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Intar Medris
Amarr Production Industry Mining Profiteers Shadow of xXDEATHXx
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Posted - 2010.09.11 03:50:00 -
[1]
Well the title says it all. Half of the time I have been podded has been at gates. Skills are kinda low so a good tank is hard to do. My latest loss... My Abaddon. Was moving it to null and though hey I went the same route before and no idea we had a high sec war going on. I made it with no problem.
Well the second time around a few jumps from my destination is when it went. Tried to get away because it wasn't fit for PVP,but got scramed.Had two other losses happen in the same fashion.I try to warp to the next gate as soon as I jump in,but it has failed every time. Any other ideas? Flame me I dare you. |
Kushan
Taggart Transdimensional Virtue of Selfishness
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Posted - 2010.09.11 04:13:00 -
[2]
Quote: How Do I Avoid Getting Killed At Gates?
Don't use them.
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King Rothgar
Amarrian Retribution
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Posted - 2010.09.11 05:58:00 -
[3]
Problem: It takes about 2 seconds to lock a BS including lag for a tackler ship (frigate or HIC). It takes around 12 seconds for an unfit BS to enter warp.
Solution: Don't fly BS's solo unless you have the skills and experience to actually fight solo in them effectively.
Thus far you shall read, but no further; for this is my sig. |
ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.09.11 07:16:00 -
[4]
I see a few problems right away:
1. You're not using a scout. Get a friend to stay 1 jump ahead of you to make sure the path is clear. Otherwise, don't move a slow ship (i.e. most cruisers and above) around potentially hostile areas.
2. You say you have low skills can cannot fit a good tank... in which case you should not be flying a battleship period (or at least flying outside of a gang/support fleet). Try playing around with cruisers, or even battlecruisers, until your skills catch up.
3. Even fit for PvP... Abaddons are not renown for being good solo ships. Even if you had a good fit and knew what to do, you would have died anyways.
4. Unless you know damn well what you are doing... don't move big ships to null by yourself. Either have friend (or a trusted person) with a Jump Freighter move it for you or buy stuff through your corp. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
StarLite
Amarr Viziam
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Posted - 2010.09.12 16:48:00 -
[5]
All of the above ^^
But if you *really* have to move your Abaddon a few jumps, fit for it! An example fit would be:
Hi: 4 Large smartbombs, 4 heavy Neuts Mid: 100MN MWD, cap rechargers Low: Nanofibers and iniertia stabilizers.
You can also go for a few warp core stabs in the lows, it depends if you are expecting ships or bubbles to stop you. If you normally run into small groups of frigs/cruisers you could fit 2 warp core stabs. Wait with smartbombing untill most (or all) of them are close enough. Neut the scramblers that are outside of smartbomb range. 2 heavy neuts will totally drain most frigates instantly causing them to lose the scrambling point. Always stay aligned to a celestial object at the max speed and keep spamming "warp", if you kill/neut the right ships, you'll instantly warp away.
If the enemy is any decent, they will probably still be able to kill you if you travel alone, but you might at least have killed (and podded) some of them! _________________________________________________________
This sig is guarded by SigGuard(c) |
Intigo
Amarr Genos Occidere
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Posted - 2010.09.12 16:49:00 -
[6]
Originally by: StarLite All of the above ^^
But if you *really* have to move your Abaddon a few jumps, fit for it! An example fit would be:
Hi: 4 Large smartbombs, 4 heavy Neuts Mid: 100MN MWD, cap rechargers Low: Nanofibers and iniertia stabilizers.
You can also go for a few warp core stabs in the lows, it depends if you are expecting ships or bubbles to stop you. If you normally run into small groups of frigs/cruisers you could fit 2 warp core stabs. Wait with smartbombing untill most (or all) of them are close enough. Neut the scramblers that are outside of smartbomb range. 2 heavy neuts will totally drain most frigates instantly causing them to lose the scrambling point. Always stay aligned to a celestial object at the max speed and keep spamming "warp", if you kill/neut the right ships, you'll instantly warp away.
If the enemy is any decent, they will probably still be able to kill you if you travel alone, but you might at least have killed (and podded) some of them!
Nice cloak, idiot.
