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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Kenpachi Viktor
Gradient Electus Matari
193
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Posted - 2012.08.01 12:11:00 -
[181] - Quote
I loaded up Sisi and ran through the tutorial on a new character
The only issue I have with it is having to click next all the time. When I played Portal 2 it asked me to do an action, and then doing the action progressed the tutorial, with out restricting me from doing other things. What is the point if every race has an Jam/Damp/Disruptor/ ship etc? Not every race has to be a fluffy little mirror of each other, it's seriously not needed. Things like Gallente having the only drone BS and Caldari having the only ECM BS are incredibly cool distinctions that only add to EVE in both game play value and flavour. |
Lyric Lahnder
Noir. Noir. Mercenary Group
84
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Posted - 2012.08.01 13:20:00 -
[182] - Quote
Keep iterating on the NPE like this and you will be rewarded with new players. Dont let this be your last step in work on this it needs to be a living growing thing.
It will be a happy day, when all the players who commit time to answering questions in the New Citizen Q&A forum of those who are crying out in frustration and asking the same questions about the starter tutorial over and over again will stop hearing those questions because they are well enough explained in the starter tutorials.
Were always happy to help new players in that sense but the fewer questions we have to answer related to the starter tutorials the better. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
Tlat Ij
Hedion University Amarr Empire
19
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Posted - 2012.08.01 15:39:00 -
[183] - Quote
A couple things I noticed while running through the tutorial:
1. I managed to finish the mission that gave me the Armor Repairer before I had finished training the skill by about 50 seconds, so when I tried to fit the armor rep it didn't work and it took me a second to figure out why. While new players might not be able to get through the tutorial that quickly some might, so having something in the tutorial mentioning that may help.
2. For 18: Interstellar Travel the system I was told to go to was different than the one shown in the tutorial. That could easily confuse a new player who would expect to go to the system shown in the tutorial. |
Alastar Frost
Irrationality ILLC Soldiers Of New Eve
24
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Posted - 2012.08.01 17:45:00 -
[184] - Quote
maybe it would be good to have special skillbooks for the tutorials that almost instantly give that skill. (like 10 sec training time left). this should only work for level 1 of the skill and only for the basic skills you get from the tutorials.
Yes, this would save new players (and alts) a few hours of training time if they play through the tutorial and use those special books, but why not? If that is limited to the basic skills and level 1, i dont see much chance to abuse that. Even if players farm the tutorials for those books and sell them to alts, its not that much time you save. |
Salpun
Paramount Commerce
365
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Posted - 2012.08.01 18:26:00 -
[185] - Quote
Rerunning the NPE today a couple things stood out.
Green lines are fixed Still there are gaps between the line and the object circle.
But the inventory needs either a close inventory line in the NPE before you warp off or a line about resizing it so players know they can adjust the interfaces, after the first mission is complete.
Its just odd that if you dock with the inventory open worse if you resize it. The item hanger just pops up center screen before you get told to open it. |
Bagrat Skalski
Poseidaon
4
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Posted - 2012.08.01 19:29:00 -
[186] - Quote
Quote:we can get a really good text-to-speech implementation (which we are actively looking at)
Yes you can!
http://www.ivona.com/us/ |
SillyWaif
36
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Posted - 2012.08.01 21:44:00 -
[187] - Quote
Hi,
Maybe I missed it while skimming all the posts but how can we turn OFF the new tooltips?
For a n00b it looks fancy and maybe it is useful for other players but for me its a on-off flickering BIG piece of game real estate with info i don't need nor want. I run missions most of my time and when i can lock a target I can hit it too. It doesn't add anything.
Edit: Stating the obvious: I am a missile spewing Caldari |
Ytamii Arval
Native Freshfood Minmatar Republic
28
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Posted - 2012.08.02 05:17:00 -
[188] - Quote
A way to disable tooltips is long overdue. It took less than two minutes before I found these huge new ones intolerable. Frankly, I can't play this game with such an extreme annoyance. To have those big boxes constantly popping up during combat is unthinkable distraction.
