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Zophos Akratos
Amarr Viziam
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Posted - 2010.09.30 22:38:00 -
[1]
Greetings,
I'm planning to start running level 4's in Amarr space soon, and I understand from reading these forums that ships with lasers are the best for those missions?
Now I'm still training up, I've got large energy turret at IV soon, and Amarr Battleship's at IV as well. Now I happen to have all my shield skills at level IV, and fittings skills are pretty high aswell. (I made this character originally to fly an orca/rorqual)
Now I find the abbadon a really sexy ship, and I'd like to start flying one of those. But maybe a Nightmare would be better, since I have those shield skills trained already... and I can get Caldari BS to IV in a reasonable amount of time as well I think.
I checked battleclinic and those PvE abbadons there are fitted with Pulse lasers, while the nightmare is best fit with Tachyon's. So training for an Abbadon first might be a waste of time. Although I'd eventually PvP with it aswell and those fits all use Pulses I guess.
Anyway... What would you guys recommend?
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Wrecker Red
Signal Seven
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Posted - 2010.09.30 22:48:00 -
[2]
Nightmare or Paladin, Apoc if you're low on cash.
Dual rep fit the Apoc, you can also swing a decent beam fit but I forget if that's also dual rep. Paladin is best if you're the kind of guy who wants to get EVERY LAST DROP of isk from the MISSION TEAT. Fit it with beams, lolwtf. Nightmare is what you do if you're cool. Tach fit, melt faces.
TBH I don't know if Nightmare of Paladin is best because I can't be arsed to measure the effectiveness of a regenerative shield tank vs. a repairing armor tank. Though it is just L4's... Do Apoc with good skills, final advice.
========== WRECKER RED GONNA WRECK YO HEAD |
Zophos Akratos
Amarr Viziam
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Posted - 2010.09.30 22:52:00 -
[3]
Alright, I guess the Apoc will be nice in combination with the Dominix anyhow, as I can RR it that way^_^.
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y'wat
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Posted - 2010.09.30 23:15:00 -
[4]
personally I'd use the domi to tank (dual rep / 4 hardeners) it will easily tank any level 4 mission then just gank fit the hell out of a nightmare (or paladin if u want to salvage) to smash your way thru missions with ease. ???? profit
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Talanayaa
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Posted - 2010.09.30 23:54:00 -
[5]
A few words of advice.
If you plan to run missions in Amarr Empire, Raven will be as good and probably even better than any t1 Amarr BS.
Amarr as a race are skill intensive, which means that you wont be seeing true benefits of your lasers till you get the opportunity to use tech2 guns. For starters, beam Apoc is probably the best solution. Abbadon requires a lot of skill points so my advice would be... skip it. It won't shine without t2 lasers, Amarr BS 5 and perfect cap management skills. Nightmare is a clear winner if you want to speed run missions, while Paladin is great if you plan to maximize your earnings via looting. The choice between those two depends on your agent location. For high sec, I would advise a Paladin as a better solution.
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Zophos Akratos
Amarr Viziam
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Posted - 2010.09.30 23:58:00 -
[6]
Originally by: Talanayaa A few words of advice.
If you plan to run missions in Amarr Empire, Raven will be as good and probably even better than any t1 Amarr BS.
Amarr as a race are skill intensive, which means that you wont be seeing true benefits of your lasers till you get the opportunity to use tech2 guns. For starters, beam Apoc is probably the best solution. Abbadon requires a lot of skill points so my advice would be... skip it. It won't shine without t2 lasers, Amarr BS 5 and perfect cap management skills. Nightmare is a clear winner if you want to speed run missions, while Paladin is great if you plan to maximize your earnings via looting. The choice between those two depends on your agent location. For high sec, I would advise a Paladin as a better solution.
I guess so yeah, why are all the 'PvE apoc's' I find on battleclinic fitted with T2 Pulses though? And those paladins are fitted with Tachyon's. (Those are some sort of beams, aren't they?)
Do those beam lasers specialization skills benefit the tachyon beams? If so, then I'll train for a beam apoc so I can use that paladin later on. Otherwise I train no specializations at all and just the things I need in order to fly a paladin perfectly.
