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Lexmana
630
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Posted - 2012.08.01 14:32:00 -
[1] - Quote
Ahahaha just kidding FW-plexing is completely broken and weGÇÖre going to fix that starting in Inferno 1.x
That is the devblog I want to see.
I think most players will agree with me that the change to FW brought many good things. There is PvP to be found almost everywhere and claiming sovereignty actually means something now. The latest example of that is the battle of Kourmonen, a system that holds great strategic value for both teams, where Amarr came out victorious. There are alot of players that care about FW today.
Also, the WTC tier system is interesting and creates incentive for the militias to work for a common goal. And there is ISK (i.e. LP) to be made from it so that FW players can fund their expensive PvP habits. The current mechanics even allow for a much weaker team to fight back by stacking vulnerable systems and then flipping them all at once, overwhelming even a much stronger opponent.
All in all I think the new FW mechanics are a great success. With one notable exception. Plexing!
The most efficient way to plex is solo in small fast ships WITHOUT EVEN FITTING GUNS. This has resulted in a huge flood of farmers and alts to the militias that plex only to make LP/ISK. They are not interested in winning the war or even defend strategically important resources. The only ships they are willing to risk are rifters, merlins and tormentors with empty highslots.
At the same time the armed forces of the Militias are putting Billions of ISK at risk to fight enemy players and to try to win the war. But the irony is that the deciding force in the sovereignty war are the gunless farmers. And for that they are rewarded with huge piles of LP from the NPC militias. It is almost as they want everybody to lay down their weapons and fly gunless ships.
This is a petition to CCP to look at plexing mechanics with the objective to make them reward players flying in PvP capable ships.
Do it! |
Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
143
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Posted - 2012.08.01 15:08:00 -
[2] - Quote
Lexmana wrote:Ahahaha just kidding FW-plexing is completely broken and weGÇÖre going to fix that starting in Inferno 1.x
That is the devblog I want to see.
I think most players will agree with me that the change to FW brought many good things. There is PvP to be found almost everywhere and claiming sovereignty actually means something now. The latest example of that is the battle of Kourmonen, a system that holds great strategic value for both teams, where Amarr came out victorious. There are alot of players that care about FW today.
Also, the WTC tier system is interesting and creates incentive for the militias to work for a common goal. And there is ISK (i.e. LP) to be made from it so that FW players can fund their expensive PvP habits. The current mechanics even allow for a much weaker team to fight back by stacking vulnerable systems and then flipping them all at once, overwhelming even a much stronger opponent.
All in all I think the new FW mechanics are a great success. With one notable exception. Plexing!
The most efficient way to plex is solo in small fast ships WITHOUT EVEN FITTING GUNS. This has resulted in a huge flood of farmers and alts to the militias that plex only to make LP/ISK. They are not interested in winning the war or even defend strategically important resources. The only ships they are willing to risk are rifters, merlins and tormentors with empty highslots.
At the same time the armed forces of the Militias are putting Billions of ISK at risk to fight enemy players and to try to win the war. But the irony is that the deciding force in the sovereignty war are the gunless farmers. And for that they are rewarded with huge piles of LP from the NPC militias. It is almost as they want everybody to lay down their weapons and fly gunless ships.
This is a petition to CCP to look at plexing mechanics with the objective to make them reward players flying in PvP capable ships.
Do it!
cough ... blobfest ... no motivation to small gang except for plex farm....cough
cough ... disballanced tier system if u overtake whole battlefield .... cough
well it is my private opinion that old lady is broken .... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |
Hrett
Justified Chaos
128
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Posted - 2012.08.01 15:15:00 -
[3] - Quote
I posted this thread in feedback last night. Agree or disagree, I don't care. Just please everyone go post something so perhaps they will pay attention. :
https://forums.eveonline.com/default.aspx?g=posts&t=139185&find=unread
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Jade Constantine
Jericho Fraction The Star Fraction
2713
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Posted - 2012.08.01 15:43:00 -
[4] - Quote
Well I'd like to see a change to plexing mechanics that requires a certain hull class to be present to begin the countdown (frigates/dessies in minors - cruisers in mediums and battlecruisers in large)
I'd also like to see some plex rats warp scramble to ensure that solo players (farmers) can't just ignore them and warp away when challenged.
