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Axel Strom
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Posted - 2010.09.11 13:17:00 -
[1]
Is a Maelstrom a good ship for missioning while I'm saving up for a Mach? How would you fit it for fighting Angels?
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Anddeh McNab
Matari Department of Gun Control
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Posted - 2010.09.11 13:48:00 -
[2]
Like so:
[Maelstrom, Angels] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Booster II Shield Boost Amplifier II Ballistic Deflection Field II Cap Recharger II Explosion Dampening Field II Tracking Computer II, Optimal Range
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Valkyrie II x5 Warrior II x5
Switch to Tracking script once things dift to under 15km
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RentableMuffin
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Posted - 2010.09.11 15:21:00 -
[3]
I'd go with a similar fit, but for the mids xl booster, 2x invluns, boost amp, cap injector, and a tracking comp, this frees up the rigs for 2 ambits and a core defense cap safeguard
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Cipher Jones
Minmatar
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Posted - 2010.09.11 17:13:00 -
[4]
you absolutely need an afterburner with AC 800's or you wont be able to complete several missions. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |

Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.09.11 17:53:00 -
[5]
Originally by: Cipher Jones you absolutely need an afterburner with AC 800's or you wont be able to complete several missions.
No, absolutely not. Angels always come to you or at least close enough to kill with ease, especially if you have 2 TEs and Barrage ammo.
[Malestrom Angels] Hi: 8 x 800mmII AC, Barrage (and some RF Fusion for those that do get in close) Mids: 1 x Large Cap Booster II (even named is good enough as you seldom need it) 1 x X-Large Shield Booster II (although I just use a Meta 4) 2 x Ballistic Hardener II 2 x Explosive Hardener II Lows: 3 x Gyro II 2 x TE II (1 x TE II and 1 x DCU II if you're worried about not tanking enough) Drones: 2 x Beserker II 3 x Valkyrie II 4 x Warrior II Rigs: 1 x Large Core Defense Field Solidifier 1 x Large Core Defense Filed Extender 1 x whatever you want (CCC, Ambit, CDFE, CDFS) I have an anti-EM rig there for the few Angel NPCs (Saint, Malakin) that do EM damage.
Just warp in, and start shooting. The only Angel missions that will require a bit of good aggro control are The Blockade. If you have problems, just remember to kill the scramming frigs first so you can warp out.
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demonfurbie
Minmatar Covert-Nexus
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Posted - 2010.09.11 19:06:00 -
[6]
[Maelstrom, 4] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
X-Large Shield Booster II Heavy Capacitor Booster II, Cap Booster 800 100MN Afterburner II Invulnerability Field II Invulnerability Field II Explosion Dampening Field II
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L
Large Projectile Ambit Extension I Large Core Defence Capacitor safeguard I Large Core Defence Capacitor safeguard I
Valkyrie II x5 Warrior II x5 Hornet II x5
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Dirtliquer
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Posted - 2010.09.11 19:21:00 -
[7]
For something with low skills and low ISK, this is my favorite setup.
I add a 3rd Invulnerability Field II sometimes but usually use Kiting as my main defense. 800's work good also depending on mission. Haven't found a Level 4 I've yet not been able to do. Working on skills and ISK to get the shiny stuff.
[Maelstrom, Maelstrom] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier I Shield Boost Amplifier I 100MN Afterburner II Invulnerability Field II Invulnerability Field II
1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Warrior II x5 Warrior II x15
Dirtliquer = 8 parts Jack Daniels and 2 parts cold, refreshing Matar water. The more you drink the less you care. |

RentableMuffin
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Posted - 2010.09.11 19:29:00 -
[8]
Originally by: Bomberlocks
Originally by: Cipher Jones you absolutely need an afterburner with AC 800's or you wont be able to complete several missions.
No, absolutely not. Angels always come to you or at least close enough to kill with ease, especially if you have 2 TEs and Barrage ammo.
