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Persona n0ngrata
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Posted - 2010.09.24 14:51:00 -
[1]
Edited by: Persona n0ngrata on 24/09/2010 14:58:19 Now I know that the idea for a "mini carrier" has been tossed around on the ideas forum several times now but I thought I would bring it back up but with a link to one of the concept drawings for the new ship contest that CCP is doing on deviant art.
My thoughts for what a ship would be in such a class and what its capabilities should follow are more along the offensive side of drone and fighter use. The Escort Carriers first off should be in a size range thats smaller than a freighter but larger than a battleship. They should have no clone bay facilities and no logistic bonuses. Not that you couldn't fit a remote rep on if you wanted anyway. The ships bonuses though should focus more on offensive bonuses to the fighters and defensive bonuses for its personal tank. The Escort Carriers should also NOT have the capability to field bombers as those are purely for super carriers. Also as the Escort Carrier will be smaller than a freighter it should consequently have the ability to use jump gates making it the only carrier capable of following a fleet in such a fashion. Lastly this ship will have the capability to enter high sec but be restricted from its use of fighters while in high sec just as the stealth bomber is restricted use of bombs.
I will not speculate on how many drones or fighters such a ship could field at any one time.
This new class of ship would bring a new dynamic to small gang wars and a new tool in large fleet fights. I also believe that this is a ship class that is needed and has yet to be filled.
Click here for the image of the Escort carrier concept art (Minmatar Escort Carrier). This art is not mine and I do not claim any part in its creation.
DISCUSS
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Persona n0ngrata
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Posted - 2010.09.24 14:55:00 -
[2]
Edited by: Persona n0ngrata on 24/09/2010 14:58:37
Caldari Escort Carrier, Click here
Gallente Escort Carrier, Click here
Amarr Escort Carrier, Click here
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Angie McFish
Gallente Caldari Industrial Capitalist Consortium
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Posted - 2010.09.24 15:12:00 -
[3]
I wouldn't mind escort carriers, as long as they are battleships. we need some battleship sized support ships, but as it will be hard to make it better than logistics while still being worse than a real carrier I propose no RR bonuses except range and give them a ship maintenance bay.
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Syn Callibri
Minmatar 21st Eridani Lighthorse
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Posted - 2010.09.24 16:30:00 -
[4]
Edited by: Syn Callibri on 24/09/2010 16:31:51
Originally by: Persona n0ngrata Edited by: Persona n0ngrata on 24/09/2010 15:11:29 Edited by: Persona n0ngrata on 24/09/2010 14:58:37
Caldari Escort Carrier, Click here
Gallente Escort Carrier, Click here
Amarr Escort Carrier, Click here
oh and for those that don't know about the contest yet and would like to read up on it, hears a link. http://news.deviantart.com/article/128272/
TORNADO...ftw!
...those are all really well done, good luck!
Syn Callibri Director Fleet Ops, 21st Eridani Lighthorse Keeper of the Blood Pact
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Alara IonStorm
Agent-Orange
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Posted - 2010.09.24 17:07:00 -
[5]
Originally by: Persona n0ngrata Edited by: Persona n0ngrata on 24/09/2010 15:11:29 Edited by: Persona n0ngrata on 24/09/2010 14:58:37
Caldari Escort Carrier, Click here
Gallente Escort Carrier, Click here
Amarr Escort Carrier, Click here
oh and for those that don't know about the contest yet and would like to read up on it, hears a link. http://news.deviantart.com/article/128272/
Nice pics but where is the Minmatar one?
Run out of Duct Tape?
-- Alara's Law!
As an online discussion on EVE ships grows longer, the probability of a comparison involving the Dominix approaches 1 |
Saul Elsyn
INTERSTELLAR ENTERPRISE
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Posted - 2010.09.24 19:01:00 -
[6]
While I like the idea of escort carriers... I always figured they'd be a T2 Battleship. Like a Rohk hull without guns with a big hollowed out hangar down the ship's center line. A ship that can 'only' carry 5 fighters, has no ship maintenance bay, and is meant to provide logistics support to other battleships in fleets.
