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Thread Statistics | Show CCP posts - 1 post(s) |
Scorson
Spanish Conquistadors CONQUISTADORS
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Posted - 2010.12.15 09:42:00 -
[91]
Nice thoughts! I think that you shouldn't think about loot/salvage as reward because it will be very hard to extract, also I use to win about 20M isk per hour in lvl4 missions(*) so 25M for such a risk and so many time isn't appealing... The idea of LP instead of isk is a good one, specialy if it is Concord LP wich would be difficult to adquire and with that buy special items not avaliable otherway. Another thing i wish to say is that isn't so easy to form a 10 pilots fleet that all are expierienced with a lot of SP well placed.. if this is enjoyable only by veterans, we loose some potential here. Finally.. Dominix is better at active shield tanking, specially using faction booster, I use Kaikka X-L and get almost 900 points according EFT..
(*)Tengu+/Maelstrom-
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Logicycle
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Posted - 2010.12.15 11:01:00 -
[92]
Originally by: Douken Dungeon? Boss Fight? wtf is this? WoW? Seriously...
LoL
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Joss56
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Posted - 2010.12.15 12:31:00 -
[93]
Quote: AI seems a modified Sleeper AI, they don't just give aggro to 1 ship they seem more random, they will focus on 1 ship for 10-20 seconds then randomly spray damage across half the fleet then focus fire on a different ship (driving your logi pilots mad)
This
Excellent news, this give a chance for pve fit ships to handle with gankers with no other tactics than just ehp/firepower+logis, they must be very well prepared and ready to be the target of sanchas and be abble to deal with in the same time.
An excellent challenge for brained and skilled pvp pilots and a chance to promote/encourage pve players to bring they're love boats.
Hope it stays like, excellent job CCP thanks
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.12.17 19:21:00 -
[94]
Edited by: Deviana Sevidon on 17/12/2010 19:21:10 My general feedback about the fight against the Kundalani Manifest is, that it relies to much on having a big enough blob with enough logistics to kill the boss. The very old tank and spank in a new form.
Personally I think it would be better to make tactics, or rather use of the environment more important.
Examples could be: Weaken the Supercarriers tanking ability by luring it into an acid-cloud. Or weaken the target abilities by hacking into one of the structures in the same area. Anything else but: Bring a blob and bring even more logistics.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.17 19:24:00 -
[95]
I was in a Guardian with Grail Set
It was a nice fleet fight, one thing I was hoping the NPCs todo the following.
Neut Jam EW - All types of EW
I would have preferred AoE damage as my drones freely managed to rep freely without any damage throughout the fight.
Needs pod aggro too and AoE that requires pilots to move
AoE EW too, otherwise it WILL be as simple as warp in, shoot and watch for target calling.
Overall 7/10 but definitely needs more EW / AOE (assuming there wasnt any).
Other than that, it was great!
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |
Fran Drescher
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Posted - 2010.12.17 22:43:00 -
[96]
Were do i go and what kinda ship should i fit for tonight's test. Says this thread has details about tonight's test every were yet i see no details?
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Chruker
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Posted - 2010.12.17 22:58:00 -
[97]
Originally by: Fran Drescher Were do i go and what kinda ship should i fit for tonight's test. Says this thread has details about tonight's test every were yet i see no details?
The test is already done. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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Silent Twilight
Gallente
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Posted - 2010.12.18 02:09:00 -
[98]
Why, oh why the ability to command all the drones in space to return/be scooped to drone bay/return and orbit was removed? Seriously, it makes changing drone groups very annoying. Guns can be switched on and off and reloaded in groups, so why can't drones? Moreover, changing gun ammo in a group takes two clicks and 10 seconds max, but to return drones that are far away you have to wait for them to fly all the way back, which is not a joke in case of Ogres. Removing of simultaneous return command increases the delay even more by the amount of time needed to execute commands to every single drone, which is quite a bit of clicks and dragging of mouse pointer across the screen back and forth. Simply put, let's not change drone control to Dronetary Interaction.
