Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bob lebob
|
Posted - 2010.09.15 09:11:00 -
[1]
Hi,
I'm doing a bit of PI in high sec. My skills aren't great so I'm limited to what I can build on each planets.
I'm only doing P1 production. And what I've noticed is that I can't balance the number of extractors and P1 factory accurately. (Play time only allow for 23hrs cycle)
So I end up with either P1 factories running idle or my silos filling up of raw mats not being processed.
I was wondering if it'd make sense to do a 2 phases process like this: 1_ Build only silos + extractors and over a few days try to fill up a as many silos as possible. 2_ decommission the extractors and put P1 factory instead, and get them to process the raw mats asap.
Rince and repeat but keep the launchpad in place , that one is expensive.
What do you guys think? Would that enable me to squeeze more or of the planets? Or would I simply be burning cash ?
Thanks for reading.
|
Sceta
|
Posted - 2010.09.15 09:24:00 -
[2]
Uhrmm......
How many m3 storage do you have and how many do you want to have before you use the factories? _____________________ <The UFF movement>
Want to know more? |
Cestii
|
Posted - 2010.09.15 09:26:00 -
[3]
Sounds like burning cash to me.
Silos vs extractors don't have to be perfectly balanced on the 23 hour cycle by the way - you are looking for a wee bit of extra production capacity really because:
1) Your extractors will only extract every 23 hours while your P1 facilities work 24/7 (well downtime glitches excluded but I think these are not so bad now)
2) It may be possible that you miss a PI cycle, in that time your factories will catch up and happily chew up everything that has been produced.
Some quick thoughts:
P1 factory uses 3000 units as input for its cycle
So you get the following "break points" for extraction (on a 23 hour cycle)
3000 units -> 1 extractor per factory 2500 units -> 6 extractors for 5 factories 2000 units -> 3 extractors for 2 factories 1800 units -> 5 extractors for 3 factories 1500 units -> 2 extractors for 1 factory 1200 units -> 5 extractors for 2 factories 1000 units -> 3 extractors for 1 factory 870 units -> 7 extractors for 2 factories 750 units -> 4 extractors for 1 factory 600 units -> 5 extractors for 1 factory 500 units -> 6 extractors for 1 factory
The bottom end of that list is applicable mostly to 4 day cycle setups really.
When you have a setup which gives you very close to the actual extraction rate for a single factory it becomes an option to route directly to the factory (not use a buffer) and work only with the factory buffer (2 production cycles).
Mind you I have a particular approach to PI - I don't try to optimize production per se, I optimize the production vs effort ratio (and honestly I'm not pouring too much effort into it these days)
|
Wyke Mossari
Gallente Staner Industries
|
Posted - 2010.09.15 12:47:00 -
[4]
Originally by: Bob lebob
I was wondering if it'd make sense to do a 2 phases process like this: 1_ Build only silos + extractors and over a few days try to fill up a as many silos as possible. 2_ decommission the extractors and put P1 factory instead, and get them to process the raw mats asap.
Rince and repeat but keep the launchpad in place , that one is expensive.
No, they have a build cost.
If you are really making a profit on the goods, then buy extra P1 to keep your processors busy.
|
Tau Cabalander
Caldari
|
Posted - 2010.09.15 13:20:00 -
[5]
I typically run two 5 hour cycles a day: one in the morning, and one in the evening. This is better than a 23 hour cycle. Sometime I manage three cycles: one when I get home from work, one before bed.
I don't have any storage other than a single launchpad.
I typically start with 2 processors, and add processors one at a time until the launchpad stops filling-up. For example, on a high-volume 1200/15 min oxygen planet, I have 6 processors and 13 extractors (Advanced CC). Each planet is different depending on the extraction rate.
|
Berikath
|
Posted - 2010.09.15 13:34:00 -
[6]
Originally by: Wyke Mossari
Originally by: Bob lebob
I was wondering if it'd make sense to do a 2 phases process like this: 1_ Build only silos + extractors and over a few days try to fill up a as many silos as possible. 2_ decommission the extractors and put P1 factory instead, and get them to process the raw mats asap.
Rince and repeat but keep the launchpad in place , that one is expensive.
No, they have a build cost.
If you are really making a profit on the goods, then buy extra P1 to keep your processors busy.
He pretty much won't make a profit buying P1s and refining them, as I recall. Import/export costs are a *****. *** Wish list for PI:
*One-click input routing *Copy product, inputs & outputs in factories *Launchpad upgrades: twice the space, twice the cost, half the hassle! |
Wyke Mossari
Gallente Staner Industries
|
Posted - 2010.09.15 15:24:00 -
[7]
Originally by: Berikath
Originally by: Wyke Mossari
Originally by: Bob lebob
I was wondering if it'd make sense to do a 2 phases process like this: 1_ Build only silos + extractors and over a few days try to fill up a as many silos as possible. 2_ decommission the extractors and put P1 factory instead, and get them to process the raw mats asap.
Rince and repeat but keep the launchpad in place , that one is expensive.