I'm tempted to say that all plex rats should be killed to begin the capture but that might be a bit boring. On balance I think that decision is best left to the people plexing as to whether they want to do it to clear the field for potential pvp (clear warp scrambling)
Maybe. The plex bunker itself could have an area warp disruptor that stretches 1.5x as much as the capture radius to make the fights a bit stickier in range of the button.
I think in addition this "infinitely vulnerable" thing is a bit stupid. Its silly that people get lp's for plexing beyond vulnerable. I wonder if a compromise solution might be to make vulnerable status deny docking in system to EVERYONE until the occupancy battle is resolved / system decontested (this to make people take vulnerability itself very seriously) and force both sides to fight such battles without in system reinforcements. I think perhaps having an exception to the no lp for defensive plexing rule (ie you get LP for defensive plexing a system from vulnerable to non vulnerable only) might keep the focus on keenly fought over systems (and provide more targets for everyone.)
I'd love to see vulnerable status announced with claxons and warning sirens and lighting effects (aka incursions) for additional eye candy (as a nice to have).
Longer term, I really thing the system upgrades need to be a) improved and made more useful/exciting/strategically-diverse - and b) more resistant to be being lost.
The problem with them at the moment is they are pretty crap, and generally impossible to defend effectively anyway so as a consequence people don't really care about them.
I think if we moved to an alternative where the system upgrades don't degrade naturally with offensive plexing might be better all round - perhaps have the upgrades lost at the rate of 1 level an hour when then system goes vulnerable or something.
This would have the effect of boosting all militias potential tiers of course and perhaps making people care more about protecting the upgrades - but of course you'd still need some more exciting upgrades to begin with. I think the real challenge for CCP is to hit the correct risk / reward balance to convince militia fighters they want to live in lowsec for strategic advantages of the upgrade system and actually feel they can defend them.
The current system where you just ignore aggressive plexing on the grounds that you can replace any damage done more effectively with an hour of mission running is just rubbish.
Finally.
More LPs for bunker flipping (much more) Similar for bringing a system back from Vulnerable. More LPs for plexing (but coupled with the changes above ie bigger hulls and warp scrambling rats) Less LP's for missioning in general (much less)
I'd like to say more LP's for PVP period (but somebody cleverer than me would need to find a way of doing it so the goons can't exploit it to hell and back again).
General tier system for payouts could do with being smoothed out a bit.
tier 1 should be 200% normal price * tier 2 should be 150% normal price * tier 3 should be 100% normal price tier 4 should be 75% normal price * tier 5 should be 50% normal price *
These tiers should have a wider impact on transaction taxes in the related hisec region. F.ex. If TLF dips to warzone control 1 then I'd like to see penalty transaction taxes of a few percent levied in minmatar hisec to represent the Minmatar republic needing to divert funds to its war effort.
Conversely doing well in FW should give a bonus transaction tax reduction in the associated hisec.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |
Lexmana
634
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Posted - 2012.08.01 16:28:00 -
[5] - Quote
Jade Constantine wrote:Well I'd like to see a change to plexing mechanics that requires a certain hull class to be present to begin the countdown (frigates/dessies in minors - cruisers in mediums and battlecruisers in large)
I'd also like to see some plex rats warp scramble to ensure that solo players (farmers) can't just ignore them and warp away when challenged.
I'm tempted to say that all plex rats should be killed to begin the capture but that might be a bit boring. On balance I think that decision is best left to the people plexing as to whether they want to do it to clear the field for potential pvp (clear warp scrambling)
Maybe. The plex bunker itself could have an area warp disruptor that stretches 1.5x as much as the capture radius to make the fights a bit stickier in range of the button.