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Samuel Caldara
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Posted - 2010.12.18 17:22:00 -
[99]
Well, I'd love to be there but the link to download the mac patch for SiSi isn't working.... (hint hint)
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Hiram Alexander
Caldari
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Posted - 2010.12.18 19:01:00 -
[100]
Originally by: Silent Twilight Why, oh why the ability to command all the drones in space to return/be scooped to drone bay/return and orbit was removed? Seriously, it makes changing drone groups very annoying. Guns can be switched on and off and reloaded in groups, so why can't drones? Moreover, changing gun ammo in a group takes two clicks and 10 seconds max, but to return drones that are far away you have to wait for them to fly all the way back, which is not a joke in case of Ogres. Removing of simultaneous return command increases the delay even more by the amount of time needed to execute commands to every single drone, which is quite a bit of clicks and dragging of mouse pointer across the screen back and forth. Simply put, let's not change drone control to Dronetary Interaction.
They haven't been removed - unless I've completely misunderstood what you meant, in which case you have my apologies...
Here's a screenshot of where the commands have been moved to. Normally, I use CTRL+SHFT+A,S, or D - depending on whether I want them to Attack, come back to the Safety of my drone bay, or return and orbit in a Defensive position 'til I'm sure about aggro...
--HA
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Derek Vanzant
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Posted - 2010.12.19 15:21:00 -
[101]
FIX THE DAMN MAC CLIENT FOR SISI AND I WOULD TAKE PART IN YOUR TESTS!!!!!! (caps intentional)
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Viktor Del'Grande
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Posted - 2010.12.19 17:39:00 -
[102]
Subject: ("Nation Commander Outpost") ("Number of People to complete: 1") ("Moderate")
* Your overall rating for this site ( 1 - crap, 10 - totally awesome)?: 4
* How long did it take?: 50-60 min
* What reward do you think would be fair for this level of difficulty?: 30-40 Mio
* What did you find good about this site?: Only 2-3 Neuters/Jammers
* What did you find bad about this site?: Always scrammbled
* Do you feel your group was coordinated?: yes .. i was alone ;)
* How do you feel about the NPC behavior?: The NPCs acted like sleepers. They were not as dump as standard NPCs.
* What ships did you have in your fleet?: Tengu (Maxed skills)
* Were you using PvE or PvP fit ships to attempt/complete this site?: Wormhole Fitting. Tank: 600Dps Omni Tank / 400 Dps Damage
* General Feedback (keep it short and sweet): If you stand still with only 4-5 frigs left, my tnk nearly broke. I needed to speedtank most of the missles. The "Niarja Myelen" were the keypoint to break. All frigs had a hard tank. Kinetic missles were the best compared to EM-Missles (probably because of the Tengu Bonus). Needed approximatly 20-24 Missles per Frig.
Since i was nearly 1 hour scrambled and in K-Space 0.0 i dont think i would do it on TQ. Scrammbled by NPCs + Neuts/Reds => You are for sure doomned.
System Difficulty was moderate. System: 8V-SJJ (Syndicate).
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.19 21:30:00 -
[103]
Noticing that all the sites have a ridiculously high damage output, don't let ships such as carriers or dreadnoughts that could handle such DPS in through the gates.
I'm assuming that both of these issues are bugs and will be addressed soon. ----- Andreus Ixiris CEO, Mixed Metaphor
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Paridoth
Trannyz Republic Alliance
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Posted - 2010.12.20 00:42:00 -
[104]
Originally by: Andreus Ixiris Noticing that all the sites have a ridiculously high damage output, don't let ships such as carriers or dreadnoughts that could handle such DPS in through the gates.
I'm assuming that both of these issues are bugs and will be addressed soon.
lol
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Alexandra Pizdicea
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Posted - 2010.12.20 00:50:00 -
[105]
i've read all posts so far, haven't tried the anomalies myself yet but it really seems its another waste of time and effort from ccp in curent form, as people won't risk it for puny rewards and under threat of surprise pvp while doing the sites ... i myself usualy run solo , either for pvp or pve and would love to get a shot at these things but , as i stated before, would be insanity to try it ... beeing scambled , jammed and taking an hour to break through ( asuming you use a super expensive all pve setup ) or just dieing in 2 minutes with a decent setup that could handle pvp too ..