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JusTaLooN
Amarr
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Posted - 2010.10.01 01:14:00 -
[7]
Amarr ships are armor boats, so if you have shield skills you such probably sit in a Raven (CNR or Golem), though best would be a Nightmare due to Tachs/Lasers.
Personally I fly an Abaddon and aim for a Paladin later since I personally cant stand the look of the Nightmare nor Apoc. yeah yeah, the paladin looks like an apoc but it is suffable.
Tachs are just HUGE lasers so they benefit from the Beam spec skill. Fitting a Paladin with Tachs require a power implant iirc so I will just fit mine with Navy Beams instead. --- I think violence in games only causes violence in real life if the person in question has an insufficient mental capacity to deal with the real world in the first place |
Noun Verber
Gallente
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Posted - 2010.10.01 01:58:00 -
[8]
Fly whichever you like the most. I recommend just a normal BS until you get the hang of missions though, incase of mistakes.
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Taedrin
Gallente The Green Cross Sev3rance
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Posted - 2010.10.01 02:37:00 -
[9]
Originally by: Zophos Akratos
Originally by: Talanayaa A few words of advice.
If you plan to run missions in Amarr Empire, Raven will be as good and probably even better than any t1 Amarr BS.
Amarr as a race are skill intensive, which means that you wont be seeing true benefits of your lasers till you get the opportunity to use tech2 guns. For starters, beam Apoc is probably the best solution. Abbadon requires a lot of skill points so my advice would be... skip it. It won't shine without t2 lasers, Amarr BS 5 and perfect cap management skills. Nightmare is a clear winner if you want to speed run missions, while Paladin is great if you plan to maximize your earnings via looting. The choice between those two depends on your agent location. For high sec, I would advise a Paladin as a better solution.
I guess so yeah, why are all the 'PvE apoc's' I find on battleclinic fitted with T2 Pulses though? And those paladins are fitted with Tachyon's. (Those are some sort of beams, aren't they?)
Do those beam lasers specialization skills benefit the tachyon beams? If so, then I'll train for a beam apoc so I can use that paladin later on. Otherwise I train no specializations at all and just the things I need in order to fly a paladin perfectly.
Don't let all the posers fool you, The navy geddon is THE ship for running missions. Just enough tank, and over 1200 DPS of gank at max skills. You would be surprised how often you get the chance to use navy Multifrequency when running Amarr missions. All you need to do is be willing to put a little extra money in for some navy mods (heatsinks and repper).
Hell, if your skills are good enough, you only need a T1 geddon to get the job done.
People generally fly apocs because they are easy to fit, have that wonderful optimal range bonus which fits in perfectly with T2 pulses with scorch ammo.
People fit tachs to Paladins because they have the highest theoretical DPS and range out of all lasers weapons - at the expense of massive cap/fitting requirements which makes them right for marauders which only need to fit 4 of them instead of 7 or 8.
TBH, the raven isn't nearly as good as people say it is. The only reason why people use it is because you can choose your damage type. But when you run missions for Amarr, you only have to worry about EM damage most of the time, so lasers are best anyways. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.01 04:42:00 -
[10]
Nightmare all the way, just use shield transfers on the domi.
use meta4 or faction tachs in the mean time, deffo going to want t2 guns for pvp. t2 guns are pretty much needed with pulse, as having scorch is just "zomg amazing" with tachys you will almost always use navy multi, hell on my fit Standard L hits out to lockrange
apoc makes for a nice cheap boat, I'd use it to get a feel for the missions, then upgrade to the nightmare.
using the domi to tank is also a good idea
I wouldn't use a raven because of the EM hole on the shields. (don't care about the hole on the nm because of the HUGE base dps boost) and again don't really need t2 guns with tachys on a nightmare.
navy geddon looks nice, I don't like having that much of my dps come from drones, and don't see the slight dps bump to be worth it.
tl;dr, Nightmare with a shield transfer domi.
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Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.10.01 05:28:00 -
[11]
Originally by: Chainsaw Plankton tl;dr, Nightmare with a shield transfer domi.