I like these ideas. Kill all rats is a simple and popular solution that I myself have advocated but if there was another way to do it I am all for it. |
Schalac
Apocalypse Reign
65
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Posted - 2012.08.01 17:37:00 -
[6] - Quote
You have guns, they don't. I don't see a problem with the farmers, just the people that are complaining about them. |
Lyron-Baktos
Selective Pressure Rote Kapelle
286
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Posted - 2012.08.01 17:58:00 -
[7] - Quote
remove plex timer and must kill all rats On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Solomar Espersei
Interstellar eXodus BricK sQuAD.
199
|
Posted - 2012.08.01 18:34:00 -
[8] - Quote
From what I've seen, Low Sec is now loaded with people compared to the days before the FW changes, so at least on that front (the drive to get players out of High Sec and into Low/Null) this seems to be working as intended. BricK sQuAD best squad. |
Cearain
Imperial Outlaws
511
|
Posted - 2012.08.01 18:56:00 -
[9] - Quote
Schalac wrote:You have guns, they don't. I don't see a problem with the farmers, just the people that are complaining about them.
You are right that the problem isn't the lack of guns. FW won't be any better if all these pve ships that warp off have guns. The problem is and always has been that plexing is most efficiently done in a pve ship.
In order for me to do a major plex in anything other than a drake I need to pve my ship so much that I might as well not have guns when an enemy comes.
People are focusing too much on gunless when the actual problem is its just pve, guns or not.
The most obvious solution is in my signature. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
511
|
Posted - 2012.08.01 19:00:00 -
[10] - Quote
Lyron-Baktos wrote:remove plex timer and must kill all rats
We already were in that situation for amarr, before they removed painters. Plexing was still best done in a pve ship.
If you think fw will be much better if we watch pve ships with guns warp off, instead of pve ships without guns then this will work. Otherwise it won't fix it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Bezerk'ah Vulkan
The Ressabiators
11
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Posted - 2012.08.01 19:26:00 -
[11] - Quote
The problem isn't farmers being in pve ships, or without guns, or warping away...a farmer is a farmer, and i can easily detect some of them right here in this thread.
If they don't want to fight they won't fight...sometimes even after getting tackled...some just die, don't even shoot back.
The problem is that FW right now is all about the warzone control, thus plexing, and this is being done by 1 day alts, in fact it's so easy to make them, that some guys just have alts in all militias waiting for a slight sight of a good tier control, to start plexing for this or that militia! If you know that a faction is close to reach the desired tier, 1 week of plexing is more than enough to make a lot of ISK...and this by a 1 day toon!
Some ideas here MUST be introduce in game, for one, the killing rats part! Boring? not more than having to be there for the time to run out...oh wait...ofc! "Then u can't actually be afk, bad idea! - Farmer"
We that actually play for fun/pvp/make isk out of it...we plex also and we do kill the rats cause when trouble comes in you dont want that extra npc dps helping your enemy.
I am gallente militia, and we do have been helped A LOT by farming matar alts, most of them from neutrals/pies...so this that people are sugesting will hurt the gal mili...but it just makes sense. Also with the income that FW is providing, maybe this change will start bringing actual pilots to FW instead of their free slots |
Xuixien
Rifterlings Ushra'Khan
78
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Posted - 2012.08.01 19:29:00 -
[12] - Quote
Learn 2 Plex. Rabble Rabble!! |
Bad Messenger
Nasranite Watch Caldari State Capturing
183
|
Posted - 2012.08.01 20:04:00 -
[13] - Quote
DO NOT TRY TO IMPROVE FW
EVERY TIME CCP TRY TO IMPROVE IT , IT GOES JUST WORSE. |
chatgris
Quantum Cats Syndicate
176
|
Posted - 2012.08.01 20:19:00 -
[14] - Quote
Bad Messenger wrote:DO NOT TRY TO IMPROVE FW
EVERY TIME CCP TRY TO IMPROVE IT , IT GOES JUST WORSE.
