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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Fallout
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Posted - 2010.09.22 15:22:00 -
[1]
CCP PrismX continues the "API Dev Blog" trilogy with his updates on how the API will switch, in part, from 32- to 64-bit integers with Tyrannis 1.2. You can read about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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EliteSlave
Minmatar Macabre Votum Morsus Mihi
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Posted - 2010.09.22 15:24:00 -
[2]
swiftsniping this, I actually look forward to these API changes :D
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CCP Prism X
Gallente C C P C C P Alliance
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Posted - 2010.09.22 15:31:00 -
[3]
Originally by: EliteSlave swiftsniping this, I actually look forward to these API changes :D
I have received reports that this is not a proper swiftsnipe! ~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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EliteSlave
Minmatar Macabre Votum Morsus Mihi
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Posted - 2010.09.22 15:38:00 -
[4]
Originally by: CCP Prism X
Originally by: EliteSlave swiftsniping this, I actually look forward to these API changes :D
I have received reports that this is not a proper swiftsnipe!
I have received reports that this expansion incursion does not have a proper cyno field effect / jump effect. <3
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Jameroz
Echoes of Space
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Posted - 2010.09.22 15:38:00 -
[5]
64-bit in MY EVE?!?!?
At times like these you just got to love dynamically typed languages
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VaL Iscariot
Missions Mining and Mayhem Nulli Secunda
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Posted - 2010.09.22 16:03:00 -
[6]
ಠ_ಠ I AM the facebook of sex |
Liol Wongsta
The Arrow Project Morsus Mihi
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Posted - 2010.09.22 16:05:00 -
[7]
ಠ_ಠ
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ForceM
Gallente POS Builder Inc. Silent Requiem
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Posted - 2010.09.22 16:10:00 -
[8]
Originally by: EliteSlave
Originally by: CCP Prism X
Originally by: EliteSlave swiftsniping this, I actually look forward to these API changes :D
I have received reports that this is not a proper swiftsnipe!
I have received reports that this expansion incursion does not have a proper cyno field effect / jump effect. <3
i see and aprove what you did there :)
ontopic .. any improvement try to EVE gets my aproval
-----
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.09.22 16:45:00 -
[9]
A 64bit integer is required to accurately describe how awesome I am. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Raquel Smith
Caldari Freedom-Technologies Eych Four Eks Zero Ahr
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Posted - 2010.09.22 16:47:00 -
[10]
Originally by: CCP Fallout CCP PrismX continues the "API Dev Blog" trilogy with his updates on how the API will switch, in part, from 32- to 64-bit integers with Tyrannis 1.2. You can read about it here.
Why not GUIDs? Also, How about a DTD for the API?
-- Creator of The Ruby API Library |
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Hiro Logos
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Posted - 2010.09.22 16:55:00 -
[11]
Edited by: Hiro Logos on 22/09/2010 16:55:57
Originally by: Raquel Smith Why not GUIDs?
Every time you waste a GUID, God kills a kitten. Also, GUIDs don't index well in databases.
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CCP Prism X
Gallente C C P C C P Alliance
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Posted - 2010.09.22 17:06:00 -
[12]
Originally by: Hiro Logos Every time you waste a GUID, God kills a kitten. Also, GUIDs don't index well in databases.
For the sake of the discussion: One can make a case for using GUIDs, a very low fill factor and good maintenance processes and thus avoiding page splits like there's no tomorrow at the cost of ridiculous wastes of space. If that's something that your application usage pattern would gain from doing I wouldn't say you shouldn't do it because it uses GUIDs.
Your statement is however completely right. This and many other factors contribute to us avoiding them like the plague. I just wanted to (post more) mention that there is never any silver bullet in this world. There's always a case for the usage of tools or else they wouldn't exist. ~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Alara IonStorm
Agent-Orange
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Posted - 2010.09.22 17:09:00 -
[13]
Will we have access to EFT and EVEMON after this is released, and if not will they be modified or an ingame equivilant be created!
Also I play on a laptop will the jump to 64bit create more client side lag!
-- Alara's Law!
As an online discussion on EVE ships grows longer, the probability of a comparison involving the Dominix approaches 1 |
kano donn
Black Serpent Technologies
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Posted - 2010.09.22 17:17:00 -
[14]
sry i know nothing about API but reading that post i saw a little comment...
dust 514 will introduce a new type of character.
what do you mean by that?
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Tsabrock
Gallente Circle of Friends
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Posted - 2010.09.22 17:21:00 -
[15]
Edited by: Tsabrock on 22/09/2010 17:22:59
Originally by: CCP Fallout CCP PrismX continues the "API Dev Blog" trilogy with his updates on how the API will switch, in part, from 32- to 64-bit integers with Tyrannis 1.2. You can read about it here.
Tyrannis 1.2? I assume then that these changes will take place before Incursion then? Also, what else might we see in Tyrannis 1.2? Perhaps some of the much-needed improvements to Planetary Interactions?
p.s. What ever happened to the rest of the overhaul of the Salvage system, that was detailed a couple years ago? --- If you've read something I posted and want to contact me, EVE-Mail me, or contact me via EVE Gate. |
Drakarian
Dreddit
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Posted - 2010.09.22 17:22:00 -
[16]
Bigint ftw! In all the db's I design I always use Bigint for the keys. Doesn't mater if it's just a lookup table, you have piece of mind that you'll never have to worry about doing migrations to different field types, and from the application perspective it's easier to code if everything is Int64.