2 x Ballistic Hardener II 2 x Explosive Hardener II
Just warp in, and start shooting. The only Angel missions that will require a bit of good aggro control are The Blockade. If you have problems, just remember to kill the scramming frigs first so you can warp out.
if you are going to use 4 hardeners you really might as well just drop 1 and throw an ab on
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Redshift XIII
Amarr
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Posted - 2010.09.11 22:36:00 -
[9]
Edited by: Redshift XIII on 11/09/2010 22:38:42 Speaking from the exact same experience - I did the Maelstrom while I wait for Mach thing... I can confirm that AC's on a Mael will be very disappointing. It is an arty ship. Even with an AB on it (AC's without AB is soooo fail), you will be banging your head on the wall while you slow boat around trying to kill stuff in AC range (Angels will be the easiest yes - but get a couple Gurista missions in a row and you'll wanna /slit irl).
Maelstrom is an OK ship, and really your best choice while you wait on a Mach... but please, do yourself a favor and put arties on it.
:: EDIT :: On a side note, one thing I remember making my life so much better in a Mael... if you don't already have T2 drones, get them ASAP. And I wouldn't fool with anything other than Hobgob II's
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Redshift XIII
Amarr
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Posted - 2010.09.11 22:42:00 -
[10]
Edited by: Redshift XIII on 11/09/2010 22:43:50
Originally by: Bomberlocks
Originally by: Cipher Jones you absolutely need an afterburner with AC 800's or you wont be able to complete several missions.
No, absolutely not. Angels always come to you or at least close enough to kill with ease, especially if you have 2 TEs and Barrage ammo.
[Malestrom Angels] Hi: 8 x 800mmII AC, Barrage (and some RF Fusion for those that do get in close) Mids: 1 x Large Cap Booster II (even named is good enough as you seldom need it) 1 x X-Large Shield Booster II (although I just use a Meta 4) 2 x Ballistic Hardener II 2 x Explosive Hardener II Lows: 3 x Gyro II 2 x TE II (1 x TE II and 1 x DCU II if you're worried about not tanking enough) Drones: 2 x Beserker II 3 x Valkyrie II 4 x Warrior II Rigs: 1 x Large Core Defense Field Solidifier 1 x Large Core Defense Filed Extender 1 x whatever you want (CCC, Ambit, CDFE, CDFS) I have an anti-EM rig there for the few Angel NPCs (Saint, Malakin) that do EM damage.
Just warp in, and start shooting. The only Angel missions that will require a bit of good aggro control are The Blockade. If you have problems, just remember to kill the scramming frigs first so you can warp out.
OK get real man. I realize I could be wrong, but if he is flying a Mael to do lvl 4's in and cannot afford a Mach, then he most likely does not have T2 guns, ergo, no Barrage, and no uber range. I realize what AC output looks like in EFT, but real dps is - well, to be cliche - another story.
Bottom line = Cipher is 100% right. But I'm telling you, trying to do Lvl 4's against anything but Angels with AC's on a Mael is a very frustrating way to run missions.
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Frater Bartmoss
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Posted - 2010.09.12 00:09:00 -
[11]
That is enough for every lv4 mission... you wont need a cap booster. Invest some ISK in AB and shield booster.
[Maelstrom, Lv4 Missions] Damage Control II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II
Invulnerability Field II Ballistic Deflection Field II (rat specific) Heat Dissipation Field II (rat specific) Caldari Navy Large Shield Booster Shield Boost Amplifier II Republic Fleet 100MN Afterburner
1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Drones....
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Dethmourne Silvermane
Gallente GenEX Technologies Group
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Posted - 2010.09.12 01:36:00 -
[12]
I run 2 x TC and 1 x TE on my maelstrom and I find it's sufficient range with ACs (without an AB, even) for most missions. Guristas are really the only things that sit annoyingly far away, and with my skills and mods/hardwirings, I have 1 falloff at 50k (which means about 30-40% of my raw dps at that range). I find that running 4 x t2 heavies plus my ACs can break the tank of anything at that range; it only gets better with things that come closer.
