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Thread Statistics | Show CCP posts - 3 post(s) |
Vaneshi SnowCrash
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Posted - 2010.10.18 16:15:00 -
[31]
Edited by: Vaneshi SnowCrash on 18/10/2010 16:19:20 On a more serious note. How does Transgaming, who have mysterious reappeared and I strongly suspect will vanish again shortly, explain the simply staggering performance difference between Cider and WINE, on OS X specifically with regards to the EVE client? As the Cider version bundled with Spore performs surpringly well.
I will add that the performance increase & stability is most certainly in WINE's favour. That's the same hardware, same OpenGL stack, same gfx drivers.
And let us be honest here. We know Cider = Cegeda/WineX = Ancient version of the WINE codebase.
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Karak Terrel
As Far As The eYe can see Chained Reactions
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Posted - 2010.10.20 18:55:00 -
[32]
Originally by: Vaneshi SnowCrash Edited by: Vaneshi SnowCrash on 18/10/2010 16:19:20 On a more serious note. How does Transgaming, who have mysterious reappeared and I strongly suspect will vanish again shortly, explain the simply staggering performance difference between Cider and WINE, on OS X specifically with regards to the EVE client?
I mean, thats pretty easy. They don't have the manpower to keep up with the development that is going on in wine. They are a single company that works on a single peace of closed code. Wine on the oder hand is profiting from more than just one source of code, there are many different fields where a software like wine is useful, games are not the only windows programs some want to run on other platforms than windows. And there is the tight connection with the users trough the AppDB which i find is a very awesome example how to share information between testers and developers in a incredible efficient way.
Transgaming simply did not understand what open source means and what the rules are. My observation is that if an open source software starts to dominate a sector and the amount of code that comes in from different sources is higher than a single company can compete with the game changes. It is no longer a "who has the best product" (Transgaming is stuck there) it becomes a political arena where the goal is to influence the direction of the project without setting up the others and provoking a split of the project. You have to participate in the central code base to the rules the driving forces in the project set or you are left behind with your forked code that gets older and older and you will not be able to incorporate all the work that the others do in your branch.
I just wonder why CCP still tries to invest money in this dead end. There are clearly other solutions. It is possible to use wine as a library and compile the client against it. They simply have to support two platforms, wine and windows and they get most of the operating systems for free.. Also they could do it by supporting wine, there are so many ways to do that and not much work is needed here because it already works very well. All they have to do is to make sure it works well in future releases.
However, most of the linux players say this since i know. And CCP proved us right by discontinuing linux support "cause no one used the client". Of course no one used the client it was total crap! The windows version together with wine worked a thousand times better, why should anyone prefer the broken stuff over a perfect working solution (well i know, should not ask such questions, there are still people that use windows... there are some that love the pain)?
Maybe i just don't understand the real issues that lead CCP to go that way, but i never saw them answering to this questions. -- please consider to visit our w-space system, cake will be served immediately. |
Syekuda
Valor Inc. Valor Empire
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Posted - 2010.10.23 14:30:00 -
[33]
To CCP or transgaming: Did you stop support for the Linux version because the mac was taking too much work or was beginning to be too complex ?
This post could explain the reason why it was left off in the dust somewhere because it looks like the mac is taking lots of ressources off that specific team to make it compatible with the mac.
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Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |
Vaneshi SnowCrash
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Posted - 2011.01.16 03:53:00 -
[34]
Originally by: Karak Terrel
Maybe i just don't understand the real issues that lead CCP to go that way, but i never saw them answering to this questions.
I think the problem is Mac's are becoming noticeably popular, so you need to offer them something. But you don't want to risk rolling your own OS X native binaries and all that entails... and as a company you want that fall back of "I sue you" when something screw up. Which WINE doesn't give.
However I wonder if Mac's and the release of Valve's games on OS X have got CCP reconsidering this.
I'd also like to state that I was pretty much spot on with Transgaming vanishing like a fart in the wind again.
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Plaxnobravnitz
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Posted - 2011.01.20 19:03:00 -
[35]
Thanks for the condescending lesson of why you can count on it to break in nearly every single gaming session. Playing this game on a Mac is like creating a monument to frustration. It basically relegates the player to a life in high sec because even small fleets lag and crash. Please save your self-adulation for the press release.
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Adrenalinemax
Caldari
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Posted - 2011.01.21 13:37:00 -
[36]
Originally by: Plaxnobravnitz Thanks for the condescending lesson of why you can count on it to break in nearly every single gaming session. Playing this game on a Mac is like creating a monument to frustration. It basically relegates the player to a life in high sec because even small fleets lag and crash. Please save your self-adulation for the press release.
I am not sure what you mean. I am in big fleet fights all the time. Look at eve-kill at my killboards and you can see recent Titan kills while in my Wyvern. We had over 1200 in system and it wasn't RF'd. I was fine, but i only had 5 clients logged in during that fight.
When I mine, I run 10 accounts and 5 monitors (2 30", 3 23") ad have no problems and get 50ish FPS on all monitors)
All on a Mac that is 4 years old Your Modulated Strip Miner II hits Arkonor Asteroid for 1886m3 damage. |
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