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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2010.10.03 10:38:00 -
[1]
Tried a hurricane for solo pvp with the current setup:
high: 6x 425mm t2 ( rf emp/barrage) 1x med neut 1x small neut
med: 1x named mwd 1x named ab 1x web 1x point
low: 2x gyro 1x 1600 rolled 2x eanm 2 1x dc 2
drones: 5x light ecm
rigs: 3x trimark i
implants: lg slaves
But with not much success since now. I'm wondering if its just lack or experience/luck or if the "plate setup" is not that good. I know some people like nano setups , but i never felt comfortable with this tactic. In my last test i faced a drake, and despite a quite new pilot i faced ( im quite max skilled everywhere) and my dps was quite good i was not totally sure i could kill him before he could kill me ( the guy had a point and was probably a bait). I failed miserably since his mate came quite fast so, but even if solo im not totally sure if i could kill him. For sure it was taking much time.
So advice its needed. Is this setup good or not.. it can kill a drake or not?
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.10.03 10:51:00 -
[2]
Dual prop is close to useless on that setup. Not that it really matters as the 4th mid is not really necessary, but just a point (dropping it might allow you to fit a 2nd med neut as well, not sure).
Anyway, the idea is fine. It used to be the most popular Hurricane setup prior to the introduction of the new shield fad, but the fact that it isn't now doesn't make it bad.
Where you messed up was going for a Drake. It will beat you just about every time, so don't bother. This setup really excels at killing stupid recons / bad HAC pilots / etc. - it is an absolute beast inside web range and will destroy anything smaller than it.
Also, remember to bring RF Fusion + RF Phased Plasma as well for your 425s. ___________________
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Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2010.10.03 10:52:00 -
[3]
I think you answered your own question. If you could not kill this drake the first time round - and this was a fairly new player, as you said - it seems unlikely that you would be able to again.
Better re-roll and try again, methinks ---
☻♥ Problem? Therapy sessions ♥☻ |
Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2010.10.03 12:53:00 -
[4]
Tnx both of you for the answer, ill try further to use it ( maybe triing to avoid drakes ) and look how it goes.:)
About the dual prop setup: even removing the AB, i cannot put a second med neut so it does not influence the high slot choise.
Sincerelly im not that sure its the best choise for the 4th slot, but there are not enouch powergrid for a med cap boster ( and its not that needed enyway since its a passive tanked setup with capless weapons).
Valid alternatives to the a AB could be: ECCM or second web, but i like the ab to help survivability in case of gate camps ( in order to go back to gates ). Probably there is not the best cloise between those 3, since the benefit ist really situational anyway.
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Jabru
Minmatar
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Posted - 2010.10.03 13:23:00 -
[5]
you coud get a second neut/NOS with a rector control II instead of the damage control.
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Lindsay Logan
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Posted - 2010.10.03 13:27:00 -
[6]
why just not use 220s?
[Hurricane, AC] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Gyrostabilizer II Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Stasis Webifier II Stasis Webifier II Warp Disruptor II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x6
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Ophelia Ursus
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Posted - 2010.10.03 13:38:00 -
[7]
With a slave set, you should have a shot against a Drake, at least if he's HAM-fit (a nano HML drake will pretty much ruin your day, though). You'd probably be better served with a scram than a 24 km point - you want to load RF EMP and get right on top of him as quickly as you can so you don't lose DPS by fighting in falloff. If he can keep >5 km from you for a significant length of time, you're boned. Also, as Lindsay suggested, consider downgrading to 220s - you lose basically nothing in terms of scram-range DPS, but the setup becomes much easier to fit, and you can comfortably get a second medium neut on. I'd keep the AB - assuming it's a scram/web HAM Drake, the AB will help you close to 0 km quickly once you're both scrammed and webbed - it'll be more useful than just about anything else you could put in the spare mid, anyway.
Originally by: Intigo Dual prop is close to useless on that setup. Not that it really matters as the 4th mid is not really necessary, but just a point (dropping it might allow you to fit a 2nd med neut as well, not sure).
Disagree there - it's situational, but not useless. Nice for missionbusting (does it allow MWDs? who cares?) and for sig/speed-tanking battleships, especially torp-chucking Raven hulls. Granted, a TD is probably a better bet for tanking turret BS/general utility, but the AB is far from worthless. Signature removed. |
SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.10.03 14:53:00 -
[8]
[Hurricane, PVP nano barrage] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Warp Disruptor II
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5 Warrior II x1
^ Cookie clutter hurricane fit for kiting/solo pvp. No active tank so pick your targets and kite them properly.