I used to run artillery, but you run into major problems with arties when anything gets into its orbit at close-medium range.
Dead Man's Lotto Mailing list: Dead Man's Lotto Ingame Channel: Dead Man's Lotto |

Yith Za'bolazhi
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Posted - 2010.09.12 11:33:00 -
[13]
Ye maelstrom tasty ship for PVE infact i was so impressed with it i trained up for vargur shortly afterwards.
Infact i was so damned pleased with the vargur i scrapped my raven, sold my CNR & Golem... never looked back at those terrerable missile spamming ships... a noob ship for noobs
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.09.12 17:56:00 -
[14]
Originally by: Redshift XIII Edited by: Redshift XIII on 11/09/2010 22:43:50
Originally by: Bomberlocks
Originally by: Cipher Jones you absolutely need an afterburner with AC 800's or you wont be able to complete several missions.
No, absolutely not. Angels always come to you or at least close enough to kill with ease, especially if you have 2 TEs and Barrage ammo.
[Malestrom Angels] Hi: 8 x 800mmII AC, Barrage (and some RF Fusion for those that do get in close) Mids: 1 x Large Cap Booster II (even named is good enough as you seldom need it) 1 x X-Large Shield Booster II (although I just use a Meta 4) 2 x Ballistic Hardener II 2 x Explosive Hardener II Lows: 3 x Gyro II 2 x TE II (1 x TE II and 1 x DCU II if you're worried about not tanking enough) Drones: 2 x Beserker II 3 x Valkyrie II 4 x Warrior II Rigs: 1 x Large Core Defense Field Solidifier 1 x Large Core Defense Filed Extender 1 x whatever you want (CCC, Ambit, CDFE, CDFS) I have an anti-EM rig there for the few Angel NPCs (Saint, Malakin) that do EM damage.
Just warp in, and start shooting. The only Angel missions that will require a bit of good aggro control are The Blockade. If you have problems, just remember to kill the scramming frigs first so you can warp out.
OK get real man. I realize I could be wrong, but if he is flying a Mael to do lvl 4's in and cannot afford a Mach, then he most likely does not have T2 guns, ergo, no Barrage, and no uber range. I realize what AC output looks like in EFT, but real dps is - well, to be cliche - another story.
Bottom line = Cipher is 100% right. But I'm telling you, trying to do Lvl 4's against anything but Angels with AC's on a Mael is a very frustrating way to run missions.
The OP said Angels. The only ships better at killing Angels are the Golem, Vargur and Mach. The Vargur and Mach both use AC fits to kill Angels. Ergo, train T2 Large ACs.
For anything else, or if you don't yet have T2 ACs, then a 8 x 1200mm Scout (RF EMP: Fusion or Plasma), AB fit is fine (everything can stay the same) for kiting the NPCs. If you're doing Serpentis The Assault, you'll need a SeBo with an Optimal script to counter damping.
8 x 1400mm fits used to be the way to go before the projectile buff, but the very long cycle times make the missions hard to manage.
The reason one uses ACs for Angels is because it's the fastest way to do it. If you do have large T2 ACs, then you'll be able to instapop frigs at 60kms, will be two or three volleying BCs at 50 and no BS will get close enough to really do you much damage. The 4 hardeners are overkill, but the combination of them plus the CDFE give you a tank that needs only minimal boosting in Angel missions. The faster you do the mission, the better your isk/hour gets.
But if you feel better doing it some other way, why not? No one's stopping you.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.09.12 18:05:00 -
[15]
Edited by: Zeba on 12/09/2010 18:06:29
The easy solution is to make both an arty and ac fit then save them. When an angel mission comes up strip the arty fit and load the saved ac fit. Takes all of 30 seconds to do and also lets you quickly switch between other niche fits for specific missions like the sebo fit for serps.
