyers are the standard kit to roam. The topic at hand is focused on ONE type of frig (assault frigs) that most can agree need some tweaking so they can fill a niche in their class (PvP wise). Boosts to AB skills have been tossed around the most, and there were some tweaks that showed up on test a few weeks before Dominion hit... they were considered a little broken, so never hit live. Hopefully they'll get a chance to tweak them again and get it right soon.
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Grut
The Protei
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Posted - 2010.09.08 06:45:00 -
[5]
The af role is overlapped by soooooo many ships.
T1 Cruisers Destroyers Interdictors Some HACs Some Interceptors
I'd change their role completely and make them mini CS. Give them all an extra utlity slot and give them a role bonus/fitting to gang links.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |
Othran
Brutor tribe
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Posted - 2010.09.08 06:55:00 -
[6]
This topic has been beaten to death too many times already.
AFs were supposed to get an AB boost during Dominion, but as rockets are totally broken that would make rockets even more useless so it didn't happen.
Rockets were promised a fix in the next iteration of Dominion. As usual it didn't happen and hence nor did any AF changes. I doubt anyone will go near this for the next couple of years, that's the norm for CCP.
Oh and AFs are not "almost useless". Amarr ones arguably are total junk, but calling an Ishkur "almost useless" is pretty damn funny
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Ronnie Smith
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Posted - 2010.09.08 07:01:00 -
[7]
Ishkurs poop drones!
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.09.08 07:04:00 -
[8]
Resistances are more are less set in stone as has already been said, very doubtful that it will even be considered. AB buff for AFs has already been tried. It ended up widening the already substantial gap between the Good and the Bad. Web/Paint immunity will not actually help the AFs. It looks good on paper but what would it really accomplish? AFs would become extraordinary in solo/mini-gang fights but remain useless in everything else which is where they are now when you think about it.
Originally by: Grut The af role is overlapped by soooooo many ships...
I tend to agree with this perspective. We have tackle/damage interceptors, eWar frigates and then the AFs which appear to have no focus. Giving the damage AFs (Harpy, Retribution, Enyo, and Wolf) ability to use a gang-link with some RR (fittings/range) bonuses attached to the remaining would create a self-contained frigate ecosphere.
PS: eWar frigates needs to have a EHP boost, it is almost the only thing preventing them from seeing heavy use.
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2010.09.08 07:39:00 -
[9]
well i think that these AFs are ok for PvP as i fly them often.
Jaguar, Wolf, Ishkur, Enyo, Harpy
If you want solo cruiser poper ... it is diferent type of story
But AFs excell in wolfpacks - bring together 5 to 10 and u have fun time. Also they kinda went south with rise of the Dramiels, but still they are fun to fly.
two things - bring AB bonus + fix the rockets (I think I hear this story for last 3 years :)).
"There is no honor in war" |
Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.09.08 08:48:00 -
[10]
Originally by: Othran This topic has been beaten to death too many times already.
AFs were supposed to get an AB boost during Dominion, but as rockets are totally broken that would make rockets even more useless so it didn't happen.
Rockets were promised a fix in the next iteration of Dominion. As usual it didn't happen and hence nor did any AF changes. I doubt anyone will go near this for the next couple of years, that's the norm for CCP.
Oh and AFs are not "almost useless". Amarr ones arguably are total junk, but calling an Ishkur "almost useless" is pretty damn funny
Incorrect. The AB bonus wasn't "removed" because it ended up making rockets even worse. It was removed because it didn't solve anything and only made the good AFs better while doing nothing for the others. Basically, a blanket fix will not fix anything in this case.
Also, rockets are in internal testing right now and we should see them on SiSi very soon, as you can see from the Fix rockets thread in the test server forum.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.09.08 09:02:00 -
[11]
Originally by: Gecko O'Bac Also, rockets are in internal testing right now and we should see them on SiSi very soon, as you can see from the Fix rockets thread in the test server forum.
*Droooooooool*
/me scurries off to read thread.
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2010.09.08 11:56:00 -
[12]
Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 08/09/2010 09:09:28
Originally by: Gecko O'Bac Also, rockets are in internal testing right now and we should see them on SiSi very soon, as you can see from the Fix rockets thread in the test server forum.
*Droooooooool*
/me scurries off to read thread.