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Persona n0ngrata
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Posted - 2010.09.25 00:03:00 -
[7]
Edited by: Persona n0ngrata on 25/09/2010 00:04:44
Originally by: Alara IonStorm
Originally by: Persona n0ngrata Edited by: Persona n0ngrata on 24/09/2010 15:11:29 Edited by: Persona n0ngrata on 24/09/2010 14:58:37
Caldari Escort Carrier, Click here
Gallente Escort Carrier, Click here
Amarr Escort Carrier, Click here
oh and for those that don't know about the contest yet and would like to read up on it, hears a link. http://news.deviantart.com/article/128272/
Nice pics but where is the Minmatar one?
Run out of Duct Tape?
No the guy that made them had just enough tape for a Minmatat ship as well.
http://kero40.deviantart.com/The Minmatar photo dosn't seem to be working right now as he is updating the photos with skins which is really cool. So hear is a link to all four variants of the ship. You'll be able to see the Minmatar version from here.
Also the link in the OP was the minmatar version.
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Marconus Orion
D00M. Northern Coalition.
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Posted - 2010.09.25 00:22:00 -
[8]
Originally by: Persona n0ngrata Lastly this ship will have the capability to enter high sec but be restricted from its use of fighters while in high sec
What is the point of being in high sec if it can't use its fighters? I am no way saying we need carriers in high sec but I hope you understand what I am saying.
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Persona n0ngrata
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Posted - 2010.09.25 00:50:00 -
[9]
Originally by: Marconus Orion
Originally by: Persona n0ngrata Lastly this ship will have the capability to enter high sec but be restricted from its use of fighters while in high sec
What is the point of being in high sec if it can't use its fighters? I am no way saying we need carriers in high sec but I hope you understand what I am saying.
Well the idea is that you would be forced to use drones if your in high sec which would be more than just five drones as even if five is natural max limit you can still fit the drone control link mod to add more drones to your max limit allowed to field at any one time.
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Reaver Glitterstim
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Posted - 2010.09.25 00:55:00 -
[10]
If it were a battleship with a drone bay of 375m3, it could launch ten heavy drones and keep five on standby. It might have a few high power slots as well, just without weapon mounts.
Also a possibility would be to make a medium class of drone, about 100-250m3 in size.
/signed, but only for actual battleship-size. Any bigger and it may as well be a capital ship.
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Zverofaust
Gallente Locus Industries
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Posted - 2010.09.25 04:26:00 -
[11]
I had a similar idea for a battleship-sized "mini-carrier". It had a pretty big drone bay, 375m3, as well as good bonuses to drone hitpoints and damage (like 10% per level). It wouldn't really have the number of high slots or bonuses to field turrets but would better be used for neuts/nos/logistics in the highs, and also have an ample number of mid and lowslots (like 5 medium and 7 low?), so it'd be pretty tankable as well as having lots of mids for support (ECCM, cap injectors, etc).
Overall its primary role would be its ability to field lots of different kinds of drones and fit supporting modules in the highs.
I even thought up a name for it. I'd call it the "Dominix". ___________________________________________ The Hero of Kamela The Terror of Tararan The Executioner of Ezzara |
Persona n0ngrata
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Posted - 2010.09.25 13:22:00 -
[12]
Originally by: Zverofaust I had a similar idea for a battleship-sized "mini-carrier". It had a pretty big drone bay, 375m3, as well as good bonuses to drone hitpoints and damage (like 10% per level). It wouldn't really have the number of high slots or bonuses to field turrets but would better be used for neuts/nos/logistics in the highs, and also have an ample number of mid and lowslots (like 5 medium and 7 low?), so it'd be pretty tankable as well as having lots of mids for support (ECCM, cap injectors, etc).
Overall its primary role would be its ability to field lots of different kinds of drones and fit supporting modules in the highs.
I even thought up a name for it. I'd call it the "Dominix".
The Dominix as you have so sarcastically pointed out "harhar" is not a carrier in any fashion and dose not fill the role being discussed. yes it has bonuses to drones but that dose not make it the escort carrier or anything similar to what is on this thread. It is a Battleship that has bonuses to drones, can fit 6 turrets, and dose not have the capability to field fighters or use the drone control unit module.
The Escort Carrier would have the capability to use the drone control unit and field fighters. It would not have any turret or missile slots available meaning it would more than likely have some small logistics bonus in some form even though in my mind when I was originally thinking about the ship I thought it shouldn't, but that's only my opinion not fact. This thread isn't going to speculate on any exact number of drones or fighters one could field. Its just here to discuss the idea of such a ship and what each individual thinks that such a ship should be able to do.