Throw in some gunnery/cap/mobility implants for added efficiency (+3% implants aren't that expensive and do add a great deal of pwn)
Depending on where you fly you might want to change rigs around a bit (lots of amarr enemies: fit an anti-EM screen, etc etc) __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2010.10.03 14:58:00 -
[9]
Edited by: Dark Voynix on 03/10/2010 14:59:39
Originally by: SFX Bladerunner [Hurricane, PVP nano barrage] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Warp Disruptor II
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5 Warrior II x1
^ Cookie clutter hurricane fit for kiting/solo pvp. No active tank so pick your targets and kite them properly.
Throw in some gunnery/cap/mobility implants for added efficiency (+3% implants aren't that expensive and do add a great deal of pwn)
Depending on where you fly you might want to change rigs around a bit (lots of amarr enemies: fit an anti-EM screen, etc etc)
Tnx for the input but you already had a reply about that sort of setup:
Quote:
I know some people like nano setups , but i never felt comfortable with this tactic
I'm not discussing the validity of nano setups.. just that they are not for me.
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Klausan
GK inc. Pandemic Legion
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Posted - 2010.10.03 17:41:00 -
[10]
First off, hurricane is a horrible ship to solo with. Try battleship or something with better tank and better dps. And solo is dead, you should try to stay in fleets so you will get more kills and die less.
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Mara Abraham
Minmatar
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Posted - 2010.10.03 18:05:00 -
[11]
Good day:
What makes a hurricane a bad battle cruiser for which to solo?
If you wanted to stick between cruisers and battle cruisers for solo, what would work best?
I'm in a similar situation as Dark Voynix.
Thank you.
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Das Governator
The Republican Party
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Posted - 2010.10.03 18:27:00 -
[12]
Edited by: Das Governator on 03/10/2010 18:28:08 I have a setup almost the same as yours, Dark. Instead of the AB I fit a scram. It's really great in some situations as you have more ehp/damage than any other cane, and almost any other BC. Also, if you catch anything it's not getting away. I'd recommend overloading as soon as the drake is at about 70% shields and keeping overload until he's under 20%, and imo you're gonna stomp him.
But yeah, it's probably bait. And the thing about this cane is it doesn't gtfo that easy. But hey, if you stomp him quick enough maybe you'll get his friend too. I've had it happen.
Escaping alive is overrated anyways. You did insure it, right?
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.10.03 20:40:00 -
[13]
Originally by: Klausan First off, hurricane is a horrible ship to solo with. Try battleship or something with better tank and better dps. And solo is dead, you should try to stay in fleets so you will get more kills and die less.
I like you Klausan. You are too cool for GK. B) ___________________
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Dark Eulogy
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Posted - 2010.10.03 21:17:00 -
[14]
+
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Amanda Mor
Gallente
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Posted - 2010.10.03 22:02:00 -
[15]
Edited by: Amanda Mor on 03/10/2010 22:04:30
Originally by: Mara Abraham Good day:
What makes a hurricane a bad battle cruiser for which to solo?
If you wanted to stick between cruisers and battle cruisers for solo, what would work best?
I'm in a similar situation as Dark Voynix.
Thank you.
Ignore Klausen there above you, he's just kidding around (I sincerely hope he is at least).
Cane is great for solo; the posted 220mm fit is ideal for armor tanking - with the LG Slaves (if you can afford them) you'll have 85K EHP, high-level DPS, dual neuts, and I've always been partial to dual webs for that extra 4th midslot - range control is a good thing.
The posted shield Cane setup is also good for a more mobile (and escape-y) option. The versatility of a Hurricane is really only matched in the BC class by the Myrmidon (which doesn't have the ability to get as much DPS, and usually doesn't have neuts).
As for 1v1's vs a Drake: all things being equal *ie pilot SP and skill), the Drake will win more often than not against a Cane (depends on conditions ofc), but there are alot of bad Drake pilots who don't know how to fit it, so on the whole you'll end up killing more Drakes than you lose to. Of course, this is true for all ships I suppose, but it seems especially true for Drakes... ---------------------------------------------- I don't have an alt, but there's a main that would be upset if he heard me say that... |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.10.03 23:27:00 -
[16]
Originally by: Intigo
Originally by: Klausan First off, hurricane is a horrible ship to solo with. Try battleship or something with better tank and better dps. And solo is dead, you should try to stay in fleets so you will get more kills and die less.
I like you Klausan. You are too cool for GK. B)
Quite frankly this is what is wrong with the direction eve pvp has taken but alas its an mmo so solo is really only an option when you trap some noob at a gate or belt or whatever.. But hey killmail whooring your stats with blobbing ftw..
Originally by: Blane Xero Zeba a fanboi, Haha, Christ, Pull the other one will you.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.10.04 00:02:00 -
[17]
[Hurricane, Wut?] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Gyrostabilizer II Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Stasis Webifier II Med Cap booster 800 charges Warp Disruptor II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium EM Smarty Medium EM Smarty
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x6
l I have no idea whether this fits or how long the cap would hold out, but hugging up to the drake, < 4km, and lighting em up should at the very least prove hilarious as you'll be destroying around one in every 5 missiles of his AND doing him a fair bit of extra damage AND popping his drones as well.