Edit: Baah humbug. No details just notice that they are getting ready to test
... well that might make my old hawks usable again ;)
"There is no honor in war" |
wizard87
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Posted - 2010.09.08 12:23:00 -
[13]
AFs could use some more defensive capability but which one is best? My opinions below and reasoning:
An AB bonus - Impossible to track for larger guns, own tracking issues [overlaps inty role] = X Another slot - resists or speed [inty] for low could inmbalance it, a mid for resist more e-war [EAF overlap] = X A small un-neutable amount of cap - Would become essential as imbalanced heavy tackle [inty/dictor overlap] = X Slightly better resists - Runs the risk of being unkillable by most BS/drones = X A higher cap recharge rate - Helps active tank, but again worsens heavy tackle issues . Active tanking bonus - Makes them much tougher but more cap vulnerable - I dont see any overlap with other roles here so would be my first choice buff. Perhaps combine it with a minor buff to more total cap and you got a tough nugget of a ship. Still a bit redundant compared to a HAC, especially in bigger fleets, but great for small gangs, which for me is what this ship should do best.
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Jyngo
Gallente The Scope
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Posted - 2010.09.08 12:32:00 -
[14]
Just remove AFs from the game instead of trying to invent a role for them.
CCP seems to spend too much time adding new ships instead of balancing and improving the ships already in the game.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2010.09.08 13:51:00 -
[15]
Edited by: X Gallentius on 08/09/2010 13:52:19 AFs are great - until neuted. Great PvE ships that can make you lots of iskies.
Also valuable in avoiding gate camps compared to other ships with similar dps.
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Mariel Gude
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Posted - 2010.09.08 14:56:00 -
[16]
imo, AFs (at least most of them) aren't that bad. they have a place right between frigs and cruisers (destroyers belong here too, but are absolutely ****e. give dessies the ability to fit gang links like T1 BCs).
but to make them all better, while still balanced, and giving them the 4th bonus, i think the best idea is to give each of them a unique bonus attached to the racial frigate skill that enhances their intended strengths. like: wolf: 5%/7,5% to tracking jaguar: 10% to web range (will be 15k, where hyena gets 20k+TP bonus) ishkur: 5%/10% to drone speed enyo: 7,5% to warp scrambler range retribution: to 5%/7,5% tracking vengeance: 5% rocket ROF harpy: 5%/7,5% to tracking hawk: 5% missile ROF
just some ideas here, i'm sure some of these are lolwtf, but some should be a decent boost to the ship while still being balanced.
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Merdaneth
Amarr Sovereign Hospitaller Order of Saint Katherine
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Posted - 2010.09.08 16:44:00 -
[17]
Edited by: Merdaneth on 08/09/2010 16:46:49
1. AF's aren't bad as a class Some AF's are good, some decent, some bad. A blanket boost is nonsense if there are large individual differences.
2. AF's don't all perform the same role Some AF's can function as heavy tacklers, some can function as anti-support, some can function as light EW platforms, some can function as light cruisers. One solution cannot do justice to all different classes. If you raise their speed, the tackler AF's would profit most while the anti-support AF's would barely notice.
3. Combat roles in EVE PvP are limited With the current game mechanics there are only so much roles to perform in combat. You can't create a role just by changing a few bonuses, you need to change EVE combat mechanics to truly create a new role. AF's weren't designed because the military needed a particular class of ship to do X but instead were created by CCP to give a new toy to the players. What military mastermind would order AF's to be created in the current enviroment, what role would they serve?
4. AF are not useless Many are merely overpriced for the performance they offer. Adjusting their price downwards will make them more useful, but will in turn push other ships into the overpriced category. ____
The Illusion of Freedom | The Truth about Slavery |
HappyBunnyHammer
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Posted - 2010.09.08 17:19:00 -
[18]
Originally by: Jyngo Just remove AFs from the game instead of trying to invent a role for them.
CCP seems to spend too much time adding new ships instead of balancing and improving the ships already in the game.
I'll give you my Ishkur when you take it from my cold, dead hands!
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.09.08 17:46:00 -
[19]
I absolutely agree that each AF should get a 4th bonus, but that that bonus should be different for each ship. The broken 15% AB buff showed how that only made the fastest AFs even better (Jag mainly), and not so much for the others.
My suggestions: Wolf: 7.5% Tracking bonus per level Jag: 10% AB bonus per level. This is controversial I know, but it would put at least one of the AFs in a position of being an anti-Dram platform. If this is too much, then a 7.5% tracking bonus, a 7.5% falloff bonus, or a 5% increase to web range per level. Vengeance: The logical extra bonus here would be a 7.5% rocket velocity per level, but with the coming fixes to rockets I think the Vengeance is going to be seriously OP in any case, so a 5% web range bonus might be better. Retribution: 7.5% tracking bonus or a 5% bonus to neuting amount per level (possibly better to compensate its lack of mids) Hawk: The Hawk will probably also be slightly OP with the rocket fixes, but one possible good bonus would be a 5% increase to sensor strength per level to make it a dedicated anti-ECM boat. If this is useless or too controversial, I would suggest a 7.5% velocity bonus per level. Ishkur: 10% drone damage and hitpoint bonus per level to bring it into line with the other drone boats. Enyo: 7.5 velocity bonus per level.