Originally by: Blane Xero Zeba a fanboi, Haha, Christ, Pull the other one will you.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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Von Kapiche
Minmatar
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Posted - 2010.09.12 18:57:00 -
[16]
The even lazier way is to have two Maels, which is what I used pre Dominion given you had to use ambits for ACs. Even without TC/TE falloff, worse ammo and T1 guns back then it still ripped Angels to shreds & was even rather useful ves Serps. AC Mael is fine until you fly something that actually moves.
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Cipher Jones
Minmatar
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Posted - 2010.09.12 19:14:00 -
[17]
Duo of death is teh suck with no AB and an AC mael. Recon is teh suck with no AB and an AC mael. Vengence is teh suck with no AB and an AC mael. WC is teh suck with no AB and an AC mael.
All Angel missions. You want Arties with great drone skills, or you want AB with AC's. Or possibly one of each. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |

Axel Strom
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Posted - 2010.09.12 22:47:00 -
[18]
Thanks for the input guys. I've picked up some great info here. 
Just to clarify a couple of things: my main is Gallente, so I've taken the time to invest in some serious drone skills. At the moment I typically carry 5 Hobgoblin IIs and 5 Hammerhead IIs in my Hyperion, which I find always gives me an option. However, as i'm only just now cross-training over to Minmatar, I cannot use T2 projectiles yet.
I've done the whole Raven thing. A Raven was the first BS I got (And the second and third) but I got very bored of missiles quite quickly. 
I certainly see why the consensus is against ACs for the Maelstrom. I have run a few setups through EveHQ now, and I notice that while ACs on the Machariel would get an incredible falloff of around 60km with my skills, the bonuses, and some tracking enhancers (Making them effective anywhere from about 5km to about 65km) a similar setup on a Maelstrom would give an AC falloff of only about 40km. So I will probably go ahead and pack arty, though I'm in the habit of fitting an AB anyway (One of the major drawbacks to shield tanking IMO).
So thanks again for your suggestions, and here's hoping that when I do get the Mach, it turns out to be as much fun as my Cynabal 
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Cipher Jones
Minmatar
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Posted - 2010.09.13 20:58:00 -
[19]
Originally by: Axel Strom Thanks for the input guys. I've picked up some great info here. 
Just to clarify a couple of things: my main is Gallente, so I've taken the time to invest in some serious drone skills. At the moment I typically carry 5 Hobgoblin IIs and 5 Hammerhead IIs in my Hyperion, which I find always gives me an option. However, as i'm only just now cross-training over to Minmatar, I cannot use T2 projectiles yet.
I've done the whole Raven thing. A Raven was the first BS I got (And the second and third) but I got very bored of missiles quite quickly. 
I certainly see why the consensus is against ACs for the Maelstrom. I have run a few setups through EveHQ now, and I notice that while ACs on the Machariel would get an incredible falloff of around 60km with my skills, the bonuses, and some tracking enhancers (Making them effective anywhere from about 5km to about 65km) a similar setup on a Maelstrom would give an AC falloff of only about 40km. So I will probably go ahead and pack arty, though I'm in the habit of fitting an AB anyway (One of the major drawbacks to shield tanking IMO).
So thanks again for your suggestions, and here's hoping that when I do get the Mach, it turns out to be as much fun as my Cynabal 
I went through a lot of failstroms to bring said advice.
The Mach is as much fun as the cynabal, yes. The cynabal is Chuck Norris. The Mach is Grand Master C.S. Kim. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |

Seriously Bored
Minmatar
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Posted - 2010.09.13 21:21:00 -
[20]
Originally by: Axel Strom
I certainly see why the consensus is against ACs for the Maelstrom.
I wouldn't say the consensus is against it...I would say instead there is no consensus. The AC Maelstrom is jaw-droppingly powerful on the right missions. (e.g. Angel Blockade if you run it properly and warp cancel to land right on top the rats.)