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Silent Twilight
Gallente
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Posted - 2010.12.20 02:10:00 -
[106]
Originally by: Hiram Alexander They haven't been removed - unless I've completely misunderstood what you meant, in which case you have my apologies...
Here's a screenshot of where the commands have been moved to. Normally, I use CTRL+SHFT+A,S, or D - depending on whether I want them to Attack, come back to the Safety of my drone bay, or return and orbit in a Defensive position 'til I'm sure about aggro...
--HA
Many thanks for the tip. Didn't know about those shorcuts. I was used to right-clicking the group name/drones in space tab and then selecting an option, so when that disappeared I had no idea those options had beed relocated, not removed completely.
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Zakru Anul
Spectres of the Deep
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Posted - 2010.12.20 03:28:00 -
[107]
òYour overall rating for this site ( 1 - crap, 10 - totally awesome)?: Was fun. nice 10 for the system they use and the good face off with npc targets.
òHow long did it take?:1 hour with 40 poeple.
òWhat reward do you think would be fair for this level of difficulty?:it was ok. could of been a tad more thou but i don;t know what you get from LP store yet.
òWhat did you find good about this site?:Nice song. great lay out of things to look at other then space,stars and targets
òWhat did you find bad about this site?:Accl gates = Bla
òDo you feel your group was coordinated?:for a random mix of poeple on test. we did well.
òHow do you feel about the NPC behavior?: as it should be. changing targets to support ships makes it much less dull and keeps you active.
òWhat ships did you have in your fleet?: a mix of command, T3 and Golems and so .
òWere you using PvE or PvP fit ships to attempt/complete this site?: sure most where PVE fit.
òGeneral Feedback (keep it short and sweet): To stand up to this with any real chance you need a PVE fit. but this leads to issues with where they take place.
all good you round up 35 members of your allainces to do this site, only to be forced in to hiding from the 50 man gank fleet that came in to kill you for the lawls. i would just give it some thought.
Remeber. this is eve, the joy of your cookie is taking it from someone else.
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Tortarga
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Posted - 2010.12.20 10:01:00 -
[108]
Edited by: Tortarga on 20/12/2010 10:06:17 From running a few of the larger sites, as long as you bring enough logistics, you'll be fine. Agree that its tank and spank, just with rotational tank. Logis are going to get primaried most because of the RR, so they can be left to rep themselves, occasionally switching to the top damage dealer and no one else ever gets touched. Haven't tried taking in a Scorpion yet, they might be even bigger agro magnets and could work just as long as theres webs to stop the rats running away.
I don't think the rewards for the lower tier sites are large enough to justify running them. For people only doing Incursion most of the income will be from meta 2 cap mods. This favours high sec mega corps which can regularly form large fleets to blitz the assault and headquarters sites for max LP or 0.0 alliances who get an incursion in their own backyard and can farm them without fear of intruders. Also these two entities would actually be able to complete the boss fight to cash in the LP. Incursions in low sec won't be run at all and smaller corps will be better off finding a nice wormhole or doing levels 4s instead of running vanguard sites and the occasional assault and then gambling that the incursion gets finished.
The way Incursions are currently there will be an initial popularity as corps try out something new, but it won't be worth it for most and will most likely go the way of FW.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.20 10:15:00 -
[109]
Originally by: Paridoth
Originally by: Andreus Ixiris Noticing that all the sites have a ridiculously high damage output, don't let ships such as carriers or dreadnoughts that could handle such DPS in through the gates.
