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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2099
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Posted - 2012.08.02 22:52:00 -
[61] - Quote
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler |
Liang Nuren
Heretic Army Heretic Nation
1726
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Posted - 2012.08.02 22:53:00 -
[62] - Quote
Arkturus McFadden wrote:Liang Nuren wrote:Arkturus McFadden wrote:True piracy lied in the asteroid belts and safespots, not on a stargate. True roams lie in fights on the gate, not in the asteroid belt. -Liang I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates. As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.
You can feel free to differ, but I'd say that 80% of the fights I get in when roaming happen on gates / wormholes.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Jimmy Gunsmythe
Republic Military School Minmatar Republic
96
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Posted - 2012.08.02 22:54:00 -
[63] - Quote
Alice Saki wrote:Look like LowSec is gonna get quieter....
The only racket was the space crickets as it is now. Gonna make ganks harder, but Eve seems to be heading back into the whole 'Eve has consequences' direction.
I assume that it speaks of GCC and >-5 Yarrbears here. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |
Tippia
Sunshine and Lollipops
8863
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Posted - 2012.08.02 22:55:00 -
[64] - Quote
WTF?!
Why? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Large Collidable Object
morons.
1805
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Posted - 2012.08.02 22:58:00 -
[65] - Quote
Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler
You'd be asking for concord in low and nullsec too... You know... morons. |
Liang Nuren
Heretic Army Heretic Nation
1726
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Posted - 2012.08.02 22:59:00 -
[66] - Quote
Arkturus McFadden wrote: I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.
As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.
As a point of reference: I've been watching Kil2 stream for a while... guess how many fights happened on gates vs how many happened at a belt/planet/celestial?
Oh, that's right. All of them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
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Posted - 2012.08.02 23:00:00 -
[67] - Quote
I don't understand why so many idiots have a problem with frigs being able to camp a gate in low sec... you can already get cruiser and bc hulls with frig locking speed and fast enough to decloak stuff... allowing frigs to join in on the fun would allow more people to join in on the fun... frigs are easy to kill... so more kills for everyone...
What about a flat signature based damage? So sentry shot missiles instead (carriers would take much more damage)
The idea should be to incourage pvp not scare it away... a gate camp is a potential target for someone to shoot... if you want safe in your hauler or mission ship, then don't go to low sec (ps I spend most of my time in 0.0 because I have gate guns and I think interceptors are the funniest thing to fly) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Jim Era
The Syndicate Inc En Garde
65
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Posted - 2012.08.02 23:01:00 -
[68] - Quote
Liang Nuren wrote:Arkturus McFadden wrote: I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.
As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.
As a point of reference: I've been watching Kil2 stream for a while... guess how many fights happened on gates vs how many happened at a belt/planet/celestial? Oh, that's right. All of them.-Liang
Ever think maybe they're trying to change it from gates to planets? CHANGE OMFG EVE IS DYING BECAUSE SOMETHING CHANGED REWRWRR |
Liang Nuren
Heretic Army Heretic Nation
1726
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Posted - 2012.08.02 23:02:00 -
[69] - Quote
Bubanni wrote:I don't understand why so many idiots have a problem with frigs being able to camp a gate in low sec... you can already get cruiser and bc hulls with frig locking speed and fast enough to decloak stuff... allowing frigs to join in on the fun would allow more people to join in on the fun... frigs are easy to kill... so more kills for everyone...
What about a flat signature based damage? So sentry shot missiles instead (carriers would take much more damage)
The idea should be to incourage pvp not scare it away... a gate camp is a potential target for someone to shoot... if you want safe in your hauler or mission ship, then don't go to low sec (ps I spend most of my time in 0.0 because I have gate guns and I think interceptors are the funniest thing to fly)
You can already take gate guns (and even kill people) in a frig if you're really careful. Really, really careful.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Sentamon
Imperial Academy Amarr Empire
89
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Posted - 2012.08.02 23:03:00 -
[70] - Quote
Don't sit at a gate all day, your "problem" solved.
~ Professional Forum Alt -á~ |
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Alara IonStorm
2845
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Posted - 2012.08.02 23:03:00 -
[71] - Quote
Large Collidable Object wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler You'd be asking for concord in low and nullsec too... Yes but opposite to Issler's thoughts on gate guns her lvl of crazy seems to be ramping down over time. |
IbanezLaney
The Church of Awesome Caldari State Capturing
41
|
Posted - 2012.08.02 23:04:00 -
[72] - Quote
Just remove gate guns.
CCP like 'fixing' things they should just delete. Half the NPC content in EVE is useless and unnecessary due to Concord. Someone should tell CCP about this.
If it's broken - get rid of it, otherwise we just get more patchwork broken things.
Fix this **** See Sea Pea. |
Arkturus McFadden
Sonoran Shadow Black Mesa Complex
169
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Posted - 2012.08.02 23:05:00 -
[73] - Quote
Russell Casey wrote:
So baiting people on gates/stations becomes baiting in belts/planets.