It is not good in all situations however, and the good situations are much more limited if you can't use Barrage. If you expect to use it exactly like a Vargur or Mach, you'll be disappointed. But if you have a good artillery fit to back it up, you'll have a great understanding of the more popular bullet hoses by the time you fly them.
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Veliria
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Posted - 2010.09.13 21:47:00 -
[21]
Edited by: Veliria on 13/09/2010 21:49:08 The downsides outweigh most of the upsides for getting ACs on a Maelstrom.
First off, you need Tech II Large Projectile Turrets, which is far FAR beyond a lot of newer players. That rules out Barrage for a lot of mission runners.
Secondly, Barrage only does Explosive, so you're limited mostly to Angels/Thukkers. And Angels/Thukkers *may* come close, but you will still be fighting in falloff, reducing DPS. The further things go out, the worse it gets. Even if an Angel BS is like 80km away and going towards you, an Arty ship would pop it before it got to 70km. An AC Maelstrom would probably still be shooting it at 60km depending on falloff and range.
Thirdly, a BS with an Afterburner goes 350-400m/s max, with the Mach/Typhoon hitting 500m/s. The Maelstrom barely scrapes 300m/s, it'll probably go 250m/s or less for newer players. Not gonna make it any easier to reduce that falloff damage reduction.
And finally, there are no real downsides to using Artillery over Autocannons. The paper DPS of Autocannons is only higher in EFT as it doesn't take range into account. (DPS graph does though...sorta) Add falloff to this and being limited to Explosive damage and Artillery quickly takes over. Artillery also makes faction ammo far more viable as a group of 1400mms will eat through 5000 faction rounds very very slowly.
With Artillery you're fighting in optimal rather than falloff, but any falloff bonus still gives a nice bonus to artillery anyway. And speaking of falloff bonuses, the Maelstrom doesn't have one. The Macheriel does. This makes the Machariel a more viable AC boat (along with its speed), leaving the Maelstrom for artillery.
Can an AC Mealstrom work? Sure. Will it beat an Arty Mealstrom? No, not unless you can use Barrage and you're fighting Angels close up.
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Bigg Gun
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Posted - 2010.09.13 22:29:00 -
[22]
Edited by: Bigg Gun on 13/09/2010 22:34:55 You don't really need T2 for ACs. Most of the players use T1 close range ammo, since the close range doesn't matter for the falloff.
Barrage does kinetic and explosive, kinetic is the best damage type for probably 70% of eve pve targets. Furthermore if an angel BS is at 80km it's burning for you and fast. Together with it's myriad of lil helpers- cruisers, BC and those pesky angel frigs.
I admit - with ACs in a maelstrom you won't hit anything past the 40-45km zone. With the t1 ammo that is. But inside the 40km zone it will kill most targets and very fast.
Just out of curiosity though - do you know what's the ROF on the 1400mm howitzer with 3 t2 gyros - it's 16.5 seconds. Even if you do 1 hit - 1 BS and start at the 80ish km range(and don't have any glancing hits) you will still have BS orbiting your ass at 4-5km where you can not hit them. That of course will leave all the little sub BS sized enemies to worry about also. You can always put the maelstrom on a course away from the targets and have more time to shoot, but as you said before maelstrom is slow, and besides that would defeat the purpose of using long range guns in the first place.
So basically you have your main weapon - 8 guns hit 3-4 BS out of the whole mission. And kill all else with the 100 MBit drones...
As a comparison the 800mm ACs shoot every 3.25 secs. You can afford to hit even approaching interceptors thus fully utilizing the MAIN weapon of your ship.(and yeah at 20km + you can easily hit the interceptors). The main problem with the AC maelstrom is those 51km orbiting ships, everything else approaches you and if you have the t2 guns you can shoot at 51km. Or carry 3 sentry and hope they make up for your lack of range.
edit. BTW if you HAVE to shoot at long range for pve at least use 1200s - they're just slightly slower than tachyons at 8.7s rof. When you split them in 2 groups you get a decent ROF with 2x 2300 volleys
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Von Kapiche
Minmatar
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Posted - 2010.09.13 22:32:00 -
[23]
* You don't need barrage. Ergo, you don't need T2 guns. Any mission you want to use AC on, you will be fine with Fusion or PP ( I can't remember an EMP weak rat type that comes close up ). * Arty tracking is horrible. 1400s cycle glacially. Slow cycle+bad tracking means potentially a large percentage of bad damage out of your total damage rate ( which is one reason I use 1200s ).