Since this isn't a common fit, I presume others have tried it before and failed horribly. But think of it this way: as your ships goes down, you'll have disco lights flashing around you and you can sing Saturday Night Fever to yourself while you shake those bell bottoms.
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Sergeant Shafto
NibbleTek
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Posted - 2010.10.04 00:09:00 -
[18]
Originally by: Klausan First off, hurricane is a horrible ship to solo with. Try battleship or something with better tank and better dps. And solo is dead, you should try to stay in fleets so you will get more kills and die less.
I knew I was going wrong somewhere.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.10.04 00:10:00 -
[19]
Originally by: Bomberlocks [Hurricane, Wut?] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Gyrostabilizer II Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Stasis Webifier II Med Cap booster 800 charges Warp Disruptor II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium EM Smarty Medium EM Smarty
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x6
l I have no idea whether this fits or how long the cap would hold out, but hugging up to the drake, < 4km, and lighting em up should at the very least prove hilarious as you'll be destroying around one in every 5 missiles of his AND doing him a fair bit of extra damage AND popping his drones as well.
Since this isn't a common fit, I presume others have tried it before and failed horribly. But think of it this way: as your ships goes down, you'll have disco lights flashing around you and you can sing Saturday Night Fever to yourself while you shake those bell bottoms.
Smartbombs and light drones along with ac.
Duuuude..
Originally by: Blane Xero Zeba a fanboi, Haha, Christ, Pull the other one will you.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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Makko Gray
Gallente Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.10.04 00:18:00 -
[20]
I think shield tank is the way to go for a hurricane. Have an alt flying one and been toying around with a fit similar to this:
[Hurricane, PvP] Damage Control II Overdrive Injector System II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Disruptor II Invulnerability Field II Large Shield Extender II
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Heavy Assault Missile Launcher II, Caldari Navy Torrent Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Torrent Assault Missile
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5 Warrior II x1
Has a reasonable buffer and does good damage, whilst still going at a good pace. Worth thinking about tracking enhancers as damage mods particularly on minmatar ships even though the don't give any extra 'on paper' DPS in EFT, the falloff and bonus means more of that damage is going to convert on the target as will increased tracking in most cases.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.10.04 00:23:00 -
[21]
Originally by: Zeba
Originally by: Bomberlocks [Hurricane, Wut?] ...... Medium EM Smarty Medium EM Smarty
......
Warrior II x6
l I have no idea whether this fits or how long the cap would hold out, but hugging up to the drake, < 4km, and lighting em up should at the very least prove hilarious as you'll be destroying around one in every 5 missiles of his AND doing him a fair bit of extra damage AND popping his drones as well.
Since this isn't a common fit, I presume others have tried it before and failed horribly. But think of it this way: as your ships goes down, you'll have disco lights flashing around you and you can sing Saturday Night Fever to yourself while you shake those bell bottoms.
Smartbombs and light drones along with ac.
Duuuude..
Of course, your own drones will be kind of dance floor shy, so I'd keep em for the solo groove towards the end. Actually, I have to give something like this a try just for the hilarity.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.10.04 00:32:00 -
[22]
Originally by: Bomberlocks Of course, your own drones will be kind of dance floor shy, so I'd keep em for the solo groove towards the end. Actually, I have to give something like this a try just for the hilarity.
I'm sad I choose karma over eve for the next few months.. Otherwise..
Originally by: Blane Xero Zeba a fanboi, Haha, Christ, Pull the other one will you.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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Psiri
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Posted - 2010.10.04 05:08:00 -
[23]
Originally by: Zeba 110% total fail. Hams? ROFL. Two gryros? ROFL Warriors?? Dude you have plentiful speed and tracking to wtfpwn pretty much any tackling frigate sans a dual prop dram or a dual extender jag.
The only gang/solo cane fit without logi support that matters..
Ok, lets not get completely carried away here. His fit is fine.
I personally prefer 2xLSE instead of using a Invuln, I agree with that a 3rd Gyro is of more use than a 2nd TE and I don't see the use of a T2 MWD instead of a regular T1 one. It's even my preference to use 2xnmed Neuts instead of HAMLs and I'd certainly recommend fitting at least one medium neut.
However, there is nothing laughable about the fit. I especially don't get how you're bashing him for using Warriors, not only do they go nicely together with the HAMLs but even with two TEs those 425s will have problems tracking any frigate that's in close orbit. That's not to say however that ECM drones aren't useful versus frigates either, they are.
Any-moo, his fit seems to be optimal in an environment where the targets are likely to recieve backup, ie. you want to keep your distance and kill as quick as possible.