Much like the unified UI, this isn't something I will get used to over time; rather, it's something that gets more annoying each time I see it. I find zero value in them, as in no useful info whatsoever. But that's tangential: I don't want them to become informative; I just want them gone. A long adjustable delay (long meaning at least 3 seconds) might be tolerable, but really I want them off.
The other changes look great.
I was hoping to see some of the promised iteration on the unified UI; you'd think after playing this game for six years I'd know better. |
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CCP Sisyphus
C C P C C P Alliance
39
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Posted - 2012.08.02 10:54:00 -
[189] - Quote
Oh lord that is classic. Hours of entertainment with strange voices.
I love getting the foreign languages to read out english :) |
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Steve Ronuken
Fuzzwork Enterprises
532
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Posted - 2012.08.02 12:12:00 -
[190] - Quote
Huh. That Ivona's pretty good. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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zxsteel
13
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Posted - 2012.08.02 14:52:00 -
[191] - Quote
Your best fight to teach new players, not in game voices, but Videos that are 2 mins long and make a short area of them. make it short and sweet.
PS not all of us like to read, we do like listening and picture books! |
Sandy fr
101st Space Marine Force Nulli Secunda
0
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Posted - 2012.08.04 00:45:00 -
[192] - Quote
are u blind ccp ? may be.. more translation languages will help (YOU) new players i saw many french(1) ppl who left because they didn't understand the tutorial AND the game too
ho wait... in my "pareto" majority of them left in the part 1 to 4...just when the game start ./o\ mother of languages...
(1) replace this langauge by something not US/RU/DE/JP |
Mirielle Asaki
Mendacious Industries
0
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Posted - 2012.08.04 08:03:00 -
[193] - Quote
I recently ( = a few months back) ran a new character through the NPE and the career paths. It was pretty illuminating to see the questions in the Help channel (and I think in Local?) from totally lost new players. It might be an idea to have *all* the devs take an hour a week (month?) to forcably sit in those channels and read what comes by.
I like what you've changed thus far, and a month is a very short time in software development. Good job!
Some small suggestions to improve things even more:
- Integrating the *full stop* and *max speed* buttons visually with the spped bar would help a lot with recognising their function. Reusing the forum First and Last button images could help as well.
- About Captains Quarters: having it helps making people realise that their ship isn't the character (also, new players just spend time on getting their avatar "just right" in the character designer). What might help is either removing the button that suggests you can get out of the Captains Quarters (the one mentioning the toxic atmosphere in the station), or replacing/modifying the text to make it perfectly clear nothing more is implemented at this time.
- Starting to move your ship also seems to be a point of confusion. Star Trek Online (if I remember correctly) just uses WASD style controls, so people used to any other MMO (and to walking around in ground missions there) just naturally start moving. Which is not "the EVE way", I know, and changing/adding something like that is probably well beyond a development sprint of a single month. Curious to see what you've come up with for this.
- I would suggest keeping the Aura voice-over for flavour bits in the tutorial. Even if it's just for highlighting particular spots along the journey (the start, the end, and perhaps a few "well done" and "WTF" moments). Having her voice adds a lot of flavour.
Let's hope this will keep more people to actually start playing! |
MeBiatch
Republic University Minmatar Republic
502
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Posted - 2012.08.04 17:10:00 -
[194] - Quote
how about the enhance the tactical overlay to be used as a tool to help new players...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Dersen Lowery
Knavery Inc. StructureDamage
60
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Posted - 2012.08.05 03:07:00 -
[195] - Quote
It might be useful to have a tutorial on movement pop up as soon as the game gets a WASD keypress from a new player in space. |
Vaerah Vahrokha
Vahrokh Consulting
1792
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Posted - 2012.08.05 06:31:00 -
[196] - Quote
A suggestion for the "STOP" and "FULL SPEED" functions on the HUD:
Draw a "button" shape around that + and - so that they look like buttons and not just graphic scenery. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
gk0r
Cloudkin Black Legion.