FW has gotten better and better over time. FW is now the best it's ever been with the most people I've ever seen participating.
I know you don't like it that the players in the US TZ are able to plex in systems that matter, or that the Gallente are able to lock targets in plexes. |
Andre Vauban
Quantum Cats Syndicate
27
|
Posted - 2012.08.01 20:42:00 -
[15] - Quote
Lexmana wrote:Ahahaha just kidding FW-plexing is completely broken and weGÇÖre going to fix that starting in Inferno 1.x
That is the devblog I want to see.
I think most players will agree with me that the change to FW brought many good things. There is PvP to be found almost everywhere and claiming sovereignty actually means something now. The latest example of that is the battle of Kourmonen, a system that holds great strategic value for both teams, where Amarr came out victorious. There are alot of players that care about FW today.
Also, the WTC tier system is interesting and creates incentive for the militias to work for a common goal. And there is ISK (i.e. LP) to be made from it so that FW players can fund their expensive PvP habits. The current mechanics even allow for a much weaker team to fight back by stacking vulnerable systems and then flipping them all at once, overwhelming even a much stronger opponent.
All in all I think the new FW mechanics are a great success. With one notable exception. Plexing!
The most efficient way to plex is solo in small fast ships WITHOUT EVEN FITTING GUNS. This has resulted in a huge flood of farmers and alts to the militias that plex only to make LP/ISK. They are not interested in winning the war or even defend strategically important resources. The only ships they are willing to risk are rifters, merlins and tormentors with empty highslots.
At the same time the armed forces of the Militias are putting Billions of ISK at risk to fight enemy players and to try to win the war. But the irony is that the deciding force in the sovereignty war are the gunless farmers. And for that they are rewarded with huge piles of LP from the NPC militias. It is almost as they want everybody to lay down their weapons and fly gunless ships.
This is a petition to CCP to look at plexing mechanics with the objective to make them reward players flying in PvP capable ships.
Do it!
The solution is to fix 0.0. The ONLY reason we are seeing all these farmers is that the isk/hour in FW is too high. It's pretty sad when 0.0 players are putting alts into militia's to farm isk for their 0.0 mains. They should be able to make more isk in 0.0, but they cannot. Fix that problem and all the 0.0 alt farmers go away to farm their more profitable 0.0 sov space instead. Then you are left with the highsec farmering alts. I say let them stay. Maybe some will get involved with pvp FW. |
Cearain
Imperial Outlaws
511
|
Posted - 2012.08.01 21:21:00 -
[16] - Quote
Bezerk'ah Vulkan wrote:The problem isn't farmers being in pve ships, or without guns, or warping away...a farmer is a farmer, and i can easily detect some of them right here in this thread.
If they don't want to fight they won't fight...
Yeah but we can make it so that plexing is not profitable for those unwilling to pvp.
Its too defeatist just to say if someone doesn't want to fight, they won't. CCP can make plexing such that it only appeals to people who actually want to pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
222
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Posted - 2012.08.01 21:33:00 -
[17] - Quote
Ironically the best fights for plexes was when they spawned once a day at DT, gave no payout, counted for nothing and were of no real consequence to the game at large.
Simply because you wen't there for the PVP, this was true of FW in general.
Now, plexes payout massively, are the sole mechanic for a system that is of great consequence for the game at large, even including large (ex)null sec alliances, simply for farming. Where before they were simply a means to an end (PVP) they have become the main focus themselves, which I don't think was the original intention and they haven't been changed at all to reflect their new role.