Your entire fit is a joke. ___________________
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Dodgy Past
Amarr Trans-Solar Works Rooks and Kings
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Posted - 2010.09.13 13:05:00 -
[7]
Edited by: Dodgy Past on 13/09/2010 13:05:56 When I'm moving a BS to my low sec home I go with a scout, fit I stabs and nanos in the lows, mwd and T2 cloak. I'm not expecting to get trouble due to the scout but if ****ty luck comes my way I should have a solid shot at using the MWD / Cloak trick to get away.
Fortunately I don't have any comedy loss mails to my name yet.
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Dotard
Minmatar The Tuskers
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Posted - 2010.09.13 13:29:00 -
[8]
Also:
- Falcon alt - reapproach gate instead of trying to warp - stabs - align and hit mwd, instantly cloak, decloak when you are at your normal max speed and warp. - depending on their fleet, pull a logoffski - try another cloaking trick, an exploit afaik
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knobber Jobbler
Executive Intervention Controlled Chaos
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Posted - 2010.09.13 20:48:00 -
[9]
Edited by: knobber Jobbler on 13/09/2010 20:51:20 even if you have safe areas in null sec that your corp or alliance owns, flying around in a bs is dangerous.
if you don't have an alt then you want to get in to a null sec corp or alliance to provide intel, check the map using the filters to show player ship losses, pod kills and traffic and fly more disposable ships. null sec can be dangerous but you can limit that
and two warp stabs can be very useful but they won't help against bubbles
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Portmanteau
CTRL-Q
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Posted - 2010.09.14 05:51:00 -
[10]
Originally by: Dotard Also:
- Falcon alt - reapproach gate instead of trying to warp - stabs - align and hit mwd, instantly cloak, decloak when you are at your normal max speed and warp. - depending on their fleet, pull a logoffski - try another cloaking trick, an exploit afaik
I don't think the MWD cloak trick is an exploit, pls sm1 correct me if I'm wrong ofc
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Intigo
Amarr Genos Occidere
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Posted - 2010.09.14 07:18:00 -
[11]
Originally by: Portmanteau
Originally by: Dotard Also:
- Falcon alt - reapproach gate instead of trying to warp - stabs - align and hit mwd, instantly cloak, decloak when you are at your normal max speed and warp. - depending on their fleet, pull a logoffski - try another cloaking trick, an exploit afaik
I don't think the MWD cloak trick is an exploit, pls sm1 correct me if I'm wrong ofc
It's not. ___________________
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Merrick Tolkien
0utbreak
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Posted - 2010.09.14 09:09:00 -
[12]
Edited by: Merrick Tolkien on 14/09/2010 09:10:15 Consider asking corp mates to jump a BS down in their carrier if they have one, give them 5mil for fuel or something.
Buy the BS where your based if theres a market, its more expensive in most cases but its less hassel.
Only fly what you can afford to lose is a great place to start, if lossing BS is killing your wallet, fly cruisers instead and get some more practise learning to fly around systems and gates.
Buy the parts you need and bring them down in a cruiser, fit the BS out in the place your based.
Theres about a a dozen ways of getting a BS where you want it, without flying solo through 0.0 without a travel fit. Speak to your corp/alliance mates with carriers is the first stop.
You might even find they do an alliance shopping run or something.
BattleClinic Community Manager
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Ti'jitsu
Gallente Nemesis Nation
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Posted - 2010.09.15 10:49:00 -
[13]
Edited by: Ti''jitsu on 15/09/2010 10:50:08 Jump through it
Sorry i couldnt help myself.. oh and FYI i didnt read the thread just the title...
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Mr Kidd
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Posted - 2010.09.19 17:43:00 -
[14]
On your own gatecamps are almost impossible to escape without flying a cov-ops. But the rule of thumb when you jump through and see a camp:
1) Don't move and keep the jump cloak for as long as possible. 2) Search for a celestial as close to the direction your ship is pointing as possible. 3) Attempt to warp to it before you get scrammed.
But, good luck with that. Usually it doesn't work unless you're in a ship with very fast align times.
Work on navigation skills "Evasive Maneuvers, Space Ship Command, Adv. Space Ship Command". These will increase your ship agility, hence decrease your align times. Fit warp stabs and inertial stabs. The first, to hope they can't disrupt your warp and the second to decrease your align times.