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knentil
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Posted - 2010.09.08 19:22:00 -
[20]
I don't pretend to know anything about af's or anything normally so this could very well be word vomit.
Instead of giving a static ab to all Af's why not different percentages for the af's that are deemed weakers.
So some good ones would get 20% boost other would get 40% or more.
Or something...
terrible I know.
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RagnarRox
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Posted - 2010.09.08 21:04:00 -
[21]
Originally by: Ronnie Smith
Originally by: RagnarRox Edited by: RagnarRox on 07/09/2010 22:04:33 MOAR SLOTS!! SUPER TITANZ!!!
My vote is for Titan killing SUPER FRIGS!!!
Frigs have a well defined role in this game... even when super death destroyers are the standard kit to roam. The topic at hand is focused on ONE type of frig (assault frigs) that most can agree need some tweaking so they can fill a niche in their class (PvP wise). Boosts to AB skills have been tossed around the most, and there were some tweaks that showed up on test a few weeks before Dominion hit... they were considered a little broken, so never hit live. Hopefully they'll get a chance to tweak them again and get it right soon.
Did u actually read what I said?
Grid and CPU would limit Frigs, but as if now they dont have enough slots to compete with Bigger ships that can not only fit larger Mods, But also Mods they need.
How the hell is Putting a Scram/web/MWD/SSE a Bad Idea for most if not all frigs.
Like I said they need more slots with the Equiv Mods to put in them, IE Smaller Weaker Frig stuff just like weapons.
With the Theory we have Now Cruisers get 4-5 Weapons slots so should they also get half the weapons slots even though they already fit way smaller weaker weapons? NO they get 4 Like cruisers but for some reason only get 3 and 3 for mids and lows even though they can only fit Small shield extenders and small plates...That is ******ed.
All the while you want to bring back the AB Bonus that would make AF`s almost impossible to kill in a Dual prop`d setup for BS`s. Thats OP`d.
I just want whats Fair, so if we follow the same logic with weapons and rigs IE Same amount of turrets as a cruiser and hell same amount of rig slots as Titan then why not let them have more Ability but with less power? According to you since BS have 3 rig slots Frigs should have None other wise OMG OP~D FRIGS ...RRRRUUUUNNN Take what you Can, when you can. |
Religous Reclaimer47
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Posted - 2010.09.08 21:14:00 -
[22]
Originally by: RagnarRox
Originally by: Ronnie Smith
Originally by: RagnarRox Edited by: RagnarRox on 07/09/2010 22:04:33 MOAR SLOTS!! SUPER TITANZ!!!
My vote is for Titan killing SUPER FRIGS!!!
Frigs have a well defined role in this game... even when super death destroyers are the standard kit to roam. The topic at hand is focused on ONE type of frig (assault frigs) that most can agree need some tweaking so they can fill a niche in their class (PvP wise). Boosts to AB skills have been tossed around the most, and there were some tweaks that showed up on test a few weeks before Dominion hit... they were considered a little broken, so never hit live. Hopefully they'll get a chance to tweak them again and get it right soon.
Did u actually read what I said?
Grid and CPU would limit Frigs, but as if now they dont have enough slots to compete with Bigger ships that can not only fit larger Mods, But also Mods they need.
How the hell is Putting a Scram/web/MWD/SSE a Bad Idea for most if not all frigs.
Like I said they need more slots with the Equiv Mods to put in them, IE Smaller Weaker Frig stuff just like weapons.
With the Theory we have Now Cruisers get 4-5 Weapons slots so should they also get half the weapons slots even though they already fit way smaller weaker weapons? NO they get 4 Like cruisers but for some reason only get 3 and 3 for mids and lows even though they can only fit Small shield extenders and small plates...That is ******ed.
All the while you want to bring back the AB Bonus that would make AF`s almost impossible to kill in a Dual prop`d setup for BS`s. Thats OP`d.