0
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Posted - 2012.08.06 09:26:00 -
[197] - Quote
Epic changes, thank you CCP for looking at the 'basics' and re-evaluating and re-thinking these concepts.
Top 3 things I liked:
- New contextual menu. I love the simplification that reduces the annoying mouse-overs. I love how visually engaging and separated each portion of that right-click contextual navigation is.
- Module tooltips are incredible. Yay!
- Warp changes off HUD - once again, no more annoying mouse hover overs or clicking the overview.
Great work, I am very excited. |
Maratega
FREE GATES HUN Reloaded
11
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Posted - 2012.08.06 16:32:00 -
[198] - Quote
The Agent Mission panel need to display the mission STATUS: complete with a GREEN flag! STATUS incomplete: RED cross And display the other thing: looted mission item in cargohold - green flag! or red cross.
We dont want all the clickfest, we just want to kill - green flag - go home!
listen to players! |
Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
5
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Posted - 2012.08.07 08:18:00 -
[199] - Quote
Have you already fixed the overview? There is no point trying to teach how it works when it doesn't even work. I mean, there is at least the bug where if you add something to the overview, it gets added to all of the tabs instead of the tab you want to add it to.
And where are the horizontal scroll bars? |
Leemi Sobo
65
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Posted - 2012.08.09 12:42:00 -
[200] - Quote
this looks pretty awesome last time i played the tutorial back in 2005 was like
- undock
- turn camera
- fly to station turret
- warp to complex
- shoot npc
- fly a bit
- shoot another npc
- warp to next pocket
- mine 100 veldspar
- warp to station + dock
- refine veldspar
- give the agent tritanium
- get item from agent
- undock
- go to neighbor system
- dock at station
- unload cargo
- DONE
after this "tutorial" i had 6000 ISK and 56000 or so skillpoints and knew EVERYTHING about the game
how are the chances that veterans can finally learn how to play the game with the new tutorial ?
greetings Leemi |
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
102
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Posted - 2012.08.09 15:25:00 -
[201] - Quote
wanted to try on an existing character, but there's something wrong : * you can't click on "aura" or other highlighted button on the text to open a show info * it does not say WHERE do we begin sure, a noob should be on where he spawn (while us can find it by searching on people and place), but what if a real noob cancelled the tutorial and wanted to come back to it 30mn later when he got 5 jumps away and is totally lost ?
i do it sometime on games ; wanting to check a bit before doing tutorial, and i'm sure i'm not alone doing that. |
Skippermonkey
Tactical Knightmare
1308
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Posted - 2012.08.29 11:38:00 -
[202] - Quote
CCP Greyscale wrote:[Reserved] A month later and still nothing entered in your post
admit it, you just wanted to be first
My homeboys tried to warn me But that butt you got makes me so horny |
Nico elScorpio
Infinite Space Inc. Valkyrie Coalition
0
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Posted - 2012.08.29 19:44:00 -
[203] - Quote
I wonder if it is really sooo much the tutorial that makes new players leave after while..
I can imagine it's more like as soon as players recognize the depth and complexity of EVE during doing the tutorial they more less consciously make a decision:
1. Hell yeah i really like this, i want to use my brain here, i like exploring unknown things without knowing what i come to, i want to get in this because somehow its fascinating, that is what i was missing in childish and brainless games with Orcs and dragons and bullshit..
2. Ugh what's this, i have no clue what this is all about, looks ******* complicated and i feel i have not even scratched the surface. It's nothing for me because a) my brain capacitor is not stable / skilled sufficiently or b) i wanna start a computer game, direct access and fun and leave again, i cant get that here and i am out. was worth a try.
and then they either stay or leave?! of course it makes sense to improve the tutorials, improvements are always good, but i think that just help people to come to this decision earlier.
