Pages: 1 [2] 3 :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |
Professor Tarantula
Hedion University
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Posted - 2010.09.29 03:50:00 -
[31]
Edited by: Professor Tarantula on 29/09/2010 04:12:08 It's great, but i still wish they'd include Canada. It makes as much sense as having the US in 4000BC, another British colony. Canada was involved in wars around the globe before the US was, so there's no good reason to omit them. I used to just play as the Celts in Civ 4, because that's my actual race, but they're mysteriously missing in this one. Leaves me not really caring too much about whatever i'm playing as, which might be better, really. It's the first one i'll play all of them in.
Also don't think liberty existed at the dawn of civilization, and it's a pretty vague concept to begin with. But aside from all that it's the best one so far. The things they dumbed down needed it, and removing stacks adds a great deal more to strategy than just piling up a bunch of things and sending them out.
Oh, i kind of miss religions too, but that's no biggie.
My Warmest Regards. Prof. Tarantula, Esq. |
Dray
Caldari Euphoria Released
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Posted - 2010.09.30 12:07:00 -
[32]
Update.
It blows, huge marathon games get to a stage where the game just grinds to a halt, apparently it's the diplomacy AI, city states don't help either, I'm now stuck in a game where I can't conquer any more cities without triggering a ctd, did Firaxis just turn into EA overnight?
Back to Civ III until a fix comes out.
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.09.30 12:21:00 -
[33]
Edited by: Skippermonkey on 30/09/2010 12:22:23
Originally by: Dray Update.
It blows, huge marathon games get to a stage where the game just grinds to a halt, apparently it's the diplomacy AI, city states don't help either, I'm now stuck in a game where I can't conquer any more cities without triggering a ctd, did Firaxis just turn into EA overnight?
Back to Civ III until a fix comes out.
Neighbouring countries get mad at you for steamrollering other nations and annexing land that belonged to others... hmmm sounds historically familiar, and generally doesnt bode well for YOU sir.
edit - i realised what you meant by ctd.....
well, what i say stands ANYWAHH
Originally by: CCP Capslock
OH GOD THE TESTING
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Reiisha
Evolution IT Alliance
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Posted - 2010.09.30 14:07:00 -
[34]
I was going to buy it, but hearing about all these problems i'll just wait for a bit.
The way too aggressive AI is probably the biggest reason.
"If you do things right, people won't be sure you've done anything at all"
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Professor Tarantula
Hedion University
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Posted - 2010.09.30 14:54:00 -
[35]
Edited by: Professor Tarantula on 30/09/2010 14:59:32
Originally by: Reiisha The way too aggressive AI is probably the biggest reason.
I personally find the AI to be the most relaxed yet. Mainly just have to remember to put your own troops along the border when you see theirs massing on the other side, and that's usually enough to keep them from declaring war. When you can, just upgrade the units to something better than what they have and they'll scurry off.
As for the beginning of the game, that's a big land grab anyway. You're going to lose if you just have 2 or 3 cities and aren't trying to attack or expand, which are both much easier to do, so anyone who takes you out is just doing the inevitable and saving you time.
My Warmest Regards. Prof. Tarantula, Esq. |
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CCP Soundwave
C C P Alliance
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Posted - 2010.09.30 15:05:00 -
[36]
I'm still really enjoying the game, but my biggest gripe right now is that the interaction with other nations/city states is so primitive. I wish there was a way to build and nurture alliances instead of "click city state", "give money".
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Professor Tarantula
Hedion University
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Posted - 2010.09.30 15:35:00 -
[37]
Edited by: Professor Tarantula on 30/09/2010 15:47:25
Originally by: CCP Soundwave I'm still really enjoying the game, but my biggest gripe right now is that the interaction with other nations/city states is so primitive. I wish there was a way to build and nurture alliances instead of "click city state", "give money".
I get city states asking me to do everything from build specific wonders to take out people they don't like, but you can bypass all that by just handing over gold.
For other civs you can set up conspiracies against one through secret alliances and a bunch of other things. Although without religions or any kind of espionage any other interaction does feel lacking.
My Warmest Regards. Prof. Tarantula, Esq. |
ReaperOfSly
Gallente 1st Cavalry Division Circle-Of-Two
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Posted - 2010.09.30 16:38:00 -
[38]
I'm loving the game so far. The AI is very relaxed compared to other games, so I don't know what that earlier poster was on about with aggressive AIs. The biggest improvement for me is that you no longer have to station a military unit in every city. That always got annoying in earlier games. It's possible (and I have done this) to win the game while only having one military unit to go and raid barbarian camps.
The city states aren't as interesting as I thought they'd be - I would have liked the same level of interaction with them as you get with other civs. At the moment, it's just fork over gold or do a quest, and they'll give you a culture or food bonus or the occasional military unit. ____________________
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Dray
Caldari Euphoria Released
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Posted - 2010.09.30 17:09:00 -
[39]
Originally by: CCP Soundwave I'm still really enjoying the game, but my biggest gripe right now is that the interaction with other nations/city states is so primitive. I wish there was a way to build and nurture alliances instead of "click city state", "give money".
Diplomacy has always been weak in Civ games from II thru V, never played original Civ, you can complete a game without bothering with it, well maybe not in V because I can't finish the game because it keeps f**king crashing...
You could try Europa Universalis III, more rigid to history than Civ and a steeper learning curve but a better game if you like it less abstract than Civ.
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Professor Tarantula
Hedion University
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Posted - 2010.09.30 17:18:00 -
[40]
Originally by: Dray I can't finish the game because it keeps f**king crashing...
Seems to be a problem with the DX10-11 version. The DX9 one works fine. If you absolutely must play with DX10-11 just make autosaves happen more frequently in the options.
My Warmest Regards. Prof. Tarantula, Esq. |
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Baneken
Gallente School of the Unseen
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Posted - 2010.09.30 17:48:00 -
[41]
Originally by: ReaperOfSly I'm loving the game so far. The AI is very relaxed compared to other games, so I don't know what that earlier poster was on about with aggressive AIs. The biggest improvement for me is that you no longer have to station a military unit in every city. That always got annoying in earlier games. It's possible (and I have done this) to win the game while only having one military unit to go and raid barbarian camps.
Well once you have eliminated all rivals from your continent you could just draw all troops from the "core worlds" as I liked to call my little cities located about "2 zoomed out squares" in middle of a continent in CIV III. But I'm equally glad that CIV V succeeded in what I had thought impossible; a combat system that doesn't require you to save/reload before/after each attack.
http://desusig.crumplecorn.com/sigs.html |
Dray
Caldari Euphoria Released
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Posted - 2010.09.30 18:03:00 -
[42]
Originally by: Professor Tarantula
Originally by: Dray I can't finish the game because it keeps f**king crashing...
Seems to be a problem with the DX10-11 version. The DX9 one works fine. If you absolutely must play with DX10-11 just make autosaves happen more frequently in the options.
It crashes in DX9 as well, though that is from the same saved game, I'd rather finish it off as I've just completed the Manhattan Project and researched fusion, also close to stompy robots.
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Malaclypse Muscaria
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Posted - 2010.09.30 19:05:00 -
[43]
Originally by: ReaperOfSly I'm loving the game so far. The AI is very relaxed compared to other games, so I don't know what that earlier poster was on about with aggressive AIs. The biggest improvement for me is that you no longer have to station a military unit in every city. That always got annoying in earlier games. It's possible (and I have done this) to win the game while only having one military unit to go and raid barbarian camps.
So far it seems to me the AI turns pretty aggressive when you start building cities close to their borders. I've played a couple games when I go into an early blatant landgrab, attempting as well to block them from expanding too much (coupled with not agreeing to open border pacts), and soon enough they declare war on me. Simultaneously with another civilization I wasn't even close to (presumably because they had a secret cooperation pact).
Regarding the stationing of units on every city, it's still necessary if you play an expansive city-conquering game, as in that case maintaining a positive happiness becomes a big hurdle, and you need to squeeze out every happy point you can, including those you get from having a garrisoned unit on a city with that particular social policy on the Honour tree.
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Enyalie
Blood Inquisition
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Posted - 2010.09.30 19:12:00 -
[44]
No underwater cities and rising sea levels, did not enjoy.
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Reiisha
Evolution IT Alliance
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Posted - 2010.10.01 01:27:00 -
[45]
Originally by: Enyalie No underwater cities and rising sea levels, did not enjoy.
Apparently AC2 is in the works. There's just some struggling over the IP rights.
"If you do things right, people won't be sure you've done anything at all"
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kangwo
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Posted - 2010.10.01 03:35:00 -
[46]
so what should i get, civ 5 or plexs to sell?
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Dray
Caldari Euphoria Released
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Posted - 2010.10.01 05:40:00 -
[47]
Edited by: Dray on 01/10/2010 05:40:39
Originally by: Reiisha
Originally by: Enyalie No underwater cities and rising sea levels, did not enjoy.
Apparently AC2 is in the works. There's just some struggling over the IP rights.
According to Firaxis and Sid Meier, EA own the rights to AC, would be nice if it gets done but only if it's in better shape than Civ V at release.
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Hidris
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Posted - 2010.10.01 08:41:00 -
[48]
if you like grand strategy game, you could also try Europa Universalis 3 or the WW2 counterpart Arsenal of Democracy, these are much deeper and interesting strategy games than the Civ serie
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Spoon Thumb
Mamaleek
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Posted - 2010.10.01 10:44:00 -
[49]
Originally by: Dray Edited by: Dray on 01/10/2010 05:40:39
Originally by: Reiisha
Originally by: Enyalie No underwater cities and rising sea levels, did not enjoy.
Apparently AC2 is in the works. There's just some struggling over the IP rights.
According to Firaxis and Sid Meier, EA own the rights to AC, would be nice if it gets done but only if it's in better shape than Civ V at release.
Easy. Just call it Proxima Centauri.
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Artemis Rose
Clandestine Vector
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Posted - 2010.10.01 10:58:00 -
[50]
Other than the AI being critically dumb to the point of being nearly game breaking.. (putting melee units behind siege/ranged units, marching 2x settlers up and down their capital's border without settling anywhere for the whole game as two shining examples...)
I have enjoyed it. The warfare system is very fun and works out pretty nicely with 1 unit per tile even if micromanaging and empire building have seemed to be oversimplified from previous games. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
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Toshiro GreyHawk
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Posted - 2010.10.01 13:18:00 -
[51]
Edited by: Toshiro GreyHawk on 01/10/2010 13:24:17
Originally by: Jim McGregor
Its very hard to stop playing this game. The "just one more turn" feeling is strong in this one. So strong that I spent almost my entire weekend in front of the computer...
...
This is actually the reason I will no longer play Civ ...
Once upon a time ... I think I was playing Civ 3 ... maybe 4 ... don't remember ... I had been playing for a goodly amount of time ... "just one more turn" ... when I finally decided that I had better stop playing so I could get to sleep as I had to go to work the next day ... I stopped playing, looked at the clock - and had about an hour to get to work (which was half an hour away) ... After going through the day without having had a shower or any sleep the night before ... I came home, uninstalled Civ. and have not played again. I had played for 15 hours straight - without knowing it. It's the - without knowing it - part that ... nope ... couldn't let that happen again. I played Planetside once for 18 hours straight ... but ... I knew I'd been playing 18 hours (this was right after the change in pop locks that reserved 1/3rd of the game for each side and ... I was going to stick around until we got Cyssor back ...). Needless to say - that was on a weekend.
*sigh*
Civ falls into the category of games that are to good.
Orbiting vs. Kiting Faction Schools |
Wheretoboss
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Posted - 2010.10.01 14:08:00 -
[52]
Originally by: Artemis Rose Other than the AI being critically dumb to the point of being nearly game breaking..
Nearly? I turned off the game when I realized the only semblance of difficulty was the AI plowing through the tech tree twice as fast as you. Specifically when I was fighting Tanks in 1550AD. That and the hilarious lack of features, the worst of which are the gigantic expansion shaped holes EVERYWHERE, leaving you sitting there wondering what you forgot to do that turn, only to realize all the things you were thinking about were features from previous Civilization games.
I really tried to like it, but it just comes off as a Guitar Hero game. Adding a greater number behind a release does not make it a sequel. In this case, it makes it a very flimsy expansion pack I probably wouldn't have bought even if it was priced as one.
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kangwo
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Posted - 2010.10.01 15:32:00 -
[53]
don't worry guys,with mods on their way...........
....or why not mod the game your self?
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Reiisha
Evolution IT Alliance
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Posted - 2010.10.01 23:40:00 -
[54]
It did occur to me that we'll probably be getting one expansion pack for religions and another for spies.
At least it's moddable. Maybe most of the shortcomings will be fixed by modders.
"If you do things right, people won't be sure you've done anything at all"
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Professor Tarantula
Hedion University
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Posted - 2010.10.02 21:36:00 -
[55]
I think some of the people here talking about the AI being stupid may not be aware the difficulty ratings have been revamped. Prince is truly medium difficulty now, and Warlord is like playing against a 5 year old who's distracted by cartoons. I can remember in Civ 4 Warlord still had AI that would beat you senseless, that's no longer the case.
Playing it longer i've come across one thing which does bother me quite a bit: What the **** is with all the trading posts? Should have named them villages or something instead so its not quite so stupid looking, but it's still an eyesore to see nothing but those across your entire continent. Seems to be the only way to have a stable economy, which kind of sucks when cities begin starving and you can't spare any space for a farm.
My Warmest Regards. Prof. Tarantula, Esq. |
Malaclypse Muscaria
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Posted - 2010.10.02 22:06:00 -
[56]
Originally by: Professor Tarantula Playing it longer i've come across one thing which does bother me quite a bit: What the **** is with all the trading posts? Should have named them villages or something instead so its not quite so stupid looking, but it's still an eyesore to see nothing but those across your entire continent. Seems to be the only way to have a stable economy, which kind of sucks when cities begin starving and you can't spare any space for a farm.
Last night I finished a very aggressive game of expansion where for the whole second half my deficit was into the deep red, and the way I managed to win was to just throw out of the window the notion I was going to have any semblance of an stable economy.
Instead, I had a good amount farms (along with trading posts), to boost population growth... which in turns throws you deeper into the red, but boosts your science and production output as well. But most importantly, it allowed me to divert later extra population into merchant specialists, which I often used to start golden ages that would finance the insanity of my operating expenses, and quickly replenish my treasury.
So it was a roller-coaster ride of basically piling up gold with golden ages so I could just burn it all in between, and become broke once again with more warmongering and conquering - but it ended up working out pretty well, as long as I kept the momentum going.
Investing on the specific social policies to cut down on empire expenses helped a lot too.
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Sitara
Minmatar Solar Flare Trade and Production
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Posted - 2010.10.02 23:31:00 -
[57]
Clocked up 80+ hours in the first week - hasn't crashed on me yet....
Giant Death Robot
I'm in love
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.10.03 03:28:00 -
[58]
For those of you that love civ style gameplay but are a bit less than wowed by the current iteration then this might be of some interest to you.
The modding potential is simply staggering and has already used up far moar of my limited game time than I can afford..
Quite frankly this will be one of those games that never gets removed from your hard drive once the modding community gets in full swing.
Hell I'm already making some new city improvement tweaks and some tweaks to the tactical battle system that should make it a bit less predictable.
Bottom line is that the released game is fairly average even with the obvious love put into it but man oh man once us modders transform it the sky is the limit.
Originally by: Blane Xero Zeba a fanboi, Haha, Christ, Pull the other one will you.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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Malaclypse Muscaria
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Posted - 2010.10.03 04:01:00 -
[59]
Originally by: Zeba For those of you that love civ style gameplay but are a bit less than wowed by the current iteration then this might be of some interest to you.
I was looking forward to it, but decided to wait a couple months / patches given the numerous reports of a buggy and incomplete release, even by the developer's own admission. How much has this new 1.09 version improved things?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.10.03 04:20:00 -
[60]
Originally by: Malaclypse Muscaria
Originally by: Zeba For those of you that love civ style gameplay but are a bit less than wowed by the current iteration then this might be of some interest to you.
I was looking forward to it, but decided to wait a couple months / patches given the numerous reports of a buggy and incomplete release, even by the developer's own admission. How much has this new 1.09 version improved things?
Not really enough if you are looking for an instant gratification experiance with the game. Hence my stressing the uber moddibility of the game and the promise of a massively expanded game on every front once us modders get into full swing.
If you liked master of magic then by all means get the game and use the modding tools to make your own gameplay changes to suit your style. Otherwise then yeah sitting on the fence for a month or so will probably get you a cheaper deal with mucho additional playability and immersion for the short wait.
Stardock is a first rate game company and has always had the buisiness model of releasing a game at around 90% then going the distance with additional patches to flesh out the game to AAA+ status. Sins of a Solar empire was the same way. Playable but limited retail relsease but after about 6 months of patching its now the premier action oriented 4x rts game out there especially with all the top quality game enhancing mods.
Originally by: Blane Xero Zeba a fanboi, Haha, Christ, Pull the other one will you.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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