I just want whats Fair, so if we follow the same logic with weapons and rigs IE Same amount of turrets as a cruiser and hell same amount of rig slots as Titan then why not let them have more Ability but with less power? According to you since BS have 3 rig slots Frigs should have None other wise OMG OP~D FRIGS ...RRRRUUUUNNN
Its true that when they had the AB Bonus my Jag was almost Impossible to kill and I loved it
But TBH it wasnt gonan fix the AF`s problem, I like the Idea of multiple slots of lesser Bonused Modules like Rigs we have now. Extender rig or Trimarck still fills 1 Rigslot but only can give 15% HP of what 1k Shields/Arm vs 10k.
According to this you said no major PWR Grid or CPU but it would need some. That would make Ships like the Retribution actually Viable, adding 1 More for instance but little more CPU/grid makes them still chose tank or Tackle but they have more flex.
It would make alot more Viable T1 Frigs, Kestrel Could add a Low to add a PDS and actually use standard missiles with a MWD to what they intended.
Certain Frigs stand out like Rifter,Jag and Ishkur but the rest could use more slots for more choice and more slots for tough choices like wether to spend grid/cpu on what.
As if now T1 Inty ships are totally useless but with as many slots as the upper tier ships got would make them actually ok while not making them powerful, just cheap tacklers without MWD sig bonus to save them.
I like the Idea actually you would just have to regulate it.
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Kail Storm
Caldari
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Posted - 2010.09.08 21:22:00 -
[23]
Bomber, Hawk wont be OP after Rockets because it stil lcant fit a MWD well with any real buffer tank.
And if it is, it has had long enough to be worst in game its time it was Best. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Lost Greybeard
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Posted - 2010.09.08 22:02:00 -
[24]
I like the "make them tough but slower" idea.
Something like a reduction in the cap cost of armor reps/shield boosters per level or a resist bonus like HICs and certain Amarr boats get would make the AFs something relatively unique as frigates.
I do take issue with the "almost useless" comment, though, my neut-fitted ishkur is hilarious.
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Kail Storm
Caldari
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Posted - 2010.09.08 22:14:00 -
[25]
Edited by: Kail Storm on 08/09/2010 22:16:15
Originally by: Lost Greybeard I like the "make them tough but slower" idea.
Something like a reduction in the cap cost of armor reps/shield boosters per level or a resist bonus like HICs and certain Amarr boats get would make the AFs something relatively unique as frigates.
I do take issue with the "almost useless" comment, though, my neut-fitted ishkur is hilarious.
Your Nuet fitted Ishkur that is great VS Frigs melts against almost all T1 Cruisers...And since cruisers are almost useless nowdays 90% of them are mades specifically to ruin the 5x more Expensive AF.
Vexxor, Rax
But even worst is Ruppy and AML CARA
Slower just makes Med Weapons track them better, And if you make them huge tankers then other frigs dont stand a chance while they would be ez as pie to kill still with a T1 Cruiser...Doesnt help. Huge prob with actives is also Nuets, a Med Nuet wrecks a AF`s day unless u wanna make em 3x the cap they have . -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.09.09 00:04:00 -
[26]
Originally by: Kail Storm Bomber, Hawk wont be OP after Rockets because it stil lcant fit a MWD well with any real buffer tank.
And if it is, it has had long enough to be worst in game its time it was Best.
That's why I suggested an alternative velocity bonus to the Hawk. A lot of AFs don't fit MWDs due to sig issues, aside from the dual prop Jag and the Falloff Wolf, so only using an AB on the Hawk wouldn't really be a problem if rockets become good. When rockets are fixed it'll be interesting to see how good the Vengeance and the Hawk can be.
Originally by: Kail Storm Edited by: Kail Storm on 08/09/2010 22:16:15
Originally by: Lost Greybeard I like the "make them tough but slower" idea.
Something like a reduction in the cap cost of armor reps/shield boosters per level or a resist bonus like HICs and certain Amarr boats get would make the AFs something relatively unique as frigates.
I do take issue with the "almost useless" comment, though, my neut-fitted ishkur is hilarious.
Your Nuet fitted Ishkur that is great VS Frigs melts against almost all T1 Cruisers...And since cruisers are almost useless nowdays 90% of them are mades specifically to ruin the 5x more Expensive AF.
Vexxor, Rax
But even worst is Ruppy and AML CARA
Slower just makes Med Weapons track them better, And if you make them huge tankers then other frigs dont stand a chance while they would be ez as pie to kill still with a T1 Cruiser...Doesnt help. Huge prob with actives is also Nuets, a Med Nuet wrecks a AF`s day unless u wanna make em 3x the cap they have .