You don't even need a shield transfer domi for even a mildly skilled nighmare to wtfbbqpwn amarr missions. Granted you will need pimp amarr skills for maximum dps applied on target but as far as tanking as long as you can afford some factiom hardners and at least a faction xl booster then you will completly arse **** all amarr missions. And to be fair a max skill abaddon will do nearly as well but as far as pimpage goes hg crystals on a nightmare >>>>>>> hg slaves on an abaddon. ZOMG!!! |
Caldari citizen52145894561
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Posted - 2010.10.01 05:34:00 -
[12]
If you plan on soloing (one character) or if you expect your repper to get aggro, be sure to be equipped with T2 or faction reppers and resists. the reason why I say this is because with meta 4 reppers and resist is that its not quite enough.
although if you really wanted to and have the ridicules time to train leadership and booster skills, your repper could put on a warfare link or two on, but for a non-cs don't expect anything grand, but the bonuses from a warfare-link booster alt can be WTFOMGPWNAGE in a PVE setting if you think about it.
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Star P'ergish
Minmatar DELUXE INVEST
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Posted - 2010.10.01 05:37:00 -
[13]
Originally by: JusTaLooN Fitting a Paladin with Tachs require a power implant iirc
It doesn't.
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xObedient Slavex
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Posted - 2010.10.01 06:29:00 -
[14]
Originally by: Zophos Akratos Edited by: Zophos Akratos on 30/09/2010 22:51:04 Greetings,
I'm planning to start running level 4's in Amarr space soon, and I understand from reading these forums that ships with lasers are the best for those missions?
Now I'm still training up, I've got large energy turret at IV soon, and Amarr Battleship's at IV as well. Now I happen to have all my shield skills at level IV, and fittings skills are pretty high aswell. (I made this character originally to fly an orca/rorqual)
Now I find the abbadon a really sexy ship, and I'd like to start flying one of those. But maybe a Nightmare would be better, since I have those shield skills trained already... and I can get Caldari BS to IV in a reasonable amount of time as well I think.
I checked battleclinic and those PvE abbadons there are fitted with Pulse lasers, while the nightmare is best fit with Tachyon's. So training for an Abbadon first might be a waste of time. Although I'd eventually PvP with it aswell and those fits all use Pulses I guess.
Anyway... What would you guys recommend?
Edit: I forgot to mention that I have an alt wich I'm training for a sentry domi atm, I could use it to RR my battleship. So maby an armor tanked one isn't a bad idea to work towards to. And just set the sentry's or heavy's to assist Zophos Akratos.
As others have suggested, use your domi alt to tank all the dps + RR + sentries. Depending on how much isk you are willing to sink into your mission boat, I'd say if you're flush go with the nightmare which will complement your shield tanking skills. Otherwise, abaddon. When I ran missions, abaddon was the boat of choice. Pulse fitted, resist specific tank, single repper will produce upward of 800 dps.
Train for t2 sentries with your domi alt, this will add 400 dps thus burning through npc's faster.
Word of advise, if you are slightly pvp inclined do not train marauders.. You will get sick of mission running, end up selling your boat and training for t2 cruiser hulls.
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Baneken
Gallente School of the Unseen
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Posted - 2010.10.01 07:16:00 -
[15]
Originally by: xObedient Slavex
Train for t2 sentries with your domi alt, this will add 400 dps thus burning through npc's faster.
You get up to 530 or so with maxed out skills and 2x sentry rigs when using garde II's, 350mm T2 rails add about 400dps for that with maxed out skills and mag stabs so you can safely skip rails/guns if you need Domi just for tanking and boosting dps.
http://desusig.crumplecorn.com/sigs.html |
Senz
Caldari Precept Inc
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Posted - 2010.10.01 08:16:00 -
[16]
Stuff this mainstream nonsense, use an Absolution. Much more fun to fly than a BS through Amarr missions, you don't need a massive tank if you are mobile and not stupid @ agro management.
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Thraxor Blacksoul
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Posted - 2010.10.01 09:21:00 -
[17]
Pulse Abaddon with Faction Repper, has 8 guns, resist bonus, and easy fitting.
