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zcar300
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Posted - 2010.09.20 19:55:00 -
[1]
Eve would feel so much more refined if the camera drones didn't spontaneously change position when you jump or undock.
This issue becomes a safety issue when you are in a pod. Because the camera drone moves in so far that it takes a minute to zoom out far enough to see danger. And you have to do this every time you jump. Loosing a battle in 0.0 this can get very annoying if you have to travel very far to get back to your ships.
And if you fix this it would be nice to be able to anchor the drone so it turns with the ship... Please?
Don't forget to check the "Support this topic" if you like it people.
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Astroka
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Posted - 2010.09.20 23:47:00 -
[2]
Originally by: zcar300 Because the camera drone moves in so far that it takes a minute to zoom out far enough to see danger.
It's called an overview. It shows you everything on grid.
Also, I've never had this problem. It seems to stay zoomed out at a constant distance for me. I'm thinking this is either a bug you're experiencing or your client is having issues.
====================================== "Rawr" means "I love you" in dinosaur! ====================================== |
klyeme
Soft War Intrepid Crossing
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Posted - 2010.09.21 04:52:00 -
[3]
Camera drone, what is that?
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Sepheir Sepheron
Legion..
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Posted - 2010.09.21 05:34:00 -
[4]
Originally by: Astroka
Originally by: zcar300 Because the camera drone moves in so far that it takes a minute to zoom out far enough to see danger.
It's called an overview. It shows you everything on grid.
Also, I've never had this problem. It seems to stay zoomed out at a constant distance for me. I'm thinking this is either a bug you're experiencing or your client is having issues.
I can't wait for you to lose your ship cause you couldn't find something to align to fast enough :) |
Uriel Winston
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Posted - 2010.09.21 09:33:00 -
[5]
if you cant find something to warp to fast enough, you warped in trouble unprepared = deserved to die.
also camera drones are...?
you mean that the camera is "reseting" every time you jump to a system?
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ForgottenXenocide
SKULLDOGS Black Star Alliance
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Posted - 2010.09.21 23:38:00 -
[6]
or he meant drones that have a window and you see what your drone sees. take a little snapshot and it saves to your eve screenshots?
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Drake Draconis
Minmatar Shadow Cadre Shadow Confederation
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Posted - 2010.09.21 23:52:00 -
[7]
Edited by: Drake Draconis on 21/09/2010 23:54:08 Link : Camera Drones
TLDR : For those who don't give a crap... Camera Drone == Your Visual Perspective
Don't you people ever read the chronicles and do your homework? Seriously... ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Sepheir Sepheron
Caldari Legion..
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Posted - 2010.09.22 01:58:00 -
[8]
Originally by: Uriel Winston if you cant find something to warp to fast enough, you warped in trouble unprepared = deserved to die.
also camera drones are...?
you mean that the camera is "reseting" every time you jump to a system?
You're 81 to 26 I'm 800 to 30
Don't tell me how to play, boi.
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SwissChris1
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Posted - 2010.09.22 10:33:00 -
[9]
I support the part about being able to "anchor the drone"...it's kind of annoying when orbiting really fast in a frigate
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Marcus Gideon
Federal Defense Operations
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Posted - 2010.09.22 20:05:00 -
[10]
I love the near complete and total lack of RP emphasis in EVE.
It's amazing!
It's like CCP should just fire their entire fiction staff. Stop wasting time and effort making up storylines, background history, or anything unrelated to "I shoot you, I get your stuff".
I've actually had a similar thought when it comes to PoV during transit.
Rather than watching your ship fly through planets and other solid objects, the "Camera Drone" watches the ship leave the grid.
Either using some sort of Star Trek "There they go, poof!" or a Babylon 5/Stargate hyperspace window.
Either way, when you warp off, the ship vanishes. Then the camera zips ahead to the destination, and begins rendering the scene. This would hopefully help with all the lag issues, since your comp isn't focused on rendering everything between A and B (including the inside of every planet, moon, station, etc). The camera renders the destination, and then watches your ship exit hyperspace, or just fly into the grid.
Another thought, still along the lines of the hyperspace/ST warp...
Instead of seeing all of space around you, including the inside of planets, as you warp from A to B...
The tunnel effect we see should be made -much- more opaque.
The ship goes to warp, and we are just left with a shimmering tunnel and our ship.
Then it unfolds as we approach the destination.
Again, I think it would help alleviate the strain of loading the destination grid, if it didn't have to think about every point in between. -
One Button Extractors |
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zcar300
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Posted - 2010.10.14 20:25:00 -
[11]
Originally by: Marcus Gideon I love the near complete and total lack of RP emphasis in EVE.
It's amazing!
It's like CCP should just fire their entire fiction staff. Stop wasting time and effort making up storylines, background history, or anything unrelated to "I shoot you, I get your stuff".
I've actually had a similar thought when it comes to PoV during transit.
Rather than watching your ship fly through planets and other solid objects, the "Camera Drone" watches the ship leave the grid.
Either using some sort of Star Trek "There they go, poof!" or a Babylon 5/Stargate hyperspace window.
Either way, when you warp off, the ship vanishes. Then the camera zips ahead to the destination, and begins rendering the scene. This would hopefully help with all the lag issues, since your comp isn't focused on rendering everything between A and B (including the inside of every planet, moon, station, etc). The camera renders the destination, and then watches your ship exit hyperspace, or just fly into the grid.
Another thought, still along the lines of the hyperspace/ST warp...
Instead of seeing all of space around you, including the inside of planets, as you warp from A to B...
The tunnel effect we see should be made -much- more opaque.
The ship goes to warp, and we are just left with a shimmering tunnel and our ship.
Then it unfolds as we approach the destination.
Again, I think it would help alleviate the strain of loading the destination grid, if it didn't have to think about every point in between.
Those are some good ideas.
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