So please go back under the bridge you came from.
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SGT FUNYOUN
Gallente
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Posted - 2010.09.25 13:50:00 -
[13]
Escort Carrier is a great idea. I would love to have one myself. But It should be just larger than a BS but not so large as to have to be refueled. IOW it should not be Capital class sized. Yargh. I be SGT Funyoun. King of the Pirates!!! |
Julia Venatrix
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Posted - 2010.09.25 16:20:00 -
[14]
How about an Orca hull variant?
Lose the ore hangar, shrink the corp hangar to maybe 5k, the cargo hold to about 800m^3, then buff the drone hangar and bandwidth? --- Some days you are the pigeon, and some the statue. |
SGT FUNYOUN
Gallente
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Posted - 2010.09.26 17:43:00 -
[15]
yeah that Orca idea of yours would be great... but we are trying to build a mini carrier here. not another drone boat. We need fighters for it to be a carrier. unless you plan on it having 50 drones in space at once. Yargh. I be SGT Funyoun. King of the Pirates!!! |
Zuju
Minmatar Talocan Strategic Expansion Revival Of The Talocan Empire
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Posted - 2010.09.27 10:51:00 -
[16]
Edited by: Zuju on 27/09/2010 10:53:28 there is that major tactical gap between battleships and capitals, i suppose the issue has been that CCP does not want a group to mass a ship more powerful than a battleship without needing the logistics and expense of a carrier. but really there is a need for a logistics/support ship in the large category. right as has been suggested so far, fighter deployment and a logistics bonus to a racial t1 hull in an orca-ish size. then it uses modules like the x-large shield booster or a x-large armour repair system. follow on with the usual t1 resists. it should be something less expensive and less skill intensive then a marauder or a carrier but not overshadow them. that being said this should not also be a solo ratting boat but rather something you'd send in with battleships.
perhaps some beneficial e-war like remote sensor boosts, remote eccm, sensor linking and so on.
pricing: something around 150 million perhaps? War does not determine who is right, only who is left. |
Czert ElPrezidente
Caldari
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Posted - 2010.09.27 12:12:00 -
[17]
+1 for escort carriers. We need more "mild" skill intesive ships, not only more and even more skill intensive superships. Sure, ECV will not be capital ships. They will be in size with of BB. ------------------------------------------------
Signature removed not EVE related - Adida |
Hirana Yoshida
Behavioral Affront
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Posted - 2010.09.27 12:36:00 -
[18]
As long as it suffers from the same penalties/restrictions as Carriers and costs about the same I am all for it.
But if you want a super-logistic for high-sec/low-sec then no thank you. Use a Dominix if you want a high tank RR capable drone boat.
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Surranah Hollowind
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Posted - 2010.09.27 14:39:00 -
[19]
Edited by: Surranah Hollowind on 27/09/2010 14:44:23 Edited by: Surranah Hollowind on 27/09/2010 14:43:27 Edited by: Surranah Hollowind on 27/09/2010 14:42:39 Edited by: Surranah Hollowind on 27/09/2010 14:41:43 Edited by: Surranah Hollowind on 27/09/2010 14:40:36 I have done a lot of thinking and this is what i came up with please no flaming good criticism:)
I do have to agree with the need for a mini RR/boosting fleet support ship that dosnt cost a quite few billion and require hundreds of days of training to fly the only real covers you have for them are the T2 BC command ships and the T2 RR crusier those ships fit the roles but are no good for BS fleet ops.
I would personaly say give it 3-5 high slots no turet or bay slots so that RR's, links and drone upgrades can be added unable to use clone bay and triage modules, possible module bonuses: 10% reduction in capacitor need of RR units,a 10% increase of amount transfered, 5% reduction of cycle time, 25% increase in usable range per level of *Escort Carrier*
It should also be given (2-4 slots MED, 5-7 LOW) for local armour tank and (5-7 slots MED, 2-4 LOW) for local shield.
Standard 3 rig slots 400 calibration.
A 10,000 m3 drone bay at 200-250mbit/sec,Remove the use of fighters and stick with drones, possible ship bonuses for drones: launch 1 extra drone ,Extra 50% drone controll range, 10% more damage,speed and hitpoints or combination of any of the above per level of *Escort carrier*
Remove the jump drive and cynosural feild capabilitys can use the stargates to travel around instead highsec included as its not too over powered on drones alone.