Train T2 guns in the meantime.
BTW make some fits in EFT, Tachs are a pain to fit unless you have the related skills.
Also 2 BSes should be overkill bigtime, you'd have to have a real gimp fit and gimp skills to lose a ship with 2 BSes. If you do bring your sentry domi until you learn the ropes maybe fit it with a salvage set up for highs, no sense wasting the other domi highs after the RR.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.01 10:30:00 -
[18]
Originally by: Zeba ForumWhoor
Originally by: Chainsaw Plankton tl;dr, Nightmare with a shield transfer domi.
You don't even need a shield transfer domi for even a mildly skilled nighmare to wtfbbqpwn amarr missions. Granted you will need pimp amarr skills for maximum dps applied on target but as far as tanking as long as you can afford some factiom hardners and at least a faction xl booster then you will completly arse **** all amarr missions. And to be fair a max skill abaddon will do nearly as well but as far as pimpage goes hg crystals on a nightmare >>>>>>> hg slaves on an abaddon.
of course you don't need it, people were just seeming to limit the domi to remote armor reps for no good reason. and well, never hurts to have some rr. used to fly nightmare + golem each with a shield rr, and well most of the time just cba to lock myself as I'm way too busy wtfbbqing the npcs.
and a full on t2 tank will work just fine, no need for factiony/complex stuff, but hey if you want to go for it!
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Riho
Gallente i Care.
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Posted - 2010.10.01 10:36:00 -
[19]
Originally by: JusTaLooN
Fitting a Paladin with Tachs require a power implant iirc so I will just fit mine with Navy Beams instead.
um.. no it doesnt. i have t2 tachs on mine + tank. didnt have to use any PG implant or mod. all fitted.
IF you want to fit a AB in there tho.. then yes. (if you use faction tachs... mybe the ab fits without a PG rig or mod or implant... dunno) ---------------------------------- Fighting for something
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Zophos Akratos
Amarr Viziam
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Posted - 2010.10.01 12:02:00 -
[20]
Edited by: Zophos Akratos on 01/10/2010 12:02:44 Thanks for all the insight guys. I've got some nice idea's now ^_^. Somebody here said something about gank links... Zophos Akratos has allot of leadership skills (Perfect mining foreman for instance). But my other character can only fly a dominix so I'll have to skill zophos for the gank ship. But as I haven't trained any armor skills yet, maby it's faster to train up Caldari BS IV instead of those armor skills and buy a nightmare. And then just fit the domi with shield transfer thingy's.
Edit: I can't tractor/salvage then though
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.01 12:58:00 -
[21]
Originally by: Wrecker Red
Nightmare is what you do if you're cool. Tach fit, melt faces.
This.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Zophos Akratos
Amarr Viziam
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Posted - 2010.10.01 13:13:00 -
[22]
Hmm, I just tested some **** in EFT, and it appears that fitting Large Shield Transfer modules cost a **** LOAD of CPU, I can fit 6x RR with ease but only 2x Large Shield Transfer's. So ... idk if anybody can come up with some sort of fit for a domi that uses Shield transfer's instead of RR?
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baltec1
Antares Shipyards Circle-Of-Two
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Posted - 2010.10.01 14:11:00 -
[23]
Edited by: baltec1 on 01/10/2010 14:12:06 In all honesty just drop the domi and go with a salvage ship and loot as you pop. The nightmare needs no help with tanking or damage. If you cannot fly the nightmare just yet go with a pulse poc (which can be easily made cap stable yet effective) and an armour RR domi and **** face.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.01 14:58:00 -
[24]
Originally by: Zophos Akratos Hmm, I just tested some **** in EFT, and it appears that fitting Large Shield Transfer modules cost a **** LOAD of CPU, I can fit 6x RR with ease but only 2x Large Shield Transfer's. So ... idk if anybody can come up with some sort of fit for a domi that uses Shield transfer's instead of RR?
you honestly won't need more than 1 rr, unless you completely forget to tank the nightmare.