There are very few cuisers or BCs that should undock without neuts as two medium or small neuts give them the ability to cap out a smaller ship orbiting under their guns and draw range to kill the smaller ship. Drones will only get a cruiser so far as good tackler/frig/AF pilots will kill the drones first thing if they can. Becuase of the prevalence of neuts, of course, many smaller ships will try to counter that with a nos, if they can fit it.
The cruisers that stand out are the AML Caracal, which is practically invulnerable to any smaller ship, or the Thorax and the Omen, which have no utility slots (at least the Thorax could field a double set of ecm drones)
It should be possible for both the t1 cruiser or the AF/frigate to kill one another, but balancing the game should also make it possible, but not OP. Changes to AFs should not make t1 cruisers obsolete.
Eve just is a rock/paper/scissors game, which is partly why it's so good.
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Kail Storm
Caldari
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Posted - 2010.09.09 00:30:00 -
[27]
Thats why I like the Idea of Added slots but each weaker than say a Cruisers, Like rigs are. Need more slots an AF`s would be awesome but still couldnt kill Cruisers Easily. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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chatgris
Quantum Cats Syndicate
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Posted - 2010.09.09 02:25:00 -
[28]
<random thought> One more slot, with a little more fitting room as well, could help boost AF's AND fix the retribution all in one go! </random thought>
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.09.09 09:13:00 -
[29]
Originally by: chatgris <random thought> One more slot, with a little more fitting room as well, could help boost AF's AND fix the retribution all in one go! </random thought>
Problem with that is that you will then have some very unbalanced ships. Most AFs will be seriously OP in this case. Wolf, Enyo with both scram and web (or TD or small cap booster, or even shield Wolf)? Dual web Hawk, Jag? Etc.
There are AFs that would benefit from a slot rearrangement, like the Retribution or the Wolf or Enyo, but that would also open them up to other vulnerabilities. The only one which is really seriously bad (but only when solo) is the Retribution, that, however is like many other ships that people complain about, like the Enyo, a very good gang ship.
I still think the Retribution in its current form, if there is a 4th bonus, would be best served by giving it something that compensates its lack of mids, such as a Neut bonus, or a Tracking bonus to make it a dedicated light sniping platform (something it's already pretty good for)
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Ophelia Ursus
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Posted - 2010.09.09 09:21:00 -
[30]
Reposting from a previous version of this thread:
To fix AFs: 1) Increase their speed and agility to match that of their T1 counterparts. As it stands, an Enyo with an mwd and a 200mm plate does 2.1 km/s before heat and aligns in 7.2 s; this compares horribly to the Incursus with the same plate (2.7 km/s, 5.3s align).
2) Add individual 4th bonuses and tweak the fitting room on the various ships. The aim here should be to slightly boost the good ones (which are, in the broader context of the game, no more than OK-ish), to significantly boost the mediocre ones, and to massively boost (or completely re-work) the Hawk and the Retribution because, well, lawl. My preferred adjustments:
Harpy: Small increase in PG (maybe +5 or so). Fourth bonus should be 5% shield resists/level. Hawk: Damage bonus turned into the Kessie's 10%/level for kinetic missiles, 5%/level for other missiles. Shield boost bonus turned into 5% shield resists/level. Big increase in PG (+15-20 units) and CPU (+30-40 units). Fourth bonus should be the Nighthawks 5%/level bonus to explosion velocity.
Enyo: Drop the utility high for a midslot, give it a second 5%/level damage bonus, give its capacitor a little buff. It's actually surprisingly non-terrible on paper in its current incarnation, if you can overlook the lack of a web. Ishkur: Don't know. Very hard to come up with a fourth bonus that would be useful but not lol-OP. Mayyyyyyyybe give it 5%/level to drone damage/HP but remove one high slot/turret, but I'm not sure.
Wolf: Give it a tracking bonus, a lot more CPU, and drop the utility high for a mid. Jag: Give it a tracking bonus. The end. The optimal bonus is kind of useless, but some people do use it, and eh, this ship's probably the best of the bunch already.
Vengeance: Swap its damage bonus for that of the Inquisitor (10%/level to EM missiles, 5%/level to everything else). Make its fourth bonus 5%/level extra explosion velocity or a second damage bonus. Retribution: Drop one high to a mid, maybe cut one low for a third mid as well. If it goes 4/3/4, drop the optimal bonus for a second 5%/level damage bonus; if it only gets two mids, keep the optimal bonus. Either way, 5% armor resists/level as the fourth bonus.
3) Ceterum censeo, Dramiel esse delendam Signature removed. |
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