Remove the ship maintenance bay but keep the corperate hanger bay at say 3000-5000m3 and a personal cargo hold of arround 2000-2250m3 so you can carry large loot out with you as BS rarly have enough space for some of the larger stuff in a fleet op
Let see propulsion its got to go fast then a carrier but not out strip the BS's 80-90 m/s velocity and a warp factor of 2-2.5 au so it dosnt arrive before the bs has agrro, i dont know personaly how the agility works but it would definatly have to move slightly slower then the BS with turnning and what not's so mabey its turns and aligns 3-7% slower than BS
Ok for mounting mods i was thinking it would need about 500-575 TF of CPU, 50,000-150,000 MW of power and 7-12GJ of capacitor with a 2,000,000-2,700,000 ms recharge.
As for tank and resists i was thinking around (8,000-12,000 local armor)(11,000-17,000 local sheild) sheild with 0% EM, 50% EXPLOSIVE, 40% KINETIC, 20% THERMAL resists,(11,000-17,000 local armour)(8,000-12,000 local sheild)armour with 50% EM, 15% EXPLOSIVE, 25% KINETIC, 40% THERMAL resists and between 6,000-9,000 structure 0% resisits across
As far as skills go i am quite undecided on how to do this there are a few diffrent ways i was thinking about it A). Spaceship Command V,Advanced Spaceship Command III, *racial*Battleship IV, Escort carrier I B). Spaceship Comand V, All Remote Repair skils level IV, *racial* battleship III, Escort Carrier II C). Spaceship Command V,*racial* battle ship IV, Abunch of drone skills at level IV(interfacing,operation,durability, sharpshooting .ect),Escort carrier I
Please feel free to use this as a base for your own or even add to it to make it better, need something in there want soemthing out tell me and why you think it should be (will ignore flames and trolling )
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Master Ventris
Talon Mining Inc. DEM0N HUNTERS
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Posted - 2010.09.27 17:46:00 -
[20]
I think that an escort carrier should be able to have fighters but it would only have space to hold 5 fighters and it would only have the bandwidth for 5 as well.
This would mean that if the escort carrier assigns control of the fighters to someone else then he can do nothing else offensive. The drone control unit would still allow the use of more than 5 normal drones, but the drone hold capacity would restrict the use of fighters.
A possible suggestion is to give it a jump drive, but one with a similar range to a black ops ship. Not sure about this as it would be pointless to render carriers useless.
These suggestions will still make the normal carrier superior, as it should be, but wont make the escort carrier over-(or under)-powered for the role it is in.
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Crazy KSK
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Posted - 2010.09.27 18:49:00 -
[21]
Edited by: Crazy KSK on 27/09/2010 18:56:41 here are my ideas for a escort carrier
1. a ship maintenance bay would be very usefully in fleets to refit certain multi purpose ships for example if you have a lachesis in your fleet for refitting it from fast tackle to sensor damps
2. bonuses : I can think of so many bonuses that could be usefully on such a ship (all bonuses below per ship skill level if not said other ways as in role bonus e.g.)