Inferno was a case of 'be careful what you wish for', we wished for consequences, we got an awful system full of farming alts. Now its here it'd be silly not to take advantage of it, but that I wouldn't say I would have chosen it with hindsight. |
Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
8
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Posted - 2012.08.01 22:00:00 -
[18] - Quote
why not just reduce the amount of LP for running a plex?
Say 1,000 - 2,500 - 5,000 for the different sizes.
And give this amount for both offensive and defensive...
This still allows a certain amount of 'pve farming' but it not nearly as attractive for alt's
This then puts pvp as the better lp rewards for blowing up the enemy militia. Keep the warzone controls/rewards as is so plexing is important to gain WZC so you can cash out the lp gained from your pvp'ing......
Part of me really wants to see FW become what it's potential is...............until that time I'll stick to being a pirate. |
Rengerel en Distel
Amarr Science and Industry
255
|
Posted - 2012.08.01 22:48:00 -
[19] - Quote
Those that want to pvp will do so, those that want to farm will try and get away when they can. If they can't, they'll die, reload, and try to farm again. You can't make those people pvp by changing the pve mechanics of the plex itself. You especially can't make them pvp by coming in a small gang to tackle them in a plex, and expect them to fight 1v3 just because you want them to.
Pvp kills really should be the Tier slider, while plexing just does system upgrades and sov. It won't solve the farmers, but it does mean that the pvp is what really wins the war.
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Cearain
Imperial Outlaws
513
|
Posted - 2012.08.01 23:22:00 -
[20] - Quote
Taoist Dragon wrote:why not just reduce the amount of LP for running a plex?
Say 1,000 - 2,500 - 5,000 for the different sizes.
And give this amount for both offensive and defensive...
This still allows a certain amount of 'pve farming' but it not nearly as attractive for alt's
This then puts pvp as the better lp rewards for blowing up the enemy militia. Keep the warzone controls/rewards as is so plexing is important to gain WZC so you can cash out the lp gained from your pvp'ing......
Part of me really wants to see FW become what it's potential is...............until that time I'll stick to being a pirate.
They don't need to reduce the payouts they need to make it a pvp mechanic. If you had on average 2 or so enemy encounters per plex captured the current payouts would be fine.
They need to stop the ninja plexing. Plexes should be fought over not farmed.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Kalicor Lightwind
Vigihan Zombie Ninja Space Bears
20
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Posted - 2012.08.01 23:37:00 -
[21] - Quote
Make plexes like incursions and have an optimum size, and then make people kill all rats (or the commander or something) before they will payout. If attackers warp out, count back down to zero or even to the defender's side (delete the plex if it gets to -15).
Also, dplexing needs rewards to not turn this into the tol barad of WoW (Each side died and let the attackers win, so they could in turn capture it back, it was much more rewarding than actually fighting over it. |
Cearain
Imperial Outlaws
514
|
Posted - 2012.08.01 23:48:00 -
[22] - Quote
Just let us know where people are running plexes so we can go fight them. Also a countdown timer if an enemy is on grid at the time of warp out. The problem would be solved. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Garr Earthbender
Justified Chaos
49
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Posted - 2012.08.01 23:51:00 -
[23] - Quote
Cearain wrote: *snip*
They need to stop the ninja plexing. Plexes should be fought over not farmed.
The main plexes that are fought over are the ones where a corp lives in. Other than that, it's free reign. -Rock is overpowered, Scissors is fine. |
Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
8
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Posted - 2012.08.02 00:08:00 -
[24] - Quote
Cearain wrote:
They don't need to reduce the payouts they need to make it a pvp mechanic. If you had on average 2 or so enemy encounters per plex captured the current payouts would be fine.
They need to stop the ninja plexing. Plexes should be fought over not farmed.
Plex farming is a direct result of the LP reward/risk (including time, effort required)
This is human nature and nothing will change that.
There are not enough player base to make the warzone control machanic pure pvp based. If that was the case most of the warzone would be won very easily as it is generally empty! I know I hunt in the various WZ regularly.