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Makko Gray
Gallente Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.10.04 08:05:00 -
[24]
Originally by: Zeba 110% total fail. Hams? ROFL. Two gryros? ROFL Warriors?? Dude you have plentiful speed and tracking to wtfpwn pretty much any tackling frigate sans a dual prop dram or a dual extender jag.
Each to their own, but essential you're losing about 150 DPS just so that you can run away if you get scared. Man up and grow a pair.
Besides I'm still fine tuning as I said it's one I'm toying with, if anything it's 10% fail at most. I would say don't knock going for a first or second tracking enhancer over a third gyro stab, there are many situations where it will give you more damage, particularly around the range approaching optimal + falloff and above. In fact my projectiles outdamage yours with EMP S at 10km and above with 2 TEs and 2 Gyros and I getting better tracking to boot. I just did the sums
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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2010.10.04 08:40:00 -
[25]
ok, tnx all for the feedback.
So summing everything from my setup i should:
* swap 425mm to 220mm in order to put 2x med neut.
* the 2x dammage mod +2x eanm seems fine ( i havent read nobody suggesting to put a third gyro removing an eanm ), the ehp would be hitted too much
* the 4th medium can be AB/TD/web( a second one) or even an eccm if you expect swarm of ecm drones ( quite popular those days). there are no absolute winner. Its quite situational.
Last question: For my skills ( maxed gunnery/ship/core/support skill, but very crap missile skills) its out of doubt that i have to use 2 neuts, but once i got maxed the missile skills ( filling the gap atm), could be worth putting 2x hams instead of neuts or the dps increase ( without ship bomuses and mods) are not worth the swap?
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Makko Gray
Gallente Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.10.04 08:48:00 -
[26]
Edited by: Makko Gray on 04/10/2010 08:49:30
Originally by: Dark Voynix ok, tnx all for the feedback.
So summing everything from my setup i should:
* swap 425mm to 220mm in order to put 2x med neut.
* the 2x dammage mod +2x eanm seems fine ( i havent read nobody suggesting to put a third gyro removing an eanm ), the ehp would be hitted too much
* the 4th medium can be AB/TD/web( a second one) or even an eccm if you expect swarm of ecm drones ( quite popular those days). there are no absolute winner. Its quite situational.
Last question: For my skills ( maxed gunnery/ship/core/support skill, but very crap missile skills) its out of doubt that i have to use 2 neuts, but once i got maxed the missile skills ( filling the gap atm), could be worth putting 2x hams instead of neuts or the dps increase ( without ship bomuses and mods) are not worth the swap?
If your going solo pvp with an armor tank you may be better off active tanking - buffer is generally more important for fleet work but if you can get a reasonable active tank it should see you just as well as a buffer without make you painfully slow. I've not tried armor tanking one of these but I'd suggest maybe looking at a dual rep with cap booster to keep you going and staggering the reps. You'll die quicker if you land in a gang but if your going solo and land in a gang in a BC you're probably going to die anyway.
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VanNostrum
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Posted - 2010.10.04 09:46:00 -
[27]
Problem is not the hurricane or the setup, problem is you going for "solo pvp" Get a friend, form a gang
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Brian Ballsack
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Posted - 2010.10.04 10:20:00 -
[28]
Originally by: Zeba 110% total fail. Hams? ROFL. Two gryros? ROFL Warriors?? Dude you have plentiful speed and tracking to wtfpwn pretty much any tackling frigate sans a dual prop dram or a dual extender jag.
The only gang/solo cane fit without logi support that matters..
[Hurricane, Concrete] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large Shield Extender II Large Shield Extender II
425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer I
Hornet EC-300 x4 Vespa EC-600 x1
so you own tackling frigates with 425s and no webs ? bs
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Makko Gray
Gallente Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.10.04 10:31:00 -
[29]
Originally by: Brian Ballsack
Originally by: Zeba ...
so you own tackling frigates with 425s and no webs ? bs
In fairness the neuts will replace the need for webs as they'll shut down the MWD and AB of any frig under 12km, as well as any points. But there is always more than one way to handle a frig.
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Kingwood
Amarr
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Posted - 2010.10.04 10:51:00 -
[30]
Originally by: Brian Ballsack
Originally by: Zeba 110% total fail. Hams? ROFL. Two gryros? ROFL Warriors?? Dude you have plentiful speed and tracking to wtfpwn pretty much any tackling frigate sans a dual prop dram or a dual extender jag.
The only gang/solo cane fit without logi support that matters..
[Hurricane, Concrete] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large Shield Extender II Large Shield Extender II
425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer I
Hornet EC-300 x4 Vespa EC-600 x1
so you own tackling frigates with 425s and no webs ? bs
Yeah, it's impossible to kill tacklers with 425s (bad tracking) and no webs (good speed for Frig). This guy knows what he's talking about.
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