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Taedrin
Gallente White Haven Corp
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Posted - 2010.09.20 18:12:00 -
[15]
Originally by: Intigo
Originally by: Portmanteau
Originally by: Dotard Also:
- Falcon alt - reapproach gate instead of trying to warp - stabs - align and hit mwd, instantly cloak, decloak when you are at your normal max speed and warp. - depending on their fleet, pull a logoffski - try another cloaking trick, an exploit afaik
I don't think the MWD cloak trick is an exploit, pls sm1 correct me if I'm wrong ofc
It's not.
Just going to provide some reasoning behind this answer.
Awhile ago, CCP implemented a nerf for Falcons: cloaking would shut off ECM's immediately instead of letting them finish their cycle. This meant that when a Falcon cloaked, any ships which were jammed by the Falcon were no longer jammed and could target again.
A side effect of this nerf was that the MWD+Cloak trick didn't work anymore: as soon as you cloaked, the MWD would cut out. Recon and cov ops were no longer able to break through (competent) bubble camps. As such, CCP *intentionally* altered the falcon nerf such that the MWD+Cloak trick would still work.
Someone correct me if I have my history wrong, though. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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xenodia
Gallente DYNAMIC INTERVENTION
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Posted - 2010.09.20 20:45:00 -
[16]
A) Dont fly around in low sec or 0.0
or if you must do so, then
B) At the least, dont fly into these areas in a ship thats not fit for PVP. This signature space for rent |
Dr Sheepbringer
Gallente
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Posted - 2010.09.20 20:55:00 -
[17]
1. Make sure you know people (if you aren't blue...well some have this thing that if aren't blue...they shoot you. Simple). 2. Make sure you get the intel channel. 3. Live there a little, so you know your stuff (basically this means you get to know the neuts...) 4. Make sure it's not a friday/saturday/sunday (lots of people, lots of drunk people (me included) who want to have fun.... 5. Check intel 6. Get a scout 7. Check intel, check scout, check neuts, check everything 8. Warp like you have never warped before. 9. Use safes and instawarps (you did do these at point 3. right?) 10. Just hope it's not a bad day...
This is what I use when moving stuff. When flying ships...check intel (also KNOW your intel) and swing it in a pvp fit. You might get a fight. Also, don't be an idiot and take those 100% surely bubbled by enemy gatecamp routes.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Dirk Mortice
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Posted - 2010.09.20 22:44:00 -
[18]
I'm going to go with the "just stop using gates, and hide in 1.0 sec" option
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Amber Accelerando
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Posted - 2010.09.20 23:09:00 -
[19]
Do you know what a travel fit is? If you travel thru low/null sec fit Stabs to all your low slots, when you get where you're going, dock up and put back you regular mods, always carry the stabs in your cargo.
This will save you from inty's pointing you at gate camps & 9 times outta 10 you'll get away, really if you are flying anything that is not cloaky of bigger than a frig thru low/null you're and idiot if you don't travel fit, it's just making it easy for ppl to kill you otherwise.
Good luck & fly safe.
Also for 00, never warp from gate to gate, always warp to a planet or whatever - scan for bubbles, then warp to the gate if the system is clear.
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Raiko Osburn
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Posted - 2010.09.21 12:51:00 -
[20]
When I am moving something to low/null sec I bring cloak with me and if there is gate camp I cloak, set mz course to some distant place and set full speed. It will take you few minutes but once you are far enough you can easily warp away. But make sure you check what ships enemy has. If there is scrambling dramiel who can hit 8km/s speed you have to be way far from them. And before you decloak, always be aligned to place you want to warp to. So far this method worked for me but tbh I have never used it with something like BS. But you can try.
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Hidris
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Posted - 2010.09.23 19:47:00 -
[21]
Originally by: Intigo
Nice cloak, idiot.
Your entire fit is a joke.
I noticed you have the nasty habit to regularly badmouth people on the forums. Even if you dont agree with someone , there is no need to use those kind of words. This is a video game so chill....
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CCP Jericho
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Posted - 2010.09.26 06:01:00 -
[22]
Inappropriate post removed.