Having said that, there are times artillery is obviously the better choice. Learn to actually fly a bit and anticipate ship movements, and ACs are a very powerful fit. If you just want to sit in one place like a particularily violent asteroid, might as well just stick with a Domi, blasters also work on Angels.
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Henri Rearden
Gallente VIRTUAL LIFE VANGUARD Black Star Alliance
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Posted - 2010.09.14 00:49:00 -
[24]
Originally by: Bigg Gun Edited by: Bigg Gun on 13/09/2010 22:34:55 You don't really need T2 for ACs. Most of the players use T1 close range ammo, since the close range doesn't matter for the falloff.
Barrage does kinetic and explosive, kinetic is the best damage type for probably 70% of eve pve targets. Furthermore if an angel BS is at 80km it's burning for you and fast. Together with it's myriad of lil helpers- cruisers, BC and those pesky angel frigs.
I admit - with ACs in a maelstrom you won't hit anything past the 40-45km zone. With the t1 ammo that is. But inside the 40km zone it will kill most targets and very fast.
Just out of curiosity though - do you know what's the ROF on the 1400mm howitzer with 3 t2 gyros - it's 16.5 seconds. Even if you do 1 hit - 1 BS and start at the 80ish km range(and don't have any glancing hits) you will still have BS orbiting your ass at 4-5km where you can not hit them. That of course will leave all the little sub BS sized enemies to worry about also. You can always put the maelstrom on a course away from the targets and have more time to shoot, but as you said before maelstrom is slow, and besides that would defeat the purpose of using long range guns in the first place.
So basically you have your main weapon - 8 guns hit 3-4 BS out of the whole mission. And kill all else with the 100 MBit drones...
As a comparison the 800mm ACs shoot every 3.25 secs. You can afford to hit even approaching interceptors thus fully utilizing the MAIN weapon of your ship.(and yeah at 20km + you can easily hit the interceptors). The main problem with the AC maelstrom is those 51km orbiting ships, everything else approaches you and if you have the t2 guns you can shoot at 51km. Or carry 3 sentry and hope they make up for your lack of range.
edit. BTW if you HAVE to shoot at long range for pve at least use 1200s - they're just slightly slower than tachyons at 8.7s rof. When you split them in 2 groups you get a decent ROF with 2x 2300 volleys
Ermmmm... this seems pretty pessimistic on 1400s actually. I run a Maelstrom for Serpentis anomalies in 0.0 and make just as much money as when I was using an Apocalypse in Blood Raider space. You do have to sometimes kite the enemies that want to close, but that's not a problem. In general, I find that I actually pop things faster than my alliance mates who are also in top-tier T1 battleships. The trick is to use four weapon groups... try that, and you'll completely forget that they have a long cycle time. They do have a point about elite cruiser and frigs, though. If you're far enough awat and not sensor-damped into space dust, they present no problem up to about 28km. Inside that they become drone food, for the most part. Still, even inside 20km you can reduce angular velocity enough to take care of them sometimes. I will definitely say, though. Do NOT leave home without both light and medium drones, you WILL need them.