But to encapsulate a 'culture' change away from plex farming you need to remove/reduce the motivation for it. Do that and you will get a shift as the plex farmers will find another isk making activity that is easier/less effort etc.
All the people complaining about plex's and **** saying that it should be a pvp mechanic really are just complaining for no reason....you are in low sec! if you want to pvp go shoot someone! and stop bitching about a mechanic buy using ill thought out arguments and general complaints. |
Meridith Akesia
Stimulus Rote Kapelle
128
|
Posted - 2012.08.02 00:28:00 -
[25] - Quote
A ship designed to be optimal at plexing is going to be better at it then one designed for pvp at the disadvantage of not being able to fight players.
I see nothing wrong with this. |
Lyron-Baktos
Selective Pressure Rote Kapelle
286
|
Posted - 2012.08.02 01:00:00 -
[26] - Quote
also, reduce the plexing rewards too much and every farmer will leave. Thats a lot of potential PVP gone. Also will make reaching T5 hard as you don't have the army of farmers helping to push it. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Garr Earthbender
Justified Chaos
49
|
Posted - 2012.08.02 01:32:00 -
[27] - Quote
Oh, by the way, I've been labeled a FW plex farmer by some in the Caldari Militia. Do I plex without guns? Dang right I do. It's the cheapest way to do it. Do I run away most of the time? Hell yeah. The times I haven't run away is if I'm tabbed out. Then I just lose my ship. big whoop.
However, do I JUST plex? HELL NO. I did that for a week, made a good chunk of LP and am waiting for the right time to spend it. For the past 3 week I've been pvping in and around plexes, gates, stars, friendly and enemy systems, ALL THAT. I say if someone wants to sit on a button and make tons of ISK for their main account, go right ahead.
If anything, reducing or totally eliminating LP for systems that are already vulnerable is a dang good idea, as well as making a button slowly run back down to 0 if there's nobody in there. Would that hamper my ability to farm plexes? Yeah. But it'll make plexing for profit work along the lines of plexing for control of the warzone.
TLDR: I plex and PVP, I support a few plexing ideas. -Rock is overpowered, Scissors is fine. |
Cearain
Imperial Outlaws
514
|
Posted - 2012.08.02 02:07:00 -
[28] - Quote
Taoist Dragon wrote:Cearain wrote:
They don't need to reduce the payouts they need to make it a pvp mechanic. If you had on average 2 or so enemy encounters per plex captured the current payouts would be fine.
They need to stop the ninja plexing. Plexes should be fought over not farmed.
Plex farming is a direct result of the LP reward/risk (including time, effort required)
Right I just say increase the risk by making it pvp instead of nerfing the payouts. The net pay will be reduced. And farmers won't win the war.
Taoist Dragon wrote:[
..... There are not enough player base to make the warzone control machanic pure pvp based. If that was the case most of the warzone would be won very easily as it is generally empty! I know I hunt in the various WZ regularly.
There are plenty of people. With 70 systems you would only need 10 active people. One pilot could cover a pocket of 7 systems and basically would only be about 2 or 3 jumps from any one of them. If they had notice when plexes are attacked they could easilly fight over every plex.
The thing is, I didn't join a war to wander around "hunting." People in wars are not given a gun and told to wander around the war zone looking for enemies to shoot. That is how deer hunting is done - but that is boring and makes for a bad computer game. If we have a military complex being attacked I to be told so I can go defend it. Likewise if we are assaulting an enemy complex the militia should be notifying all the militia so we can help. War should involve this constantly. No wandering around with a gun trying to track down a wt.
Taoist Dragon wrote:[ But to encapsulate a 'culture' change away from plex farming you need to remove/reduce the motivation for it. ....
No you don't. You can just make it harder to achieve by making it so it involves pvp.