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Gate Gun
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Posted - 2010.09.26 12:51:00 -
[23]
Originally by: Mr Kidd
2) Search for a celestial as close to the direction your ship is pointing as possible.
No. No no no NO.
It doesnt matter which direction youre facing when you spawn in the new system. When still under your 30 sec cloak, you will still take the same amount of time to warp whether facing towards or away from the object in question.
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xenodia
Gallente DYNAMIC INTERVENTION ORPHANS OF EVE
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Posted - 2010.09.27 18:12:00 -
[24]
Originally by: Amber Accelerando Do you know what a travel fit is? If you travel thru low/null sec fit Stabs to all your low slots, when you get where you're going, dock up and put back you regular mods, always carry the stabs in your cargo.
This only works if they dont have a HIC. HIC + infinipoint = bye bye slow stabbed out ship.
This signature space for rent |
Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.09.28 20:01:00 -
[25]
Originally by: Gate Gun
Originally by: Mr Kidd
2) Search for a celestial as close to the direction your ship is pointing as possible.
No. No no no NO.
It doesnt matter which direction youre facing when you spawn in the new system. When still under your 30 sec cloak, you will still take the same amount of time to warp whether facing towards or away from the object in question.
Indeed, when you are at 0 speed you aligned to everywhere basicly, you only need alignment time if you are moving in an another direction than where you want to warp to, at 0 it's simply getting to the 75% max velocity.
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.09.28 21:34:00 -
[26]
warp stabs and cloak dude. a travel fit bs should be able to get away from an inty gatecamp 99% of the time.
also, it's impossible to get podded unless youre bubbled if you just spam warp as youre dying.
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Melkorus
Gallente
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Posted - 2010.09.29 02:47:00 -
[27]
I'm a newbie, so forgive me if I'm missing something obvious. But what about simply equiping like 5 warp stabilizers? Would bubbles still prevent you from warping? What about MWDs? Could you use MWD in a bubble if you had like 5 warp stabs? noob since 2007 |
Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.09.29 11:02:00 -
[28]
I'm actually quite embarrassed to say I don't know how bubbles and warp stabs work together (I'm pretty sure stabs don't do anything against bubbles though) as I generally make a rule of avoiding null-sec. But when I need to move something big around, I fit a full rack of stabs (and maybe an inertia stab or 2 if its a bs), a cloak, and a mwd. The ONLY way I can be caught is if:
1. Someone gets a lucky decloak on me and a bunch of inties point me. They have exactly 10 seconds to align to me, decloak me, and get a bunch of people to point me. HIGHLY unlikely. 2. I lag, and a sebo-d HIC points me before I can cloak.
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Makko Gray
Gallente Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.09.29 11:14:00 -
[29]
Originally by: Melkorus I'm a newbie, so forgive me if I'm missing something obvious. But what about simply equiping like 5 warp stabilizers? Would bubbles still prevent you from warping? What about MWDs? Could you use MWD in a bubble if you had like 5 warp stabs?
If I remember correctly bubbles will still prevent you warping if you land in them regardless of warp stabs but you can use mwds in bubbles. Also 5 warp stabs is by no means full proof run even a small gang will likely to be able to overcome that. So mwd+clock trick is an important one to master as well.
One other thing, I don't think it's been mentioned, was you can look at map stats in game to see how many people in system or docked in system and how many kills have taken place in the system in the last 1h or 24h. Stats can be delayed and it's not as good as a scout but it's handy for identify choke points, I'd often use it with a scout so I get some advanced warning of what I'm jumping into.
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Sutskop
PILSGESCHWADER
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Posted - 2010.09.29 17:08:00 -
[30]
Edited by: Sutskop on 29/09/2010 17:09:42
Originally by: Aerilis The ONLY way I can be caught is if:
1. Someone gets a lucky decloak on me and a bunch of inties point me. They have exactly 10 seconds to align to me, decloak me, and get a bunch of people to point me. HIGHLY unlikely. 2. I lag, and a sebo-d HIC points me before I can cloak.
Or you land on a bubbled outgate where a tackler is sitting at warpin.
/edit: Oh you are not into nulsec, sorry. But the OP is, so..
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