-bonus to RR: I would not differ in shield transfers and armor repairers here +150% to range I don't think its too much as that ship would cost a lot more an also need more skills than a logistic so that should balance it -15% cap use of RR -bonus to cap transfer : basically same as above so same bonuses as for logis +150% bonus to cap transfer range -15% bonus to cap transfer cap usage
-bonus to other support modules : tbh I would give that ship a role bonus of +100% to all remote support modules (eccm , tacking enhancers etc) though giving that bonuses to remote sensor booster may be a bit too much as you could easily boost a already fast locking ship to crazy scan res also making it possible for gate gun tanking ships to instant lock shuttles or pods in low sec
-bonuses to smart bombs : yes I could even imagine a bonus to them for cleaning out drones maybe +200% to range, damage and capacitor usage to prevent disco fits that would make 1200 damage and 24km range by 880 cap on a t2 smartbomb use not too over powered I think and it wouldn't fail its purpose of shredding drones
-bonuses to drones: now here we are as the main purpose of this ship is being a carrier of drones I wouldn't be too miserly with bonuses to them +10% to drone damage and +40% to drone hit points that would make a rack of 10 ogre 2s do 950 dps and have 8500hp(summed up) with all skills at level 5 further on I would give +20% effectiveness to all utility and e-war drones like repair drones, web drones, neut drones etc and 20% to speed of all drones also +50% role bonus to drone range
role bonus: can use 10 drones at the same time. 5 fighters would get out damaged by 10 ogre 2s so unless you would give it 10 fighters which would make it equally strong as a carrier it wouldn't make sense to have them at all so no fighters role bonus: -99% cpu use and -90% power grid use of drone control units
3. tackler drone: i have the idea for one for a long time now and it would fit very well for this ship a drone which can field two at a time and one uses 125bandwidth its essentially a fast warp disruptor drone only escort carriers can field and that goes 3000m/s mwd speed but has a orbit speed of only around 200m/s at 5km orbit range so it can be tracked even by battleship guns it has a disruptor range of 20km but while it is active it only moves at those 200ms so it can be outrun by ships which can't kill it. none of the ships bonuses except the bonus to control range would apply to the tackler drone 4. slot lay out : I think a general 6 high slots would be it so so it can provide enough RR and cap and still have a slot for a smart bomb
in in terms of med slots and taking the fact that it is supposed to use remote support modules like eccm a standard 6 slots for armor ships and 8 slots for shield ships should be right
low slot wise I would go with 7 for armor ships and 4 for shield ones
more to come soonÖ
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Alara IonStorm
Agent-Orange
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Posted - 2010.09.27 20:52:00 -
[22]
I would accept this Idea only if it did not become the must have ship for farming or highsec PVP. Here are several points to consider to make it not a solo pwn mobile for the rich!
*No entering lvl 4 mission gates, we have enough high sec LVL 4 pwn ships we do not need another super one!
*No drone dmg bonus, it can launch one extra drone per lvl of it's ship skill.
*Tanks 250000 with a tech 2 tank and rigs and can not use capital mods!
*Its mass is to big to use a MWD and AB meaning it is a support ship not a super Battleship!
*3-4 highslots for RR 100% bonus to transfer ammount and 250-500% to range, can not fit Capital RR!
*Cost 4 to 5 hundred mil, It should not replace Null Sec Battleship gangs!
*Corp Hanget I can live with!
This ship should not be a farming boat and it should not be an excuse to have Carrier Logistics in High Security Space. Really it should be the tool of small corps who want to get into PVP but have no Carrier Pilots!
-- Alara's Law!
As an online discussion on EVE ships grows longer, the probability of a comparison involving the Dominix approaches 1 |
Crazy KSK
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Posted - 2010.09.27 21:24:00 -
[23]
Edited by: Crazy KSK on 27/09/2010 21:28:16
more
5. further stats: hp: for hp I would use the doubled value of a tier 3 battleship that would be 14000hp/17000hp shield/armor for armor ships and 17000hp/14000hp shield/armor for shield ships hull should be around 15000hp resists: as resists I would use the standard t1 resists 0|20|40|50 shield 50|35|35|10 armor targeting range should be 100km so it can use its full drone range without use of sensor boosters
scan resolution of around 80
sensor strength of around 30 a bit more then most BS
and maximal target count of 12 so it can keep enough targets locked for repair and still some to attack with the drones too make it not too slow I think a speed around 100m/s should be appropriate
align time should be around double that of a battleship so around 40 mass should also be double of that of a battleship so around 200000 tons
warp speed a bit lower than a bs so maybe 2au/s
signature radius should be quite a bit bigger than a bs so around 600 drone control range would be 90km with the roll bonuses and full skills
drone bandwidth would be 300 so worse than a carrier and it can field 12 large drones max with 2 drone control units but could use 16 med drones with 6
drone bay should be around 2000m¦ which would be enough for 80 large drones enough for 10 of each race's large drones and a assortment of smaller combat drones, e-war and utility drones
cargo space maybe around 2000m¦ so it can store a bunch of cap boosters etc ship maintenance bay/corp hangar should be around 5000m¦ for storing loot and gear for reequipping
6.skill requirement: it should not be too easy to get into and not as hard as a carrier so I would say spaceship command V advanced spaceship command III 'racial' battleship V logistics IV possibly remote repair systems IV or V drone interfacing IV and maybe some other drones kills
7. I think the price should be around 250-500mil 8. more stuff to the post above I do agree with the fact that it would become a mission farming boat and should be kept out of missions the stats above make it impossible to fit capital mods so no over tanking even tanking it actively is gonna be pretty hard so it will have to rely on RR also being twice as heavy as a bs will kill the effect of a mwd it may goes 200 with one lol
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ChrisIsherwood
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Posted - 2010.09.27 21:31:00 -
[24]
Is the proposal for a cheap capital or an expensive sub-capital? My bias is that a next step up for a BS pilot. I.e. where alliances are now fielding 100+ MOM/SC, I am not sure if there is that much demand just for cheap if it were a capital. Whereas a well-skilled subcapital pilot might have some hesitancy about new long capital skills and the constraints (not the least is cost) of capitals?