Taoist Dragon wrote:[ All the people complaining about plex's and **** saying that it should be a pvp mechanic really are just complaining for no reason....you are in low sec! if you want to pvp go shoot someone! and stop bitching about a mechanic buy using ill thought out arguments and general complaints.
You are new. After you do this for a while you will know where I am coming from. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lexa Hellfury
Adversity.
142
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Posted - 2012.08.02 02:41:00 -
[29] - Quote
All-in-all I agree with most of this post.
Jade Constantine wrote: I'd also like to see some plex rats warp scramble to ensure that solo players (farmers) can't just ignore them and warp away when challenged.
I'm tempted to say that all plex rats should be killed to begin the capture but that might be a bit boring. On balance I think that decision is best left to the people plexing as to whether they want to do it to clear the field for potential pvp (clear warp scrambling)
I don't think the rats should have to be killed to start the timer, but perhaps having to kill the rats to finish the timer would be more appropriate. That way the plexes don't actually take any longer than they currently do (good), but also can't be done by a solo frig with 500k SP (also good).
Jade Constantine wrote:Maybe. The plex bunker itself could have an area warp disruptor that stretches 1.5x as much as the capture radius to make the fights a bit stickier in range of the button.
Pretty sure I dont like this one. Makes pods very vulnerable and would create a new meta where PvPing without full tackle becomes the new fotm.
Jade Constantine wrote:I think in addition this "infinitely vulnerable" thing is a bit stupid. Its silly that people get lp's for plexing beyond vulnerable. I wonder if a compromise solution might be to make vulnerable status deny docking in system to EVERYONE until the occupancy battle is resolved / system decontested (this to make people take vulnerability itself very seriously) and force both sides to fight such battles without in system reinforcements. I think perhaps having an exception to the no lp for defensive plexing rule (ie you get LP for defensive plexing a system from vulnerable to non vulnerable only) might keep the focus on keenly fought over systems (and provide more targets for everyone.)
I don't really have a problem with infinite vulnerability, especially if it were in conjunction with the changes mentioned above. I do agree that defensive plexing should net some LP (perhaps at a reduced amount?). I'm not sure how you would keep defensive plexing from being exploited by the same 500k SP alts, though. Denying all docking during invulnerable status would make it so that the defending side can get all their assets stuck in station, and might actually discourage people from living in lowsec. This would be bad.
Jade Constantine wrote:I'd love to see vulnerable status announced with claxons and warning sirens and lighting effects (aka incursions) for additional eye candy (as a nice to have).
I'd be fine with this as long as it didn't affect pilots not in FW.
Jade Constantine wrote:perhaps have the upgrades lost at the rate of 1 level an hour when then system goes vulnerable or something.
Good idea, bad timeframe. 1 level an hour is waaaaaay to fast. If you do that you get into the territory of :timezonewars:. Imagine going to bed at 10pm local time, sleeping 8 hours, and logging on to find that your home system went from level 5 to level 0. Be pretty aggravating. |
Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
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Posted - 2012.08.02 03:08:00 -
[30] - Quote
Garr EarthBender has it pretty much spot on.
However Cearain to change a culture without damaging it you need to encourge movement not threaten or harass to make it more difficult. The reduced rewards will purely reduce the incentive to alt plex farm it won't stop it completely and tbh you don't want to stop it completely.
And from what I've seen (HS, LS pirate and FW, Null) FW will not be able to operate as a pure pvp based activity. That would kill it quicker than a nuke does to a hamster!
I do agree that current SITREP's should be available to militia members and this would also aid in the ability to find the fights...but a full broadcast system would get turned off or ignored by the vast majority of eve players. Make it as an info window that you open to review etc and you'll have it about right.
As for soldiers wandering around looking for targets, Having been in multiple warzone around the world you'd be surprised how often this is the case even with modern millitary inteligence and technology.
Basically if you want a total pvp war go to null. FW is a blend of both PVP and PVE as it should be. Missions/incursion and various other activities are pure PVE. Working as intended I say. |
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