I'm assuming that both of these issues are bugs and will be addressed soon.
lol
What? ----- Andreus Ixiris CEO, Mixed Metaphor
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Viktor Del'Grande
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Posted - 2010.12.20 10:39:00 -
[110]
Edited by: Viktor Del''Grande on 20/12/2010 10:46:23
Originally by: Tortarga Edited by: Tortarga on 20/12/2010 10:06:17 From running a few of the larger sites, as long as you bring enough logistics, you'll be fine. Agree that its tank and spank, just with rotational tank. Logis are going to get primaried most because of the RR, so they can be left to rep themselves, occasionally switching to the top damage dealer and no one else ever gets touched. Haven't tried taking in a Scorpion yet, they might be even bigger agro magnets and could work just as long as theres webs to stop the rats running away.
I don't think the rewards for the lower tier sites are large enough to justify running them. For people only doing Incursion most of the income will be from meta 2 cap mods. This favours high sec mega corps which can regularly form large fleets to blitz the assault and headquarters sites for max LP or 0.0 alliances who get an incursion in their own backyard and can farm them without fear of intruders. Also these two entities would actually be able to complete the boss fight to cash in the LP. Incursions in low sec won't be run at all and smaller corps will be better off finding a nice wormhole or doing levels 4s instead of running vanguard sites and the occasional assault and then gambling that the incursion gets finished.
The way Incursions are currently there will be an initial popularity as corps try out something new, but it won't be worth it for most and will most likely go the way of FW.
You got the point!
Personally i think, that the highsec incursions will make a lot of people angry, because of the system effects, especially the reduced bounty and the reduced resists. If they hit the missionrunner constelations, prepare for the rise of threadnoughts ;)
Question to CCP: Are you sure you want incursions in starter systems like Bournyes (Gallente starter system)?
EDIT: Take in account that 75-80% of the Eve populations lives in highsec. There comes the most of CCPs income. If it hits these people to hard, it may have the effect as NGE had to SWG (if it turns out really bad). I dont hope so, i hope it will enrigh the experience of Empiredwellers, but i doubt so ...
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Sigras
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Posted - 2010.12.20 11:55:00 -
[111]
Where do i cash in the concord LP?
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Tysliss
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Posted - 2010.12.20 12:01:00 -
[112]
Edited by: Tysliss on 20/12/2010 12:01:32 Concord stations like normal LP. Bear in mind though that you only get the LP once the sansha boss SC has been defeated and the incursion completed.
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Zetheral
Paxton Industries -Mostly Harmless-
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Posted - 2010.12.20 18:31:00 -
[113]
Originally by: Viktor Del'Grande Edited by: Viktor Del''Grande on 20/12/2010 10:46:23 Personally i think, that the highsec incursions will make a lot of people angry, because of the system effects, especially the reduced bounty and the reduced resists. If they hit the missionrunner constelations, prepare for the rise of threadnoughts ;)
Question to CCP: Are you sure you want incursions in starter systems like Bournyes (Gallente starter system)?
EDIT: Take in account that 75-80% of the Eve populations lives in highsec. There comes the most of CCPs income. If it hits these people to hard, it may have the effect as NGE had to SWG (if it turns out really bad). I dont hope so, i hope it will enrigh the experience of Empiredwellers, but i doubt so ...
The Incursions are supposed to encourage group work by making it harder or impossible (or less profitable) to do anything else. If the carebears want their full bounties then they will have to group up and take out the Sansha or dock up and wait for them to leave. If the high sec dwellers cannot (or will not) group up to finish the site then that is their problem. The point of the Incursion is add dynamics to the game. Sansha invading high sec is a great addition and will make the game more enjoyable to play. If you are so worried about your wallet taking a hit because you are not able to run missions or mine for a a while then that not CCPs fault, thats your own.
Also the high sec sites are easier and less intrusive then the null/low sec sites. So even carebears should be able to do them.
Zeth I wish the cake wasnt a lie..... |
Sigras
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Posted - 2010.12.20 21:09:00 -
[114]
im doing high sec incursions, but I get the LP every time a beacon is done right?