RL does not have to effect a game, but my very limited understanding of WWII history is that "light carriers" were fast enough to keep up with the fleet and "escort carriers" were slow, less damage and much less tank. But very much cheaper.
While everyone would prefer more drones, I think for lag reasons it would need to be drone dmg bonuses.
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Persona n0ngrata
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Posted - 2010.09.28 01:08:00 -
[25]
Edited by: Persona n0ngrata on 28/09/2010 01:09:44 A lot of awesome ideas have been brought up. I particularly like some of the points made by Surranah Hollowind. I also like some of the points made by Crazy KSK except the whole idea of having a bonus to smart bomb range. That one is just never going to fly for any ship no matter what. The simple reason is that no matter how you word it or intend it. Its only going to be abused for pirate gate camps which are already bad enough with the base stats of smart bombs on a gang of BS.
Keep on thinking guys this is all great stuff and hopefully we just may see the likes of Escort Carriers in EVEs future.
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Alec Freeman
Minmatar Adventurers Matari Visionary Coalition
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Posted - 2010.09.28 02:13:00 -
[26]
Great idea. But 1 thing... Why QQ about it being a "super mission runner" think about it 5x fighters do about 500 dps... thats not very good vs most BSes and even if it does have a little better tank than a BS the dps still makes for slow missioning.
But yea great idea
+1
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AtheistOfFail
Caldari
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Posted - 2010.09.28 02:40:00 -
[27]
Regarding costs, to be totally honest a carrier today costs between 500 to 700m to be built. In order for this to be anything useful it would require for it to be a little bit cheaper. I know i'm gonna get flamed for this but 350 to 500m cost would not be bad for a ship that is potentially half-a-carrier with no logistical capabilities.
PS: I'm ordering the first one off the assembly line. That thing looks sexy (Sparrow).
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darius mclever
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Posted - 2010.09.28 05:07:00 -
[28]
Originally by: Alec Freeman Edited by: Alec Freeman on 28/09/2010 02:22:16 Edited by: Alec Freeman on 28/09/2010 02:21:21 Great idea. But 1 thing... Why QQ about it being a "super mission runner" think about it 5x fighters do about 500 dps... thats not very good vs most BSes and even if it does have a little better tank than a BS the dps still makes for slow missioning.
Also... why CANT it just be a baby carrier with tank on par with a BS (slightly more EHP and cap). MAYBY with a blackops style of jump drive... and the ability to be used in highsec with 5 fighters.
Requiring: Racial BS 5 *same jump skills at black ops* Racial Carrier 1 Drones 5
Costing around 400 or 500 mill like a T2 BS
But yea great idea
+1
you basically described the Sin.
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galphi
Gallente Wrecking Shots -Mostly Harmless-
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Posted - 2010.09.28 05:10:00 -
[29]
Edited by: galphi on 28/09/2010 05:14:09 Here's my design:
http://savant74.deviantart.com/art/Minmatar-Strike-Carrier-180099351
Basically a carrier combined with a battleship. 8 large weapons, ability to launch 5 fighters, use capital reps etc. Probably should get a 10% damage bonus per level rather than 5, but you get the idea.
The problem with just adding a smaller carrier is that well, why not just use bigger carriers if it's basically the same ship. You've gotta bring something else to the fleet rather than just a cheaper smaller version.
Oh and it should definitely not be useable in highsec. They'd become carebear ships of choice, so no going through gates.
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Shana Matika
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Posted - 2010.09.28 14:34:00 -
[30]
I take one. One of each race. All versions look damn sexy and are realy in line with the overall racial style. Love the gallente one! Looks realy sleeky and nice. Looks like there went some sleeper-design in aswell. Very nice work!
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