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CCP Prism X
Gallente C C P C C P Alliance
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Posted - 2010.09.22 17:31:00 -
[17]
Edited by: CCP Prism X on 22/09/2010 17:34:41 Edited by: CCP Prism X on 22/09/2010 17:32:38 DUST 514 was only mentioned to explain why we are doing this. I am absolutely not working on DUST 514 and will not comment a single bit on that as it would all be conjecture or, at the least, subject to change. I will however state that I was only referring to the player characters of DUST 514 not any new character types in EVE.
I would like to ask you to please stick to discussions regarding the API. I really cannot comment on the work of my co-workers or imply what it is they are doing. It wouldn't be proper of me. I can be improper in all sorts of other ways but I do not promise work into the hands of others. I hope you understand.
Edit: Removing a redundant "However". By golly do I like that word! ~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Tribal Solidarity
Sacred Templars Black Star Alliance
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Posted - 2010.09.22 18:36:00 -
[18]
Originally by: Jameroz 64-bit in MY EVE?!?!?
At times like these you just got to love dynamically typed languages
Looooooooool. Yeah, sometimes I'm very happy I write Python.
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.09.22 18:39:00 -
[19]
Quote: Look out for the incoming final volume of the API Dev Blog Trilogy in the near future. This will detail the new additions as well as updates that make everybody's life easier!
Do we get blueprint attribute support? Do we? Do we?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.09.22 18:53:00 -
[20]
Originally by: Alara IonStorm Will we have access to EFT and EVEMON after this is released, and if not will they be modified or an ingame equivilant be created?
You have to ask the DEveloper/Coder/Maintainer of those software (CCP didn't make them) to get an answer on that. This Blog is a heads-up for exactly those guys and all the others like EveMEEP, the Killboards, Eve-Metrics ect pp..
Originally by: Alara IonStorm Also I play on a laptop will the jump to 64bit create more client side lag?
It's won't add lag in measurable amounts as: 1) this mostly affects the database itself 2) if your client does query something from the db that was 32bit and is now 64bit it for sure wont have anything to do with fleet-fights
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.09.22 18:56:00 -
[21]
Nice blog! Even I understood a bit, and that should say something already :-) |
T'Amber
Macabre Votum Morsus Mihi
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Posted - 2010.09.22 19:08:00 -
[22]
SHARE TRACKING THROUGH API.
pees?
[SoE:UTU] Win a rare ship for 10mil
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Firartix
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Posted - 2010.09.22 19:12:00 -
[23]
Getting more space for item storage and stuff sure is nice but, i'm a little concerned about something...
What about the lag and stuff ? I mean the current lag is more related to combat stuff (therefore i guess not too much to that kind of change) - but in general ? Won't having twice longer numbers slow average operation time on... uh...... other stuff ?
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Alara IonStorm
Agent-Orange
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Posted - 2010.09.22 19:32:00 -
[24]
Originally by: Tres Farmer Answers
Thx!
-- Alara's Law!
As an online discussion on EVE ships grows longer, the probability of a comparison involving the Dominix approaches 1 |
Shirley Serious
Amarr The Khanid Sisters of Athra
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Posted - 2010.09.22 21:15:00 -
[25]
\o/
I think this answers a question I asked in probably the wrong forum.
Yaay for PrismX
Yes. Yes, I am. |
Selene D'Celeste
Caldari The D'Celeste Trading Company ISK Six
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Posted - 2010.09.22 22:38:00 -
[26]
Nothing groundbreaking, but good for forward-thinking in design. ______________________________
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.09.22 22:40:00 -
[27]
Very nice - I'm glad to see some maintenance being done to give you guys some breathing room. Good job - and thanks for the updates!
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Taedrin
Gallente White Haven Corp
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Posted - 2010.09.22 22:57:00 -
[28]
Horray for Prism X - need moar tech blahghs! ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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CCP Explorer
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Posted - 2010.09.22 23:24:00 -
[29]
Originally by: Tsabrock
Originally by: CCP Fallout CCP PrismX continues the "API Dev Blog" trilogy with his updates on how the API will switch, in part, from 32- to 64-bit integers with Tyrannis 1.2. You can read about it here.
Tyrannis 1.2? I assume then that these changes will take place before Incursion then? Also, what else might we see in Tyrannis 1.2? Perhaps some of the much-needed improvements to Planetary Interactions?
p.s. What ever happened to the rest of the overhaul of the Salvage system, that was detailed a couple years ago?
Indeed, according to current plans then this change will be deployed in Tyrannis 1.2 in late October, about a month before the EVE Online: Incursion expansion is released.
Tyrannis 1.2 will only contain a 64-bit Inventory System (as well as other wider data types as detailed in CCP Prism X's dev blog). There are more details about the Inventory System in the "Apocrypha 1.3" subsection of this dev blog.
If all goes according to plan then the only immediate impact of Tyrannis 1.2 to players is the change to the EVE API and SDE. The purpose of this engineering change is to future-proof EVE.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.09.22 23:29:00 -
[30]
Originally by: Firartix Getting more space for item storage and stuff sure is nice but, i'm a little concerned about something...
What about the lag and stuff ? I mean the current lag is more related to combat stuff (therefore i guess not too much to that kind of change) - but in general ? Won't having twice longer numbers slow average operation time on... uh...... other stuff ?
We have been and will continue to performance measure this change. The EVE Database, EVE Server, the operating system and computers we use are already all 64-bit so we are expanding to the "native" computational unit.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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