I don't see whats wrong with that. Psychological warfare was always an integral part of low sec pvp. The fact that the baiting would theoretically be on belts/planets.. this would add sense of commitment to the roaming gang. Your FC rolls the dice. It might or might not land in your favor. This time you have no easy way out if you haven't properly prepared. |
Liang Nuren
Heretic Army Heretic Nation
1726
|
Posted - 2012.08.02 23:05:00 -
[74] - Quote
Jim Era wrote: Ever think maybe they're trying to change it from gates to planets? CHANGE OMFG EVE IS DYING BECAUSE SOMETHING CHANGED REWRWRR
Hardly. But I think there's plenty of evidence that supports the fact that Eve game mechanics aren't conducive to that approach. It's just a terminally stupid thing to do.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Tippia
Sunshine and Lollipops
8864
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Posted - 2012.08.02 23:05:00 -
[75] - Quote
Jim Era wrote:Ever think maybe they're trying to change it from gates to planets? Just one problem: there is absolutely no reason for anyone to go to a planet on their normal travels, so the fights that occur because two groups run into each other will not happenGǪ because those encounters only happen at spots where people travel (i.e. gates).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2101
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Posted - 2012.08.02 23:06:00 -
[76] - Quote
Large Collidable Object wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler You'd be asking for concord in low and nullsec too...
I have never asked for Concord in null.
I have said occasionally that it would be an interesting experience if players could somehow become the "police" in a low sec system.
I have also mentioned that occasional roaming small concord squads through low sec would be an interesting change of pace.
So pretty much misrepresenting what I've suggested for low sec and null sec.
Issler
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Tippia
Sunshine and Lollipops
8864
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Posted - 2012.08.02 23:06:00 -
[77] - Quote
Oh, andGǪIssler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 23:11:00 -
[78] - Quote
Large Collidable Object wrote:I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills. I currently don't need tackle to kill your frigate - I just need smartbombing battleships and 2 Guardians. |
MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
515
|
Posted - 2012.08.02 23:11:00 -
[79] - Quote
So now a cepter can sit on the gate, fast lock and tackle a ship while the aligned main fleet 5,000km away warps in on top of them in a blink hop and the cepter bolts out for safety. I guess resetting will be the headache part. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2101
|
Posted - 2012.08.02 23:11:00 -
[80] - Quote
Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change.
Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics.
This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims.
There you go, explanation provided.
Issler
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Syphon Lodian
Fabled Enterprises
50
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Posted - 2012.08.02 23:14:00 -
[81] - Quote
Large Collidable Object wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler You'd be asking for concord in low and nullsec too...
I like how you selectively deleted this segment of the post.
"I also agree with the person that suggested that the gun progression is slower as you go into lower sec."
That kind of pods your assertion, doesn't it?
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Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 23:15:00 -
[82] - Quote
MadMuppet wrote:So now a cepter can sit on the gate, fast lock and tackle a ship while the aligned main fleet 5,000km away warps in on top of them in a blink hop and the cepter bolts out for safety. I guess resetting will be the headache part. get a scout alt on the other side of the gate and you have enough time to warp heavy tackle (sensor-boosted HIC) down to the gate
smart people camping low-sec gates do this today to fool incompetent scouts. |
Large Collidable Object
morons.
1805
|
Posted - 2012.08.02 23:15:00 -
[83] - Quote
Vera Algaert wrote:Large Collidable Object wrote:I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills. I currently don't need tackle to kill your frigate - I just need smartbombing battleships and 2 Guardians.
And how often do you encounter that unless you're a total **** going through rancer? You know... morons. |
Tippia
Sunshine and Lollipops
8865
|
Posted - 2012.08.02 23:16:00 -
[84] - Quote
Issler Dainze wrote:Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. Is any of that a problem? Gate guns means the aggressor has to contend with more incoming fire than the target GÇö why is more needed?
Quote:This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. It also means that less fights will happen since most targets are found on gates GÇö it's a place people go to (and through); belts and the like are not. So that just loops back to the initial question: why is that a good thing? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.02 23:17:00 -
[85] - Quote
Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler
What an ignorant viewpoint. Do you even PVP?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1727
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Posted - 2012.08.02 23:17:00 -
[86] - Quote
Tippia wrote:Issler Dainze wrote:Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. Is any of that a problem? Gate guns means the aggressor has to contend with more incoming fire than the target GÇö why is more needed? Quote:This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. It also means that less fights will happen since most targets are found on gates GÇö it's a place people go to (and through); belts and the like are not. So that just loops back to the initial question: why is that a good thing?
In the time since this thread has started, I've seen 5-6 roaming engagements happen on a gate. None on a celestial.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Eternal Error
Exitus Acta Probant
96
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Posted - 2012.08.02 23:19:00 -
[87] - Quote
I figured that I wouldn't need to read the CSM minutes because CCP wouldn't propose anything too stupid.
I will post again after I have finished reading the CSM minutes. |
Jim Era
The Syndicate Inc En Garde
65
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Posted - 2012.08.02 23:19:00 -
[88] - Quote
Dude, my job would be so boring if I couldn't just sit here and collect these tears all day. Glad I found out about these forums. |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
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Posted - 2012.08.02 23:23:00 -
[89] - Quote
Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler
See the thing you missed... when a fleet is camping a gate, and another fleet comes roaming by... this would create action... you want that destroyed? You want eve more boring than it already is? Eve has had "concord" players for years "anti pirats" people who would roam around low sec looking for criminals (which would normally be on the gates preying on the weak)... now they will just wait at a bookmark above the gate and warp down when they know you come in...(which is already done) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 23:24:00 -
[90] - Quote
Large Collidable Object wrote:Vera Algaert wrote:Large Collidable Object wrote:I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills. I currently don't need tackle to kill your frigate - I just need smartbombing battleships and 2 Guardians. And how often do you encounter that unless you're a total **** going through rancer? my main's corp runs such camps when we are in low-sec |
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