I mean its not like you would be anywhere near cap stable running 6 armor rrs.
heck this perma runs 3 + local rep and 3 resist mods
[Dominix, PVE- Shield logi] Large Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter [empty high slot] [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Sentry Damage Augmentor I
I'd prefer this set up though, turn off local rep and perma 2x rr, but as said before you shouldn't even ever need to turn the shield transfers on if you remembered to tank the nightmare.
[Dominix, PVE- Shield logi] Large Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Sentry Damage Augmentor I
Garde II x5 Warden II x5 Hammerhead II x5 Hobgoblin II x5
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Zophos Akratos
Amarr Viziam
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Posted - 2010.10.01 15:06:00 -
[25]
Edited by: Zophos Akratos on 01/10/2010 15:08:01 I have basically all the shield skills at level IV, will that be sufficient to tank level IV's without a risk in a nightmare? I cannot fit T2 guns though, and I will have amarr/Caldari battleship at lvl IV for a long while.
Edit: Those domi setup's are nice I guess yeah, could use some drone augmenter maybe but otherwise it'll do^^.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.01 15:18:00 -
[26]
Originally by: Zophos Akratos Edited by: Zophos Akratos on 01/10/2010 15:08:01 I have basically all the shield skills at level IV, will that be sufficient to tank level IV's without a risk in a nightmare? I cannot fit T2 guns though, and I will have amarr/Caldari battleship at lvl IV for a long while.
Edit: Those domi setup's are nice I guess yeah, could use some drone augmenter maybe but otherwise it'll do^^.
3 t2 hardeners + a DG XL booster have gotten me through every mission I've thrown the nm at. a t2 xl booster should be just as good
meta 4 guns do a bit less damage then t2, but use less cap, they work, almost as well I used them for a bit.
the domis had some spare fitting I was mostly interested in how many rr they could fit/run.
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Tau Cabalander
Caldari
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Posted - 2010.10.01 21:16:00 -
[27]
I do most of my missions in Amarr space. I use a CNR and a Tengu.
There is enough of a mix of missions that not every one is against EM weak NPC. In order of mission frequency: EM, Kinetic, Thermal.
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Zophos Akratos
Amarr Viziam
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Posted - 2010.10.01 21:43:00 -
[28]
Edited by: Zophos Akratos on 01/10/2010 21:44:30
Originally by: Tau Cabalander I do most of my missions in Amarr space. I use a CNR and a Tengu.
There is enough of a mix of missions that not every one is against EM weak NPC. In order of mission frequency: EM, Kinetic, Thermal.
Well, I'm also training up for amarr because:
-I find their ships really sexy <3 (Exluded the nightmare sadly... oh the irony:p) -Incursion = sancha's = weak vs EM? -I'd like to fly a pulse baddon in a RR BS fleet once I got that nightmare pimped out somewhere in the future.
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Lugia3
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Posted - 2010.10.01 22:09:00 -
[29]
Domi or Abbadon
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.10.02 06:21:00 -
[30]
Originally by: Chainsaw Plankton
Originally by: Zeba ForumWhoor
Originally by: Chainsaw Plankton tl;dr, Nightmare with a shield transfer domi.
You don't even need a shield transfer domi for even a mildly skilled nighmare to wtfbbqpwn amarr missions. Granted you will need pimp amarr skills for maximum dps applied on target but as far as tanking as long as you can afford some factiom hardners and at least a faction xl booster then you will completly arse **** all amarr missions. And to be fair a max skill abaddon will do nearly as well but as far as pimpage goes hg crystals on a nightmare >>>>>>> hg slaves on an abaddon.
of course you don't need it, people were just seeming to limit the domi to remote armor reps for no good reason. and well, never hurts to have some rr. used to fly nightmare + golem each with a shield rr, and well most of the time just cba to lock myself as I'm way too busy wtfbbqing the npcs.
and a full on t2 tank will work just fine, no need for factiony/complex stuff, but hey if you want to go for it!
Sorry if I came off a bit harsh. I agree totally about the t2 minimum for nightmare mission pwnage but even cheapish faction fit makes grinding missions soooooo much easier.
Originally by: Blane Xero Zeba a fanboi, Haha, Christ, Pull the other one will you.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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