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Arazel Chainfire
The Awakened Armada Infinite Conflux
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Posted - 2010.09.14 05:40:00 -
[25]
For fighting angels, I would fit it with autocannons, like this:
Highs 8 800mm's Mids 1 Large shield booster 2 2 invuln 2's 1 kin 2 1 exp 2 1 tracking comp 2 Lows 3 gyro 2's 2 TE 2's Rigs 3 CCC drones 5 warrior 2's 75m3 of choice
The longest range orbiting bs in angel missions is around 35km, which is less than the 40-45km falloff of autocannons. That being said, if you want artillery, I used the following:
Highs 8 1400mm 2's Mids 1 large shield booster 2 3 hardener 2's 2 TC 2's Lows 4 gyro 2's 1 TE 2 Rigs 3 CCC Drones 5 warrior 2's 75m3 of choice
Group guns in pairs, 1 pair can instapop any frig that is moving towards you, with tracking scripts loaded you can wipe out all the shields on an angel BS orbiting at 5km, or blow up all of its shield and armor beyond 10km. 3 pairs is enough for most cruisers/bc's, though sometimes you can pop em with only 2. Fit isn't optimal for every mission, but if you perfer boom, this delivers. I tried 1200's before switching to this, but the additional tracking didn't outweigh getting 1.5x as much optimal or falloff.
-Arazel
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Enduros
Intoxicated Herbalists Cha0s Theory
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Posted - 2010.09.14 12:39:00 -
[26]
On a mael, Semiconductor memory cell rigs are better then CCC when using an x-large booster - This one time, at gate camp, I shot a shuttle... |

Riedle
Minmatar Wayne's TV and Appliances
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Posted - 2010.09.14 13:16:00 -
[27]
Originally by: Redshift XIII Edited by: Redshift XIII on 11/09/2010 22:38:42 Speaking from the exact same experience - I did the Maelstrom while I wait for Mach thing... I can confirm that AC's on a Mael will be very disappointing. It is an arty ship. Even with an AB on it (AC's without AB is soooo fail), you will be banging your head on the wall while you slow boat around trying to kill stuff in AC range (Angels will be the easiest yes - but get a couple Gurista missions in a row and you'll wanna /slit irl).
Maelstrom is an OK ship, and really your best choice while you wait on a Mach... but please, do yourself a favor and put arties on it.
:: EDIT :: On a side note, one thing I remember making my life so much better in a Mael... if you don't already have T2 drones, get them ASAP. And I wouldn't fool with anything other than Hobgob II's
Then your gunnery skills must suck. AC Mael, best Mael.
click here |

Enduros
Intoxicated Herbalists Cha0s Theory
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Posted - 2010.09.14 13:35:00 -
[28]
Edited by: Enduros on 14/09/2010 13:41:46 1400mm arti on a mael only start to outdamage 800mm AC after about 40km (3 gyro 2te both). With 4th gyro on arti the range is 35, but you loose tracking so it will end up worse in reality.
[Maelstrom, AC Rat Nuking] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Caldari Navy X-Large Shield Booster (T2 will not fit due to CPU) Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II 100MN Afterburner II Tracking Computer II, Optimal Range
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Valkyrie II x5
783 tank, cap lasts 2min 30sec in reinforced 740 dps on guns (4.2km + 46km)
With t1 ammo and skills you outdamage Arti under 40km and got tracking. So if you only have t1 guns then realistically skills will allow to outdamage any arti you can field at about 30-35km and under.
Since we speaking of angels then only 3 BS linger beyond that range meaning you will still be better off with AC as you can track the BS when they are close and cruisers at moderate range. And when they get closer just swap the range script for tracking and it works again.
Only place you would really need Barrage is angel extra bonus stage. Apart from that it's t1 all the way. - This one time, at gate camp, I shot a shuttle... |

Gavin Miner
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Posted - 2010.09.14 16:17:00 -
[29]
if you put a web drone in the drone bay along with your light drones and fit an AB, then an 800MM scout Mael works fine for angel level 4s. you'll lose a little time running out to the occasinal 50KM orbiter but the web drone can web things that far out easily you just send it while you are killing the close stuff and then AB into range of the long range ship. overall you get a faster mission completion time with tech1 ACs and the webber drone then you do with 1200MM scouts.
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