But of course for CCP i hope they can hold as many players as possible in their great game and make it grow. |
Nico elScorpio
Infinite Space Inc. Valkyrie Coalition
0
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Posted - 2012.08.29 19:51:00 -
[204] - Quote
double post. |
c wana
Gateless Gate Research Institute A Gathering of Hungry Ghosts
0
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Posted - 2012.09.02 18:15:00 -
[205] - Quote
I've just run through the new player tutorials and 4 of the 5 career tutorials. Generally the new introductory tutorial seems like an improvement. I noticed a couple of things on the career tutorials though. First, for the Gallente advanced combat tutorial, I was using the frigate given to me at the end of the basic combat tutorial: an Atron. Unfortunately, this becomes a problem when you get to the drone section of the advanced tutorial, since the Atron no longer has a drone bay. Perhaps it would make more sense to give out an incursus or a tristan at the end of the basic combat tutorial? At the very least, you should include some explanation as to what to do if your ship doesn't have a drone bay when you get to that mission. (Or just hand the player another Velator, which would also work just fine.)
Also, I seem to recall that the career tutorials used to point you at the Sisters of Eve Epic Arc missions, but now it seems they don't, or if they do I missed it. Is this by design? If so, you should probably remove the comment about examining the offer by Sister Alitura in the tutorial triggered at the end of the industrial career arc. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
319
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Posted - 2012.09.17 14:32:00 -
[206] - Quote
Just rolled a new character on an existing account. Observations so far:
1) I do not have access to the Rookie Help channel where I might presumably get and give help related to this tutorial. Yeah, the account is bitter-vet-old, but stil... I rolled a new toon and was looking to experience the new character stuff.
2) I really miss the Aura voice-overs. IMHO, it is a poor and thin excuse to remove the voice aspect of the tutorials because the content might change. Put some effort into the tutorials in order to give them longevity and thus get more value out of the voice actors' work. Not having the voice content is a seriously big void in this project.
Was your project budget that small that you couldn't hire the voice talent and keep them on-contract for future iterations?
More later. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Daedra Blue
Atomic Biohazard
24
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Posted - 2012.09.18 08:27:00 -
[207] - Quote
Hakaru Ishiwara wrote: 2) I really miss the Aura voice-overs. IMHO, it is a poor and thin excuse to remove the voice aspect of the tutorials because the content might change. Put some effort into the tutorials in order to give them longevity and thus get more value out of the voice actors' work. Not having the voice content is a seriously big void in this project.
Was your project budget that small that you couldn't hire the voice talent and keep them on-contract for future iterations?
More later.
I really wonder how hard it would be with all these quite mature text readers to create an inhouse text reader engine that resembles aura. I'm pretty sure you would be better off not having to store hours of sound and rerecord on every change and you could be using it on all kinds of history and text and holoreels and stuff allover the place. |
Flamespar
Woof Club
446
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Posted - 2012.09.18 12:18:00 -
[208] - Quote
I recently took some friends through the current tutorial. Both of them closed the tutorial after reading that it takes 90 minutes to complete.
I then spent 2 hours listening to them complain about how hard EVE is and how they don't know what to do.
I recommend removing the notification that the tutorial takes 90 mins I can post on a forum, therefore I represent everyone. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
319
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Posted - 2012.09.18 20:00:00 -
[209] - Quote
Daedra Blue wrote:Hakaru Ishiwara wrote: 2) I really miss the Aura voice-overs. IMHO, it is a poor and thin excuse to remove the voice aspect of the tutorials because the content might change. Put some effort into the tutorials in order to give them longevity and thus get more value out of the voice actors' work. Not having the voice content is a seriously big void in this project.
Was your project budget that small that you couldn't hire the voice talent and keep them on-contract for future iterations?
More later.
I really wonder how hard it would be with all these quite mature text readers to create an inhouse text reader engine that resembles aura. I'm pretty sure you would be better off not having to store hours of sound and rerecord on every change and you could be using it on all kinds of history and text and holoreels and stuff allover the place. That's a great idea.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
DoMe Now
Brutor Tribe Minmatar Republic
1
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Posted - 2012.09.18 21:19:00 -
[210] - Quote
Can you add a skip all button for all of us alt makers ?
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