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Tortarga
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Posted - 2010.12.20 23:54:00 -
[115]
Edited by: Tortarga on 21/12/2010 00:02:46 Edited by: Tortarga on 20/12/2010 23:55:13
Originally by: Zetheral
The Incursions are supposed to encourage group work by making it harder or impossible (or less profitable) to do anything else. If the carebears want their full bounties then they will have to group up and take out the Sansha or dock up and wait for them to leave. If the high sec dwellers cannot (or will not) group up to finish the site then that is their problem. The point of the Incursion is add dynamics to the game. Sansha invading high sec is a great addition and will make the game more enjoyable to play. If you are so worried about your wallet taking a hit because you are not able to run missions or mine for a a while then that not CCPs fault, thats your own.
Also the high sec sites are easier and less intrusive then the null/low sec sites. So even carebears should be able to do them.
Zeth
Players who don't know each other won't work together in RR fleets. Once a PUG fleet gets concorded for fireing on someone then repping a criminal everyone else will wise up. When an incursion hits high sec the vast majority will just move a couple of systems over and continue as per normal. Small corps that don't have a chance at defeating the boss won't spend any serious time on an incursion, so everyone will just wait for the large dedicated corps to mop up. Which I thinks perfectly fine if you're in such a mega corp.
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Tedric
Genco
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Posted - 2010.12.21 00:38:00 -
[116]
I've spent 3 or so evenings on SISI and used the Scout, Assault and Headquarters sites.
My gut feeling is that the difficulty vs reward is not sufficient. Considering a Tier 2 BS with a full set of TII fittings is about 100M, you would need to clear a couple of Scout or Vanguard sites without getting popped to make any isk. This is NOT as easy as it looks.
Unless you have a Tier 2 or better BS you are likely to be sort of alpha-ed to death in the Assault and Headquarters levels. I say sort of, because it takes several seconds between 'i'm being hit' to everyone else locking you and RR or logistics repping you. this is the reason why 90% of people will loose their ship.
Logistics can lock upto 10 ships, but a good portion of those will be other logistic ships, as they have the weakest tank, so you HAVE TO save quickly (first).
Your fleet will be either shield or armor based, mixed tanks do not work, which is a real shame. Most fleets will be armor based, mostly because lasers do not require ammo. Shield based fleets will probably fare better because the basilisk can field 4 reps+1cap transfer, guardians are limited to 3 reps+1cap. Personally, i see armor tank fleets will become the norm.
With the sites as they stand now, CCP is likely to get a small explosion in pettitions from people who 'were in their prized ship that got popped after 15 seconds'. Once that surge is over, as other people have said, people will leave the area until 'it blows over'. The only people to really get something out of these will be 0.0 alliances, who will develop a way to farm them. Why 0.0? because the have very high SP players with significant amounts of isks to play with.
My gut feeling is that the damage dished out for Assault and Headquarter sites needs to be reduced by about 20% overall OR the Player Count vs payout Ratio needs to be tweaked up. i.e. increase the number of players by atleast 1/3, to allow for resonable payout.
tedric.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.21 02:20:00 -
[117]
Originally by: Tedric My gut feeling is that the difficulty vs reward is not sufficient.
Pretty much this. ----- Andreus Ixiris CEO, Mixed Metaphor
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Hazavwa
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Posted - 2010.12.21 16:01:00 -
[118]
Originally by: Tedric Shield based fleets will probably fare better because the basilisk can field 4 reps+1cap transfer, guardians are limited to 3 reps+1cap.
You sure about guardians having 3 reps and one cap....... Because last time i checked my guardian has 4 large reps and 2 large cap xfers :D
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Tedric
Genco
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Posted - 2010.12.21 23:26:00 -
[119]
Originally by: Hazavwa
Originally by: Tedric Shield based fleets will probably fare better because the basilisk can field 4 reps+1cap transfer, guardians are limited to 3 reps+1cap.
You sure about guardians having 3 reps and one cap....... Because last time i checked my guardian has 4 large reps and 2 large cap xfers :D
Hmmm.
*logs onto EVE, looks, comes back*
hmmm. your right, the guardian does have more available high slots, but to fit a forth TII large rep you have to find some CPU from somewhere, it is rather tight.
tedric.
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Sigras
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Posted - 2010.12.22 06:56:00 -
[120]
everyone uses the 'solace' thats why theyre like 8 mil in jita
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