No, they have a build cost.
If you are really making a profit on the goods, then buy extra P1 to keep your processors busy.
He pretty much won't make a profit buying P1s and refining them, as I recall. Import/export costs are a *****.
There is no profit in processing bought Raw Materials (P0) into Processed Materials (P1). However there are a number of items that can be made profitable from P1, as my spreadsheet shows.
|
Invictra Atreides
Caldari Ninja's Anonymous
|
Posted - 2010.09.15 20:03:00 -
[8]
hmm lets see ....where I put my calculator ... oh there it is!
Character with lvl 3 skills in PI (improved CC - 15000 PW) you can have around 16 processors or extractors and 2 launchpads
Lets say you extract at 23h depletion cycles, 600 units per 30 min
Extractor = 45.000 ISK Basic Facility = 75.000 ISK
An optimal build is 5 extractors 1 processors. With 1 LP and 17 building limit you get:
5 extractors 1 processors 5 extractors 1 processors 4 extractors 1 processors
In 23h they make 2576 units of P1 In 46h they make 5152 units of P1 In 69h they make 7728 units of P1 To only extract and then process. With 1 LP and 17 building limit you get:
17 extractors at 1st day 17 extractors on 2nd day 9 processors 8 extractors on 3th day
1st day LP is half Full 4692 m3 2nd day LP is Full = 9384 m3 3th day Processing = 11592 m3 to process we get 7728 units of P1
o_O ... no profit here
Ok lets try this in 0.0 space. Lets say you extract at 23h depletion, cycles 2000 units per 30 min An optimal build is 3 extractors 2 processors. With 1 LP and 17 building limit you get:
3 extractors 2 processors 3 extractors 2 processors 3 extractors 2 processors 1 extractors 1 processors
In 23h they make 6133 units of P1 In 46h they make 12266 units of P1
To only extract and then process. With 2 LPs and 16 building limit you get:
1st day 17 extractors, LPs are Full 14720 m3 2nd day 13 processors 4 extractors, 18400 m3 to process = 12266 units of P1
it rly is not worth it
|
LaForge Geordi
|
Posted - 2010.09.15 20:22:00 -
[9]
Edited by: LaForge Geordi on 15/09/2010 20:23:49 First thing you have to realize is you will never be 100% accurate with seting up harvester every 23h. So it is better to have overproduction of raw materials than factories with no work at all because you couldn`t make it on time. When you make calculations and you can chose betwean overproduction of raw materials and no work for factories, vote for overproduciton.
Also try to calculate if it is not better for you to have most of your colonies with harvesters only and one colony focused on processing of raw materials from your other colonies. I have 5 colonies, 4 are harvesters only and 5th is full of factories. I am buying PI raw materials from market so factories have always enough work this way.
|
Invictra Atreides
Caldari Ninja's Anonymous
|
Posted - 2010.09.15 20:54:00 -
[10]
Originally by: LaForge Geordi Edited by: LaForge Geordi on 15/09/2010 20:23:49 First thing you have to realize is you will never be 100% accurate with seting up harvester every 23h. So it is better to have overproduction of raw materials than factories with no work at all because you couldn`t make it on time. When you make calculations and you can chose betwean overproduction of raw materials and no work for factories, vote for overproduciton.
Also try to calculate if it is not better for you to have most of your colonies with harvesters only and one colony focused on processing of raw materials from your other colonies. I have 5 colonies, 4 are harvesters only and 5th is full of factories. I am buying PI raw materials from market so factories have always enough work this way.
What about import/export tax?
P0 0.05 isk P1 0.38 isk P2 4.50 isk P3 300.00 isk P4 25,000.00 isk
per m3 its:
Import: P0 5/m3 P1 1/m3 P2 3/m3 P3 50/m3 P4 250/m3
Export: P0 10/m3 P1 2/m3 P2 6/m3 P3 100/m3 P4 500/m3
I pay 3.45 mil ISK export tax per planet every day for 69 P4 products
|
|
AureoLion
|
Posted - 2010.09.15 21:15:00 -
[11]
[OT]i run market-supplied x2 p4 on 6 planets, so nearly 300 P4s per day... export taxes are 15mil a day :( [IT] Find the balance, don't unbuild and rebuild.
|
LaForge Geordi
|
Posted - 2010.09.15 21:23:00 -
[12]
Originally by: Invictra Atreides ...
Sure, import/export tax is important. That`s why it is better to do the math 1st. It is better for me to have single colony with factories only cause I did the math :)
|
Berikath
|
Posted - 2010.09.16 01:16:00 -
[13]
Originally by: Invictra Atreides I pay 3.45 mil ISK export tax per planet every day for 69 P4 products
I looked at it cuz I was curious:
If I expand my PI business like I'm thinking of doing, I'd pay almost 6 billion in import and export costs in 1 year.
....
wow. *** Wish list for PI:
*One-click input routing *Copy product, inputs & outputs in factories *Launchpad upgrades: twice the space, twice the cost, half the hassle! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |