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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Adida
C C P C C P Alliance
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Posted - 2010.09.30 18:47:00 -
[1]
EVE Online Tyrannis 1.1 has been deployed. WeĈd like to hear what you think about this patch. Please do not report issues in this thread, as this is for general feedback only.
If you have an issue please use this thread.
Adida Community Rep CCP Hf, EVE Online
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Wenoc
Vanishing Point. The Initiative.
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Posted - 2010.09.30 19:09:00 -
[2]
Edited by: Wenoc on 30/09/2010 19:19:46 First off, you've done something to dragging and dropping. It's harder to hit small stuff, like for example the cargo button in space when you loot stuff directly to that. Maybe you've disabled the icon anchoring on the mouse in the upper left corner? Anyway, it's a bad change.
Second, surveying in PI will make the first extractor yellow. Why? It seems something was half-made but didn't make it to the patch, but still half of it got through?
Third, when you select a processor blueprint the list view is new. While it looks nice with the icons and all, but it's much slower to scroll instead so configuring several processors takes much more time (currently reworking a chain including 30+ processors).
Fourth, PI routes seem to be remembered sometimes when reconfiguring a processor. Sometimes not. Previously they never did.
Fifth, PI surveying is now about double as fast as before. Good job. Halfway there. But we didn't ask for them to be faster. We asked for multiple selection == less clicks, not faster ones!
Sixth, you modified PI despite stating you didn't, in the patch notes.
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Raven Alexandr
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Posted - 2010.09.30 19:15:00 -
[3]
Edited by: Raven Alexandr on 30/09/2010 19:23:54 Way to break login. Gotta hand it to you CCP, you have managed to make EvE less and less desirable with every buggy bad idea you have implemented in Tyrannis. Currently 500 people have been able to log in in the last 10 minutes, so at this rate, with only the people waiting in que (600) it will take an hour to login. Funny, EvE has never needed a login que before, nor does any other MMO, so why start now? FAIL
So now the que is gone, but when you actually log in it crashes the connection and your back to the login screen....
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wibblesome
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Posted - 2010.09.30 19:16:00 -
[4]
Will we be getting a more in-depth explanation of the extended downtime, either in a dev blog or in this thread? |
Axel Strom
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Posted - 2010.09.30 19:21:00 -
[5]
Did you guys change the font? It suddenly looks terrible
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CCP Fallout
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Posted - 2010.09.30 19:21:00 -
[6]
After we deployed Tranquility, we discovered a client issue that required immediate attention. That's pretty much the jist of it.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Don Pellegrino
Pod Liberation Authority
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Posted - 2010.09.30 19:21:00 -
[7]
Drag and drop mouse anchor isn't at the top left of the icon, IT IS A TERRIBLE CHANGE and a huge headache when repeatedly moving multiple items across corp hangars.
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Nae Kydwon
Gallente
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Posted - 2010.09.30 19:23:00 -
[8]
Mac Client:
No issues as of yet. Everything looks the same as yesterday to me.
Will update for a while as I progress in the game.
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Sazuka Kirr
Caldari Trans-Solar Works Rooks and Kings
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Posted - 2010.09.30 19:24:00 -
[9]
Edited by: Sazuka Kirr on 30/09/2010 19:25:37 Corpmates are showing with blue stars, not green.
I just closed local and I can't seem to open it again.
-EDIT-
It reopened when I jumped into the next system.
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eferey
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Posted - 2010.09.30 19:25:00 -
[10]
Certification planner doesn't show Level numbers. Both on PC and MAC clients. |
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Patripassion
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Posted - 2010.09.30 19:29:00 -
[11]
Some of the files have been modified! Please re-install.
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Ari G0ld
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Posted - 2010.09.30 19:38:00 -
[12]
Hats off to CCP.
Yes CCP **** up on Patch Days. Buts not entirely their fault.
Things have a habit of not going the way they planned. At the end of the day, as long as CCP don't turn round and say, sorry folks we lost your toons.
**** all you bastards who complain and want compensation for the lost time lol.
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Glyken Touchon
Gallente Independent Alchemists
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Posted - 2010.09.30 19:38:00 -
[13]
Originally by: "Patch notes" The backend of the EVE User Interface has been refactored to allow for faster development and ease of programming.
I'm expecting one hell of a lot of UI issues in the near future, but hopefully this will mean the Devs can improve it more easily.
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Blnukem 192
Amarr Impetar
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Posted - 2010.09.30 19:40:00 -
[14]
Edited by: Blnukem 192 on 30/09/2010 19:41:37 Thanks CCP, you broke the UI even more than it already was.
No more module / fitting sounds (minor, but now I'm forced to double check when I activate a mod...), corp mates are now listed as militia / alliance members, and all of my windows are resetting, moving, and resizing on their own after I used certain tabs, undock, or re-log.
Bravo. EVE is actually unplayable for me, since my windows reset so much.
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Lou Cowt
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Posted - 2010.09.30 19:43:00 -
[15]
In space my tabs are completely broken. The overview has remained the same size on the right of the screen but every tab and window stretches (off of it) to the far left and is greyed out. Its like it doesnt realise the extent of the overviews window and continues on. No amount of jiggery pokery is fixing it.
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manidu
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Posted - 2010.09.30 19:43:00 -
[16]
Certification planner isn't showing any required levels... Just "Level"... ;)
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H3llHound
Capital Construction Research Pioneer Alliance
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Posted - 2010.09.30 19:43:00 -
[17]
When I right-click on a ablueprint and select Manufacture, the Manufacture window opens but I always get that 'error sound'. Dont know if thats intended.
P.s. Sry for typos that might be, I am drunk :D
Recruiting │3rd Party Service |
Psymn
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Posted - 2010.09.30 19:45:00 -
[18]
Ok so i was expecting the window stacks and positions to be reset.. As many have said that isnt the end of it.
Windows can be stacked and seem to remember their position, unless they are pinned. Pinned windows seems to ALWAYS revert to some default position as they were at first log in.
Unpinned windows seem to behave OK with the exception of the fleet window which in my case always resizes to twice the height i set it on opening. It does drag back to the size i want so its not a window size restriction...
Obviously i would like to be able to pin my windows at some point so i dont accidentally mess up my stacked windows by dragging one off.
Oh, and we can stack the LP store now, thanks for that at least :)
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Feed Syndication
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Posted - 2010.09.30 19:46:00 -
[19]
Why the huge delay after a "simple" patch? Giving information about the how and why really helps when you cant log in for more then 6 hours!
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Mistress Mirrabell
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Posted - 2010.09.30 19:55:00 -
[20]
Originally by: CCP Fallout After we deployed Tranquility, we discovered a client issue that required immediate attention. That's pretty much the jist of it.
I think you guys missed quite a damn bit of the opps, 16mb patch, 2mb worth of fixes, 14mb of bugs just for the fun!
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EL Brutor
Minmatar M.M.I.
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Posted - 2010.09.30 20:05:00 -
[21]
Some game windows (Overview, fitting, cargohold, assets etc) refuse to stay where u opened them last time and take up their own size, no matter how many times u tell them to. I m a man of order, I d like my game windows to stay put, this is anarchy. Oh yeah, some sounds are gone as well (module activation).
Dampening, stasis, scramble, target painting effect little icon in overview also missing. I sense a DT coming
"Crush your enemies, see them driven before you and hear the lamentations of their women" |
Zebs Clone
Minmatar Zebra Corp United Front Alliance
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Posted - 2010.09.30 20:07:00 -
[22]
Edited by: Zebs Clone on 30/09/2010 20:11:25 why do all of my chat windows move every time i log in on 2 different installs?
why do all my corp mates show an alliance blue star?
when is the patch fix patch coming? cos this is a mess
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Konnrade
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Posted - 2010.09.30 20:11:00 -
[23]
Much love for align to bookmarks.
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Gerardd
Caldari Khanid Division
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Posted - 2010.09.30 20:20:00 -
[24]
Patch fails with "Failed to extract 7z package". Repair fails with a Python error.
Version number: 2.17 Base package url: http://content.eveonline.com Update url: http://www.eveonline.com/patches/repairtool_version.txt Output folder: C:\DOCUME~1\daams\LOCALS~1\Temp\nsm33D.tmp Extract: MSVCR71.dll... 100% Extract: Microsoft.VC80.CRT.manifest... 100% Extract: _hashlib.pyd... 100% Extract: _socket.pyd... 100% Extract: _ssl.pyd... 100% Extract: bz2.pyd... 100% Extract: msvcm80.dll... 100% Extract: msvcp80.dll... 100% Extract: msvcr80.dll... 100% Extract: pylzma.pyd... 100% Extract: python25.dll... 100% Extract: rollsum.pyd... 100% Extract: select.pyd... 100% Extract: unicodedata.pyd... 100% Extract: w9xpopen.exe... 100% Extract: python25.zip... 100% Output folder: Delete file: C:\Program Files\CCP\EVE\repair_rqpxaq 1285877969.921 - Traceback (most recent call last): 1285877969.921 - File "repair.pyc", line 78, in main 1285877969.921 - File "zsync.pyc", line 24, in RestoreFile 1285877969.921 - File "urllib2.pyc", line 124, in urlopen 1285877969.921 - File "urllib2.pyc", line 381, in open 1285877969.921 - File "urllib2.pyc", line 404, in _open 1285877969.921 - File "urllib2.pyc", line 360, in _call_chain 1285877969.921 - File "urllib2.pyc", line 1140, in unknown_open 1285877969.921 - URLError: <urlopen error unknown url type: --working_dir=c> 1285877969.921 - Locals by frame, innermost last: 1285877969.921 - Frame <module> in <string> at line 1: 1285877969.921 - __builtins__ = <module '__builtin__' (built-in)> 1285877969.921 - __doc__ = None 1285877969.921 - __name__ = '__main__' 1285877969.921 - nsis = <module 'nsis' (built-in)> 1285877969.921 - repair = <module 'repair' from 'C:\DOCUME~1\daams\LOCALS~1\Temp\nsm33D.tmp\python25.zip\repair.pyc'> 1285877969.921 - sys = <module 'sys' (built-in)> 1285877969.921 - Frame main in repair.pyc at line 83: 1285877969.921 - item = 'C:\\Program Files\\CCP\\EVE\\repair.exe' 1285877969.921 - url = '--working_dir=C:\\Program Files\\CCP\\EVE' 1285877969.921 - Frame RestoreFile in zsync.pyc at line 24: 1285877969.921 - fileUrl = '--working_dir=C:\\Program Files\\CCP\\EVE' 1285877969.921 - filepath = 'C:\\Program Files\\CCP\\EVE\\repair.exe' 1285877969.921 - suffix = '.rsum' 1285877969.921 - Frame urlopen in urllib2.pyc at line 124: 1285877969.921 - data = None 1285877969.921 - url = '--working_dir=C:\\Program Files\\CCP\\EVE' 1285877969.921 - Frame open in urllib2.pyc at line 381: 1285877969.921 - data = None 1285877969.921 - fullurl = '--working_dir=C:\\Program Files\\CCP\\EVE' 1285877969.921 - meth_name = '--working_dir=c_request' 1285877969.921 - protocol = '--working_dir=c' 1285877969.921 - req = <urllib2.Request instance at 0x0183B530> 1285877969.921 - self = <urllib2.OpenerDirector instance at 0x015D84B8> 1285877969.921 - Frame _open in urllib2.pyc at line 404: 1285877969.921 - data = None 1285877969.921 - protocol = '--working_dir=c' 1285877969.921 - req = <urllib2.Request instance at 0x0183B530> 1285877969.921 - result = None 1285877969.921 - self = <urllib2.OpenerDirector instance at 0x015D84B8> 1285877969.921 - Frame _call_chain in urllib2.pyc at line 360: 1285877969.921 - args = (<urllib2.Request instance at 0x0183B530>,) 1285877969.921 - chain = {'unknown': [<urllib2.UnknownHandler instance at 0x015D83C8>], 'http': [<urllib2.HTTPHandler instance at 0x0183B210>], 'https': [<urllib2.HTTPSHandler instance at 0x0183B4B8>], 'file': [<urllib2.FileHandler instance at 0x0183B3F0>], 'ftp': [<urllib2.FTPHandler instance at 0x0183B3A0>]} 1285877969.921 - func = <bound method UnknownHandler.unknown_open of <urllib2.UnknownHandler instance at 0x015D83C8>
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CCP Zymurgist
Gallente C C P
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Posted - 2010.09.30 20:22:00 -
[25]
Just a friendly reminder that this thread is for feedback about the patch. If you are having any problems please post in the issues thread.
Zymurgist Community Representative CCP Hf, EVE Online Contact Us |
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.09.30 20:29:00 -
[26]
Dear CCP. I have no polite words to express the disappointment of the most bugged build went from test server to live. You just killed EVE. Entirely. What is this I can't keep just two windows stacked for more than a second?
Testcase? Open cargohold of ship A. Open cargohold of ship B. Stack them together. Make stack pinned. Close stack. Open cargohold of either ship. Do you still think EVE can be playable? -- Thanks CCP for cu |
Veilag
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Posted - 2010.09.30 20:30:00 -
[27]
Originally by: CCP Zymurgist Just a friendly reminder that this thread is for feedback about the patch. If you are having any problems please post in the issues thread.
1/10 (and im been generous)
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Feydlynn
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Posted - 2010.09.30 20:31:00 -
[28]
I Think you guys have done an excellent job, well done ccp :)
come on guys, every game is with its faults
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.09.30 20:33:00 -
[29]
Originally by: Feydlynn I Think you guys have done an excellent job, well done ccp :)
come on guys, every game is with its faults
This one is just below the level of failure... Releasing a patch to make UI inaccessible is like... Well, killing game. -- Thanks CCP for cu |
Steijn
Minmatar Quay Industries
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Posted - 2010.09.30 20:37:00 -
[30]
Originally by: Feydlynn I Think you guys have done an excellent job, well done ccp :)
come on guys, every game is with its faults
How can you say that when this patch has created more problems than its cured?
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